## Search found 719 matches

- October 11th, 2020, 9:29 am
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**16** - Views:
**856**

### Re: Wilfred

x = 29, y = 142, rule = Wilfred 18.2C$20.C$21.C$20C2.C$20.C2.C$19.3C$18.C2.C$18.C3.C$4.5C10.C2.C$19.C7.2C$9.11C2.C.C$7.C.C8.C2.C3.2C$19.C2.C2.3C$9.C9.C2.C$7.C.C11.C$19.C.C$9.C$7.C.C$21.2A$9.C11.2B$7.C.C.C$11.C9.2A$9.2C10.2B$7.C2.C$7.C13.2A$7.C13.2B$7.C$7.C13.2A$7.C13.2B2$21.2A$21.2B2$21.2A$21.2B2$2...

- October 10th, 2020, 11:47 pm
- Forum: Other Cellular Automata
- Topic: Request a Rule to be "Tamed"
- Replies:
**117** - Views:
**57862**

### Re: Request a Rule to be "Tamed"

A five state rule that uses the knight neighborhood: p.png Three knight ships: #Rule = Rule Table #States = 5 #Counts = 9 #SW 0,1,0,0,0 #NW 0,1,0,1,0 #NW 1,0,0,0,1 #NW 0,0,0,0,0 #NW 1,0,0,0,1 #NW 0,1,0,1,0 #RT 0,2,0,0,0,0,0,0,0 #RT 0,2,0,2,0,0,0,0,0 #RT 0,1,0,0,0,0,0,0,0 #RT 0,0,1,0,0,2,0,3,0 #RT 0,...

- October 10th, 2020, 2:31 pm
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**16** - Views:
**856**

### Re: Wilfred

Wilfred is based on Brian's Brain where guns are rare. The technique used by Wilfred to provide guns using runners (oscillators) can be applied to other rules. The Star Wars variant 34/2/4, is another rule with few guns, Wilfred2 provides it with guns and oscillators with all periods > 3. Rule defin...

- October 10th, 2020, 8:37 am
- Forum: Other Cellular Automata
- Topic: Request a Rule to be "Tamed"
- Replies:
**117** - Views:
**57862**

### Re: Request a Rule to be "Tamed"

Is there a rule that uses the knight neighborhood (B3,N@54422a) that tends to do something besides explode or wither away and leave nothing but still lifes and sometimes small-period oscillators, i.e. that has spaceships? There are many such rules. For example the following Square Cell rule: P2.png...

- October 9th, 2020, 9:21 am
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**16** - Views:
**856**

### Re: Wilfred

Guns: x = 5, y = 22, rule = Wilfred 2C.C$B.A.C$C.CB$2.CA$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2. C$2.C$2.C$2.CA$C.CB$B.A.C$2C.C! x = 5, y = 20, rule = Wilfred 2C.C$B.A.C$C.CB$2.CA$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2. C$2.CA$C.CB$B.A.C$2C.C! x = 5, y = 19, rule = Wilfred 2C.C$B.A.C$C...

- October 8th, 2020, 7:53 am
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**16** - Views:
**856**

### Re: Wilfred

Oscillators: x = 37, y = 37, rule = Wilfred 4.C27.C$.C.C.C.C.C.C.C.C.C.C.C.C.C.C.CBC.C.C$2.C3.C3.C3.C3.C3.C3.C3. CA2.C$.C.C.C.C.C.C.C.C.C.C.C.C.C.C.CBC.C.C$C7.C3.C3.C3.C3.C3.C7.C$. CAC29.C.C$.BCB30.C$.C.C29.C.C$4.C27.C$.C.C29.C.C$2.C31.C$.C.C29.C.C $4.C27.C$.C.C29.C.C$2.C31.C$.C.C29.C.C$4.C27.C$.C.C...

- October 7th, 2020, 8:14 am
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**16** - Views:
**856**

### Re: Wilfred

Guns: x = 10, y = 75, rule = Wilfred 2.6C$.CAB2ABAC36$3C4.3C36$.CAB2ABAC$2.6C! x = 12, y = 38, rule = Wilfred 12C36$2.CAB2ABAC$3.6C! x = 6, y = 10, rule = Wilfred 2.CBC$.B.CAB$A.AC$B2.C$.2BC$.2BC$B2.C$A.AC$.B.CAB$2.CBC! x = 45, y = 21, rule = Wilfred 6.2C$2.C.3C2$.C.C3.2C$.C2$C.C$.C$C$2.C23.2C$.C9.A...

