Search found 2253 matches
- Today, 2:22 pm
- Forum: Other Cellular Automata
- Topic: HROT,NW (Higher-range outer-totalistic, weighted)
- Replies: 108
- Views: 25560
Re: HROT,NW (Higher-range outer-totalistic, weighted)
new r2 neighborhood heatmap! : D 01210 12321 23032 12321 01210 0121012321230321232101210 b6,s4567heatmap seems to be stable This rule has a common P31, a less common P16, and a c spaceship: x = 33, y = 22, rule = R2,C2,S3,B5,12,NW0121012321230321232101210 o2$bo$bo2$o11$28bo3bo$28bo3bo$2o2$o27bo3bo$...
- Today, 1:57 pm
- Forum: The Sandbox
- Topic: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
- Replies: 31
- Views: 153
Re: Random Posts NaN
Two beehives with one red cell occur from this:
Code: Select all
x = 11, y = 4, rule = LifeWithoutHF3
.A$3A5.A$2.A5.3A$9.A!
- Today, 1:38 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4547
- Views: 1757199
Re: Thread For Your Useless Discoveries
A methuselah that makes an integral in a nonstandard way: x = 51, y = 42, rule = B3/S23 6b2o3b2o$5bo2bo2b2o$6bobo$7bo7$10b2o$10bobo$10bo2bo$bo$obo$obo$bo35b3o 13$47b2o$36b2o9bobo$36b2o11bo$49b2o3$15b2o$15b2o4$5b2o$5b2o! I found it while experimenting with a pattern in the Stories thread : x = 42, y ...
- Today, 1:32 pm
- Forum: The Sandbox
- Topic: Stories told through structures in CGOL.
- Replies: 49
- Views: 9410
Re: Stories told through structures in CGOL.
Two B-heptominoes appeared, which were spotted by d/dx and a caterer. They realized they couldn’t stabilize them by themselves, so they called over the two eaters. x = 39, y = 29, rule = B3/S23 24b3o5b3o$22bo13bo$22bo4bo3bo4bo$23bo2bobobobo2bo$25bo2bobo2bo$26b2o3b 2o2$26b2o3b2o$2o23bo2bobo2bo$bo21bo...
- Today, 12:33 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4020
- Views: 944819
Re: Miscellaneous Discoveries in Other Cellular Automata
A variant of Factorio that is more active: x = 53, y = 48, rule = R3,C2,S10-14,B15-19,27,33,NW1005001000500000050005550555000500000050001005001 4obo2bo2bo4bo3b3obo5bo2bob3ob2obob2obo3bo$ob6o2b8o2b5o3bob2ob2o2b2obo 7b4o$o4b2o6bo2b8ob3o6bob2obo2bo2bo2bobo$obobobobo3bob2obo4b2o4b2o3b3o 2b2o5b3obo2bo$2b...
- Yesterday, 10:07 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4511
- Views: 1690440
Re: Oscillator Discussion Thread
There's also a dependent reflector variant (by Nico Brown): rle is the center actually a four-barrel gun : #C added thumbnail to avoid taking up space on phones #C [[ THUMBNAIL THUMBSIZE 3 ]] x = 231, y = 214, rule = B3/S23 16$64bo5bo$64b2o3b2o92bo5bo$64b2o3b2o92b2o3b2o$65bo3bo93b2o3b2o$164bo 3bo$6...
- Yesterday, 7:40 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4511
- Views: 1690440
Re: Oscillator Discussion Thread
some P38 by P1GG on the forums: x = 94, y = 94, rule = B3/S23 53bo5bo$53b2o3b2o$53b2o3b2o$54bo3bo2$65b2o$64bobo$64bo$63b2o$55bobo4b o$55bo2bo3b3o$55bobo7bo$64b2o2$56bo$55b2o$51b5o2bob4o$51b3ob2o3b2obo$ 56bo4b2o5$56bo4b2o$51b3ob2o3b2obo$51b5o2bob4o$55b2o$5b2o28b2o19bo$5bo 5b2o16b2o5bo$6b3obobo16bobob...
- Yesterday, 5:45 pm
- Forum: The Sandbox
- Topic: hotcrystal0's random stuff
- Replies: 88
- Views: 9905
Re: hotcrystal0's random stuff
"I want a beehive please" Your wish has been granted . Unrelated edit: Some dumb toaster variant from frolicking around with WLS and stabilizing a partial by hand: x = 27, y = 17, rule = B3/S23 19b2o$19bo$4bo2bo9bobo$16b3o$3bo4bo2bo2b3o$b3ob2obo2b2ob3o$o3bo2b2o7bo $2ob2o3b3o4b2o$bobo6bo5bo$bobo7bobo...
