Search found 133 matches
- Today, 9:06 am
- Forum: General Discussion
- Topic: Golly 4.3b2
- Replies: 3
- Views: 105
Re: Golly 4.3b2
Please remove these rules from the default named list before you release, they don't deserve a place that high! I suggest that these rules be removed from Golly's default named rules: 1. AntiLife: Golly simulates it in exactly the same way as Life, so no point in including it. 2. Persian Rug: No pot...
- Today, 8:28 am
- Forum: General Discussion
- Topic: Catagolue Oddities
- Replies: 776
- Views: 352498
Re: Catagolue Oddities
Crossposting the negative growth oddity: Weirdest apgcode linear growth: yl130_1_ -4 _701e9d64c6526dcf9ba48abb7962c2ec (is this a bug or something?) x = 16, y = 16, rule = B3-n/S1e2-a3-e4e bboobobbbbooobbo$ bobobboboobboboo$ obobboobobbobobo$ obbobboobobbbbbb$ boobobooobooobbb$ oboooooooooobobb$ bbb...
- Today, 7:25 am
- Forum: Other Cellular Automata
- Topic: B-Univ (and related)
- Replies: 38
- Views: 2394
B-Loops
After a lot of rulegolfing, i finally finished a B-Univ variant that supports... x = 27, y = 34, rule = B-Loops 2$2.C4.2C3.2C2.3C2.2C2.C$2.D3.C2DC.C2DC.3D.C2D2.C$2.F3.D2FD.D2FD.3F.D 2F2.C$2.F3.F2.F.F2.F.F.F.F4.C$2.F2C.F2.F.F2.F.3F2.F$2.F2D.F2.F.F2.F.F 2B3.F$2.3F.B2FB.B2FB.F2G.2FB2.C$2.3B.G2BG.G2BG.B...
- May 9th, 2024, 10:34 am
- Forum: Other Cellular Automata
- Topic: HROT,NW (Higher-range outer-totalistic, weighted)
- Replies: 113
- Views: 26098
CrossLife
I surprisingly found a highly Life-like cross-neighborhood rule: R2,C0,S3-4,6,B0-7,N+ Initially, it would seem like Factorio , due to these things: x = 32, y = 19, rule = R2,C0,S3-4,6,B0-7,N+ 3$14bo6bo2bo2$15bo6bo5$2bo2b2o! But then, it would appear to be closer to CGoL, for being quite chaotic, hav...
- May 9th, 2024, 8:57 am
- Forum: The Sandbox
- Topic: Testing Grounds
- Replies: 466
- Views: 173515
Re: Testing Grounds
#[code] x = 3, y = 3, rule = B3/S23 bob$2bo$3o! #[pattern] x = 3, y = 3, rule = B3/S23 bob$2bo$3o! When posting RLE, code and pattern tags behave exactly the same. #[code] import golly print("do nothing") #[pattern] import golly print("do nothing") When posting actual code, both tags also behave th...
- May 9th, 2024, 8:35 am
- Forum: The Sandbox
- Topic: dumb questions that will probably never get answered (at least here)
- Replies: 40
- Views: 1077
Re: dumb questions that will probably never get answered (at least here)
31. Why transparent catalysts are hard to find? The chance of a block in a specific location in an infinite random soup is approximately 1 in 473. ...so even for block, you need on average 473 attempts to get a successful transparent reaction. 33. Why the mods stop regularly visiting the OCA forum ...
- May 6th, 2024, 8:28 am
- Forum: Other Cellular Automata
- Topic: tflock 2
- Replies: 41
- Views: 2001
Re: tflock 2
You can put a soup in a huge box made of stripes then the box will contain the soup without ever breaking: The box can still break however, although the chance is so low that you can ignore it. However, i found a true indestructible structure (when i first found this rule, i didn't know there are i...
