Search found 232 matches

by Axaj
April 23rd, 2011, 10:50 am
Forum: Patterns
Topic: 1 × N quadratic growth
Replies: 2
Views: 3566

Re: 1 × N quadratic growth

Wow! Very nice job!
by Axaj
February 10th, 2011, 8:08 pm
Forum: Scripts
Topic: Simple Life in HTML5
Replies: 2
Views: 3111

Re: Simple Life in HTML5

I'm currently trying to make a life simulation in HTML5. You won't need java, flash or any other plug-ins, but I do recommend a modern browser. The newest Firefox or Chrome should be fine. You can see it here: http://florisbernard.nl/colorsoflife When new cells are born, it calculates the average R...
by Axaj
February 7th, 2011, 10:10 pm
Forum: General Discussion
Topic: Methuselah Definition
Replies: 50
Views: 36001

Re: Methuselah Definition

Furthermore, exactly when a pattern "regularizes" is vaguely defined. Rather, a methuselah should stabilize There is the same problem with the word "stabilize". It's vaguely defined as well. If it means "become stable" it should rule out any pattern with a blinker in the ash. A blinker is not stabl...
by Axaj
January 6th, 2011, 12:37 am
Forum: Patterns
Topic: Votes for Pattern of the Year 2010
Replies: 23
Views: 16669

Re: Votes for Pattern of the Year 2010

07, 09, 03
by Axaj
January 2nd, 2011, 8:29 pm
Forum: General Discussion
Topic: The Online Life-Like CA Soup Search
Replies: 173
Views: 98737

Re: The Online Life-Like CA Soup Search

Mats wrote:Well... A "normal" methuselah doesn't really stabilize eiter. It's bounding box for generation n is expanding forever. That's not really stable. So it's a matter of definition...
Well, methuselahs don't "stabilize" per se, but the generation count is decided when the population becomes cyclical.
by Axaj
December 30th, 2010, 6:52 pm
Forum: General Discussion
Topic: GarlicSim 0.6 released with more Life features
Replies: 7
Views: 2853

Re: GarlicSim 0.6 released with more Life features

Unfortunately, I can't find the folder you specified, since I'm on a mac. Do you know where the folder is in there?
by Axaj
December 30th, 2010, 1:20 am
Forum: General Discussion
Topic: GarlicSim 0.6 released with more Life features
Replies: 7
Views: 2853

Re: GarlicSim 0.6 released with more Life features

I've like to give this another try, but it appears that easy_install is set on 0.5. Once this is updated, I'll install it and try again. What do you mean? You tried running `easy_install` and got version 0.5? I tested `easy_install` after I made the release and confirmed it installed 0.6. Perhaps y...
by Axaj
December 30th, 2010, 1:16 am
Forum: Website Discussion
Topic: Applet Additions
Replies: 3
Views: 4003

Re: Applet Additions

That about the code box gave me an idea. What if Golly accepted its own URI scheme for patterns? Something like the data URI scheme ( Wikipedia ). Then, a button could be added on the code block to open the pattern on Golly. It could also be extended to install .table, .tree, .colors and .icons fil...
by Axaj
December 26th, 2010, 5:32 pm
Forum: General Discussion
Topic: GarlicSim 0.6 released with more Life features
Replies: 7
Views: 2853

Re: GarlicSim 0.6 released with more Life features

I've like to give this another try, but it appears that easy_install is set on 0.5. Once this is updated, I'll install it and try again.
by Axaj
December 26th, 2010, 5:16 pm
Forum: General Discussion
Topic: spider and dragon eaters
Replies: 4
Views: 2387

Re: spider and dragon eaters

Well, of course it would be possible, but it's not really feasible because of the size and long recovery time required.
by Axaj
December 22nd, 2010, 9:46 pm
Forum: Website Discussion
Topic: Applet Additions
Replies: 3
Views: 4003

Re: Applet Additions

Well, the life applet is really mostly just a simple demonstration of sorts; it's mostly so new people can get a taste of how things work and look like. For people who want to spend more than a few minutes on it, it's almost always better to just download a standalone life application (Golly is the ...
by Axaj
December 21st, 2010, 1:06 pm
Forum: General Discussion
Topic: Reaction types and terminology
Replies: 4
Views: 1859

Re: Reaction types and terminology

calcyman wrote:
but I don't think type 3s are that rare.
What about every reaction that throws off sparks, capable of deleting nearby objects? Are they type-3?
I think so. This definition should include that.
by Axaj
December 21st, 2010, 1:40 am
Forum: General Discussion
Topic: Reaction types and terminology
Replies: 4
Views: 1859

