Search found 220 matches

by Pavgran
October 29th, 2023, 9:26 pm
Forum: Patterns
Topic: RCT remaining tasks
Replies: 168
Views: 24180

Re: RCT remaining tasks

I have looked to the repository, definitely semilate.py will be usefull for the new version of RCT15. Do we have an example tags.json file? I'm hoping someone else can answer this question. I don't remember what tags.json is (if I ever knew). tags.json is generated during the recipe compilation by ...
by Pavgran
August 20th, 2023, 7:15 pm
Forum: LifeWiki Discussion
Topic: "Signal circuitry" terminology
Replies: 21
Views: 3815

Re: "Signal circuitry" terminology

The gliders in the p43 Snark loop should not be described as "signals" in that article, since the p43 Snark loop is a simple oscillator. At what point between (or including) "p43 Snark loop has no signals, as it's just an oscillator" and "Reverse caber-tosser has no signals, as it's just a 15-glide...
by Pavgran
August 20th, 2023, 10:01 am
Forum: LifeWiki Discussion
Topic: "Signal circuitry" terminology
Replies: 21
Views: 3815

Re: "Signal circuitry" terminology

If one really wants to see 'signals' in the pattern, then one could say that the pair of symmetrically positioned Herschels carries a single signal , which circulates through the pattern, carried sometimes by two Herschels, sometimes by two B-heptominoes, sometimes by two gliders, sometimes by a ph...
by Pavgran
August 19th, 2023, 5:30 am
Forum: LifeWiki Discussion
Topic: Dependent Reflector Terminology and Analysis
Replies: 216
Views: 27899

Re: Dependent Reflector Terminology and Analysis

I would say that QuickSilver is not a dependent periodic reflector (it's obviously not periodic), but is a dependent stable reflector (it's locally-stable circuitry that puts constraint on what the input signals might be to allow it to continue functioning as a reflector). Maybe it's a good idea to ...
by Pavgran
August 18th, 2023, 4:55 pm
Forum: LifeWiki Discussion
Topic: Dependent Reflector Terminology and Analysis
Replies: 216
Views: 27899

Re: Dependent Reflector Terminology and Analysis

In the p43 Snark loop, the local behaviour (around a single Snark) is indistinguishable from the local behaviour of some signal-processing circuitry involving Snark. So, we might as well call the gliders in a p43 Snark loop 'signals', as they are locally signals. With dependent reflectors, things ar...
by Pavgran
July 23rd, 2023, 11:50 am
Forum: Patterns
Topic: HaskLife project
Replies: 7
Views: 1288

Re: HaskLife project

AlbertArmStain wrote:
July 23rd, 2023, 8:11 am
Is there any updates on this project?
It's temporarily suspended while I work on RCT and diehards. I plan to do a complete redesign with p8 circuitry and, possibly, one of the new construction arms.
by Pavgran
July 21st, 2023, 9:24 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48310

Re: (Engineered) diehards

On Discord NimbleRogue suggested to put something in the top left corner. I suggested a crab stretcher that will burn at the very end at c/3 like this: x = 23, y = 19, rule = B3/S23 14b2o$13bobo$15bo$12bo$11b2o$11b2o$12b2o$9bo3b2o6b2o$8bobobo2b2o3bobo $7bobo4b3o5bo$6bobo10bo$5bobo10b2o$4bobo$3bobo$...
by Pavgran
July 20th, 2023, 12:56 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48310

Re: (Engineered) diehards

Well, that looks something like this: x = 109, y = 94, rule = LifeSuper 19.6Q23.8Q.Q$17.10Q21.2Q.Q.Q4.3Q24.2M15.Q$19.2Q2.2Q26.Q3.2Q28.2M8.2Q 5.Q$41.2M13.2Q2.Q33.Q2.Q4.Q$42.M12.Q39.2Q8.2Q$42.M.M5.2M4.Q.Q.Q21.2M 21.Q.Q$43.2M7.M29.2M22.Q$46.2M5.M8.2M$37.3O6.2M5.M8.2M21.2M8.M$28.2Q 6.3O7.2M5.M31.2M6.3M4...
by Pavgran
July 19th, 2023, 5:01 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48310