- May 6th, 2024, 7:04 am
- Forum: Other Cellular Automata
- Topic: FWKnightship's Cellular Automata
- Replies: 11
- Views: 901
Re: FWKnightship's Cellular Automata
I was about to bump this thread, but FWKnightship has already bumped it. --------------------------------------------------------------------------------------------------------- My favorite rule out of all these seems to be RaS, mainly because it's easier to construct stuff in it than the other 3-s...
- May 6th, 2024, 6:49 am
- Forum: The Sandbox
- Topic: Predictions
- Replies: 42
- Views: 8885
Re: Predictions
Note to everyone: This thread has a duplicate ! Any ideas on what to do? To mods: please merge that thread with this one. I have a strong prediction which i think have at least a 70% chance of being correct: - One of FWKnightship's 3-state rules or some pattern in it will win OCA DOTY 2024. edit: O...
- May 5th, 2024, 12:09 pm
- Forum: The Sandbox
- Topic: memes
- Replies: 89
- Views: 14407
- May 5th, 2024, 10:47 am
- Forum: Other Cellular Automata
- Topic: idea for cool reversible 1d oca
- Replies: 16
- Views: 607
Re: 1D margolus rules
I made 2 scripts which would allow the exploration of 3-state 1D margolus rules in Golly: 1. This script generates a ruletable like this one , It can be run in shell or Golly. Type a rulestring using a simple notation: For each 2-cell configuration, type what it becomes using 2 numbers without separ...
- April 29th, 2024, 10:58 am
- Forum: Other Cellular Automata
- Topic: idea for cool reversible 1d oca
- Replies: 16
- Views: 607
Re: 1D margolus rules
I made some minor improvements to pipsqueek's code: 1. The program now prompts you for the torus size and the rule. Note: when it prompts you about "(x,x) becomes:", you should give two numbers without separators , like "02" (without the quotes) 2. Then, it prompts about whether or not to use a rand...
- April 29th, 2024, 7:54 am
- Forum: The Sandbox
- Topic: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
- Replies: 84
- Views: 981
Re: the rando-mini^5-ty of tommyaweosme[sic]'s buried cavern tavern
There is already a neighborhood. It is ND. NB , actually. R2 New neighborhood! Hollow Square 11111 10001 10001 10001 11111 1111110001100011000111111 FC663F I didn't found any interesting patterns. B3/S in that neighborhood causes Seeds-like behavior while being less explosive than Seeds; B4/S in th...
- April 28th, 2024, 9:25 am
- Forum: General Discussion
- Topic: Golly suggestions
- Replies: 425
- Views: 204682
Re: Golly suggestions
I suggest that these rules be removed from Golly's default named rules: 1. AntiLife: Golly simulates it in exactly the same way as Life, so no point in including it. 2. Persian Rug: No potential at all, just one unique feature, that's it. In that case, an RLE in the patterns folder would suffice. 3....
- April 28th, 2024, 9:02 am
- Forum: LifeWiki Discussion
- Topic: Rule definition terminology
- Replies: 102
- Views: 5486
Re: Rule definition terminology
Probably "There is a clean 1D replicator that works by toggling 2 birth conditions in the rule which has a chaotic 2D replicator."
Again, i never thought about these kind of things before today, so don't expect it to be appropriate.
Again, i never thought about these kind of things before today, so don't expect it to be appropriate.
- April 28th, 2024, 8:50 am
- Forum: LifeWiki Discussion
- Topic: Rule definition terminology
- Replies: 102
- Views: 5486
Re: Rule definition terminology
Can you please define and expain what you mean by that, exactly? What would you write if you wanted to explain the same thing to a LifeWiki reader, instead of posting it on the forums? The above quoted post doesn't agree with intuition. A "transition" is supposed to be an event. A "replicator" is s...
- April 28th, 2024, 7:46 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 479
- Views: 156231
Re: Rules with interesting replicators
This 2D chaotic replicator: x = 2, y = 4, rule = B3-y4ek5y/S2-i34t6c o$o$2o! ...is only 2 transitions away from this 1D clean replicator: x = 2, y = 4, rule = B3-y4e5y6i/S2-i34t6c o$2o$o! Both rules are explosive, but the rule in between is not (and quite interesting), despite it may look like so: x...