- October 6th, 2020, 12:27 pm
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**16** - Views:
**856**

### Re: Wilfred

Oscillators: x = 27, y = 27, rule = Wilfred 13.C$11.2C.2C$10.2C3.2C$9.2CA4.2C$8.2CB6.2C$7.2C9.2C$6.2CA10.2C$5.2C B12.2C$4.2C15.2C$3.2CA16.2C$2.2CB18.2C$.2C21.2C$.C23.C$C25.C$.C23.C $.2C21.2C$2.2C19.2C$3.2C17.2C$4.2C15.2C$5.2C13.2C$6.2C11.2C$7.2C9.2C $8.2C7.2C$9.2C5.2C$10.2C3.2C$11.2C.2C$13.C! x = 37...

- October 4th, 2020, 9:29 pm
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**16** - Views:
**856**

### Re: Wilfred

Two more runners: x = 42, y = 42, rule = Wilfred 13.C.C$14.C2.C$12.C3.C2.C$13.C4.C2.C$11.C8.C2.C$12.C9.CABC$10.C13.C .AC$11.C14.CB.C$9.C18.CABC$10.C19.C.AC$8.C23.CB.C$9.C24.C2.C$7.C28. C2.C$8.C29.C2.C$6.C33.C$7.C33.C$5.C33.C$6.C33.C$4.C33.C$5.C33.C$3.C 33.C$4.C33.C$2.C33.C$3.C33.C$.C33.C$2.C33.C$C33...

- October 3rd, 2020, 8:45 pm
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**16** - Views:
**856**

### Re: Wilfred

blah, Good stuff! Some more runners (oscillators): x = 50, y = 39, rule = Wilfred 11.C.C.C.C.C.C.C.C.C.C$10.C19.C$12.C.C.C.C.C.C.C.C.C$10.C19.C$12.C15. C$10.C19.C$12.C15.C$10.C19.C$12.C15.C$6.C.C.C19.C.C.C.C$C11.C15.C13. C$.5C.C.C.C17.C.C.C.C.5C$.C39.C$.C.31C7.C$.C.C13.AB14.C7.C$.C.C29.C 7.C$.C.C29....

- October 2nd, 2020, 3:07 pm
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**16** - Views:
**856**

### Re: Wilfred

There is an abundant assortment of guns. An example: x = 56, y = 71, rule = Wilfred 2.C2$44.AB4.C$43.AB$42.AB$41.AB$40.AB$C38.AB$CB36.AB$C.A34.AB13.C$C AB8.BA23.AB14.C$C.2A8.BA20.AB2.2B10.BAC$C2.B8.BA19.AB.AB.A9.A.BC$C3A 4.BA.BA19.AB15.B2.C$C.B4.2A.BA20.AB16.BAC$CBA5.BA23.AB16.AC$C6.BA43. C$6.BA44.C...

- October 2nd, 2020, 10:46 am
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**16** - Views:
**856**

### Re: Wilfred

FWKnightship, Unfortunately, your last two examples don't work. x = 13, y = 32, rule = Wilfred 11.2C$6.C.C$2C3.C3.2C$6.C2.3C$2.2C.C$.2C2.C$4.2C3$5.2A$5.2B2$5.2A$5. 2B2$5.2A$5.2B2$5.2A$5.2B2$5.2A$5.2B2$5.2A$5.2B2$5.2A$5.2B2$5.2A$5.2B! x = 24, y = 17, rule = Wilfred 12.C.C$11.C3.9C$12.C2.C$10C.C$11.C$...

- October 1st, 2020, 7:11 pm
- Forum: Other Cellular Automata
- Topic: Wilfred
- Replies:
**16** - Views:
**856**

### Wilfred

Rule definition from RuleTreeGen.java: /* order for nine neighbors is nw, ne, sw, se, n, w, e, s, c */ int f(int[] a) { int [] count = new int[4]; int cell = a[8]; for (int i = 0; i < 8; i++) count[a[i]]++; if (cell == 0) { if ((count[3] == 3) && (count[1] == 1)) return 1; if (count[1] == 2) return ...

- September 26th, 2020, 6:41 pm
- Forum: Other Cellular Automata
- Topic: tempest (0345/2/6)
- Replies:
**12** - Views:
**644**

### Re: tempest (0345/2/6)

Some StarWarsVariant patterns:

Brian Prentice

Brian Prentice

- September 22nd, 2020, 4:20 pm
- Forum: Other Cellular Automata
- Topic: GalaxyLife
- Replies:
**4** - Views:
**254**

### Re: GalaxyLife

1. A cell of a certain color is born, if surrounded by 3 cells or that color or 5 cells of of the same color and 1 cell of the other color, in which cases the newborn cell takes the majority color (e.g. 5 red cells and 1 blue cell give birth to a red cell; 5 blue cells and 1 red cell give birth to ...