Re: (Engineered) diehards

Any hope of lighting one of the fuses only after all the loaves in the other fuse have been used up? That's the plan, yes. Second fuse ignites only after the first sawtooth manages to pull block completely (after eating toads in the current design). So, it would ignite only after all the loaves in ...
by Pavgran
July 19th, 2023, 3:36 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48310

Re: (Engineered) diehards

AlbertArmStain wrote:
July 19th, 2023, 2:17 pm
Could we replace the toads with a loaf making fuse? something like this:
Yes, we could. I guess a sacrifice of cyan delayers would have to be made, together with another redesign of cyan eater deletion to make space for fuse-starting constellation.
by Pavgran
July 19th, 2023, 4:03 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48310

Re: (Engineered) diehards

On an unrelated note, maybe it's time to think about using gliders to activate a buckaroo again? That would only increase the number of loaves by comparatively little. The most promising next idea is to ignite the fuse with the block-pull operation from the second sawtooth. Number of loaves would b...
by Pavgran
July 18th, 2023, 12:54 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48310

Re: (Engineered) diehards

EDIT: the guard glider is incorrect, but here is a fixed version + 121x loaf x = 111, y = 90, rule = LifeSuper 21.6Q23.8Q.Q$19.10Q21.2Q.Q.Q4.3Q24.2M$21.2Q2.2Q26.Q3.2Q28.2M8.2Q4.3Q$ 43.2M13.2Q2.Q33.Q2.Q$44.M12.Q39.2Q8.2Q$44.M.M6.M4.Q.Q.Q21.2M21.Q.Q$ 45.2M6.2M29.2M22.Q$40.O7.2M4.2M8.2M$38.O2.O6.2M4.3...
by Pavgran
July 18th, 2023, 10:58 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48310

Re: (Engineered) diehards

This should be 13131937954518 loaves, if I'm counting correctly, but there are a couple of issues: 1. The bounding box is 112x90, but that should hopefully be improvable using a SAT solver; 2. I had to delete two mint-green toads to get this to work; are these necessary for self-destruction? Wow, i...
by Pavgran
July 18th, 2023, 10:00 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48310

Re: (Engineered) diehards

363 loaves, if I'm counting correctly: x = 110, y = 90, rule = LifeSuper 6.W13.6Q23.8Q.Q$5.W.W10.10Q21.2Q.Q.Q4.3Q24.2M$6.2W12.2Q2.2Q26.Q3.2Q 28.2M8.2Q4.3Q$2.2W38.2M13.2Q2.Q33.Q2.Q$2.W40.M12.Q39.2Q8.2Q$W.W40.M.M 6.M4.Q.Q.Q21.2M21.Q.Q$2W42.2M6.2M29.2M22.Q$39.O7.2M4.2M8.2M$37.O2.O6. 2M4.3M7.2M21.2M8.M$...
by Pavgran
July 18th, 2023, 7:21 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48310

Re: (Engineered) diehards

calcyman wrote:
July 18th, 2023, 7:15 am
That's still 110x90. Did you mean to post this instead (with the crab moved SW by 1fd, and the copperhead moved south by 2 cells)?
Yep. I guess I copied the wrong pattern. Fixed, thanks.
by Pavgran
July 18th, 2023, 6:59 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48310

Re: (Engineered) diehards

After reaching 110x90, we can expand one border 'for free', to 111x90, while still staying under 10000 limit. That allows for one more layer. x = 111, y = 90, rule = LifeSuper 7.W7.4Q2.6Q23.8Q.Q$4.W.3W8.12Q21.2Q.Q.Q4.3Q24.2M$3.6W9.2Q5.2Q26.Q3.2Q 28.2M8.2Q4.3Q$3.3W.W14.Q20.2M13.2Q2.Q33.Q2.Q$4.W16.2Q2...
by Pavgran
July 18th, 2023, 6:43 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48310

Re: (Engineered) diehards

What does the salmon eater to the north of the spark coil accomplish, exactly, and can it be moved at all? The reason I ask is because I'm trying to lengthen the Copperhead sequence; I've managed to make some progress but I'm stuck at the salmon eater: It directs gliders during self-destruction. Yo...
by Pavgran
July 17th, 2023, 3:27 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48310

