Search found 1766 matches

by Entity Valkyrie 2
Yesterday, 7:42 am
Forum: The Sandbox
Topic: StateInvestigator: Extend The Oscillator (game)
Replies: 47
Views: 304

Re: StateInvestigator: Extend The Oscillator (game)

i think you forked. I have since revoked the "river" rule, and replaced it with the less restrictive "try not to use period multipliers or LCMs". P356: x = 14, y = 21, rule = StateInvestigator C8$5.A$4.BABD.B.B$7.B$5.BD6.B$2.S7.B8$6.C! P516: x = 14, y = 21, rule = StateInvestigator C4$9.F4$5.A$4.BA...
by Entity Valkyrie 2
Yesterday, 5:23 am
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133444

Re: Extended Life Extensions

FWKnightship already has a collection of SKOPs in SI: I extended the SKOP collection to p200: x = 930, y = 244, rule = StateInvestigator 577.A12.B254.Q63.C$408.B2.B5.B2.B160.A$413.3B163.H$110.B471.A38.P291. A$294.E2.DE109.B2.A5.A2.B43.B13.B38.A60.A2.A202.B56.Q14.E$4.2C14.2C2. 2C4.B10.3C.2C5.C14.3C....
by Entity Valkyrie 2
May 14th, 2024, 1:38 am
Forum: The Sandbox
Topic: My number is harder to describe [GAME]
Replies: 93
Views: 12073

Re: My number is harder to describe [GAME]

i'll start with c (as in the speed of light)
[/quote]

CC (Roman numeral for 200) if capital C isn't considered to be the same as lowercase c; MD (Roman numeral for 1500) otherwise
by Entity Valkyrie 2
May 13th, 2024, 10:59 pm
Forum: The Sandbox
Topic: StateInvestigator: Extend The Oscillator (game)
Replies: 47
Views: 304

Re: StateInvestigator: Extend The Oscillator (game)

edit: sorry this violated the "river" rule. I'm trying to think of a new one but if I haven't updated it you're free to go on ahead edit 2: no this didn't actually violate the river rule. It was the previous post that did. but now it's still two "rivers" The "river" thing isn't really a rule — it's...
by Entity Valkyrie 2
May 13th, 2024, 7:57 am
Forum: The Sandbox
Topic: StateInvestigator: Extend The Oscillator (game)
Replies: 47
Views: 304

Re: StateInvestigator: Extend The Oscillator (game)

unname4798 wrote:
May 13th, 2024, 7:23 am
P35:

Code: Select all

x = 6, y = 7, rule = StateInvestigator
.B$E2.C.B$C4.D$D3.2E$E3.D$Q3.D$EDBE!
P44:

Code: Select all

x = 7, y = 9, rule = StateInvestigator
2.E3.E$E2D3.D$DB4.D$E2.C.BE$C4.D$D3.2E$E3.D$Q3.D$EDBE!
(Mathemagician314 used a state 12 cell)
by Entity Valkyrie 2
May 13th, 2024, 7:15 am
Forum: The Sandbox
Topic: StateInvestigator: Extend The Oscillator (game)
Replies: 47
Views: 304

Re: StateInvestigator: Extend The Oscillator (game)

b-engine wrote:
May 13th, 2024, 7:02 am
P14:

Code: Select all

x = 5, y = 5, rule = StateInvestigator
C$D3.E$E3.D$Q3.D$EDBE!
P27:

Code: Select all

x = 6, y = 7, rule = StateInvestigator
.B$E4.B$C4.D$D3.2E$E3.D$Q3.D$EDBE!
by Entity Valkyrie 2
May 13th, 2024, 6:57 am
Forum: The Sandbox
Topic: StateInvestigator: Extend The Oscillator (game)
Replies: 47
Views: 304

StateInvestigator: Extend The Oscillator (game)

Then…we'll get "extend the oscillator (game)" thread. We'll start with the stator/predecessor of an oscillator. Extend the stator by adding extra cells (not states 8/9/12/13/14) to it to increase the period of the oscillator. Try to keep it interesting (i.e. avoid using period multipliers or LCMs)....
by Entity Valkyrie 2
May 13th, 2024, 1:56 am
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133444

Re: StateInvestigator

I dug through 62 pages of patterns from the Symbiosis thread and made this collection of oscillators up to p256 (guns excluded). Note: an oscillator is in its canonical form if the stator contains no state 1 cells and the casing contains only state 5 cells. x = 1697, y = 3220, rule = StateInvestigat...
by Entity Valkyrie 2
March 31st, 2024, 11:23 pm
Forum: Patterns
Topic: Faster 2c/3 Wires
Replies: 58
Views: 6381

