Search found 719 matches

by bprentice
October 11th, 2020, 9:29 am
Forum: Other Cellular Automata
Topic: Wilfred
Replies: 16
Views: 856

Re: Wilfred

x = 29, y = 142, rule = Wilfred 18.2C$20.C$21.C$20C2.C$20.C2.C$19.3C$18.C2.C$18.C3.C$4.5C10.C2.C$19.C7.2C$9.11C2.C.C$7.C.C8.C2.C3.2C$19.C2.C2.3C$9.C9.C2.C$7.C.C11.C$19.C.C$9.C$7.C.C$21.2A$9.C11.2B$7.C.C.C$11.C9.2A$9.2C10.2B$7.C2.C$7.C13.2A$7.C13.2B$7.C$7.C13.2A$7.C13.2B2$21.2A$21.2B2$21.2A$21.2B2$2...
by bprentice
October 10th, 2020, 11:47 pm
Forum: Other Cellular Automata
Topic: Request a Rule to be "Tamed"
Replies: 117
Views: 57862

Re: Request a Rule to be "Tamed"

A five state rule that uses the knight neighborhood: p.png Three knight ships: #Rule = Rule Table #States = 5 #Counts = 9 #SW 0,1,0,0,0 #NW 0,1,0,1,0 #NW 1,0,0,0,1 #NW 0,0,0,0,0 #NW 1,0,0,0,1 #NW 0,1,0,1,0 #RT 0,2,0,0,0,0,0,0,0 #RT 0,2,0,2,0,0,0,0,0 #RT 0,1,0,0,0,0,0,0,0 #RT 0,0,1,0,0,2,0,3,0 #RT 0,...
by bprentice
October 10th, 2020, 2:31 pm
Forum: Other Cellular Automata
Topic: Wilfred
Replies: 16
Views: 856

Re: Wilfred

Wilfred is based on Brian's Brain where guns are rare. The technique used by Wilfred to provide guns using runners (oscillators) can be applied to other rules. The Star Wars variant 34/2/4, is another rule with few guns, Wilfred2 provides it with guns and oscillators with all periods > 3. Rule defin...
by bprentice
October 10th, 2020, 8:37 am
Forum: Other Cellular Automata
Topic: Request a Rule to be "Tamed"
Replies: 117
Views: 57862

Re: Request a Rule to be "Tamed"

Is there a rule that uses the knight neighborhood (B3,N@54422a) that tends to do something besides explode or wither away and leave nothing but still lifes and sometimes small-period oscillators, i.e. that has spaceships? There are many such rules. For example the following Square Cell rule: P2.png...
by bprentice
October 9th, 2020, 9:21 am
Forum: Other Cellular Automata
Topic: Wilfred
Replies: 16
Views: 856

Re: Wilfred

Guns: x = 5, y = 22, rule = Wilfred 2C.C$B.A.C$C.CB$2.CA$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2. C$2.C$2.C$2.CA$C.CB$B.A.C$2C.C! x = 5, y = 20, rule = Wilfred 2C.C$B.A.C$C.CB$2.CA$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2. C$2.CA$C.CB$B.A.C$2C.C! x = 5, y = 19, rule = Wilfred 2C.C$B.A.C$C...
by bprentice
October 8th, 2020, 7:53 am
Forum: Other Cellular Automata
Topic: Wilfred
Replies: 16
Views: 856

Re: Wilfred

Oscillators: x = 37, y = 37, rule = Wilfred 4.C27.C$.C.C.C.C.C.C.C.C.C.C.C.C.C.C.CBC.C.C$2.C3.C3.C3.C3.C3.C3.C3. CA2.C$.C.C.C.C.C.C.C.C.C.C.C.C.C.C.CBC.C.C$C7.C3.C3.C3.C3.C3.C7.C$. CAC29.C.C$.BCB30.C$.C.C29.C.C$4.C27.C$.C.C29.C.C$2.C31.C$.C.C29.C.C $4.C27.C$.C.C29.C.C$2.C31.C$.C.C29.C.C$4.C27.C$.C.C...
by bprentice
October 7th, 2020, 8:14 am
Forum: Other Cellular Automata
Topic: Wilfred
Replies: 16
Views: 856

Re: Wilfred

Guns: x = 10, y = 75, rule = Wilfred 2.6C$.CAB2ABAC36$3C4.3C36$.CAB2ABAC$2.6C! x = 12, y = 38, rule = Wilfred 12C36$2.CAB2ABAC$3.6C! x = 6, y = 10, rule = Wilfred 2.CBC$.B.CAB$A.AC$B2.C$.2BC$.2BC$B2.C$A.AC$.B.CAB$2.CBC! x = 45, y = 21, rule = Wilfred 6.2C$2.C.3C2$.C.C3.2C$.C2$C.C$.C$C$2.C23.2C$.C9.A...
by bprentice
October 6th, 2020, 12:27 pm
Forum: Other Cellular Automata
Topic: Wilfred
Replies: 16
Views: 856

