Search found 133 matches

by iddi01
Today, 9:06 am
Forum: General Discussion
Topic: Golly 4.3b2
Replies: 3
Views: 105

Re: Golly 4.3b2

Please remove these rules from the default named list before you release, they don't deserve a place that high! I suggest that these rules be removed from Golly's default named rules: 1. AntiLife: Golly simulates it in exactly the same way as Life, so no point in including it. 2. Persian Rug: No pot...
by iddi01
Today, 8:28 am
Forum: General Discussion
Topic: Catagolue Oddities
Replies: 776
Views: 352498

Re: Catagolue Oddities

Crossposting the negative growth oddity: Weirdest apgcode linear growth: yl130_1_ -4 _701e9d64c6526dcf9ba48abb7962c2ec (is this a bug or something?) x = 16, y = 16, rule = B3-n/S1e2-a3-e4e bboobobbbbooobbo$ bobobboboobboboo$ obobboobobbobobo$ obbobboobobbbbbb$ boobobooobooobbb$ oboooooooooobobb$ bbb...
by iddi01
Today, 7:25 am
Forum: Other Cellular Automata
Topic: B-Univ (and related)
Replies: 38
Views: 2394

B-Loops

After a lot of rulegolfing, i finally finished a B-Univ variant that supports... x = 27, y = 34, rule = B-Loops 2$2.C4.2C3.2C2.3C2.2C2.C$2.D3.C2DC.C2DC.3D.C2D2.C$2.F3.D2FD.D2FD.3F.D 2F2.C$2.F3.F2.F.F2.F.F.F.F4.C$2.F2C.F2.F.F2.F.3F2.F$2.F2D.F2.F.F2.F.F 2B3.F$2.3F.B2FB.B2FB.F2G.2FB2.C$2.3B.G2BG.G2BG.B...
by iddi01
May 9th, 2024, 10:34 am
Forum: Other Cellular Automata
Topic: HROT,NW (Higher-range outer-totalistic, weighted)
Replies: 113
Views: 26098

CrossLife

I surprisingly found a highly Life-like cross-neighborhood rule: R2,C0,S3-4,6,B0-7,N+ Initially, it would seem like Factorio , due to these things: x = 32, y = 19, rule = R2,C0,S3-4,6,B0-7,N+ 3$14bo6bo2bo2$15bo6bo5$2bo2b2o! But then, it would appear to be closer to CGoL, for being quite chaotic, hav...
by iddi01
May 9th, 2024, 8:57 am
Forum: The Sandbox
Topic: Testing Grounds
Replies: 466
Views: 173515

Re: Testing Grounds

#[code] x = 3, y = 3, rule = B3/S23 bob$2bo$3o! #[pattern] x = 3, y = 3, rule = B3/S23 bob$2bo$3o! When posting RLE, code and pattern tags behave exactly the same. #[code] import golly print("do nothing") #[pattern] import golly print("do nothing") When posting actual code, both tags also behave th...
by iddi01
May 9th, 2024, 8:35 am
Forum: The Sandbox
Topic: dumb questions that will probably never get answered (at least here)
Replies: 40
Views: 1077

Re: dumb questions that will probably never get answered (at least here)

31. Why transparent catalysts are hard to find? The chance of a block in a specific location in an infinite random soup is approximately 1 in 473. ...so even for block, you need on average 473 attempts to get a successful transparent reaction. 33. Why the mods stop regularly visiting the OCA forum ...
by iddi01
May 6th, 2024, 8:28 am
Forum: Other Cellular Automata
Topic: tflock 2
Replies: 41
Views: 2001

Re: tflock 2

You can put a soup in a huge box made of stripes then the box will contain the soup without ever breaking: The box can still break however, although the chance is so low that you can ignore it. However, i found a true indestructible structure (when i first found this rule, i didn't know there are i...
by iddi01
May 6th, 2024, 7:04 am
Forum: Other Cellular Automata
Topic: FWKnightship's Cellular Automata
Replies: 11
Views: 901

