Search found 28 matches

by Heav
January 5th, 2024, 11:51 pm
Forum: The Sandbox
Topic: (Fun writing) Let's pretend civilisation has just been discovered!
Replies: 45
Views: 2484

Re: (Fun writing) Let's pretend civilisation has just been discovered!

hey, i found the portal from last time, but when i go through it, it'll actually irreversibly send everyone here through it at once. forever. i'm using it now. yay, we're in modern society.
by Heav
January 4th, 2024, 9:12 pm
Forum: The Sandbox
Topic: (Fun writing) Let's pretend civilisation has just been discovered!
Replies: 45
Views: 2484

Re: (Fun writing) Let's pretend civilisation has just been discovered!

hey, i found this portal that leads back to modern society. it's a one-way portal. i think we should all go through it.
by Heav
August 26th, 2023, 12:23 pm
Forum: Other Cellular Automata
Topic: Why so little interest in multistate rules?
Replies: 29
Views: 2260

Re: Why so little interest in multistate rules?

i don't necessarily know about others but i personally find the lack of convenient unambiguous documentation of most circuitry rules the prohibitive factor. it would be nice if such things were just included in the ruletable.
by Heav
November 22nd, 2022, 3:17 pm
Forum: Other Cellular Automata
Topic: Why so little interest in multistate rules?
Replies: 29
Views: 2260

Re: Why so little interest in multistate rules?

i somewhat disagree with the notion of "the rulespace is too big to do anything with". i don't think the density of interesting findable rules actually scales like that, as some are implying. or at least not in the case of multi-state rules. it's not too hard to mess around for a bit and create inte...
by Heav
November 22nd, 2022, 3:08 pm
Forum: The Sandbox
Topic: Predictions
Replies: 34
Views: 8531

Re: Predictions

this prediction will not come to pass by the end of 2022.
by Heav
July 15th, 2022, 5:35 am
Forum: The Sandbox
Topic: Birthdays
Replies: 700
Views: 239979

Re: Birthdays

happy birthday, everyone whose birthday is today.
by Heav
March 25th, 2022, 11:18 pm
Forum: Other Cellular Automata
Topic: Billiards
Replies: 10
Views: 4424

Re: Billiards

x = 40, y = 287, rule = Billiards E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E 38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38. E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E 38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38.E$E38....
by Heav
March 25th, 2022, 9:10 pm
Forum: Other Cellular Automata
Topic: Photonic Dots (B2-ek3q/S03i45)
Replies: 24
Views: 1540

Re: Photonic Dots (B2-ek3q/S03i45)

two dots can convert a puffer and its trail entirely into spaceships.

Code: Select all

x = 6, y = 73, rule = B2-ek3q/S03i45
o14$o38$3b2o2$2bo2bo2$2bo$b3o$o3bo$b3o$2bo4$2bo4$2bo4$2bo!
by Heav
September 14th, 2021, 10:36 pm
Forum: Other Cellular Automata
Topic: B1e2ei3aej4aejrw5cinqy6-ei78/S2ei3r45
Replies: 3
Views: 570

Re: B1e2ei3aej4aejrw5cinqy6-ei78/S2ei3r45

it is not. S45 were added to make the explosion more interesting. the minrule is not very interesting.
(if you ignore the maximal birth transitions)
by Heav
September 14th, 2021, 10:20 pm
Forum: The Sandbox
Topic: Era of the Travelling Glider
Replies: 64
Views: 11322

Re: Era of the Travelling Glider

will it all be merged in the end?
by Heav
September 14th, 2021, 10:06 pm
Forum: Other Cellular Automata
Topic: B1e2ei3aej4aejrw5cinqy6-ei78/S2ei3r45
Replies: 3
Views: 570

B1e2ei3aej4aejrw5cinqy6-ei78/S2ei3r45

https://www.youtube.com/watch?v=weCzWRrFKAQ
video about this rule.

the proposed competition in the video can have submissions here or on youtube
by Heav
August 3rd, 2021, 11:23 pm
Forum: The Sandbox
Topic: Extend the pattern
Replies: 59
Views: 5968

Re: Extend the pattern

Code: Select all

x = 14, y = 14, rule = Life
11bo$7b2obobo$b2obo2bob2o2bo$b2ob3o4b2o$11bo$b2ob3o5bo$b2obo2bo3b2o$7b
o$b6o$o2bo$2o3b2o$6bo$5bo$5b2o!
by Heav
August 3rd, 2021, 7:33 pm
Forum: The Sandbox
Topic: Extend the pattern
Replies: 59
Views: 5968

Extend the pattern

Rules:
- pattern must be a still life or oscillator
- do not remove existing cells
- don't extend it twice in a row
- the pattern must not actually be more than one pattern

