Search found 595 matches

by Entity Valkyrie 2
Today, 8:09 am
Forum: Patterns
Topic: 20-bit still life syntheses
Replies: 15
Views: 561

Re: 20-bit still life syntheses

Cross-posting an xs20 synthesis: xs20_0255q4oz259611 synthesis (previously no synthesis): x = 1688, y = 401, rule = B3/S23 1167bo$1168b2o$1167b2o6$1608bo$1608bobo$1608b2o7$1182bobo$1183b2o$ 1183bo$1194bo$1192bobo$1193b2o387bo$1580b2o$1581b2o9bo$1592bobo$1592b 2o11$1552bo$1550b2o$1551b2o2$1202bobo$12...
by Entity Valkyrie 2
Today, 6:31 am
Forum: The Sandbox
Topic: JP21's Lonely Freedomical Room
Replies: 158
Views: 13278

Re: JP21's Lonely Freedomical Room

This is only a few of things I've done: x = 423, y = 111, rule = LifeHistory 156.F$156.2B.F196.F9.F$154.5B12.F181.FBA9.F.A.F$154.9B.F6.3B180.2AB9. BAB6.A.F5.2A3.F$154.2B3A5BF5.5BF31.2B.F144.BAF7.A.BA5.A2BA5.A2B2A$ 153.F2BABA5B6.2BA2B31.2A2B15.F2.2F86.2B37.F9.2A7.AB.AB5.F.2A$153.FBA 2BA5B5.FB3A2B30....
by Entity Valkyrie 2
Today, 2:34 am
Forum: The Sandbox
Topic: Rаndom posts
Replies: 62
Views: 5351

Re: Rаndom posts

Now, let's make this thread feel like the old one but you know, The other one didn't feel like the ones back in the days. What I meant is that the first 100 posts on the real random posts is not the same as the 100 recent posts on the real random posts. So I created this just because I like to have...
by Entity Valkyrie 2
Yesterday, 8:13 pm
Forum: Other Cellular Automata
Topic: Reflectorless Rotating Oscillators (RRO)
Replies: 118
Views: 49677

Re: Reflectorless Rotating Oscillators (RRO)

Hey, that's a reflectorless Flipping oscillator.
by Entity Valkyrie 2
Yesterday, 7:00 pm
Forum: Other Cellular Automata
Topic: Reflectorless Rotating Oscillators (RRO)
Replies: 118
Views: 49677

Re: Reflectorless Rotating Oscillators (RRO)

Make it such that an RRO must rotate 90 degrees, since !180 could also mean 360 degrees. I don't think that loopability matters, although generally RROs with a loopability of 2 or higher can be more interesting.
by Entity Valkyrie 2
Yesterday, 6:56 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2416
Views: 989412

Re: Thread For Your Useless Discoveries

I realized that the boat in the semi-snark can be replaced with a tub:

Code: Select all

x = 19, y = 21, rule = B3/S23
3bobo$4b2o$4bo12b2o$17bo$7bobo5bobo$8b2o5b2o$8bo$2o$2o3$17b2o$10b2o5b
2o$10b2o2$5bo$4bobo$5bo6b2o$12bo$13b3o$15bo!
by Entity Valkyrie 2
Yesterday, 6:52 pm
Forum: Patterns
Topic: Glider-Powered Spaceships
Replies: 30
Views: 1107

Re: Glider-Powered Spaceships

Crossposting a glider-to-loafer: x = 525, y = 523, rule = B3/S23 136bo$137b2o$136b2o38$176bo$177b2o$176b2o16$239bo$237b3o$236bo$236b2o 8bo$245bobo36b2o$245bobo2b2o3bo29bo$244b2ob2o2bo2bobo12bo15bobo$248bob o3bobo10b3o16b2o37b2o$244b2obo2b4obo10bo58bobo$244b2obobo3bo12b2o12b2o 45bo4b2o$248bobo3bo25bo...
by Entity Valkyrie 2
Yesterday, 6:41 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 1085
Views: 565185