Re: Wilfred

Oscillators: x = 27, y = 27, rule = Wilfred 13.C$11.2C.2C$10.2C3.2C$9.2CA4.2C$8.2CB6.2C$7.2C9.2C$6.2CA10.2C$5.2C B12.2C$4.2C15.2C$3.2CA16.2C$2.2CB18.2C$.2C21.2C$.C23.C$C25.C$.C23.C $.2C21.2C$2.2C19.2C$3.2C17.2C$4.2C15.2C$5.2C13.2C$6.2C11.2C$7.2C9.2C $8.2C7.2C$9.2C5.2C$10.2C3.2C$11.2C.2C$13.C! x = 37...
by bprentice
October 4th, 2020, 9:29 pm
Forum: Other Cellular Automata
Topic: Wilfred
Replies: 16
Views: 856

Re: Wilfred

Two more runners: x = 42, y = 42, rule = Wilfred 13.C.C$14.C2.C$12.C3.C2.C$13.C4.C2.C$11.C8.C2.C$12.C9.CABC$10.C13.C .AC$11.C14.CB.C$9.C18.CABC$10.C19.C.AC$8.C23.CB.C$9.C24.C2.C$7.C28. C2.C$8.C29.C2.C$6.C33.C$7.C33.C$5.C33.C$6.C33.C$4.C33.C$5.C33.C$3.C 33.C$4.C33.C$2.C33.C$3.C33.C$.C33.C$2.C33.C$C33...
by bprentice
October 3rd, 2020, 8:45 pm
Forum: Other Cellular Automata
Topic: Wilfred
Replies: 16
Views: 856

Re: Wilfred

blah, Good stuff! Some more runners (oscillators): x = 50, y = 39, rule = Wilfred 11.C.C.C.C.C.C.C.C.C.C$10.C19.C$12.C.C.C.C.C.C.C.C.C$10.C19.C$12.C15. C$10.C19.C$12.C15.C$10.C19.C$12.C15.C$6.C.C.C19.C.C.C.C$C11.C15.C13. C$.5C.C.C.C17.C.C.C.C.5C$.C39.C$.C.31C7.C$.C.C13.AB14.C7.C$.C.C29.C 7.C$.C.C29....
by bprentice
October 2nd, 2020, 3:07 pm
Forum: Other Cellular Automata
Topic: Wilfred
Replies: 16
Views: 856

Re: Wilfred

There is an abundant assortment of guns. An example: x = 56, y = 71, rule = Wilfred 2.C2$44.AB4.C$43.AB$42.AB$41.AB$40.AB$C38.AB$CB36.AB$C.A34.AB13.C$C AB8.BA23.AB14.C$C.2A8.BA20.AB2.2B10.BAC$C2.B8.BA19.AB.AB.A9.A.BC$C3A 4.BA.BA19.AB15.B2.C$C.B4.2A.BA20.AB16.BAC$CBA5.BA23.AB16.AC$C6.BA43. C$6.BA44.C...
by bprentice
October 2nd, 2020, 10:46 am
Forum: Other Cellular Automata
Topic: Wilfred
Replies: 16
Views: 856

Re: Wilfred

FWKnightship, Unfortunately, your last two examples don't work. x = 13, y = 32, rule = Wilfred 11.2C$6.C.C$2C3.C3.2C$6.C2.3C$2.2C.C$.2C2.C$4.2C3$5.2A$5.2B2$5.2A$5. 2B2$5.2A$5.2B2$5.2A$5.2B2$5.2A$5.2B2$5.2A$5.2B2$5.2A$5.2B2$5.2A$5.2B! x = 24, y = 17, rule = Wilfred 12.C.C$11.C3.9C$12.C2.C$10C.C$11.C$...
by bprentice
October 1st, 2020, 7:11 pm
Forum: Other Cellular Automata
Topic: Wilfred
Replies: 16
Views: 856

Wilfred

Rule definition from RuleTreeGen.java: /* order for nine neighbors is nw, ne, sw, se, n, w, e, s, c */ int f(int[] a) { int [] count = new int[4]; int cell = a[8]; for (int i = 0; i < 8; i++) count[a[i]]++; if (cell == 0) { if ((count[3] == 3) && (count[1] == 1)) return 1; if (count[1] == 2) return ...
by bprentice
September 26th, 2020, 6:41 pm
Forum: Other Cellular Automata
Topic: tempest (0345/2/6)
Replies: 12
Views: 644

Re: tempest (0345/2/6)

Some StarWarsVariant patterns:

Golly.zip
(32.62 KiB) Downloaded 12 times

Brian Prentice
by bprentice
September 22nd, 2020, 4:20 pm
Forum: Other Cellular Automata
Topic: GalaxyLife
Replies: 4
Views: 254

Re: GalaxyLife

1. A cell of a certain color is born, if surrounded by 3 cells or that color or 5 cells of of the same color and 1 cell of the other color, in which cases the newborn cell takes the majority color (e.g. 5 red cells and 1 blue cell give birth to a red cell; 5 blue cells and 1 red cell give birth to ...
by bprentice
September 18th, 2020, 9:50 am
Forum: Other Cellular Automata
Topic: PositronicBrain
Replies: 1
Views: 184

Re: PositronicBrain

Another excellent rule! Thank you for the clear rule definition.

