## Search found 24 matches

- September 26th, 2020, 12:14 pm
- Forum: Patterns
- Topic: 1 Glider per Bit Oscillator Syntheses
- Replies:
**14** - Views:
**722**

### Re: 1 Glider per Bit Oscillator Syntheses

xp2_31agozw8k871 in 12G, there's probably a more efficient cleanup (those last 2 gliders in the middle reaction are technically cleanup). x = 169, y = 78, rule = B3/S23 100bo$98b2o$99b2o22$166bo$151bo14bobo$2bo147bobo13b2o$3bo147bo$b3o156b 2o$159bo2bo$160b2o5$7bo59bo$8bo58bobo$6b3o43bo14b2o71bo$52bo...

- September 25th, 2020, 2:16 am
- Forum: Patterns
- Topic: 1 Glider per Bit Oscillator Syntheses
- Replies:
**14** - Views:
**722**

### Re: 1 Glider per Bit Oscillator Syntheses

xp2_31agozx6a952 in 15G: x = 254, y = 80, rule = B3/S23 160bo$158b2o$159b2o22$242bo$241bo$241b3o4$235b2o$234bo2bo$235b2o7$251b o$251bobo$251b2o4$233bo$234bo$232b3o6$235bo$104bo116bo12bobo$102b2o 116bobo11bobo$103b2o115bo2bo11bo$218b2obobo$96bo122bob2o$97bo118bobo$ 95b3o117bo$o214b2o$b2o97bo$2o96b2o1...

- September 24th, 2020, 2:22 pm
- Forum: Patterns
- Topic: 1 Glider per Bit Oscillator Syntheses
- Replies:
**14** - Views:
**722**

### Re: 1 Glider per Bit Oscillator Syntheses

Somehow got xp2_4k1u1kiczx1 in 11G. Did not expect a reduction of 10 gliders. x = 98, y = 47, rule = B3/S23 35bo$33b2o$23bobo8b2o$23b2o$24bo12$77bo$20bo54bobob2o$20bobo54bo3bo$ 20b2o52b2obobobo11bo$b2o64bobo7bo2bo12bo$obo65b2o6bobo14bo$2bo22b2o41b o$25bobo61b3o$25bo49bo20bo$75bo19b2o$75bo19bobo2$35b...

- September 24th, 2020, 6:01 am
- Forum: Patterns
- Topic: 1 Glider per Bit Oscillator Syntheses
- Replies:
**14** - Views:
**722**

### Re: 1 Glider per Bit Oscillator Syntheses

xp2_4k4g4gljz32 in 16G: x = 146, y = 43, rule = B3/S23 12bo$13bo$11b3o3$73bo$73bobo$73b2o$46bo$47b2o$16bo29b2o96bo$17b2o124bo $16b2o35bo89b3o$48bo2b2o$46bobo3b2o$47b2o90b2o$17b3o119b2o$19bo$18bo 105b2o$124bobo3bo$130bo$124bo2b2o2bo$125bo$125bo3bobo$57bo72b2o$56bo$ 56b3o56b2o$27b2o86b2o$22b2o3bobo$23...

- September 24th, 2020, 12:51 am
- Forum: Patterns
- Topic: 1 Glider per Bit Oscillator Syntheses
- Replies:
**14** - Views:
**722**

### Re: 1 Glider per Bit Oscillator Syntheses

xp2_kg34azwa4o15 in 15G: x = 151, y = 55, rule = B3/S23 8bo$7bo$7b3o$4bo$5bo$3b3o53b2o$58bo2bo$59b2o4$45bobo$46b2o70b2o$46bo 71b2o$111bo$56bobo3bo48bo$57b2o2bo49bo$57bo3b3o4$111b3o$113bo$61bo50bo $60bobo68bobo$60bobo68bo$61bo65bobo4b2o$128bo4bo$56bo69b2o4bobo$55bobo 72bo$55bobo70bobo$2bo53bo92bo$3b2...

- September 23rd, 2020, 6:01 pm
- Forum: Patterns
- Topic: 1 Glider per Bit Oscillator Syntheses
- Replies:
**14** - Views:
**722**

### 1 Glider per Bit Oscillator Syntheses

Since the 17-glider RCT shows that every synthesizable SL can be done so at a cost of less than 1 glider per bit, it would be great if the same could be said for oscillators. There are three main classes of oscillators that would need optimizations: First are oscillators with a synthesis cost of abo...