Re: Reaction types and terminology

Well, I don't think this has really been brought up before (at least in the amateur sphere). I'm personally fine with those names, but I'm sure someone will want to have something else.
by Axaj
December 12th, 2010, 1:47 am
Forum: Other Cellular Automata
Topic: True knight trail
Replies: 6
Views: 6002

Re: True knight trail

Well, I've successfully linked them together, eliminating debris inbetween, but there is still some at the end. x = 43, y = 31, rule = WMPVN-45678bc_459a_22 32.URQ$28.2S2.STPML$28.T.2N.TNOKHG$28.U.O.2IROIJFCB$18.POP6.U2.PQJQ2D MJDEA$18.Q.Q7.QPTQKLEL2AHE2A$19.R.PFEF2.QRSLKOLFGAG2AC2A$18.TSU.GRGU. PRL...
by Axaj
October 30th, 2010, 12:40 pm
Forum: General Discussion
Topic: Conway's Game of Life emulated by Dwarf Fortress
Replies: 2
Views: 1543

Re: Conway's Game of Life emulated by Dwarf Fortress

I can't say I'm surprised; in fact, I expected it to be made in Dwarf Fortress before Minecraft.
by Axaj
October 20th, 2010, 9:42 pm
Forum: Other Cellular Automata
Topic: Atomtrap puzzle game
Replies: 10
Views: 3932

Re: Atomtrap puzzle game

Arrg, it just shows an error message saying "MSVCR71.dll was not found".
by Axaj
October 16th, 2010, 9:47 pm
Forum: Other Cellular Automata
Topic: Wired blog article about Minecraft
Replies: 5
Views: 2789

Re: Wired blog article about Minecraft

You know, I've been thinking for a while, and don't you think that the redstone in Minecraft could count as a kind of 3D CA? with wire and torches and blocks alone, it would probably be a ball-park range of a 18 state CA. It technically does count, but it becomes more usable when condensed to somet...
by Axaj
October 16th, 2010, 3:47 pm
Forum: Other Cellular Automata
Topic: Atomtrap puzzle game
Replies: 10
Views: 3932

Re: Atomtrap puzzle game

Unfortunately, I was not able to make it run under wine; I'll try it next time I go on Windows. I do recommend a cross-platform version if at all possible, though.
by Axaj
October 15th, 2010, 11:56 pm
Forum: Other Cellular Automata
Topic: Wired blog article about Minecraft
Replies: 5
Views: 2789

Re: Wired blog article about Minecraft

On Gadget Lab, one of the Wired blogs: Geeky Gamers Build Working Computers out of Virtual Blocks There you go, Ajax! Eh, I saw this a long time ago. I wish we saw more things like this in WireWorld and the like; it'd be much simpler, aside from synchronization. I recently ordered the book from whi...
by Axaj
October 12th, 2010, 7:54 pm
Forum: General Discussion
Topic: A potential way to reflect p61 glider streams
Replies: 9
Views: 3348

Re: A potential way to reflect p61 glider streams

The mechanism you describe would reflect the glider stream anyways; there'd be no point.
by Axaj
October 10th, 2010, 7:06 pm
Forum: The Sandbox
Topic: Introductions
Replies: 83
Views: 57186

Re: introduction

Welcome, we've been getting quite a few new members recently.
Erkan Yilmaz wrote:(sorry, but did not see a thread where new people can introduce themselves)
I don't think there is one, actually.
by Axaj
October 9th, 2010, 12:41 pm
Forum: Other Cellular Automata
Topic: Evoloop
Replies: 16
Views: 5592

Re: Evoloop

ssaamm wrote:Does anybody know if there was a rule table made for Sexyloop? [pdf]
https://uhra.herts.ac.uk/dspace/bitstre ... 901918.pdf
I looked and couldn't find any; someone else may have better luck.
by Axaj
October 6th, 2010, 10:44 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 96
Views: 47781

Re: Wire World Extensible 3 (WWEJ3)

Awesomeness wrote:Do you think making a rule that doesn't have any other states but the required ones just for these spaceships would be worthwhile?
Not unless there are significant changes; however, a lower state CA with similar principles would be interesting.
by Axaj
October 6th, 2010, 9:53 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 155
Views: 73534

Re: Star Wars Rule

Since there is such a re-interest in this rule, I'm uploading my patterns that I have found for it. I've only skimmed through the thread, so I'm sure many of the things have been rediscovered here.
by Axaj
October 3rd, 2010, 11:52 am
Forum: Patterns
Topic: Breeders
Replies: 33
Views: 38973

Re: Breeders

I'm a bit slow on this, but the link up top is broken for me.