Search found 232 matches
- April 23rd, 2011, 10:50 am
- Forum: Patterns
- Topic: 1 × N quadratic growth
- Replies: 2
- Views: 5568
Re: 1 × N quadratic growth
Wow! Very nice job!
- February 10th, 2011, 8:08 pm
- Forum: Scripts
- Topic: Simple Life in HTML5
- Replies: 2
- Views: 4571
Re: Simple Life in HTML5
I'm currently trying to make a life simulation in HTML5. You won't need java, flash or any other plug-ins, but I do recommend a modern browser. The newest Firefox or Chrome should be fine. You can see it here: http://florisbernard.nl/colorsoflife When new cells are born, it calculates the average R...
- February 7th, 2011, 10:10 pm
- Forum: General Discussion
- Topic: Methuselah Definition
- Replies: 50
- Views: 51595
Re: Methuselah Definition
Furthermore, exactly when a pattern "regularizes" is vaguely defined. Rather, a methuselah should stabilize There is the same problem with the word "stabilize". It's vaguely defined as well. If it means "become stable" it should rule out any pattern with a blinker in the ash. A blinker is not stabl...
- January 6th, 2011, 12:37 am
- Forum: Patterns
- Topic: Votes for Pattern of the Year 2010
- Replies: 23
- Views: 24935
Re: Votes for Pattern of the Year 2010
07, 09, 03
- January 2nd, 2011, 8:29 pm
- Forum: General Discussion
- Topic: The Online Life-Like CA Soup Search
- Replies: 173
- Views: 143129
Re: The Online Life-Like CA Soup Search
Well, methuselahs don't "stabilize" per se, but the generation count is decided when the population becomes cyclical.Mats wrote:Well... A "normal" methuselah doesn't really stabilize eiter. It's bounding box for generation n is expanding forever. That's not really stable. So it's a matter of definition...
- December 30th, 2010, 6:52 pm
- Forum: General Discussion
- Topic: GarlicSim 0.6 released with more Life features
- Replies: 7
- Views: 5381
Re: GarlicSim 0.6 released with more Life features
Unfortunately, I can't find the folder you specified, since I'm on a mac. Do you know where the folder is in there?
- December 30th, 2010, 1:20 am
- Forum: General Discussion
- Topic: GarlicSim 0.6 released with more Life features
- Replies: 7
- Views: 5381
Re: GarlicSim 0.6 released with more Life features
I've like to give this another try, but it appears that easy_install is set on 0.5. Once this is updated, I'll install it and try again. What do you mean? You tried running `easy_install` and got version 0.5? I tested `easy_install` after I made the release and confirmed it installed 0.6. Perhaps y...
- December 30th, 2010, 1:16 am
- Forum: Website Discussion
- Topic: Applet Additions
- Replies: 3
- Views: 5722
Re: Applet Additions
That about the code box gave me an idea. What if Golly accepted its own URI scheme for patterns? Something like the data URI scheme ( Wikipedia ). Then, a button could be added on the code block to open the pattern on Golly. It could also be extended to install .table, .tree, .colors and .icons fil...
- December 26th, 2010, 5:32 pm
- Forum: General Discussion
- Topic: GarlicSim 0.6 released with more Life features
- Replies: 7
- Views: 5381
Re: GarlicSim 0.6 released with more Life features
I've like to give this another try, but it appears that easy_install is set on 0.5. Once this is updated, I'll install it and try again.
- December 26th, 2010, 5:16 pm
- Forum: General Discussion
- Topic: spider and dragon eaters
- Replies: 5
- Views: 5364
Re: spider and dragon eaters
Well, of course it would be possible, but it's not really feasible because of the size and long recovery time required.
- December 22nd, 2010, 9:46 pm
- Forum: Website Discussion
- Topic: Applet Additions
- Replies: 3
- Views: 5722
Re: Applet Additions
Well, the life applet is really mostly just a simple demonstration of sorts; it's mostly so new people can get a taste of how things work and look like. For people who want to spend more than a few minutes on it, it's almost always better to just download a standalone life application (Golly is the ...
- December 21st, 2010, 1:06 pm
- Forum: General Discussion
- Topic: Reaction types and terminology
- Replies: 4
- Views: 3606
Re: Reaction types and terminology
I think so. This definition should include that.calcyman wrote:What about every reaction that throws off sparks, capable of deleting nearby objects? Are they type-3?but I don't think type 3s are that rare.