- September 19th, 2020, 1:09 pm
- Forum: The Sandbox
- Topic: Explosivity metrics
- Replies:
**2** - Views:
**227**

### Re: Explosivity metrics

I think I remember posting something to the discord along the lines of "smallest n such that 50% of n by n soups explode." It has the benefit of distinguishing between rules that explode at different scales, but it's still kinda hard to confirm without checking a lot of soups. It's also a discrete m...

- August 27th, 2020, 4:03 am
- Forum: Other Cellular Automata
- Topic: Galloping Gliders (B3-er4city/S23-a4city)
- Replies:
**12** - Views:
**845**

### Re: Galloping Gliders (B3-er4city/S23-a4city)

Here's some ortho ships at speeds c/2, 2c/4, 3c/6, 4c/8, and c/5: x = 95, y = 20, rule = B3-er4city/S23-a4city 3b3o5b3o14b3o11b3o5b3o11b3o4b3o14bo$2bo3bo3bo3bo13bobo10bo3bo3bo3bo10b o2bo2bo2bo14bo$bo4b2ob2o4bo8b3obo2bo8bo4b2ob2o4bo9bo8bo12b5o$bo2bobobo bobo2bo7bo2bob4o8bo2bobobobobo2bo11bo4bo$2ob2o7...

- August 10th, 2020, 12:42 am
- Forum: Other Cellular Automata
- Topic: Random Non-Relativistic Rules Project
- Replies:
**54** - Views:
**4187**

### Re: Random Non-Relativistic Rules Project

c/4o and c/5o in rule 100. x = 34, y = 25, rule = B2ein3-cnqr4inrwyz5eiy6ain/S01c2e3-aejr4-ijnw5acek6cei8 bo9bo15b2o$o11bo12bo4bo$2obob3obob2o11b8o$obo3bo3bobo11bo6bo$o11bo11b 2o4b2o$4b2ob2o17bo2bo$4bobobo14bo8bo$bobo2bo2bobo11bo8bo$bobob3obobo 10bo10bo$3bo2bo2bo13bo8bo$2b2ob3ob2o12b2o6b2o$3bob3obo1...

- August 3rd, 2020, 2:14 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies:
**175** - Views:
**25747**

### Re: Spaceships in Life-like cellular automata

Some photons: x = 9, y = 16, rule = B246/S3467 4bo$2bo5bo$2b3obo$b2o2b2o$bobo4bo$3o2bo$3o$b2o$b2o$3o$3o2bo$bobo4bo$b 2o2b2o$2b3obo$2bo5bo$4bo! x = 12, y = 18, rule = B25/S135 2bo$2b2o$3b2o$b2ob2o2bo2bo$b2o5b2o$3bob5o$2b4o3bo$bo3bobo3bo$o3bob2o$o 3bob2o$bo3bobo3bo$2b4o3bo$3bob5o$b2o5b2o$b2ob2o2bo2bo$...

- July 20th, 2020, 2:03 am
- Forum: Other Cellular Automata
- Topic: Immortalife (B3-cqy4j/S2-n34i)
- Replies:
**40** - Views:
**16469**

### Re: Immortalife (B3-cqy4j/S2-n34i)

Two-weeks old is not dead. I'm just posting a new finding in the appropriate thread.Hunting wrote: ↑July 20th, 2020, 1:00 amDon't necropost like a LaundryPizza please.400spartans wrote: ↑July 19th, 2020, 4:29 pm22-cell c/4o

Code: Select all

`x = 8, y = 11, rule = B3-cqy4j/S2-n34i 6bo$bo4bo$3o2bobo$3o2$2b4o$bo2bo$o$o$o2bo$o!`

- July 19th, 2020, 8:33 pm
- Forum: Other Cellular Automata
- Topic: Zakai (B2-ak3ai/S23)
- Replies:
**15** - Views:
**1671**

### Re: Zakai (B2-ak3ai/S23)

3 of the p45 guns can be combined to make a p45 8c/16o gun. x = 39, y = 30, rule = B2-ak3ai/S23 33b2o$27b2o4bo2bo$27b2o6b2o$37bo$37bo$25b2o10bo$25b2o7bo2bo$33bo2b2o$ 27b2o3bo$27b2o4bo4bo$38bo$34bo$34bobo2$2bobo$4bo$o$o4bo4b2o14b2o$6bo3b 2o14b2o$b2o2bo17b2o5b2o$bo2bo7b2o9b2o5b2o$bo10b2o$bo$bo$2b2o6b2...

