Search found 17 matches

by kaarel
August 23rd, 2020, 4:40 am
Forum: Other Cellular Automata
Topic: Thread for your rulespace ideas
Replies: 14
Views: 1685

Re: Thread for your rulespace ideas

A generalization of generations/snoitareneg. The rules are expressed in the form Bxyz/Sxyz/Gx/Fx,y,z, where: B: Numbers of "fertile" neighbors required for birth S: Numbers of fertile neighbors required for a fertile cell to not change state G: Number of states F: Fertile states For example, B34/S5/...
by kaarel
August 20th, 2020, 12:29 pm
Forum: Other Cellular Automata
Topic: bubblegum's Cellular Automata
Replies: 21
Views: 1110

Re: bubblegum's Cellular Automata

Memory cell (first rule): x = 59, y = 53, rule = B2ei3ij4aqw5c8/S1c2-ai3-a4ew8 19bobo29bobo$20bo31bo$4bobo5bobo3bo2bo14bobo5bobo3bo2bo$5bo7bo5bo17bo 7bo5bo$4bo2bo3bo2bo3bobo15bo2bo3bo2bo3bobo$6bo5bo25bo5bo$5bobo3bobo23b obo3bobo$9bo$8bobo46b2o$57bo$57b2o26$15bobo36bobo$16bo38bo$obo5bobo3bo 2bo21bobo...
by kaarel
July 1st, 2020, 5:12 pm
Forum: The Sandbox
Topic: Testing Grounds
Replies: 350
Views: 97191

hhh\nhhh\";'

Just messing around. text text text [code] text [/b] text text h a a a h a text text [/code] [catagolue] [img] a text text a a a fdfddffdfd This is extremely small text. Here's a bunch of junk to make it more visible: &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&...
by kaarel
June 19th, 2020, 12:13 am
Forum: The Sandbox
Topic: Alt Universe
Replies: 28
Views: 7125

Re: Alt Universe

Still Life 1 (also known as Static-1 or Frozen Galaxy) is the first* still life to be discovered. It was found in 1990 by Custavo9384851328598. Most of it was found using a modification of ẅfind that allowed to search for still lives. The partial was completed by Custavo9384851328598 after manually...
by kaarel
June 15th, 2020, 2:20 am
Forum: Other Cellular Automata
Topic: GLogic, a photon based logic rule with low need for timing
Replies: 6
Views: 483

Re: GLogic, a photon based logic rule with low need for timing

Here's a version without backfire (it wasn't a feature, but it was useful in some cases and saved states). I also added a gun state because the new system otherwise is a bit bulky. @RULE glogicNB @TABLE n_states: 12 neighborhood:vonNeumann symmetries:none ##Glogic: A photon logic rule that aims to m...
by kaarel
June 13th, 2020, 12:30 pm
Forum: Other Cellular Automata
Topic: GLogic, a photon based logic rule with low need for timing
Replies: 6
Views: 483

GLogic, a photon based logic rule with low need for timing

I got the inspiration to make this rule from messing around with some glider logic (forgot the rule). @RULE glogic @TABLE n_states: 8 neighborhood:vonNeumann symmetries:none ##Glogic: A photon logic rule that aims to minimize need for timing ##Inspired by glider logic that makes many life-like rules...
by kaarel
June 12th, 2020, 12:28 pm
Forum: Other Cellular Automata
Topic: Ships with speed between c/2 and c
Replies: 30
Views: 6752

Re: Ships with speed between c/2 and c

gfind can find some 2c/3 easily in B2/S34: x = 24, y = 51, rule = B2/S34 6bobo6bobo$8b2o4b2o2$11b2o$4bobo10bobo$5b2o10b2o$6bobobo2bobobo$4b3ob 2o4b2ob3o$6bo10bo$3b4o10b4o$bobo2bob2o4b2obo2bobo$3bob2o3bo2bo3b2obo$ 6bobo2b2o2bobo$2bobo2bobo4bobo2bobo$10bo2bo$3bobo5b2o5bobo$4bo2bo8bo2b o$4bo4bo4bo4bo$2...
by kaarel
June 12th, 2020, 2:31 am
Forum: Other Cellular Automata
Topic: Swastika (B2k3-j4ei/S23-r4y5r)
Replies: 18
Views: 6042

Re: Swastika (B2k3-j4ei/S23-r4y5r)