- April 26th, 2024, 5:11 pm
- Forum: Other Cellular Automata
- Topic: Symbiosis
- Replies: 1546
- Views: 203596
Re: Symbiosis
Smaller P9 LW emulator:
Code: Select all
x = 7, y = 5, rule = Symbiosis
.2A2.A$BA2.3A$.A3.A$2.3A.B$3.B!
- April 26th, 2024, 3:20 pm
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 89
- Views: 1116
Re: 2beacon2table
I fixed the cut-off part: x = 1009, y = 961, rule = LifeSuper 122$788.pA$787.pA.pA$781.2pA4.2pA$780.pA2.pA8.2pA$781.2pA9.2pA$786.pA 11.pA$785.pA.pA9.pA.pA$786.pA.pA8.pA.pA$394.2pA.pA389.2pA9.pA$394.pA. 2pA384.2pA8.pA$402.pA378.pA2.pA6.pA.pA$400.3pA379.2pA7.pA.pA$399.pA 392.pA$399.2pA4$395.2pA$395.2p...
- April 26th, 2024, 10:29 am
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 89
- Views: 1116
Re: 2Beacon2Table
The pattern got cut off. Can you fix it?
- April 25th, 2024, 4:18 pm
- Forum: Other Cellular Automata
- Topic: Day & Night (B3678/S34678)
- Replies: 121
- Views: 110220
Re: Day & Night (B3678/S34678)
x = 13, y = 35, rule = B3678/S34678 6bo$4bo3bo$6bo$2b9o$3b7o$3b2obob2o$4b5o$4b2ob2o2$5bobo$5b3o$5b3o$3b7o $3bob3obo$bo3b3o3bo$bo2b5o2bo$b11o$6ob6o$b11o$bobobobobobo$2b2o5b2o$2b 9o$6bo$5b3o$5b3o$5b3o$4bobobo$5b3o$4b5o$3bo2bo2bo$2bo3bo3bo$ob2obobob 2obo$5o3b5o$b3o5b3o$2bo7bo! I'm decently confident t...
- April 25th, 2024, 2:36 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 356
- Views: 44369
Re: Catalyses (Game)
Next: x = 8, y = 8, rule = B3/S23 bo3bo$obobobo$b2obo2bo$5b2o$b2o$o2bob2o$bobobobo$2bo3bo! I mean... it did get eaten... x = 12, y = 14, rule = B3/S23 8bob2o$bo3bo2b2obo$obobobo$b2obo2bo$3bob2o$b2obo$o2bob2o$bobobobo$2bo 3bo2$8b2o$8bobo$10bo$10b2o! Actually eaten: x = 16, y = 20, rule = B3/S23 10b2...
- April 25th, 2024, 9:54 am
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 89
- Views: 1116
Re: 2beacon2table
I added something next to the mob farm: x = 733, y = 473, rule = B3/S23Super 656.pA$655.pA.pA.2pA$654.pA2.pA.2pA$655.2pA.D$658.D$658.D$658.D$658.D 2.2pA$653.2pA3.D.pA.pA$652.pA2.pA3.D.pA$653.2pA4.D$655.D3.D$655.D3.D$ 656.D.D$657.D.2pA$615.H41.D.2pA$571.3H2.H3.H.5H2.3H2.H3.H.5H.H3.H3.H4. 4H33.D$570.H...
- April 24th, 2024, 9:59 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4511
- Views: 1690440
Re: Oscillator Discussion Thread
Request for computing power: Back in 2020, I posted these P7 HW emulator frontends. One of these became 1320P7 and co, but there is almost definitely a smaller completion lurking somewhere; the search that found the original 1320P7 never continued past that point, meaning that there could be shorte...
- April 24th, 2024, 9:35 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 356
- Views: 44369
Re: Catalyses (Game)
Next: x = 8, y = 8, rule = B3/S23 bo3bo$obobobo$b2obo2bo$5b2o$b2o$o2bob2o$bobobobo$2bo3bo! If you can turn the oscillator above into glider synthesis it, then better. Ugh. Can’t quite get it to work. x = 16, y = 14, rule = B3/S23 b2o$bobo$3bo6b2o$3b2o4bo2bo$b2o7b2o$o2b2o$2obo5bo3bo$3bo4bobobobo$3b2...