Re: Faster 2c/3 Wires

A modern reconstruction of heisenburp.py at repeat time 742 (which is coincidentally both the repeat time of the highway robber and 2c/3 receiver): x = 983, y = 1173, rule = B3/S23 obo2bobo2bobo$b2o3b2o3b2o$bo4bo4bo3$obo2bobo2bobo$b2o3b2o3b2o$bo4bo4bo 3$obo2bobo2bobo$b2o3b2o3b2o$bo4bo4bo160$135b2ob2...
by Entity Valkyrie 2
March 29th, 2024, 6:43 am
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 368
Views: 44898

Re: Catalyses (Game)

Next:

Code: Select all

x = 12, y = 12, rule = B3/S23
8b4o$8b4o$4b2o2b4o$4b2o2b4o$2b2o$2b2o$8b2o$8b2o$4o2b2o$4o2b2o$4o$4o!
Try to turn it into something that isn't a spark.
by Entity Valkyrie 2
March 27th, 2024, 8:42 pm
Forum: Patterns
Topic: Faster 2c/3 Wires
Replies: 58
Views: 6381

Re: Faster 2c/3 Wires

Prototype receiver: RLE This is a prototype, since it doesn't have an output. Got it! 2c/3 receiver, repeat time 876: repeat time 834: RLE Reduced, still repeat time 834: x = 143, y = 146, rule = B3/S23 58bo24b2o$57bobo22bo2bob2obo5bo$58bo23bob2obob2o3b3o$80bobo10bo$56b5o 19b2obob2o6b2o4b2o$55bo5bo...
by Entity Valkyrie 2
March 27th, 2024, 8:06 am
Forum: Patterns
Topic: Faster 2c/3 Wires
Replies: 58
Views: 6381

Re: Faster 2c/3 Wires

Prototype receiver: RLE This is a prototype, since it doesn't have an output. Got it! 2c/3 receiver, repeat time 876: x = 121, y = 158, rule = B3/S23 59bo24b2o$58bobo22bo2bob2obo5bo$59bo23bob2obob2o3b3o$81bobo10bo$57b5o 19b2obob2o6b2o4b2o$56bo5bob2o18bob2o12bo$56b7ob2o18bo13bobo$60bobo20b 2o13b2o$5...
by Entity Valkyrie 2
March 27th, 2024, 3:20 am
Forum: Patterns
Topic: Faster 2c/3 Wires
Replies: 58
Views: 6381

Re: Faster 2c/3 Wires

Just wondering, does anyone have a bi-block factory? x = 84, y = 77, rule = EV2QuadColor There is a fairly common way for a biblock to form, which would work in this context. I think there's some hope for a direct factory that works here and can be triggered by a single Herschel or another versatil...
by Entity Valkyrie 2
March 26th, 2024, 8:48 pm
Forum: Patterns
Topic: Synthesizing guns
Replies: 8
Views: 617

Re: Synthesizing guns

On Discord, I sent this synthesis of the P16 gun on Mar 2, 2024: x = 87, y = 88, rule = B3/S23 29bo$30bo$28b3o15$obo15bo$b2o16b2o$bo16b2o44bo9bobo7bobo$64bobo7b2o8b 2o$64b2o9bo9bo$34bo$35b2o$34b2o$46bo17bobo$47b2o15b2o$46b2o17bo$42bo$ 43b2o$37bo4b2o$11bo26bo$12b2o22b3o$11b2o10$41bobo$42b2o10bo$42bo9...
by Entity Valkyrie 2
March 25th, 2024, 2:48 am
Forum: The Sandbox
Topic: Thread for your miscellaneous posts and discussions
Replies: 284
Views: 24783

Re: Thread for your miscellaneous posts and discussions

haaaaaands wrote:
March 24th, 2024, 9:41 am
i always pronounced it "ka-tah-go-loo"...
I keep getting mesmerized by your username — it reminds me of "dancing hands"
by Entity Valkyrie 2
March 20th, 2024, 8:25 am
Forum: Patterns
Topic: Faster 2c/3 Wires
Replies: 58
Views: 6381

Re: Faster 2c/3 Wires

Here is a way to inject a 2c/3 signal with a repeat time of 61: x = 182, y = 121, rule = B3/S23 70b2o$70bobo$72bo4b2o$68b4ob2o2bo2bo$68bo2bobobobob2o$71bobobobo19b2o$ 72b2obobo20bo$76bo20bo$97b2o11bo64b2ob2o$62b2o31b2o11b3o63bobobobo$63b o7b2o21bo2b2o8bo66bobobo2bo$63bobo5b2o22bobo9b2o62b2obobo2b2o$...
by Entity Valkyrie 2
March 19th, 2024, 9:42 pm
Forum: Patterns
Topic: Sparker Compilation (up to p16)
Replies: 10
Views: 1493

Re: Sparker Compilation (up to p16)

I don't personally see the problem including one sparker several times, as long as you are highlighting different sparks. These sparks are otherwise not obvious, but they are sometimes essential. For example, here is a traffic light hassler that uses one of the unconventional domino sparks where th...
by Entity Valkyrie 2
March 19th, 2024, 8:09 pm
Forum: Patterns
Topic: Sparker Compilation (up to p16)
Replies: 10
Views: 1493