Found with ntzfind: c/3 x = 9, y = 11, rule = B2k3-j4ei/S23-r4y5r 6bo$4b2obo$8bo$3bobobo$bob2o2bo$3o3b2o$2o4bo$2bo3bo$2bo$bo$2bo! c/4 x = 55, y = 92, rule = B2k3-j4ei/S23-r4y5r 3$31b2o5b2o$30b4obob4o$31b2o5b2o2$9bo20bob2o3b2obo$9b2o17b2o2bob3obo2b 2o$8bo20b2o9b2o$7b5o16bobo9bobo$7b2o19b3o3b3o3b3o$29...
by kaarel
May 28th, 2020, 4:19 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 597
Views: 164019

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

A bunch of C/2 ships I made a while ago x = 475, y = 767, rule = B3/S23 239b2o$189b4o44bo4bo34b2o$188b6o35b2o12bo31bo4bo$188b4ob2o31b3ob2o5bo 5bo37bo$192b2o32b5o7b6o31bo5bo15b2o$227b3o46b6o11b4ob2o$293b6o$224bo 69b4o$223b3o$196b3o23b2ob2o91b2o$223b3o23b2o22b2o41b2ob2o$224bo23bo2bo 20bo2bo28b3o5bo3b4...
by kaarel
May 26th, 2020, 12:45 pm
Forum: The Sandbox
Topic: Absolutely Useless Rules Not Worthy Of Rules Thread
Replies: 27
Views: 6945

Re: Absolutely Useless Rules Not Worthy Of Rules Thread

A rule with infinite extensible p1 lightspeed spaceships x = 101, y = 74, rule = B1e2k3y5i6a7e/S1e2ai3ir4et5y 52b6o$48b5o$48bo3b6o$42b8o2bo$42bo5bo3b6o$42b2o4b2o2bo$42bo2b4o3b6o$ 42b4o2b5o$39b4o2b2o5b6o$39bo2b2o$39b2o$39bo5b2o$39b7o$36b4o5b2o$36bo2b 4o$36b2o$36bo$36b4o$32b2o2bo49b5o$32bo3b5o40b2o3bo...
by kaarel
May 26th, 2020, 12:23 pm
Forum: The Sandbox
Topic: The Last Thing You Copied
Replies: 43
Views: 11918

Re: The Last Thing You Copied

Code: Select all

o46$33bo$38bo59$191bo!
by kaarel
May 26th, 2020, 12:02 pm
Forum: Bugs & Errors
Topic: Cell icons not working and buggy zooming
Replies: 2
Views: 552

Re: Cell icons not working and buggy zooming

It works! The scrolling seems also fixed. :D Golly also seems to crash way less than before.
(the scale changed by 4* not 2*)
The only problem is that the filesystem bar icons don't work, but that's not that bad.
Thanks!
by kaarel
May 25th, 2020, 10:09 pm
Forum: Bugs & Errors
Topic: Cell icons not working and buggy zooming
Replies: 2
Views: 552

Cell icons not working and buggy zooming

I somewhat recently upgraded to Ubuntu 20 and some things in Golly have broken. The cell icons don't work, in the edit bar where it should show them it shows weird light squares with dark pixels instead. The cells themselves are invisible in scales below 1:8 and don't have icons otherwise. This make...
by kaarel
August 21st, 2019, 11:33 am
Forum: The Sandbox
Topic: The Last Thing You Copied
Replies: 43
Views: 11918

Re: The Last Thing You Copied

Code: Select all

x = 12, y = 11, rule = Brew4s
3.2B5.2C$.A.2B3.B.2C$BAB4.CBC$.A6.B4$3.2D$.C.2D3.D$DCD5.D$.C6.D!


(edit:put in code)
by kaarel
August 21st, 2019, 11:21 am
Forum: Other Cellular Automata
Topic: Brew
Replies: 23
Views: 9100

Re: Brew

Here's my 5-state, fixed version of Brew @RULE Brew5s @TABLE n_states:5 neighborhood:Moore symmetries:permute var a1={0,1,2,3,4} var a2=a1 var a3=a1 var a4=a1 var a5=a1 var a6=a1 var a7=a1 var a8=a1 var b1={0,2,3,4} var b2=b1 var b3=b1 var b4=b1 var b5=b1 var b6=b1 var c1={0,1,3,4} var c2=c1 var c3=...
by kaarel
August 21st, 2019, 12:24 am
Forum: The Sandbox
Topic: Your First Post
Replies: 14
Views: 5125

Re: Your First Post

this is my first post




hi i guess