Re: FWKnightship's Cellular Automata

I was about to bump this thread, but FWKnightship has already bumped it. --------------------------------------------------------------------------------------------------------- My favorite rule out of all these seems to be RaS, mainly because it's easier to construct stuff in it than the other 3-s...
by iddi01
May 6th, 2024, 6:49 am
Forum: The Sandbox
Topic: Predictions
Replies: 42
Views: 8885

Re: Predictions

Note to everyone: This thread has a duplicate ! Any ideas on what to do? To mods: please merge that thread with this one. I have a strong prediction which i think have at least a 70% chance of being correct: - One of FWKnightship's 3-state rules or some pattern in it will win OCA DOTY 2024. edit: O...
by iddi01
May 5th, 2024, 12:09 pm
Forum: The Sandbox
Topic: memes
Replies: 89
Views: 14407

Re: memes

If you don't get it, try encoding a checkerboard with RLE yourself.
If you don't get it, try encoding a checkerboard with RLE yourself.
checkmeme.png (92.95 KiB) Viewed 103 times
Spoiler! by 1 i mean Pulsar, and by 3 i mean Pulsar, Polyominoes, and Sierpinski.
Spoiler! by 1 i mean Pulsar, and by 3 i mean Pulsar, Polyominoes, and Sierpinski.
lifequizmeme.png (52.52 KiB) Viewed 103 times
by iddi01
May 5th, 2024, 10:47 am
Forum: Other Cellular Automata
Topic: idea for cool reversible 1d oca
Replies: 16
Views: 607

Re: 1D margolus rules

I made 2 scripts which would allow the exploration of 3-state 1D margolus rules in Golly: 1. This script generates a ruletable like this one , It can be run in shell or Golly. Type a rulestring using a simple notation: For each 2-cell configuration, type what it becomes using 2 numbers without separ...
by iddi01
April 29th, 2024, 10:58 am
Forum: Other Cellular Automata
Topic: idea for cool reversible 1d oca
Replies: 16
Views: 607

Re: 1D margolus rules

I made some minor improvements to pipsqueek's code: 1. The program now prompts you for the torus size and the rule. Note: when it prompts you about "(x,x) becomes:", you should give two numbers without separators , like "02" (without the quotes) 2. Then, it prompts about whether or not to use a rand...
by iddi01
April 29th, 2024, 7:54 am
Forum: The Sandbox
Topic: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Replies: 84
Views: 981

Re: the rando-mini^5-ty of tommyaweosme[sic]'s buried cavern tavern

There is already a neighborhood. It is ND. NB , actually. R2 New neighborhood! Hollow Square 11111 10001 10001 10001 11111 1111110001100011000111111 FC663F I didn't found any interesting patterns. B3/S in that neighborhood causes Seeds-like behavior while being less explosive than Seeds; B4/S in th...
by iddi01
April 28th, 2024, 9:25 am
Forum: General Discussion
Topic: Golly suggestions
Replies: 425
Views: 204682

Re: Golly suggestions

I suggest that these rules be removed from Golly's default named rules: 1. AntiLife: Golly simulates it in exactly the same way as Life, so no point in including it. 2. Persian Rug: No potential at all, just one unique feature, that's it. In that case, an RLE in the patterns folder would suffice. 3....
by iddi01
April 28th, 2024, 9:02 am
Forum: LifeWiki Discussion
Topic: Rule definition terminology
Replies: 102
Views: 5486

Re: Rule definition terminology

Probably "There is a clean 1D replicator that works by toggling 2 birth conditions in the rule which has a chaotic 2D replicator."

Again, i never thought about these kind of things before today, so don't expect it to be appropriate.
by iddi01
April 28th, 2024, 8:50 am
Forum: LifeWiki Discussion
Topic: Rule definition terminology
Replies: 102
Views: 5486

Re: Rule definition terminology

Can you please define and expain what you mean by that, exactly? What would you write if you wanted to explain the same thing to a LifeWiki reader, instead of posting it on the forums? The above quoted post doesn't agree with intuition. A "transition" is supposed to be an event. A "replicator" is s...
by iddi01
April 28th, 2024, 7:46 am
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 479
Views: 156231