- July 19th, 2020, 6:32 pm
- Forum: Other Cellular Automata
- Topic: Random Non-Relativistic Rules Project
- Replies:
**54** - Views:
**4187**

### Re: Random Non-Relativistic Rules Project

Some more rule #69 spaceship speeds: 132-cell 2c/4o x = 17, y = 23, rule = B2ce3ajnry4-acekr5-k6ac7e/S02aen3ciy4ajknrtz5enry6-ek8 4bobo3bobo2$bobo4bo4bobo$3obobobobobob3o$obo3bobobo3bobo$2o2bobobobobo 2b2o$bo2bob2ob2obo2bo$b2ob3o3b3ob2o$2bobo2bobo2bobo$2bobo3bo3bobo$8bo$ 7b3o$3b2obo3bob2o$2b2o2b5o2b...

- July 19th, 2020, 4:29 pm
- Forum: Other Cellular Automata
- Topic: Immortalife (B3-cqy4j/S2-n34i)
- Replies:
**40** - Views:
**16469**

### Re: Immortalife (B3-cqy4j/S2-n34i)

22-cell c/4o

Code: Select all

```
x = 8, y = 11, rule = B3-cqy4j/S2-n34i
6bo$bo4bo$3o2bobo$3o2$2b4o$bo2bo$o$o$o2bo$o!
```

- July 19th, 2020, 12:59 am
- Forum: Other Cellular Automata
- Topic: Random Non-Relativistic Rules Project
- Replies:
**54** - Views:
**4187**

### Re: Random Non-Relativistic Rules Project

Rule #69 is highly explosive. Even two cells, after interacting with each other, will quickly turn into a hot mess: x = 3, y = 1, rule = B2ce3ajnry4-acekr5-k6ac7e/S02aen3ciy4ajknrtz5enry6-ek8 obo! This expansion appears to happen at a speed of c/4. Despite this explosiveness, there are a lot of spac...

- July 18th, 2020, 7:33 pm
- Forum: Other Cellular Automata
- Topic: B34/S13
- Replies:
**19** - Views:
**8271**

### Re: B34/S13

22-cell c/3o with a smaller average population (22.33 vs 24.33) x = 9, y = 9, rule = B34/S13 3bo$3b3o$2b2obo$4bo$bo2bo2bo$obobo$b2o5bo$3b2ob2o$5bo! Rather sparse 100-cell c/6o x = 14, y = 35, rule = B34/S13 6b2o$5bo2bo2$6b2o$3bo2b2o2bo$bo3bo2bo3bo$2bo2b4o2bo$2bo8bo2$5b4o$3b2o 4b2o3$o3b6o3bo$o12bo$5b...

- July 18th, 2020, 5:47 pm
- Forum: Other Cellular Automata
- Topic: Shoots and Roots (B3/S245678)
- Replies:
**22** - Views:
**8085**

### Re: Shoots and Roots (B3/S245678)

32-cell c/3o x = 10, y = 9, rule = B3/S245678 2o$2bo$bo3bo$b2o$b2ob3ob2o$3o4b3o$b4o2b2o$4b2ob3o$6bo! 46-cell 2c/6o x = 7, y = 15, rule = B3/S245678 3bo2$bobobo$b2ob2o$2b3o$2bobo$ob3obo$3ob3o$bobobo$o5bo$2b3o$2b3o$2b3o$ b5o$2b3o! 57-cell c/4o x = 10, y = 20, rule = B3/S245678 2bob2obo$bob4obo2$2bo4bo...

- July 17th, 2020, 10:28 pm
- Forum: Other Cellular Automata
- Topic: B356/S23
- Replies:
**13** - Views:
**3651**

### Re: B356/S23

A few 2c/5 orthogonals. x = 79, y = 94, rule = B356/S23 6bo5bo23bo5bo23bo5bo$5bobo3bobo21bobo3bobo21bobo3bobo$4bo3bobo3bo19bo 3bobo3bo19bo3bobo3bo$5bo7bo21bo7bo21bo7bo$5b2o2bo2b2o21b2o2bo2b2o21b2o 2bo2b2o$6b2o3b2o23b2o3b2o23b2o3b2o$5bobobobobo21bobobobobo21bobobobobo $5b4ob4o21b4ob4o21b4ob4o$3b3o7b3...

