Search found 287 matches

by pipsqueek
Yesterday, 9:04 pm
Forum: Other Cellular Automata
Topic: B2-c/S
Replies: 8
Views: 240

Re: B2-c/S

Sierpinski builder x = 31, y = 8, rule = B2-c/S 7b2o13b2o$6bo2bo11bo2bo$5bo4bo9bo4bo$4bo6bo7bo6bo$3bo8bo5bo8bo$2bo10bo 3bo10bo$bo12bobo12bo$o29bo! Replicator oscillators x = 76, y = 27, rule = B2-c/S obo7bobo$5bo$obo2bo4bobo2$54bo4bo$53bo5bo$obo15bobo$13bo$obo10bo4bobo 4$obo19bobo$17bo$obo14bo4bobo4...
by pipsqueek
May 10th, 2024, 8:01 pm
Forum: The Sandbox
Topic: Word Chains (Game)
Replies: 4260
Views: 550431

Re: Word Chains (Game)

windows
by pipsqueek
May 10th, 2024, 6:09 pm
Forum: Other Cellular Automata
Topic: Speciation(B2cei3-eijr4ceirtw5ciqy6-e7c/S1c2-c3-aiqy4ikntw5nqr6-a)
Replies: 14
Views: 435

Re: Cambrian Explosion(B2cei3-eijr4ceirtw5ciqy6-e7c/S1c2-c3-aiqy4ikntw5nqr6-a)

Are these oscillators known? I think they might be OMOSs x = 180, y = 82, rule = B2cei3-eijr4ceirtw5ciqy6-e7c/S1c2-c3-aiqy4ikntw5nqr6-a 12$36bobo18bo$35b2ob2o10b2o5b5o3b5o$37bo11b2obo4bobobo3bobo2bo$35b2ob 2o10b2o5b5o3b5o$36bobo18bo10$153bo$147b7o$147bobob3o$147b7o$153bo5$ 139b3o$139bobo$139b3o$139b...
by pipsqueek
May 9th, 2024, 9:17 pm
Forum: The Sandbox
Topic: memes
Replies: 89
Views: 14393

Re: memes

meme.png
meme.png (1.06 MiB) Viewed 39 times
by pipsqueek
May 8th, 2024, 7:18 pm
Forum: Other Cellular Automata
Topic: Germination Rule
Replies: 12
Views: 346

Re: Germination Rule

Also how do I make patterns on these I don’t know how to post them Copy and paste the RLE into the post, then put it inside code tags like this: [cоde] x = 3, y = 2, rule = B2-k/S obo$2bo! [/cоde] When you post it, it should look like this: x = 3, y = 2, rule = B2-k/S obo$2bo! EDIT: Some syntheses ...
by pipsqueek
May 8th, 2024, 5:44 pm
Forum: Other Cellular Automata
Topic: Germination Rule
Replies: 12
Views: 346

Re: Germination Rule

p12 gun for a weird wriggly photon: x = 26, y = 21, rule = B2-k/S 14bo5b2o$8bo$8bo11bo$bo12bo$o19bo$3bo$2bo16bo2bo6$20b2o5$24bo$25bo$22b o$23bo! Adding another copy create a normal photon gun x = 66, y = 41, rule = B2-k/S 19b2o2$18bo2$64bo$65bo$62bo$29bo11bo21bo$23bobobo7bobobo7bobo3bobo$23b o11bo1...
by pipsqueek
May 8th, 2024, 5:05 pm
Forum: Other Cellular Automata
Topic: Germination Rule
Replies: 12
Views: 346

Re: Germination Rule

A puffer x = 13, y = 12, rule = B2-k/S $2bo$obobo$b3obo$4bobo$5bobo$6bobo$7bobo$8bobo$8bo2bo$11bo$10bo! A stabilization of the replicator x = 93, y = 4, rule = B2-k/S o14bobo9bobo62bo$b2o12bobo9bobo60b2o$b2o87b2o$3bo85bo! It could be made into a gun, but it most interactions end up exploding x = 91,...
by pipsqueek
May 7th, 2024, 6:05 pm
Forum: The Sandbox
Topic: Fake Famous Quotes
Replies: 19
Views: 1906

Re: Fake Famous Quotes

God wrote: You guys still haven't found this c/0?