Re: Rules with interesting replicators

This 2D chaotic replicator: x = 2, y = 4, rule = B3-y4ek5y/S2-i34t6c o$o$2o! ...is only 2 transitions away from this 1D clean replicator: x = 2, y = 4, rule = B3-y4e5y6i/S2-i34t6c o$2o$o! Both rules are explosive, but the rule in between is not (and quite interesting), despite it may look like so: x...
by iddi01
April 28th, 2024, 7:12 am
Forum: The Sandbox
Topic: oca critic
Replies: 37
Views: 850

Re: oca critic

To @tommyaweosme: Since your random stuff and Google docs are basically big jokes, it would be better if you share them in this thread . The sandbox isn't all about jokes, and it becomes very annoying if you create a thread for every single joke of yours. Alternatively, you may create a thread for a...
by iddi01
April 26th, 2024, 6:56 am
Forum: Other Cellular Automata
Topic: Very nearly exploding rules
Replies: 201
Views: 106662

Re: Very nearly exploding rules

I accidentally got this nearly exploding rule in which the growth comes from a failed replicator: #C 11160M x = 144, y = 35, rule = B2cin34c/S023c 8$14bo13$133bobo! It's explosive if it has the correct symmetry. Adding S4c makes asymmetric patterns last longer but makes patterns easier to lose symme...
by iddi01
April 25th, 2024, 8:41 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 981
Views: 340391

Re: Rules with interesting dynamics

Some interesting failed loops i got while trying to construct a 2-state loop: x = 80, y = 33, rule = Tsloop-failed01 8$11b10o$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo8bo$11bo 8bo$9b12o3$77bo$77b2o$76b2o$77bo$77b2o$76b2o$77bo! @RULE Tsloop-failed01 @TABLE n_states:2 neighborhood:Moore sym...
by iddi01
April 25th, 2024, 8:14 am
Forum: The Sandbox
Topic: Thread for your miscellaneous posts and discussions
Replies: 281
Views: 24694

Re: Thread for your miscellaneous posts and discussions

(b) It refers to a specific person, which would be already enough to reject it. I'm going to report this discussion as offtopic Since it's probably on-topic in this thread, let's continue this discussion here. (b) Then how do you explain JvN29, Nobili32, Hutton32, Codd, Devore, Fredkin , Morley , E...
by iddi01
April 25th, 2024, 7:12 am
Forum: The Sandbox
Topic: Challenges
Replies: 329
Views: 148535

Re: Challenges

Here are 2 loop related challenges. Note that "loop" here strictly refers to self-replicating loops like Evoloop or Langton's loops. - Create a 2-state loop. - Create a loop in an isotropic rule. Warning: the first challenge is near impossible without scripts. I have been rulegolfing for over a day ...
by iddi01
April 22nd, 2024, 9:28 am
Forum: Other Cellular Automata
Topic: tflock 2
Replies: 41
Views: 2001

Re: tflock 2

Sawtooth growth alongside linear growth: x = 46, y = 71, rule = B3-n/S1e2-a3-e4e 13$11b2o23b2o2$10b3o23b3o2$9b2ob2o21b2ob2o$14bo19bo$8b2ob3obo17bob3ob 2o$15bo17bo28$24bo$24bo$13b2o9bo9b2o2$12bo3bo15bo3bo$16b2o2bo3bo3bo2b 2o$13b4o3b2ob3ob2o3b4o4$23b3o$20b2ob3ob2o$20bo7bo$20bobo3bobo2$21b2o3b 2o3$21bo...
by iddi01
April 21st, 2024, 8:20 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3063
Views: 1088108

Re: Thread For Your Unrecognised CA

Having fewer possibilities may be viewed as an advantage. Definitions of Life-like cellular automata are simpler (==> easier to understand and investigate the rulespace; no need to learn Hensel notation to be able to do rulegolfing). Still, there are enough degrees of freedom to have curiosities li...
by iddi01
April 21st, 2024, 7:24 am
Forum: The Sandbox
Topic: [GAME] ConwayLife 2050
Replies: 16
Views: 497

Re: [GAME] ConwayLife 2050

A thread for predictions already exists.

I predict:
- This thread will eventually be merged into the predictions thread.