- December 21st, 2010, 1:40 am
- Forum: General Discussion
- Topic: Reaction types and terminology
- Replies: 4
- Views: 3606
Re: Reaction types and terminology
Well, I don't think this has really been brought up before (at least in the amateur sphere). I'm personally fine with those names, but I'm sure someone will want to have something else.
- December 12th, 2010, 1:47 am
- Forum: Other Cellular Automata
- Topic: True knight trail
- Replies: 6
- Views: 9355
Re: True knight trail
Well, I've successfully linked them together, eliminating debris inbetween, but there is still some at the end. x = 43, y = 31, rule = WMPVN-45678bc_459a_22 32.URQ$28.2S2.STPML$28.T.2N.TNOKHG$28.U.O.2IROIJFCB$18.POP6.U2.PQJQ2D MJDEA$18.Q.Q7.QPTQKLEL2AHE2A$19.R.PFEF2.QRSLKOLFGAG2AC2A$18.TSU.GRGU. PRL...
- October 30th, 2010, 12:40 pm
- Forum: General Discussion
- Topic: Conway's Game of Life emulated by Dwarf Fortress
- Replies: 2
- Views: 2881
Re: Conway's Game of Life emulated by Dwarf Fortress
I can't say I'm surprised; in fact, I expected it to be made in Dwarf Fortress before Minecraft.
- October 20th, 2010, 9:42 pm
- Forum: Other Cellular Automata
- Topic: Atomtrap puzzle game
- Replies: 10
- Views: 7373
Re: Atomtrap puzzle game
Arrg, it just shows an error message saying "MSVCR71.dll was not found".
- October 16th, 2010, 9:47 pm
- Forum: Other Cellular Automata
- Topic: Wired blog article about Minecraft
- Replies: 5
- Views: 5121
Re: Wired blog article about Minecraft
You know, I've been thinking for a while, and don't you think that the redstone in Minecraft could count as a kind of 3D CA? with wire and torches and blocks alone, it would probably be a ball-park range of a 18 state CA. It technically does count, but it becomes more usable when condensed to somet...
- October 16th, 2010, 3:47 pm
- Forum: Other Cellular Automata
- Topic: Atomtrap puzzle game
- Replies: 10
- Views: 7373
Re: Atomtrap puzzle game
Unfortunately, I was not able to make it run under wine; I'll try it next time I go on Windows. I do recommend a cross-platform version if at all possible, though.
- October 15th, 2010, 11:56 pm
- Forum: Other Cellular Automata
- Topic: Wired blog article about Minecraft
- Replies: 5
- Views: 5121
Re: Wired blog article about Minecraft
On Gadget Lab, one of the Wired blogs: Geeky Gamers Build Working Computers out of Virtual Blocks There you go, Ajax! Eh, I saw this a long time ago. I wish we saw more things like this in WireWorld and the like; it'd be much simpler, aside from synchronization. I recently ordered the book from whi...
- October 12th, 2010, 7:54 pm
- Forum: General Discussion
- Topic: A potential way to reflect p61 glider streams
- Replies: 9
- Views: 6039
Re: A potential way to reflect p61 glider streams
The mechanism you describe would reflect the glider stream anyways; there'd be no point.
- October 10th, 2010, 7:06 pm
- Forum: The Sandbox
- Topic: Introductions
- Replies: 224
- Views: 156782
Re: introduction
Welcome, we've been getting quite a few new members recently.
I don't think there is one, actually.Erkan Yilmaz wrote:(sorry, but did not see a thread where new people can introduce themselves)
- October 9th, 2010, 12:41 pm
- Forum: Other Cellular Automata
- Topic: Evoloop
- Replies: 36
- Views: 11105
Re: Evoloop
I looked and couldn't find any; someone else may have better luck.ssaamm wrote:Does anybody know if there was a rule table made for Sexyloop? [pdf]
https://uhra.herts.ac.uk/dspace/bitstre ... 901918.pdf
- October 6th, 2010, 10:44 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 72736
Re: Wire World Extensible 3 (WWEJ3)
Not unless there are significant changes; however, a lower state CA with similar principles would be interesting.Awesomeness wrote:Do you think making a rule that doesn't have any other states but the required ones just for these spaceships would be worthwhile?
- October 6th, 2010, 9:53 pm
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies: 245
- Views: 147669
Re: Star Wars Rule
Since there is such a re-interest in this rule, I'm uploading my patterns that I have found for it. I've only skimmed through the thread, so I'm sure many of the things have been rediscovered here.
Re: Breeders
I'm a bit slow on this, but the link up top is broken for me.