Search found 287 matches
- Yesterday, 9:04 pm
- Forum: Other Cellular Automata
- Topic: B2-c/S
- Replies: 8
- Views: 240
Re: B2-c/S
Sierpinski builder x = 31, y = 8, rule = B2-c/S 7b2o13b2o$6bo2bo11bo2bo$5bo4bo9bo4bo$4bo6bo7bo6bo$3bo8bo5bo8bo$2bo10bo 3bo10bo$bo12bobo12bo$o29bo! Replicator oscillators x = 76, y = 27, rule = B2-c/S obo7bobo$5bo$obo2bo4bobo2$54bo4bo$53bo5bo$obo15bobo$13bo$obo10bo4bobo 4$obo19bobo$17bo$obo14bo4bobo4...
- May 10th, 2024, 8:01 pm
- Forum: The Sandbox
- Topic: Word Chains (Game)
- Replies: 4260
- Views: 550431
Re: Word Chains (Game)
windows
- May 10th, 2024, 6:09 pm
- Forum: Other Cellular Automata
- Topic: Speciation(B2cei3-eijr4ceirtw5ciqy6-e7c/S1c2-c3-aiqy4ikntw5nqr6-a)
- Replies: 14
- Views: 435
Re: Cambrian Explosion(B2cei3-eijr4ceirtw5ciqy6-e7c/S1c2-c3-aiqy4ikntw5nqr6-a)
Are these oscillators known? I think they might be OMOSs x = 180, y = 82, rule = B2cei3-eijr4ceirtw5ciqy6-e7c/S1c2-c3-aiqy4ikntw5nqr6-a 12$36bobo18bo$35b2ob2o10b2o5b5o3b5o$37bo11b2obo4bobobo3bobo2bo$35b2ob 2o10b2o5b5o3b5o$36bobo18bo10$153bo$147b7o$147bobob3o$147b7o$153bo5$ 139b3o$139bobo$139b3o$139b...
- May 9th, 2024, 9:17 pm
- Forum: The Sandbox
- Topic: memes
- Replies: 89
- Views: 14393
- May 8th, 2024, 7:18 pm
- Forum: Other Cellular Automata
- Topic: Germination Rule
- Replies: 12
- Views: 346
Re: Germination Rule
Also how do I make patterns on these I don’t know how to post them Copy and paste the RLE into the post, then put it inside code tags like this: [cоde] x = 3, y = 2, rule = B2-k/S obo$2bo! [/cоde] When you post it, it should look like this: x = 3, y = 2, rule = B2-k/S obo$2bo! EDIT: Some syntheses ...
- May 8th, 2024, 5:44 pm
- Forum: Other Cellular Automata
- Topic: Germination Rule
- Replies: 12
- Views: 346
Re: Germination Rule
p12 gun for a weird wriggly photon: x = 26, y = 21, rule = B2-k/S 14bo5b2o$8bo$8bo11bo$bo12bo$o19bo$3bo$2bo16bo2bo6$20b2o5$24bo$25bo$22b o$23bo! Adding another copy create a normal photon gun x = 66, y = 41, rule = B2-k/S 19b2o2$18bo2$64bo$65bo$62bo$29bo11bo21bo$23bobobo7bobobo7bobo3bobo$23b o11bo1...
- May 8th, 2024, 5:05 pm
- Forum: Other Cellular Automata
- Topic: Germination Rule
- Replies: 12
- Views: 346
Re: Germination Rule
A puffer x = 13, y = 12, rule = B2-k/S $2bo$obobo$b3obo$4bobo$5bobo$6bobo$7bobo$8bobo$8bo2bo$11bo$10bo! A stabilization of the replicator x = 93, y = 4, rule = B2-k/S o14bobo9bobo62bo$b2o12bobo9bobo60b2o$b2o87b2o$3bo85bo! It could be made into a gun, but it most interactions end up exploding x = 91,...
- May 7th, 2024, 6:05 pm
- Forum: The Sandbox
- Topic: Fake Famous Quotes
- Replies: 19
- Views: 1906
Re: Fake Famous Quotes
God wrote: You guys still haven't found this c/0?Code: Select all
x = 22, y = 11, rule = B3/S23 21bo$19b2o$4bo12b2o$3bobo11bobo$b3o2b12o2bo$o$b3o2b12o2bo$3bobo11bobo$ 4bo12b2o$19b2o$21bo!
- May 7th, 2024, 5:35 pm
- Forum: The Sandbox
- Topic: Challenges
- Replies: 329
- Views: 148522
Re: Challenges
Make the ugliest INT rule. For example, in this rule, the pre-block and the blinker thing don't go together. Making it less aesthetically pleasing. x = 44, y = 30, rule = B2c45/S2ae45 3bo35bo$3b2o$35b2o2bo$32bo3bo4bo$32b2o$41bo$37b2o$23bobo12bo$2b2o34bo 3bo$3bo33b2o3b2o$42b2o$42bo3$24b2o$25bo6$15bob...