Code: Select all

x = 22, y = 11, rule = B3/S23
21bo$19b2o$4bo12b2o$3bobo11bobo$b3o2b12o2bo$o$b3o2b12o2bo$3bobo11bobo$
4bo12b2o$19b2o$21bo!
by pipsqueek
May 7th, 2024, 5:35 pm
Forum: The Sandbox
Topic: Challenges
Replies: 329
Views: 148522

Re: Challenges

Make the ugliest INT rule. For example, in this rule, the pre-block and the blinker thing don't go together. Making it less aesthetically pleasing. x = 44, y = 30, rule = B2c45/S2ae45 3bo35bo$3b2o$35b2o2bo$32bo3bo4bo$32b2o$41bo$37b2o$23bobo12bo$2b2o34bo 3bo$3bo33b2o3b2o$42b2o$42bo3$24b2o$25bo6$15bob...
by pipsqueek
May 5th, 2024, 6:18 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4038
Views: 952111

Re: Miscellaneous Discoveries in Other Cellular Automata

A rule with small c/2's, small c/3's, and a 5c/18d that can be made into a rake x = 87, y = 54, rule = B2ek3ai4a/S2-in3ijnr4a5n 3b2o$2bo$3b2o7$3bo$3bo$3b2o7$b2o$o4b2o$bob2o$2b5o$4bo9$28b2o$27bo4b2o$ 28bob2o$29b5o$31bo39b2o$70bo4b2o$71bob2o$72b5o$74bo2$41bobo$41bobo$40b 3o$41b2o$41bo2bo$42bobo$43bo39...
by pipsqueek
May 4th, 2024, 4:58 pm
Forum: Other Cellular Automata
Topic: idea for cool reversible 1d oca
Replies: 16
Views: 598

Re: idea for cool reversible 1d oca

back on topic, it seems like someone already made it, so if someone could please post it please do! : D You didn't notice this part of the code? states = 3 #number of cell states Just change it to 2 and the code should work. I designed it to work with any number of states. Also, if you're using idd...
by pipsqueek
May 3rd, 2024, 8:04 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 981
Views: 340328

Re: Rules with interesting dynamics

This rule forms these cool looking structures x = 21, y = 30, rule = B2ce3-i/S1e2ek3eijkr4eijrtwz5cnqry6-en 17bo$18b2o$20bo$20bo$20bo$20bo$20bo$20bo$20bo$20bo$20bo$20bo$3b2o15bo$ 5b2o13bo$7b2o11bo$9b2o9bo$11b2o7bo$13b3o4bo$16b3obo$20bo$19bo$19bo$18b o$18bo$3o7b2o3b3o$3b12o$13bo$13bo$13bo$12b2o! An e...
by pipsqueek
May 3rd, 2024, 7:04 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4038
Views: 952111

Re: Miscellaneous Discoveries in Other Cellular Automata

Some failed replicators found by LLS. They replicate successfully once, but then they break. x = 3, y = 3, rule = B3ainq4eiknqz5n6cn/S2ace3eikny4aeikqry5-cn6-ce7e 3o$obo$2o! [[ STOP 10 GPS 5 AUTOSTART ]] x = 3, y = 3, rule = B3-kr4r5aej6ce7c8/S2aei3-cjqy4eiknry5-jkn6cin7e bo$3o$b2o! [[ STOP 10 GPS 5...
by pipsqueek
May 1st, 2024, 4:53 pm
Forum: Other Cellular Automata
Topic: idea for cool reversible 1d oca
Replies: 16
Views: 598

Re: idea for cool reversible 1d oca

I made a small error in the code, the parity switches when it is paused. Which means the evolution of a pattern changes when you pause. To prevent this, just replace this: parity = 1-parity if not paused: step() draw() with this: if not paused: parity = 1-parity step() draw()
by pipsqueek
April 30th, 2024, 7:00 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4038
Views: 952111

Re: Miscellaneous Discoveries in Other Cellular Automata

A rule with immortal still lifes x = 67, y = 60, rule = B2ce3-an/S1c2a4a5aijn6-in78 58bobo$59bo3$64bobo$65bo$56bobo$57bo4$53bobo$54bo2$63bobo$64bo16$59bob o$60bo2$64bobo$65bo2$53bobo$54bo11$13bo$o7bo5bo$bo7bo3bo20bo$o7bo26bo 14bo10b2o$16bo17bo16bo8b4o$17bo32bo9b4o$16bo14bo29b2o$12bo19bo$6bo6bo 17bo$...
by pipsqueek
April 30th, 2024, 6:26 pm
Forum: Other Cellular Automata
Topic: idea for cool reversible 1d oca
Replies: 16
Views: 598

Re: idea for cool reversible 1d oca

the code has random end of line markers. can you fix that please? Do you mean the newline character? Those are just for readability. The code runs fine with or without them. Without them it would be this: cells = [randint(0,states-1) for c in range(cellnum)] def step(): global cells newcells = cell...
by pipsqueek
April 29th, 2024, 6:05 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4038
Views: 952111

Re: Miscellaneous Discoveries in Other Cellular Automata

p106 OMOS x = 29, y = 29, rule = B2ik3aij4e5-ck68/S2-a358 14bo$13b3o2$13b3o10$bobo21bobo$2obo21bob2o$bobo21bobo10$13b3o2$13b3o$ 14bo! Cool p147 x = 3, y = 3, rule = B2ik3aij4e5-k68/S2-a358 3o$3o$3o! There are a lot of these oscillators in this rulespace x = 3, y = 3, rule = B2ik3aij4e5-jk68/S2-a358 ...
by pipsqueek
April 29th, 2024, 5:10 pm
Forum: Other Cellular Automata
Topic: idea for cool reversible 1d oca
Replies: 16
Views: 598