- May 26th, 2020, 12:21 am
- Forum: Other Cellular Automata
- Topic: B3/S13 "LowLife"
- Replies:
**9** - Views:
**2256**

### Re: B3/S13 "LowLife"

Some kind of family of c/3 orthogonals. x = 142, y = 30, rule = B3/S13 2o7b2o$o9bo16bobo$b2o5b2o15bobobobo15b2o$2b3ob3o16bo5bo38bo2bo$3b2ob2o 18b2ob2o15b2obo16bobob2o17bobo9bobo$3obobob3o12b3obobob3o13b2o2b3o17bo 18bo11bo$obobobobobo12bobobobobobo15b2o3bo12bo2bo16bobo13bobo$b3obob3o 14b3obob3o17bobo...

- May 25th, 2020, 4:42 am
- Forum: Other Cellular Automata
- Topic: B367/S3567
- Replies:
**5** - Views:
**3242**

### Re: B367/S3567

c/6 orthogonal, looks like a new speed. x = 13, y = 70, rule = B367/S3567 3b3ob3o$3b2obob2o$2b3obob3o$bo2b2ob2o2bo$3b3ob3o2$4bo3bo$5b3o$4bo3bo2$ 3bobobobo$2b9o$b3ob3ob3o$b5ob5o$2bobo3bobo$3obo3bob3o$b4o3b4o$b2ob2ob 2ob2o$4ob3ob4o$b11o$3b3ob3o$2bob5obo$3b2obob2o2$b2o7b2o$b3o5b3o$2bo7bo $2b3o3b3o2$6bo...

- May 24th, 2020, 5:51 pm
- Forum: Other Cellular Automata
- Topic: B3/S13 "LowLife"
- Replies:
**9** - Views:
**2256**

### Re: B3/S13 "LowLife"

Two c/3 orthogonals and two c/4 orthogonals. x = 76, y = 44, rule = B3/S13 3bobo8bobo12bobo13bo5bo14bo5bo$4bo10bo14bo13b3o3b3o12b3o3b3o$b2o3b2o4b 2o3b2o8b2o3b2o$43bo3bobo3bo10bo3bobo3bo$2bo4bo4bo4bo10bo3bo11bobo3bobo 12bobo3bobo$2bo3bo2b2o2bo3bo7b2o2bobo11bo2bo3bo2bo10bo2bo3bo2bo$29bobo 11bobo5bobo1...

- April 30th, 2020, 2:01 am
- Forum: Other Cellular Automata
- Topic: HighLife
- Replies:
**90** - Views:
**57779**

### Re: HighLife

I Is this c/3 orthogonal ship known? It's 43 cells, so it's slightly smaller than the turtle. New C/3 I don't think that ship is known, congrats, and welcome to the forums! I'll update the HighLife wiki page. Also, was this found with zfind, or a different search program? Found this with ntzfind — ...

- April 30th, 2020, 1:53 am
- Forum: Other Cellular Automata
- Topic: HighLife
- Replies:
**90** - Views:
**57779**

### Re: HighLife

Is this c/3 orthogonal ship known? It's 43 cells, so it's slightly smaller than the turtle.

Code: Select all

```
x = 9, y = 18, rule = B36/S23
4bo$2b4o$2bo3bo$2bo$2b4o2$4b2o$5b2o$5b2o$4b3o$2obo3b2o$2o$2obo4bo$4o2b
o$bo3bo$4bo$2bo3bo$4bo!
```

- April 28th, 2020, 7:26 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies:
**2019** - Views:
**1001107**

### Re: Thread for your unsure discoveries

Weird c/4 spaceship that's rather similar to non-monotonic spaceship 1. x = 14, y = 27, rule = B3/S23 2b3o4b3o$3bo6bo3$2b3o4b3o$6b2o$bo4b2o4bo$bo2bo4bo2bo$3b2o4b2o$2obobo2b obob2o$bo3bo2bo3bo$2bo8bo$bo2bo4bo2bo$2b2o6b2o$2bob6obo$bob3o2b3obo$5b 4o$2o10b2o$4bo4bo$3b3o2b3o2$3b2o4b2o$3bo6bo$2b3o4b3o$3bo...