Search found 117 matches
- May 3rd, 2023, 3:44 am
- Forum: The Sandbox
- Topic: Forum chat
- Replies: 6
- Views: 803
Re: Forum chat
Today I realized something was a dream and INTENTIONALLY got out of it! I always thought it was a thing that only happened in stories. It was a really well made dream, too; it was just me washing dishes, hopeless because of the number piled into the sink, but I still had to do it because I had prom...
- May 3rd, 2023, 3:08 am
- Forum: The Sandbox
- Topic: answer with a question [game]
- Replies: 139
- Views: 15703
Re: answer with a question [game]
What’s more, do anyone knows how to add rules by asking questions?
- February 26th, 2023, 2:29 am
- Forum: The Sandbox
- Topic: Make sense out of it(Game)
- Replies: 17
- Views: 1200
Re: Make sense out of it(Game)
An ice cream was eaten by a staff.
- February 26th, 2023, 2:28 am
- Forum: The Sandbox
- Topic: answer with a question [game]
- Replies: 139
- Views: 15703
- February 26th, 2023, 2:18 am
- Forum: The Sandbox
- Topic: Random Challenge
- Replies: 24
- Views: 1631
Re: Random Challenge
i just realised how dumb i've been this whole time...: x = 28, y = 24, rule = B3/S23 24bo$24b3o$27bo$26bo$25bo$24bo$23bo$22bo$21bo$20bo$19bo$18bo$17bo$16b o$15bo$14bo$13bo$12bo$11bo$10bo$9bo$3o3bobo$2bo3b2o$bo! Basically this has already found by me (perhaps already by a lot of us) but failed to po...
- January 30th, 2023, 12:52 am
- Forum: The Sandbox
- Topic: My number is larger [GAME]
- Replies: 381
- Views: 32555
Re: My number is larger [GAME]
Rules about singular expression Composite operators: +=: a += b is equivalent to a = a + b. ++: ++a is equivalent to a = a + 1. ==: ==a is equivalent to a = -a, since you sometimes need to decrease the value. It’s similar to C++ if you have learnt that, but not totally the same. Finally, you’re all...
- January 27th, 2023, 11:17 am
- Forum: The Sandbox
- Topic: My number is larger [GAME]
- Replies: 381
- Views: 32555
Re: My number is larger [GAME]
I'd like to start a new round (not disturbing the pervious ongoing games) with the following rule: Every player in this round (players) are only allowed to post a string of less than, let's say, 256 characters. The string must follow a type of expression mentioned below as the Singular Expression, s...
- January 16th, 2023, 10:28 pm
- Forum: The Sandbox
- Topic: rebus [game]
- Replies: 33
- Views: 5651
Re: rebus [game]
1. Sort of crossroad or sth?
2. ‘李明’ (just couldn’t get the idea of this one)
- January 16th, 2023, 10:07 pm
- Forum: The Sandbox
- Topic: Interesting 7 cell stabilisation at around gen 1600!!
- Replies: 8
- Views: 670
Re: Interesting 7 cell stabilisation at around gen 1600!!
x = 5, y = 4, rule = B3/S23 2b3o$bo$2o$bo! This is a 7-cell automata that stabilizes at around 1600 generations. I found this while trying to make a useful Pi-heptomino spaceship. In order to tell others about a pattern, you ought to use LifeViewer using the code tag. Quote my reply and see how I’m...
- January 7th, 2023, 7:15 am
- Forum: Patterns
- Topic: Black holes in CGOL
- Replies: 23
- Views: 9063
Re: Black holes in CGOL
If there are black holes, are there also white holes? In other words, the internal pattern cannot be interfered with from the outside, and all the internal patterns are emitted to the outside. This is a prototype I made. x = 502, y = 529, rule = LifeHistory 499.E.E$499.2E$500.E26$7.4B3.A.9B.B3.4B$7...
- January 7th, 2023, 6:43 am
- Forum: The Sandbox
- Topic: answer with a question [game]
- Replies: 139
- Views: 15703
Re: answer with a question [game]
Why answering with a question that - I can’t mention the suitable accurate word in English - already has an answer which everyone knows what you’re meaning?