Re: Sparker Compilation (up to p16)

Great work! Three issues that I see: The last sparker in the p7 delayed domino row is actually p8. Karel's p15 can also act as a delayed domino sparker as can be seen in this recent p60 gun by iNoMed . Pentadecathlon provides some unconventional domino sparks that are sometimes, albeit rarely, used...
by Entity Valkyrie 2
March 19th, 2024, 9:35 am
Forum: Patterns
Topic: Sparker Compilation (up to p16)
Replies: 10
Views: 1493

Re: Sparker Compilation (up to p16)

I have looked through my past oscillator stamp collections, jslife, LifeWiki, the Oscillator Discussion Thread, the Gun Discussion Thread, and more... and here is my current stamp collection of p3-16 sparkers, sorted by period and spark type. (Some sparkers that give off multiple sparks appear multi...
by Entity Valkyrie 2
March 19th, 2024, 7:42 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4570
Views: 1763412

Re: Thread For Your Useless Discoveries

Is this p6 sparker useful to any extent? x = 17, y = 19, rule = B3/S23 6b2o$6bobobo$4bobob2obo$3bobobo3bo$2o2bo2bo3bob2o$3bob2ob2obob2o$4bobo bobo$4bobo$6b2o3bo$5b2o3bobo$7bo3bobo$7b4o2bo$9bobobob2o$13bo2bo$10bo 3bo$11b3o$14b3o$13bo2bo$14b2o! Oh my god... This p6 pipsquirter variant was known back ...
by Entity Valkyrie 2
March 17th, 2024, 7:04 pm
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 633
Views: 183413

Re: Still Life Synthesis Thread

Does anyone have a synthesis for this still life? x = 13, y = 10, rule = B3/S23 6bo$5bobo$4bobobo$bo2bo2bobo$obobo4b3o$bo2b2o2bo3bo$2b2o4b4o$4b4o$4bo 2bobo$8b2o! If we do, we can construct this P5 sparker: x = 30, y = 24, rule = B3/S23 2bo$obo$b2o$9bo$10b2o$9b2o$16bo$14b2o$15b2o$27b2o$26b4o$25b2ob2o...
by Entity Valkyrie 2
March 17th, 2024, 6:16 pm
Forum: Patterns
Topic: Faster 2c/3 Wires
Replies: 58
Views: 6381

Re: Faster 2c/3 Wires

Just wondering, does anyone have a bi-block factory? x = 84, y = 77, rule = EV2QuadColor 16.D$15.D.D$16.D2$14.5D$13.D5.D.2D$13.7D.2D$17.D.D$11.4D2.D.D$10.D4.D .D.2D$10.3D2.D.D$7.D5.D.D.D$7.4D2.D.D.2D$11.D.D.D$5.4D2.D.D.D42.A$4.D 4.D.D.D.2D3.A9.A27.3A$4.D.D2.D.D.D6.3A5.3A30.A14.A$5.D.D.D.D.D9.A3.A 32...
by Entity Valkyrie 2
March 16th, 2024, 7:59 am
Forum: The Sandbox
Topic: Objects a la carte
Replies: 159
Views: 38627

Re: Objects a la carte

Here's a still life which gives a new bound of 236 cells: x = 28, y = 26, rule = B3/S23 2bo8b2o$2b3o5bobo$5bo4bo2b2o2b2o$4bo2b2ob2obo2bo2bobo$4b2ob2o2bo2bob2o b2obo$5bo4bo2b2o2bo4bo$2obo2bob2ob2o2bo2bob2ob2o$ob3ob2obo2bo2b2ob2obo 2bo$5bo4bo2b2o2bo4bo$4bo2b2ob2obo2bo2b2ob2o$4b2ob2o2bo2bob2ob2o2bo$5b...
by Entity Valkyrie 2
March 14th, 2024, 7:49 pm
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133444

Re: Extended Life Extensions

In case you're wondering, the current smallest G-to-LWSS converter by population contains 4 cells: x = 13, y = 13, rule = StateInvestigator 12.A$10.2A$11.2A2$3.E4$8.E$R3$2.R! Well,I'm trying to turn it into a G-to-LWSS+G, but sadly I'd done it before: EDIT: Clean: x = 43, y = 28, rule = B3/S23Inves...
by Entity Valkyrie 2
March 14th, 2024, 8:16 am
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 937
Views: 133444

Re: Extended Life Extensions

b-engine wrote:
March 14th, 2024, 5:34 am
Accidental LWSS:

Code: Select all

x = 6, y = 12, rule = B3/S23Investigator
C$.B$5.Q7$.3A$3.A$2.A!
In case you're wondering, the current smallest G-to-LWSS converter by population contains 4 cells:

Code: Select all

x = 13, y = 13, rule = StateInvestigator
12.A$10.2A$11.2A2$3.E4$8.E$R3$2.R!