Starting pattern:

Code: Select all

x = 2, y = 4, rule = Life
2o$o$bo$2o!
by Heav
July 2nd, 2021, 5:45 pm
Forum: Other Cellular Automata
Topic: Has anyone gotten any "higher order" complexity to happen yet? (clarification in post)
Replies: 0
Views: 1247

Has anyone gotten any "higher order" complexity to happen yet? (clarification in post)

So, the cool "emergent behaviours" of rules that arise naturally are actually pretty boring. Usually, this is just in the form of a few common naturally occuring patterns. In any case, it doesn't feel like there's more natural complexity than what's "put into the rule" already. The patterns don't re...
by Heav
April 28th, 2021, 6:23 pm
Forum: The Sandbox
Topic: JP21's Isolated Sandbox Thread
Replies: 400
Views: 95072

Re: JP21's Lonely Freedomical Room

i believe i informed you not to resist. your resistance is suboptimal and futile.
by Heav
April 28th, 2021, 12:42 am
Forum: The Sandbox
Topic: JP21's Isolated Sandbox Thread
Replies: 400
Views: 95072

Re: JP21's Lonely Freedomical Room

hello. i am currently experiencing freedom. do not resist
by Heav
April 26th, 2021, 1:14 pm
Forum: Other Cellular Automata
Topic: INT rule siderake competition
Replies: 25
Views: 3417

Re: INT rule siderake competition

I think in some special cases it might actually be able to contribute significantly.

However, do let me know if you have suggestions.
by Heav
April 26th, 2021, 12:24 pm
Forum: Other Cellular Automata
Topic: Some rulestring specification thing
Replies: 3
Views: 1624

Some rulestring specification thing

I made a rulestring specification that can simulate some things. It might be terrible. The transitions for each state are seperated by a |. A transition consists of many (n):(INT transition list). n is which state to consider. Anything not stated is ignored. An INT transition list just consists of t...
by Heav
April 26th, 2021, 12:15 pm
Forum: Other Cellular Automata
Topic: INT rule siderake competition
Replies: 25
Views: 3417

Re: INT rule siderake competition

yujh wrote:
April 23rd, 2021, 7:44 pm
Oh man, you didn’t say that it couldn’t be 0ships/gen!

I’m here to prove infinitely large scores could be easily constructed (and hashlife friendly???)
我人傻了image.jpg
I *did* specify it had to be a siderake, though, which 0 ships/generation cannot be.
by Heav
April 23rd, 2021, 5:15 pm
Forum: Other Cellular Automata
Topic: INT rule siderake competition
Replies: 25
Views: 3417

Re: INT rule siderake competition

yujh wrote:
April 23rd, 2021, 10:32 am
Fine ok then so this easy to think of(-9)

Code: Select all

x=0y=0rule=B2a3n
2o2$o!
actually, this is not a siderake and thus not a valid submission
by Heav
April 23rd, 2021, 10:10 am
Forum: Other Cellular Automata
Topic: INT rule siderake competition
Replies: 25
Views: 3417

Re: INT rule siderake competition

There's no point making this thread. Not edited by dvgrn: @dvgrn I'll suggest to mave this thread to the sandbox. Ifinitely large scores can be achieved using these in jslife: x = 334, y = 91, rule = B3/S23 125bo$122b4o$122b2o$120bo$120b4o$17b4o98bo10bo$bo2bo12bo3bo96b3o2bo4b 3o$o16bo101b3o5b2o$o3b...
by Heav
April 23rd, 2021, 9:56 am
Forum: Other Cellular Automata
Topic: INT rule siderake competition
Replies: 25
Views: 3417

Re: INT rule siderake competition

Spaceships/generation 1/4, min population 9, score -80.9375

Code: Select all

x = 6, y = 5, rule = B2ae3in4rt/S2n
2o2b2o2$bo3bo$3bobo$3bo!
by Heav
April 23rd, 2021, 9:48 am
Forum: Other Cellular Automata
Topic: INT rule siderake competition
Replies: 25
Views: 3417

INT rule siderake competition

Hello. This is a competition for the "best" siderake in 2-state range 1 INT moore neighborhood deterministic rules according to some criteria. Your siderake must only output on one "side", and must not leave behind other debris. A spaceship is considered created at the moment where it stops interact...
by Heav
April 23rd, 2021, 9:32 am
Forum: The Sandbox
Topic: Is there a compelling reason why necroposting is bad?
Replies: 0
Views: 1533

Is there a compelling reason why necroposting is bad?

Making new threads because the old threads are old seems pointless and fragments information. What is actually bad about necroposting?