- May 5th, 2024, 6:18 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4038
- Views: 952111
Re: Miscellaneous Discoveries in Other Cellular Automata
A rule with small c/2's, small c/3's, and a 5c/18d that can be made into a rake x = 87, y = 54, rule = B2ek3ai4a/S2-in3ijnr4a5n 3b2o$2bo$3b2o7$3bo$3bo$3b2o7$b2o$o4b2o$bob2o$2b5o$4bo9$28b2o$27bo4b2o$ 28bob2o$29b5o$31bo39b2o$70bo4b2o$71bob2o$72b5o$74bo2$41bobo$41bobo$40b 3o$41b2o$41bo2bo$42bobo$43bo39...
- May 4th, 2024, 4:58 pm
- Forum: Other Cellular Automata
- Topic: idea for cool reversible 1d oca
- Replies: 16
- Views: 598
Re: idea for cool reversible 1d oca
back on topic, it seems like someone already made it, so if someone could please post it please do! : D You didn't notice this part of the code? states = 3 #number of cell states Just change it to 2 and the code should work. I designed it to work with any number of states. Also, if you're using idd...
- May 3rd, 2024, 8:04 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 981
- Views: 340328
Re: Rules with interesting dynamics
This rule forms these cool looking structures x = 21, y = 30, rule = B2ce3-i/S1e2ek3eijkr4eijrtwz5cnqry6-en 17bo$18b2o$20bo$20bo$20bo$20bo$20bo$20bo$20bo$20bo$20bo$20bo$3b2o15bo$ 5b2o13bo$7b2o11bo$9b2o9bo$11b2o7bo$13b3o4bo$16b3obo$20bo$19bo$19bo$18b o$18bo$3o7b2o3b3o$3b12o$13bo$13bo$13bo$12b2o! An e...
- May 3rd, 2024, 7:04 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4038
- Views: 952111
Re: Miscellaneous Discoveries in Other Cellular Automata
Some failed replicators found by LLS. They replicate successfully once, but then they break. x = 3, y = 3, rule = B3ainq4eiknqz5n6cn/S2ace3eikny4aeikqry5-cn6-ce7e 3o$obo$2o! [[ STOP 10 GPS 5 AUTOSTART ]] x = 3, y = 3, rule = B3-kr4r5aej6ce7c8/S2aei3-cjqy4eiknry5-jkn6cin7e bo$3o$b2o! [[ STOP 10 GPS 5...
- May 1st, 2024, 4:53 pm
- Forum: Other Cellular Automata
- Topic: idea for cool reversible 1d oca
- Replies: 16
- Views: 598
Re: idea for cool reversible 1d oca
I made a small error in the code, the parity switches when it is paused. Which means the evolution of a pattern changes when you pause. To prevent this, just replace this: parity = 1-parity if not paused: step() draw() with this: if not paused: parity = 1-parity step() draw()
- April 30th, 2024, 7:00 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4038
- Views: 952111
Re: Miscellaneous Discoveries in Other Cellular Automata
A rule with immortal still lifes x = 67, y = 60, rule = B2ce3-an/S1c2a4a5aijn6-in78 58bobo$59bo3$64bobo$65bo$56bobo$57bo4$53bobo$54bo2$63bobo$64bo16$59bob o$60bo2$64bobo$65bo2$53bobo$54bo11$13bo$o7bo5bo$bo7bo3bo20bo$o7bo26bo 14bo10b2o$16bo17bo16bo8b4o$17bo32bo9b4o$16bo14bo29b2o$12bo19bo$6bo6bo 17bo$...
- April 30th, 2024, 6:26 pm
- Forum: Other Cellular Automata
- Topic: idea for cool reversible 1d oca
- Replies: 16
- Views: 598
Re: idea for cool reversible 1d oca
the code has random end of line markers. can you fix that please? Do you mean the newline character? Those are just for readability. The code runs fine with or without them. Without them it would be this: cells = [randint(0,states-1) for c in range(cellnum)] def step(): global cells newcells = cell...
- April 29th, 2024, 6:05 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4038
- Views: 952111
Re: Miscellaneous Discoveries in Other Cellular Automata
p106 OMOS x = 29, y = 29, rule = B2ik3aij4e5-ck68/S2-a358 14bo$13b3o2$13b3o10$bobo21bobo$2obo21bob2o$bobo21bobo10$13b3o2$13b3o$ 14bo! Cool p147 x = 3, y = 3, rule = B2ik3aij4e5-k68/S2-a358 3o$3o$3o! There are a lot of these oscillators in this rulespace x = 3, y = 3, rule = B2ik3aij4e5-jk68/S2-a358 ...
