Search found 56 matches

by RakeGuy1246
July 3rd, 2022, 4:21 pm
Forum: Patterns
Topic: super breeders?
Replies: 54
Views: 45237

Re: super breeders?

And back to my original question. Could there be "super breeders" in "2D Life" (I don't know that's why I was asking) and if there's a possiblilty where could I start searching for them? :D I had an idea for a type of patturn that I call a super breeder The kind of pattern that you describe doesn't...
by RakeGuy1246
July 3rd, 2022, 4:12 pm
Forum: Patterns
Topic: Sample metapatterns made of Calcyman's metacells
Replies: 70
Views: 48770

Re: Sample metapatterns made of Calcyman's metacells

That's believable, yes; Golly scripts for assembling metapatterns build them as a flat (uncompressed) representation before converting it into a compressed quadtree. If you want to construct larger metapatterns (such as the meta-meta-blinker I posted), you need to build the pattern in something oth...
by RakeGuy1246
February 11th, 2022, 2:47 pm
Forum: Patterns
Topic: Sample metapatterns made of Calcyman's metacells
Replies: 70
Views: 48770

Re: Sample metapatterns made of Calcyman's metacells

That's believable, yes; Golly scripts for assembling metapatterns build them as a flat (uncompressed) representation before converting it into a compressed quadtree. If you want to construct larger metapatterns (such as the meta-meta-blinker I posted), you need to build the pattern in something oth...
by RakeGuy1246
December 16th, 2021, 1:25 pm
Forum: Patterns
Topic: Challenge: Self-Synthesizing Spaceship (COMPLETED)
Replies: 51
Views: 30391

Re: Challenge: Self-Synthesizing Spaceship (COMPLETED)

I know this was already completed, by I have my own idea. But to execute, I'll need single-channel build arm recipes for both a glider-to-LWSS and LWSS-to-glider module, and a way to destroy them, along with some way to duplicate a glider stream. Could it be glider-to- Herschel-to-MWSS and MWSS-to-...
by RakeGuy1246
December 5th, 2021, 1:17 pm
Forum: Patterns
Topic: Challenge: Self-Synthesizing Spaceship (COMPLETED)
Replies: 51
Views: 30391

Re: Challenge: Self-Synthesizing Spaceship (COMPLETED)

I know this was already completed, by I have my own idea. But to execute, I'll need single-channel build arm recipes for both a glider-to-LWSS and LWSS-to-glider module, and a way to destroy them, along with some way to duplicate a glider stream.
by RakeGuy1246
May 17th, 2021, 6:06 pm
Forum: Patterns
Topic: Slow Spaceships
Replies: 9
Views: 1774

Slow Spaceships

I've been wondering "How slow can a spaceship go?" So let's all try to build spaceships with insanely low speeds and see how slow we can get.
by RakeGuy1246
October 21st, 2020, 2:37 pm
Forum: Patterns
Topic: Cordership rake?
Replies: 10
Views: 6101

Re: Cordership rake?

Hey, this is a Cordership rake, heh. :D Let`s look, it can be usable. (if my English is bad, don`t worry. I`m from Poland) #CXRLE Pos=-9,-7 x = 92, y = 99, rule = B3/S23 50bo$49b2o$48bob2o$48bo2b2o$46b4ob3o$45bo2bobo2b2o$46bobobob3o$47b2ob 3obo$47b4o2bobo$50bo3bo$50bo3bo$50bo2bo12b2o$66b2o7$31bo42b...
by RakeGuy1246
October 21st, 2020, 2:09 pm
Forum: Patterns
Topic: Almost self-synthesizing spaceship?
Replies: 8
Views: 2154

Re: Almost self-synthesizing spaceship?