(This sentence has 3 sub-sentences (uuurgggghhh just can’t find the appropriate word)!)
- January 3rd, 2023, 9:57 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3060
- Views: 1082662
Re: Thread For Your Unrecognised CA
This rule made by myself (if it hasn’t been discovered) has this tiny splitter: #CXRLE Pos=-1,-7 x = 3, y = 12, rule = B2e3ein4ae5eiy6c/S1e2ace3jny4at5ei7e bo$bo9$3o$bo! It’s the minrule of it. Edit #1: Surprisingly simple single-channel elbow construction, but needs a way to construct another p2 os...
- January 2nd, 2023, 10:16 pm
- Forum: Other Cellular Automata
- Topic: Duck And Frog (B2ci3aery4eqr5aeiq6acn78/S01c2ei3-i4ijrtz5ainry7c8)
- Replies: 45
- Views: 4028
Re: Duck And Frog (B2ci3aery4eqr5aeiq6acn78/S01c2ei3-i4ijrtz5ainry7c8)
I think it's about time to try to make a orthogonoid. Single-channel push and fire operations. Maybe someone can find an odd-numbered pull reaction? If so, the dot would be a fully operable construction arm. x = 125, y = 57, rule = B2ci3aery4eqr5aeiq6acn78/S01c2ei3-i4ijrtz5ainry7c8History 6$68.F$68...
- January 2nd, 2023, 8:43 am
- Forum: General Discussion
- Topic: Unproven conjectures
- Replies: 339
- Views: 134211
Re: Unproven conjectures
I got one: Do there exist an object in my rule that is formed in round-block style (see my newest posts in Coexistence in the OCA forum) but eventually evolves into something that breaks the final sequence of the former round block when converting to Life cells? (That is, do there exist a pattern co...
- December 31st, 2022, 8:39 am
- Forum: The Sandbox
- Topic: answer with a question [game]
- Replies: 139
- Views: 15703
Re: answer with a question [game]
What do you mean by relative?
- December 29th, 2022, 4:37 am
- Forum: Other Cellular Automata
- Topic: Coexistence
- Replies: 58
- Views: 12759
Re: Coexistence
Anyone’s got an idea on how to make the ‘round’ block in my rule NOT to work as in normal life? I mean, without any other non-round-block cells? I ran an R on Golly but it turned out that there’s nothing interrupted in the evolution, except some blocks left by the corners of the round blocks. This c...
- December 27th, 2022, 7:44 am
- Forum: Other Cellular Automata
- Topic: Coexistence
- Replies: 58
- Views: 12759
Re: Coexistence
I made a rule much more like Coexistence: #CXRLE Pos=-4,-4 x = 16, y = 12, rule = R4,C0,S2-3,21-26,30-35,B3,27-32,NW090000000900000009000000000000000000000000000000000000000000010101000000090000010001000009000000010101000000000000000000000000000000000000000000090000000900000009 12o$12o$12o$12o$12b4o...
- October 16th, 2022, 3:13 am
- Forum: Other Cellular Automata
- Topic: B3-jknr4ity5ij6i7c8/S23-a4city6ac7c
- Replies: 22
- Views: 1856
Re: B3-jknr4ity5ij6i7c8/S23-a4city6ac7c
RT94 stable reflector and 2T-to-T by GUYTU6J: x = 70, y = 44, rule = B3-jknr4ity5ij6i7c8/S23-a4city6ac7c 67bo$53bob2o9bob2o$53b2obo10bobo$66b2o$67bo$66bobo$67bo$67bo$3bo46bo 15bobo$ob2o43bob2o16bo$3bo46bo15b2o$67bobo$66bob2o$67bo27$52bobobo2bob obo$51bob3ob2ob3obo$52bo3bo2bo3bo$52b2o8b2o! As a coro...
- September 12th, 2022, 2:31 am
- Forum: Other Cellular Automata
- Topic: Coexistence
- Replies: 58
- Views: 12759
Re: Coexistence
Here's a rule which simulates B3/S23 completely in 2*2, but failed to do so (at all) in 1*1. It's notable that 2*2 neigbhourhood are usually even harder to design since it's really close to 1*1. R2,C2,S2,17-21,24-29,B3,21-26,NW7070701110710170111070707 There must be some better ways to do this, but ...