- September 18th, 2020, 9:50 am
- Forum: Other Cellular Automata
- Topic: PositronicBrain
- Replies:
**1** - Views:
**184**

### Re: PositronicBrain

Another excellent rule! Thank you for the clear rule definition.

Brian Prentice

Brian Prentice

- September 14th, 2020, 2:18 pm
- Forum: Other Cellular Automata
- Topic: tempest (0345/2/6)
- Replies:
**12** - Views:
**644**

### Re: tempest (0345/2/6)

interesting stuff, here's some other things i'd like to add a simple p5 proton gun that's related to the one in tempest StarWarsVariant supports the extensible guns by Stephen Silver here: https://www.conwaylife.com/forums/viewtopic.php?f=11&t=3576 Guns with periods >4 can easily be constructed. Th...

- September 13th, 2020, 1:51 am
- Forum: Other Cellular Automata
- Topic: tempest (0345/2/6)
- Replies:
**12** - Views:
**644**

- September 13th, 2020, 12:43 am
- Forum: Other Cellular Automata
- Topic: tempest (0345/2/6)
- Replies:
**12** - Views:
**644**

### Re: tempest (0345/2/6)

"wow that's cool" Well done! Try this 5 state Star Wars variant: @RULE StarWarsVariant @TREE num_states=5 num_neighbors=8 num_nodes=36 1 0 2 3 4 0 2 0 0 0 0 0 1 1 2 4 4 0 2 0 2 0 0 0 3 1 3 1 1 1 1 0 1 3 4 0 2 2 5 2 2 2 3 3 6 3 3 3 4 4 7 4 4 4 2 5 5 5 5 5 3 6 9 6 6 6 4 7 10 7 7 7 5 8 11 8 8 8 3 9 9 ...

- September 10th, 2020, 10:48 pm
- Forum: Website Discussion
- Topic: LifeWiki - Everything else
- Replies:
**1** - Views:
**279**

### Re: LifeWiki - Everything else

Three more simulators have been added to the Java Square Cell collection. Each of these simulators are extensions of Base Square Cell. They are NewRuleTable 3, NewRuleTable 4 and NewRuleTable 5 and are simply the Rule Table family from Square Cell with a few constants changed. They support range 3, ...

- September 9th, 2020, 9:37 pm
- Forum: Other Cellular Automata
- Topic: Rule String Definitions
- Replies:
**6** - Views:
**343**

### Re: Rule String Definitions

Take this code block. To see different neighbourhoods hit M, click "Pattern" on the top, "Change Rule" on the top, and modify the R and N parameters to see different neighbourhoods in different ranges. This doesn't work. I want to see a picture of each neighborhood, rather than explore them. Brian ...

- September 9th, 2020, 8:47 pm
- Forum: Other Cellular Automata
- Topic: Rule String Definitions
- Replies:
**6** - Views:
**343**

### Re: Rule String Definitions

The currently implemented neighbourhoods are, Asterisk (A) Checkerboard (B) Circular (C) Gaussian Weighted Neighbourhood (G) Hexagonal (H) Triangular Moore (L) Moore (M) Von Neumann (N) Saltire (X) Euclidean (2) Tripod (3) Star (*) Cross (+) Hash (#) CoordCA Format (Custom Neighbourhoods @) LifeVie...

- September 9th, 2020, 3:18 pm
- Forum: Other Cellular Automata
- Topic: Rule String Definitions
- Replies:
**6** - Views:
**343**

### Rule String Definitions

This board typically uses strings to define rules. These rule string definitions are scattered all over and are difficult to find. As an example, where is the definition of the HROT rules? The users of this board would benefit if all of the rule string definitions currently in use were copied here. ...

- September 7th, 2020, 7:43 pm
- Forum: Website Discussion
- Topic: LifeWiki - Everything else
- Replies:
**1** - Views:
**279**

### LifeWiki - Everything else

I rarely visit LifeWiki, but yesterday I went there looking for the definitions of Yoel's rules. While there I read this: https://www.conwaylife.com/wiki/Cellular_automaton_simulation_programs_by_supported_rulespaces Whoever wrote it knows very little about Java Square Cell. First, Java Square Cell ...

- September 7th, 2020, 9:03 am
- Forum: Other Cellular Automata
- Topic: Gluonic
- Replies:
**32** - Views:
**2301**

### Re: Gluonic

Yoel, Please write a concise definition of Gluonic like the excellent one that you recently wrote for Morse. 1. 2 cells of 2 different colors give births to a cell of the third color. 2. 1 cell of one color and 2 cells of another color give birth to a cell of the first (minority) color. 3. A cell su...