Here's a design I thought of for a puffer whose engine consists of gliders aimed at 2 blocks; I think it could be modified into a spaceship, or maybe even a self-synthesizing one. Offhand it looks pretty workable, as long as you don't mind HashLIfe having a hard time with it. There will be four str...
by RakeGuy1246
October 3rd, 2020, 11:13 am
Forum: Patterns
Topic: Challenge: Moving Rake Gun (AKA Rake Rake)
Replies: 17
Views: 10418

Re: Challenge: Moving Rake Gun (AKA Rake Rake)

What about a 90 degree rotation rake rake?
by RakeGuy1246
September 5th, 2020, 2:07 pm
Forum: Patterns
Topic: Challenge: Moving Rake Gun (AKA Rake Rake)
Replies: 17
Views: 10418

Re: Challenge: Moving Rake Gun (AKA Rake Rake)

Hunting wrote:
August 25th, 2020, 8:24 am
New challenge: Forward rake rake.
The rake producing the rakes would have to have a faster period than the LWSSes that make up the original rakes. Do you know of any rakes that have such a period?
by RakeGuy1246
August 7th, 2020, 12:02 pm
Forum: Patterns
Topic: Challenge: Moving Rake Gun (AKA Rake Rake)
Replies: 17
Views: 10418

Re: Challenge: Moving Rake Gun (AKA Rake Rake)

Now we could ask, can we make a Rake of rakes of rakes, or more general can we make something relatively simple that shoots Rake^N ? Probably something recursive... This idea has come up a couple of times recently. Rake^(N+1)s are really painfully exponentially harder to build than rake^N's, especi...
by RakeGuy1246
July 21st, 2020, 12:31 pm
Forum: Patterns
Topic: HBK Rake Working Notes
Replies: 4
Views: 1683

Re: HBK Rake Working Notes

An actual rake, and really just slow enough to make timings easier, but not too slow, so it isn't tedious. I asked because a tethered rake would be quite a bit easier -- basically just the four loops of the original HBK gun, plus a fifth loop with the same period that shoots down four Snarks during...
by RakeGuy1246
July 20th, 2020, 7:31 pm
Forum: Patterns
Topic: HBK Rake Working Notes
Replies: 4
Views: 1683

Re: HBK Rake Working Notes

After seeing someone else construct a HBK gun using the parallel HBK synthesis, I want to build an HBK Rake using the same synthesis, but may run into a few problems. One of the ones that gets removed with a rake is that I don't have to delay anything in the design, since it moves, but at the same ...
by RakeGuy1246
July 20th, 2020, 7:13 pm
Forum: Patterns
Topic: HBK Rake Working Notes
Replies: 4
Views: 1683

HBK Rake Working Notes

After seeing someone else construct a HBK gun using the parallel HBK synthesis, I want to build an HBK Rake using the same synthesis, but may run into a few problems. One of the ones that gets removed with a rake is that I don't have to delay anything in the design, since it moves, but at the same t...
by RakeGuy1246
July 18th, 2020, 3:28 pm
Forum: Patterns
Topic: Challenge: Knightinoid (Geminoid Knightship)
Replies: 2
Views: 1450

Challenge: Knightinoid (Geminoid Knightship)

People have created Geminoids, Demonoids, even Orthoganoids, but what about Knightinoids
(Geminoid Knightships)? So, yeah. I want you all to build a geminoid that moves in the same direction as a knightship, or some similar direction.
by RakeGuy1246
July 18th, 2020, 1:45 pm
Forum: Patterns
Topic: Challenge: Self-Synthesizing Spaceship (COMPLETED)
Replies: 51
Views: 30391

Re: Challenge: Self-Synthesizing Spaceship

Thanks. Now as long as I can find a synthesis for either a boat or an eater, which should be easy tbh, I can begin the first part of my idea. We both posted the synths right in what you quoted. Yeah I figured that out afterward. Any way to use an eater as a one-use 90 degree reflector, though?
by RakeGuy1246
July 16th, 2020, 11:54 am
Forum: Patterns
Topic: Challenge: Self-Synthesizing Spaceship (COMPLETED)
Replies: 51
Views: 30391

Re: Challenge: Self-Synthesizing Spaceship

I might have an idea of how to build this, but i'll need a synthesis of a one-use 90-degree reflector (don't ask why). A boat can do the trick: x = 42, y = 19, rule = B3/S23 28bobo$29b2o$29bo5$39b2o$39bobo$8b2o29bo$8bobo$9bo5$3o$2bo$bo! Both boat and eater need only two gliders: x = 76, y = 32, rul...
by RakeGuy1246
July 15th, 2020, 5:28 pm
Forum: Patterns
Topic: Challenge: Self-Synthesizing Spaceship (COMPLETED)
Replies: 51
Views: 30391