- September 12th, 2022, 12:07 am
- Forum: Other Cellular Automata
- Topic: HotWheels9232's Interesting Rules
- Replies: 18
- Views: 1302
Re: HotWheels9232's Interesting Rules
Yeah it is since such gate can only be simulated by infinite checking stream in CA.HotWheels9232 wrote: ↑September 9th, 2022, 9:39 pmSo is it basically a inline inverter?Ohhhhhhhhh wrote: ↑September 9th, 2022, 8:03 amIf the input is true it gives false, otherwise it would be true.
- September 9th, 2022, 8:03 am
- Forum: Other Cellular Automata
- Topic: HotWheels9232's Interesting Rules
- Replies: 18
- Views: 1302
Re: HotWheels9232's Interesting Rules
NOT gate: x = 189, y = 86, rule = B2i34ceq5y6a/S23-ce4e6i bo$2bo$3o9$12bo$13bo$11b3o2$187bo$186bo$186b3o5$23bo$24bo$22b3o2$176bo $175bo$175b3o9$165bo$164bo$130bobo31b3o$128bo3b2o$132bo$126b2o2bo$126b o2bo$45bo80bobo$46bo80b2o$44b3o3$120bo$121bo$119b3o$111bo$110b3o$109bo 2b2o$112b2o$113b2o$112bo2$14...
- August 8th, 2022, 10:54 pm
- Forum: Other Cellular Automata
- Topic: HR1D (1-Dimension Rulespace)
- Replies: 37
- Views: 3544
Re: HR1D(1-Dimension New Rulespace)
x = 14, y = 4, rule = R2,C0,S9,19,B10,20:T2048,4 5o4b5o$5o4b5o$5o4b5o$5o4b5o! Another probably already known p22! Also, I found the c/9 the same way things were done during the creation of gcol. Mapping out random patterns and seeing their evolution. I just got lucky while searching for frontends. ...
- August 8th, 2022, 10:50 pm
- Forum: Other Cellular Automata
- Topic: HR1D (1-Dimension Rulespace)
- Replies: 37
- Views: 3544
Re: HR1D (1-Dimension Rulespace)
Got some interesting discoveries in B23/S24[HR1D]: 12 cells in a line creates P4: #CXRLE Pos=-3,-2 x = 12, y = 5, rule = R2,C0,S14,24,B10,15:T1000,5 12o$12o$12o$12o$12o! P13 with predecessor of a 22 cells line, which I’d like to call as pentadethalon: #CXRLE Pos=-6,-2 x = 22, y = 5, rule = R2,C0,S14...
- July 25th, 2022, 10:52 pm
- Forum: Other Cellular Automata
- Topic: HR1D (1-Dimension Rulespace)
- Replies: 37
- Views: 3544
Re: HR1D (1-Dimension Rulespace)
Thanks to the custom neighborhoods by Wyirm, I now have some rulestrings that are interesting: 1. R2,C2,S2,4,B2-3: has (until now) 4 ships, including a c, 2 c/3s and a c/5. c: 10111 c/3: 10011011, 100010011011 c/5: 11011011011010101 There’s no still life, but even period oscillators are common. 2. R...
- July 18th, 2022, 10:34 pm
- Forum: Other Cellular Automata
- Topic: B2cik3acqy4ceqrwy5ceiqr6cek/S02-k3-aij4aeijrt5ceknr6cik7c (Dotstellations)
- Replies: 8
- Views: 955
Re: B2cik3acqy4ceqrwy5ceiqr6cek/S02-k3-aij4aeijrt5ceknr6cik7c (Dotstellations)
Some curiosities in this rule x = 120, y = 33, rule = B2cik3acqy4ceqrwy5ceiqr6cek/S02-k3-aij4aeijrt5ceknr6cik7c 5$3b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2bo$3bo3bo3bo3b o3bo3bo3bo3bo3bo3bo3bo3bo3bo3b60o$3b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o 2b2o2b2o2b2o2b2o2bo10$26b2o56b2o$24bobo3bo50bo...