Brian Prentice
by bprentice
September 14th, 2020, 2:18 pm
Forum: Other Cellular Automata
Topic: tempest (0345/2/6)
Replies: 12
Views: 644

Re: tempest (0345/2/6)

interesting stuff, here's some other things i'd like to add a simple p5 proton gun that's related to the one in tempest StarWarsVariant supports the extensible guns by Stephen Silver here: https://www.conwaylife.com/forums/viewtopic.php?f=11&t=3576 Guns with periods >4 can easily be constructed. Th...
by bprentice
September 13th, 2020, 1:51 am
Forum: Other Cellular Automata
Topic: tempest (0345/2/6)
Replies: 12
Views: 644

Re: tempest (0345/2/6)

Hunting,

Read this:

viewtopic.php?f=3&t=4696#p103411

It clearly applies to you!

Brian Prentice
by bprentice
September 13th, 2020, 12:43 am
Forum: Other Cellular Automata
Topic: tempest (0345/2/6)
Replies: 12
Views: 644

Re: tempest (0345/2/6)

"wow that's cool" Well done! Try this 5 state Star Wars variant: @RULE StarWarsVariant @TREE num_states=5 num_neighbors=8 num_nodes=36 1 0 2 3 4 0 2 0 0 0 0 0 1 1 2 4 4 0 2 0 2 0 0 0 3 1 3 1 1 1 1 0 1 3 4 0 2 2 5 2 2 2 3 3 6 3 3 3 4 4 7 4 4 4 2 5 5 5 5 5 3 6 9 6 6 6 4 7 10 7 7 7 5 8 11 8 8 8 3 9 9 ...
by bprentice
September 10th, 2020, 10:48 pm
Forum: Website Discussion
Topic: LifeWiki - Everything else
Replies: 1
Views: 279

Re: LifeWiki - Everything else

Three more simulators have been added to the Java Square Cell collection. Each of these simulators are extensions of Base Square Cell. They are NewRuleTable 3, NewRuleTable 4 and NewRuleTable 5 and are simply the Rule Table family from Square Cell with a few constants changed. They support range 3, ...
by bprentice
September 9th, 2020, 9:37 pm
Forum: Other Cellular Automata
Topic: Rule String Definitions
Replies: 6
Views: 343

Re: Rule String Definitions

Take this code block. To see different neighbourhoods hit M, click "Pattern" on the top, "Change Rule" on the top, and modify the R and N parameters to see different neighbourhoods in different ranges. This doesn't work. I want to see a picture of each neighborhood, rather than explore them. Brian ...
by bprentice
September 9th, 2020, 8:47 pm
Forum: Other Cellular Automata
Topic: Rule String Definitions
Replies: 6
Views: 343

Re: Rule String Definitions

The currently implemented neighbourhoods are, Asterisk (A) Checkerboard (B) Circular (C) Gaussian Weighted Neighbourhood (G) Hexagonal (H) Triangular Moore (L) Moore (M) Von Neumann (N) Saltire (X) Euclidean (2) Tripod (3) Star (*) Cross (+) Hash (#) CoordCA Format (Custom Neighbourhoods @) LifeVie...
by bprentice
September 9th, 2020, 3:18 pm
Forum: Other Cellular Automata
Topic: Rule String Definitions
Replies: 6
Views: 343

Rule String Definitions

This board typically uses strings to define rules. These rule string definitions are scattered all over and are difficult to find. As an example, where is the definition of the HROT rules? The users of this board would benefit if all of the rule string definitions currently in use were copied here. ...
by bprentice
September 7th, 2020, 7:43 pm
Forum: Website Discussion
Topic: LifeWiki - Everything else
Replies: 1
Views: 279

LifeWiki - Everything else

I rarely visit LifeWiki, but yesterday I went there looking for the definitions of Yoel's rules. While there I read this: https://www.conwaylife.com/wiki/Cellular_automaton_simulation_programs_by_supported_rulespaces Whoever wrote it knows very little about Java Square Cell. First, Java Square Cell ...
by bprentice
September 7th, 2020, 9:03 am
Forum: Other Cellular Automata
Topic: Gluonic
Replies: 32
Views: 2301

Re: Gluonic

Yoel, Please write a concise definition of Gluonic like the excellent one that you recently wrote for Morse. 1. 2 cells of 2 different colors give births to a cell of the third color. 2. 1 cell of one color and 2 cells of another color give birth to a cell of the first (minority) color. 3. A cell su...