- April 28th, 2024, 7:12 am
- Forum: The Sandbox
- Topic: oca critic
- Replies: 37
- Views: 850
Re: oca critic
To @tommyaweosme: Since your random stuff and Google docs are basically big jokes, it would be better if you share them in this thread . The sandbox isn't all about jokes, and it becomes very annoying if you create a thread for every single joke of yours. Alternatively, you may create a thread for a...
- April 26th, 2024, 6:56 am
- Forum: Other Cellular Automata
- Topic: Very nearly exploding rules
- Replies: 201
- Views: 106662
Re: Very nearly exploding rules
I accidentally got this nearly exploding rule in which the growth comes from a failed replicator: #C 11160M x = 144, y = 35, rule = B2cin34c/S023c 8$14bo13$133bobo! It's explosive if it has the correct symmetry. Adding S4c makes asymmetric patterns last longer but makes patterns easier to lose symme...
- April 25th, 2024, 8:41 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 981
- Views: 340391
Re: Rules with interesting dynamics
Some interesting failed loops i got while trying to construct a 2-state loop: x = 80, y = 33, rule = Tsloop-failed01 8$11b10o$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo 8bo$9b12o3$77bo$77b2o$76b2o$77bo$77b2o$76b2o$77bo! @RULE Tsloop-failed01 @TABLE n_states:2 neighborhood:Moore sym...
- April 25th, 2024, 8:14 am
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 281
- Views: 24694
Re: Thread for your miscellaneous posts and discussions
(b) It refers to a specific person, which would be already enough to reject it. I'm going to report this discussion as offtopic Since it's probably on-topic in this thread, let's continue this discussion here. (b) Then how do you explain JvN29, Nobili32, Hutton32, Codd, Devore, Fredkin , Morley , E...
- April 25th, 2024, 7:12 am
- Forum: The Sandbox
- Topic: Challenges
- Replies: 329
- Views: 148535
Re: Challenges
Here are 2 loop related challenges. Note that "loop" here strictly refers to self-replicating loops like Evoloop or Langton's loops. - Create a 2-state loop. - Create a loop in an isotropic rule. Warning: the first challenge is near impossible without scripts. I have been rulegolfing for over a day ...
- April 22nd, 2024, 9:28 am
- Forum: Other Cellular Automata
- Topic: tflock 2
- Replies: 41
- Views: 2001
Re: tflock 2
Sawtooth growth alongside linear growth: x = 46, y = 71, rule = B3-n/S1e2-a3-e4e 13$11b2o23b2o2$10b3o23b3o2$9b2ob2o21b2ob2o$14bo19bo$8b2ob3obo17bob3ob 2o$15bo17bo28$24bo$24bo$13b2o9bo9b2o2$12bo3bo15bo3bo$16b2o2bo3bo3bo2b 2o$13b4o3b2ob3ob2o3b4o4$23b3o$20b2ob3ob2o$20bo7bo$20bobo3bobo2$21b2o3b 2o3$21bo...
- April 21st, 2024, 8:20 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3063
- Views: 1088108
Re: Thread For Your Unrecognised CA
Having fewer possibilities may be viewed as an advantage. Definitions of Life-like cellular automata are simpler (==> easier to understand and investigate the rulespace; no need to learn Hensel notation to be able to do rulegolfing). Still, there are enough degrees of freedom to have curiosities li...
- April 21st, 2024, 7:24 am
- Forum: The Sandbox
- Topic: [GAME] ConwayLife 2050
- Replies: 16
- Views: 497
Re: [GAME] ConwayLife 2050
A thread for predictions already exists.
I predict:
- This thread will eventually be merged into the predictions thread.
I predict:
- This thread will eventually be merged into the predictions thread.