- April 29th, 2024, 5:10 pm
- Forum: Other Cellular Automata
- Topic: idea for cool reversible 1d oca
- Replies: 16
- Views: 598
Re: 1D margolus rules
Why does the script generate slower and slower over time? Each row on screen is 1 generation of the pattern. These generations are stored in one big array and displayed on the screen. When the program first starts, it doesn't have many rows in the array, so it draws it quickly. But when the entire ...
- April 28th, 2024, 8:13 pm
- Forum: Other Cellular Automata
- Topic: idea for cool reversible 1d oca
- Replies: 16
- Views: 598
Re: idea for cool reversible 1d oca
Here is the code, currently configured to run the described rule. Press E to randomize the pattern, space to pause, and R to randomize the rule. Other parameters can be changed in the code. from random import randint #parameters cellnum = 512 cellwidth = 1024/cellnum cellheight = 1024/cellnum height...
- April 28th, 2024, 6:54 pm
- Forum: Other Cellular Automata
- Topic: idea for cool reversible 1d oca
- Replies: 16
- Views: 598
Re: idea for cool reversible 1d oca
1D Margolus rules do sound interesting, I made an emulation ruletable of this one, which is the 1D equivalent of the billiard balls rule. x = 26, y = 1, rule = 1dmargolus DCDCDCBCDCDCDCDCDCDADCDCDC! @RULE 1dmargolus 0 = nothing 1 = alive (even parity) 2 = alive (odd parity) 3 = dead (even parity) 4 ...
- April 27th, 2024, 9:20 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4038
- Views: 952111
Re: Miscellaneous Discoveries in Other Cellular Automata
Some reactions in a mostly explosive rule x = 66, y = 53, rule = B2-ae3a4an5678/S02-a3a4q5acij678 27bo$29b2o$bo25bo$3o$bo14$6bobo2$7bo$7bo10$36b2o$36b2o4$8bo$7b3o$8bo 24bobo$63b2o$34bo27b2o$34bo4$12bobo2$13bo$13bo49bobo$33bobo$64bo$34bo 29bo$34bo! An oblique puffer in a related rule x = 226, y = 144...
- April 25th, 2024, 8:54 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 981
- Views: 340328
Re: Rules with interesting dynamics
This rule evolves into large rectangular shapes x = 50, y = 50, rule = B2-a3a4a5-a678/S3ai4a5-n678 bobobo2bo4b2o6bo2b3ob4o4b2ob2o3b3o$4b2obobobobob2ob2ob2o2bobo2bo5bo2b 2o2b4ob2o$o5bobobobo2b2ob3o2bob4ob2o2b2o4bo3bo2bo$3obo3b2o7b6ob2ob3obo bob2obobo4b3obo$o3bo2bob2o3b3o6b2ob5ob2obobo3bo3b2o2bo$2o2b2...
- April 17th, 2023, 3:07 pm
- Forum: Other Cellular Automata
- Topic: Push- and Pull-Ships
- Replies: 11
- Views: 5445
Re: Push- and Pull-Ships
c/9 push ship x = 6, y = 3, rule = B2ek3eijnr4y5iy6i/S1e2-en3j4w5iy6i o$bo2b2o$o! c/10 push ship x = 6, y = 3, rule = B2eik3-ackr4aet5iqy7c/S1e2-in4i5ei o$bo2b2o$o! c/11 pull ship x = 6, y = 3, rule = B2ek3einqy4akt5ijny7e/S1e2-in3cj4ac5aeij8 o$bo2b2o$o! c/15 pull ship x = 7, y = 3, rule = B2ek3cein...
- April 15th, 2023, 10:03 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4038
- Views: 952111
Re: Miscellaneous Discoveries in Other Cellular Automata
barberpole PMOS? x = 9, y = 9, rule = B3-j4jqtz5cejq6-i7e8/S2-in3-a4ik5ekqr67e8 7b2o$6b3o$7b2o4$bo$3o$3o! (28,16)c/132 in the same rule x = 4, y = 4, rule = B3-j4jqtz5cejq6-i7e8/S2-in3-a4ik5ekqr67e8 bo$b2o$4o$b2o! a cool breeder x = 10, y = 5, rule = B3-j4jqtz5cejq6-i7e8/S2-in3-a4ik5ekqr67e8 bo6bo$3...
- April 14th, 2023, 4:26 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 978
- Views: 387409
Re: Rule request thread
Rule request, I request a WireWorld-like rule with two types of electrons, one that is red, one that is blue. when a red electron hits another red electron or a blue electron hits a blue electron the two merge and when a red and blue or vice versa collide the two cancel out. When the electrons reac...