- April 24th, 2024, 7:33 pm
- Forum: The Sandbox
- Topic: The Near-Anagram Game
- Replies: 277
- Views: 42289
- April 24th, 2024, 11:41 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4547
- Views: 1757199
Re: Thread For Your Useless Discoveries
Sorry, but this really deserved another post. I don’t think this is the appropriate thread to post this (the pattern contains State 6), but a HWSS and a LWSS from crashing a glider into Antonin Duda’s base in 2beacon2table: x = 77, y = 59, rule = B3/S23Super 21.M15.M$20.3M13.3M$19.2M.2M11.2M.2M$20....
- April 24th, 2024, 9:54 am
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 89
- Views: 1116
Re: 2beacon2table
I added in a 21P2 to see what the beacon-aligning plugin will do: x = 318, y = 283, rule = B3/S23Super 216.W10.2W.2W$215.W.W3.2W3.W.W.W$216.2W2.W2.W2.W5.W$220.W.W.W.W.W2.2W $216.2W3.W2.W.4W$202.W6.W5.W.W.3W2.2W2.W2.2W$196.2W4.3W4.W.W3.W2.2W3. 3W2.2W.W$195.W.W7.W2.W.W3.2W.3W9.W.W$195.W.W.2W3.2W4.W4.W...
- April 23rd, 2024, 9:50 pm
- Forum: Other Cellular Automata
- Topic: Extended Life Extensions
- Replies: 921
- Views: 131271
Re: Extended Life Extensions
EDIT: P10 sparker that undergoes phase shifting reactions: x = 131, y = 16, rule = B3/S23Investigator 122.D2.D2.D$107.D2.D2.D6.5DB5D$92.D2.D2.D6.5DB5D4.E9.E$77.D2.D2.D6.5D B5D4.E9.E$62.D2.D2.D6.5DB5D4.E9.E$47.D2.D2.D6.5DB5D4.E9.E$45.5DB5D4.E 9.E$45.E9.E$32.D2.D2.D$17.D2.D2.D6.5DB5D$15.5DB5D4.E9.E$1...
- April 23rd, 2024, 7:23 pm
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 89
- Views: 1116
Re: 2beacon2table
I polished some thing up: x = 318, y = 283, rule = B3/S23Super 216.W10.2W.2W$215.W.W3.2W3.W.W.W$216.2W2.W2.W2.W5.W$220.W.W.W.W.W2.2W $216.2W.W2.W4.3W$202.W6.W5.W.W.4W.2W2.W2.2W$196.2W4.3W4.W.W3.W4.W.3W3. 2W.W$195.W.W7.W2.W.W3.2W2.W5.W4.W.W$195.W.W.2W3.2W4.W4.W.W10.W2.2W$196. W.W.W14.W.W2.2W6.2W$198....
- April 23rd, 2024, 2:59 pm
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 89
- Views: 1116
Re: 2beacon2table
Someone built a mob farm in Spark City: x = 303, y = 283, rule = LifeSuper 201.W10.2W.2W$200.W.W3.2W3.W.W.W$201.2W2.W2.W2.W5.W$205.W.W.W.W.W2.2W $201.2W.W2.W4.3W$187.W6.W5.W.W.4W.2W2.W2.2W$181.2W4.3W4.W.W3.W4.W.3W 3.2W.W$180.W.W7.W2.W.W3.2W2.W5.W4.W.W$180.W.W.2W3.2W4.W4.W.W10.W2.2W$ 181.W.W.W14.W.W2...
- April 23rd, 2024, 11:27 am
- Forum: The Sandbox
- Topic: concepts, and their names
- Replies: 43
- Views: 985
Re: concepts, and their names
81: When you attempt a seemingly impossible weld and find out that everything fits perfectly (check the honey ring-based sparker)
- April 23rd, 2024, 9:42 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3135
- Views: 1139020
Re: Spaceship Discussion Thread
How did you find that?b-engine wrote: ↑April 23rd, 2024, 6:14 amc/3 tagalong:Code: Select all
x = 22, y = 16, rule = B3/S23 16bo$14b3ob3o$13b2o6bo$8bo3bo2bo3b2o$7b4o$6bo3bo$7bobo2bo$11bo2$10b2o $9bo2bo$7bo6bo$5b3o6b3o$b2ob2o3bo2bo3b2ob2o$b2o2bo2bo4bo2bo2b2o$o2bo14b o2bo!
- April 22nd, 2024, 10:18 pm
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 89
- Views: 1116
Re: 2beacon2table
i added a plugin that deletes clusters of 4 or more beacons when theres nothing else in the cluster. this should help reduce beacon lag machines that spawn throughout the server. rle Unfortunately, someone on the server found out that the plugin only deletes beacons if they are the same phase, so h...