Re: Challenge: Self-Synthesizing Spaceship

I might have an idea of how to build this, but i'll need a synthesis of a one-use 90-degree reflector (don't ask why).
by RakeGuy1246
July 12th, 2020, 9:56 am
Forum: Other Cellular Automata
Topic: Day and Night Spaceships containing Antispaceships
Replies: 7
Views: 2271

Re: Day and Night Spaceships containing Antispaceships

So you're envisioning a spaceship in D&N with an interior that just happens to have a signal-transferring mechanism that can be activated by another spaceship of a different simplified speed where the signals just happen to be able to reconstruct the spaceship on a good location and trajectory to r...
by RakeGuy1246
July 11th, 2020, 9:32 pm
Forum: Other Cellular Automata
Topic: Oscillators that contain antioscilators in Day and Night.
Replies: 7
Views: 2066

Re: Oscillators that contain antioscilators in Day and Night.

@rakeguy.... I'm talking about D&N> x = 11, y = 10, rule = B3678/S34678 3o2bo2b3o$11o$11o$b9o$b4o2b4o$4o2b4o$b4ob5o$b9o$11o$2obobobobo! Smaller,right? These are pretty simple with low periods and completely extendable, so now I'm thinking A. How small can we go and B. What is the highest period osc...
by RakeGuy1246
July 11th, 2020, 9:19 pm
Forum: Other Cellular Automata
Topic: Day and Night Spaceships containing Antispaceships
Replies: 7
Views: 2271

Re: Day and Night Spaceships containing Antispaceships

/rate/speed/ The two spaceship should be at the same speed or they will break obviously. Not necessarily. If the spaceship containing the antispaceship has something in it to bring the antispaceship back to the front when it reaches the back, or vis versa, then we could contain an antispaceship mov...
by RakeGuy1246
July 10th, 2020, 7:12 pm
Forum: Other Cellular Automata
Topic: Day and Night Spaceships containing Antispaceships
Replies: 7
Views: 2271

Day and Night Spaceships containing Antispaceships

After seeing that it is indeed possible to put antioscilators inside oscilators in the Day and Night cellular automaton, I started to wonder if you could contain antispaceships inside of spaceships in Day and Night. Not just smaller spaceships that move at the same rate as the bigger one in the same...
by RakeGuy1246
July 10th, 2020, 7:04 pm
Forum: Other Cellular Automata
Topic: Oscillators that contain antioscilators in Day and Night.
Replies: 7
Views: 2066

Re: Oscillators that contain antioscilators in Day and Night.

Anyways, it's trivial: x = 13, y = 11, rule = B3678/S34678 bobobobobobo$13o$b11o$13o$b11o$7o2b4o$b5o2b4o$7ob5o$b11o$13o$bobobobo bobo! Just extend it a bit more to get another layer. @rakeguy.... I'm talking about D&N> x = 11, y = 10, rule = B3678/S34678 3o2bo2b3o$11o$11o$b9o$b4o2b4o$4o2b4o$b4ob5o$...
by RakeGuy1246
July 5th, 2020, 7:10 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 963
Views: 284330

Re: Thread for basic non-CGOL questions

Does anyone know if there are any oscillators in the day and night cellular automaton that have constant filled areas in them big enough to fit an antioscilator, and which antioscillators can fit inside it?

P.S. If you can do more than one layer with the oscillator, feel free to.
by RakeGuy1246
July 5th, 2020, 7:03 pm
Forum: Other Cellular Automata
Topic: Oscillators that contain antioscilators in Day and Night.
Replies: 7
Views: 2066

Re: Blinkers that contain antiblinkers in Day and Night.

Because of the way that the Day & Night cellular automaton works, that got me thinking if there are any blinkers in Day & Night with a constant region of cells that's big enough to fit an anti blinker inside, and what antiblinker/blinkers would fit in that region, so, yeah. A blinker that contains ...