Re: 1D margolus rules

Why does the script generate slower and slower over time? Each row on screen is 1 generation of the pattern. These generations are stored in one big array and displayed on the screen. When the program first starts, it doesn't have many rows in the array, so it draws it quickly. But when the entire ...
by pipsqueek
April 28th, 2024, 8:13 pm
Forum: Other Cellular Automata
Topic: idea for cool reversible 1d oca
Replies: 16
Views: 598

Re: idea for cool reversible 1d oca

Here is the code, currently configured to run the described rule. Press E to randomize the pattern, space to pause, and R to randomize the rule. Other parameters can be changed in the code. from random import randint #parameters cellnum = 512 cellwidth = 1024/cellnum cellheight = 1024/cellnum height...
by pipsqueek
April 28th, 2024, 6:54 pm
Forum: Other Cellular Automata
Topic: idea for cool reversible 1d oca
Replies: 16
Views: 598

Re: idea for cool reversible 1d oca

1D Margolus rules do sound interesting, I made an emulation ruletable of this one, which is the 1D equivalent of the billiard balls rule. x = 26, y = 1, rule = 1dmargolus DCDCDCBCDCDCDCDCDCDADCDCDC! @RULE 1dmargolus 0 = nothing 1 = alive (even parity) 2 = alive (odd parity) 3 = dead (even parity) 4 ...
by pipsqueek
April 27th, 2024, 9:20 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4038
Views: 952111

Re: Miscellaneous Discoveries in Other Cellular Automata

Some reactions in a mostly explosive rule x = 66, y = 53, rule = B2-ae3a4an5678/S02-a3a4q5acij678 27bo$29b2o$bo25bo$3o$bo14$6bobo2$7bo$7bo10$36b2o$36b2o4$8bo$7b3o$8bo 24bobo$63b2o$34bo27b2o$34bo4$12bobo2$13bo$13bo49bobo$33bobo$64bo$34bo 29bo$34bo! An oblique puffer in a related rule x = 226, y = 144...
by pipsqueek
April 25th, 2024, 8:54 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 981
Views: 340328

Re: Rules with interesting dynamics

This rule evolves into large rectangular shapes x = 50, y = 50, rule = B2-a3a4a5-a678/S3ai4a5-n678 bobobo2bo4b2o6bo2b3ob4o4b2ob2o3b3o$4b2obobobobob2ob2ob2o2bobo2bo5bo2b 2o2b4ob2o$o5bobobobo2b2ob3o2bob4ob2o2b2o4bo3bo2bo$3obo3b2o7b6ob2ob3obo bob2obobo4b3obo$o3bo2bob2o3b3o6b2ob5ob2obobo3bo3b2o2bo$2o2b2...
by pipsqueek
April 17th, 2023, 3:07 pm
Forum: Other Cellular Automata
Topic: Push- and Pull-Ships
Replies: 11
Views: 5445

Re: Push- and Pull-Ships

c/9 push ship x = 6, y = 3, rule = B2ek3eijnr4y5iy6i/S1e2-en3j4w5iy6i o$bo2b2o$o! c/10 push ship x = 6, y = 3, rule = B2eik3-ackr4aet5iqy7c/S1e2-in4i5ei o$bo2b2o$o! c/11 pull ship x = 6, y = 3, rule = B2ek3einqy4akt5ijny7e/S1e2-in3cj4ac5aeij8 o$bo2b2o$o! c/15 pull ship x = 7, y = 3, rule = B2ek3cein...
by pipsqueek
April 15th, 2023, 10:03 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4038
Views: 952111

Re: Miscellaneous Discoveries in Other Cellular Automata

barberpole PMOS? x = 9, y = 9, rule = B3-j4jqtz5cejq6-i7e8/S2-in3-a4ik5ekqr67e8 7b2o$6b3o$7b2o4$bo$3o$3o! (28,16)c/132 in the same rule x = 4, y = 4, rule = B3-j4jqtz5cejq6-i7e8/S2-in3-a4ik5ekqr67e8 bo$b2o$4o$b2o! a cool breeder x = 10, y = 5, rule = B3-j4jqtz5cejq6-i7e8/S2-in3-a4ik5ekqr67e8 bo6bo$3...
by pipsqueek
April 14th, 2023, 4:26 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 978
Views: 387409

Re: Rule request thread

Rule request, I request a WireWorld-like rule with two types of electrons, one that is red, one that is blue. when a red electron hits another red electron or a blue electron hits a blue electron the two merge and when a red and blue or vice versa collide the two cancel out. When the electrons reac...