Re: (Engineered) diehards

One more layer! x = 107, y = 93, rule = LifeSuper 6.2W2.W6.6Q23.8Q.Q$3.W.W.2W.W4.10Q21.2Q.Q.Q4.3Q24.2M$17.Q4.Q26.Q3.2Q 28.2M8.2Q4.3Q$5.W2.W2.W27.2M13.2Q2.Q33.Q2.Q$5.2W2.2W.W27.M12.Q39.2Q8. 2Q$6.4W2.W27.M.M11.Q.Q.Q21.2M21.Q.Q$3.W2.W.W.W30.2M5.4M28.2M22.Q$5.W. W2.3W23.O10.4M9.2M$3.W.W2.W2.2W21.O2.O9....
by Pavgran
July 10th, 2023, 6:01 pm
Forum: Patterns
Topic: Goucher-Grankovskiy construction arm
Replies: 294
Views: 38840

Re: Goucher-Grankovskiy construction arm

Good job, I am in debugging phase, so agnosticise should wait… seems it’s my turn now on all fronts… I think there's no need to rush. I'll start working on rebuilding RCT with new DBCA and ECCA and new pslmake recipes for other things. FixedBottom arm could be substituted later, for now we have gre...
by Pavgran
July 10th, 2023, 10:43 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4793
Views: 1230107

Re: Thread for basic questions

Is there a name for the symmetrical pattern arising during the evolution of the pattern below?

Code: Select all

x = 8, y = 13, rule = B3/S23
2bo$3bo$b3o4$2o$2o3$6bo$5bobo$5b2o!
#C [[ X -1 Y 6 Z 12 ]]
#C [[ AUTOSTART ]]
I like how it goes wobble-wobble before cleanly dissipating into two gliders.
by Pavgran
July 8th, 2023, 7:07 pm
Forum: Patterns
Topic: Goucher-Grankovskiy construction arm
Replies: 294
Views: 38840

Re: Goucher-Grankovskiy construction arm

Not finshed ... have to go ... actually nothing more have I found. ... just the marked places require attention/rebuild. Thanks. I indeed missed some of the micro-optimisations, especially the ones requiring lane change. But at least these micro-optimisations are probably the most important ones in...
by Pavgran
July 8th, 2023, 5:48 am
Forum: Patterns
Topic: Goucher-Grankovskiy construction arm
Replies: 294
Views: 38840

Re: Goucher-Grankovskiy construction arm

@Pavgran, do you still have the tools to compile this into a seed? Yep. I adjusted some of lanes and phases to minimise cost. The recipe is small enough to do it by hand, so I didn't bother writing script for it. There's what the final activation glider looks like (it's in correct phase mod8, we wo...
by Pavgran
July 7th, 2023, 3:23 pm
Forum: Patterns
Topic: Goucher-Grankovskiy construction arm
Replies: 294
Views: 38840

Re: Goucher-Grankovskiy construction arm

I have not tought about optimiation of the 2 p8 refectors recipe using one time turners. I suppose you used expected color phase one turner build costs when optimizing it. When there is an option to chose a cheaper phase, I hope you did it. That was calcyman's idea and initial design, but that part...
by Pavgran
July 7th, 2023, 12:47 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 316
Views: 48310

Re: (Engineered) diehards

Something along these lines could potentially work: x = 108, y = 92, rule = LifeSuper 8.2W$8.2W$18.6Q23.8Q.Q$5.W6.W3.10Q21.2Q.Q.Q4.3Q24.2M15.Q$6.2W2.2W6.Q 4.Q26.Q3.2Q28.2M8.Q6.Q$40.2M13.2Q2.Q34.2Q5.Q$7.W2.W30.M12.Q40.Q8.2Q$ 6.W.2W.W29.M.M6.2M3.Q.Q.Q21.2M21.Q.Q$7.4W31.2M6.M.M28.2M22.Q$7.W2.W 42.M7.2M...
by Pavgran
June 28th, 2023, 5:16 pm
Forum: The Sandbox
Topic: Gliders In The Sea Of Blocks [Game]
Replies: 23
Views: 897

Re: Gliders In The Sea Of Blocks [Game]

Turn 28. Other G -> LWSS LWSSes and other spaceships are not allowed, only blocks, gliders and active regions are. I converted LWSS to another active region when it was close enough to the dying spark to be considered a big active region. Turn 29. (very temporary) LWSS -> 2g + small active region. ...