Re: Spaceship Discussion Thread

The width 12 (1,0)c/6 search was a success. It showed up last night but I didn't realize it was a spaceship until today. #N 409P6H1V0 #C Width 12 asymmetric spaceship. #C Found by Andrew J. Wade using life_slice_ship_search 2020-03-18 #C [[ TRACK 0 -1/6 ]] x = 12, y = 163, rule = B3/S23 5b2o$7bobo$...
by Entity Valkyrie 2
Yesterday, 5:34 am
Forum: Patterns
Topic: Spaceship Eaters
Replies: 219
Views: 26956

Re: Spaceship Eaters

Ha ha! You R49ed it!
by Entity Valkyrie 2
July 9th, 2020, 8:41 pm
Forum: Patterns
Topic: Spaceship Eaters
Replies: 219
Views: 26956

Re: Spaceship Eaters

A reaction that releases a Herschel:

Code: Select all

x = 61, y = 35, rule = B3/S23
51b2o$51b2o7bo$bo5b2o49b3o$bo7b2o46bo$bob2o2bob2o46b2o$4bo$bo4bob2o$3b
3o2b2o46b2o$o6bo48b2o$ob6o2$ob6o$o6bo$3b3o2b2o$bo4bob2o$4bo$bob2o2bob
2o$bo7b2o$bo5b2o3$46b2o$46b2o10$44b3o$46bo$46b2o!
by Entity Valkyrie 2
July 7th, 2020, 7:56 am
Forum: The Sandbox
Topic: a new ship?
Replies: 11
Views: 480

Re: a new ship?

First of all, post patterns in RLE format, not as images. #C Like this! x = 7, y = 7, rule = B3/S23 2obo$2ob3o$6bo$2ob3o$bobo$bobo$2bo! Second, the spaceship might be made of previously known components, but I'm not sure about that. And last but not least, why the disney font :?: Ok... the pattern ...
by Entity Valkyrie 2
July 7th, 2020, 7:33 am
Forum: Patterns
Topic: The Hunting of the Elementary Conduits
Replies: 241
Views: 233406

Re: The Hunting of the Elementary Conduits

dvgrn wrote:
July 5th, 2020, 9:28 pm
eater1, eater2,snake, block, tub-with-tail, tub, and boat
Snake is not required, since eater1 can do the same thing but spartan. Also try adding loaves and ponds -- a transparent still life could just do the trick, like the Fx77 pond version.
by Entity Valkyrie 2
July 7th, 2020, 7:28 am
Forum: The Sandbox
Topic: Thread for your [i]scary[/i] discoveries
Replies: 8
Views: 1503

Re: Thread for your [i]scary[/i] discoveries

A swastika oscillator is any oscillator with the shape ob3o$obo$5o$2bobo$3obo! which becomes 3obo$2bobo$5o$obo$ob3o! in half a period.
by Entity Valkyrie 2
July 5th, 2020, 5:45 am
Forum: The Sandbox
Topic: Thread for your [i]scary[/i] discoveries
Replies: 8
Views: 1503

Re: Thread for your [i]scary[/i] discoveries

But, in B2k3-j4ei/S23-r4y5r (which is literally called "Swastika"), the swastika is a P4 oscillator:

Code: Select all

x = 5, y = 5, rule = B2k3-j4ei/S23-r4y5r
ob3o$obo$5o$2bobo$3obo!
by Entity Valkyrie 2
July 5th, 2020, 5:32 am
Forum: Other Cellular Automata
Topic: Swastika (B2k3-j4ei/S23-r4y5r)
Replies: 18
Views: 5359

Re: Swastika (B2k3-j4ei/S23-r4y5r)

Eaters of the two most common spaceships:

Code: Select all

x = 56, y = 19, rule = B2k3-j4ei/S23-r4y5r
3b2o$b2o2bo$bob2o$2bo$6bo$5bobo$6b2o2$44b2o7b2o$43bobo7bobo$44bo9bo2$b
o$obo$bo44bo2bo2bo$46bo2bo2bo$bo44bo5bo$bo45bobobo$bo45bobobo!
by Entity Valkyrie 2
July 4th, 2020, 8:11 am
Forum: Patterns
Topic: Construction practice
Replies: 127
Views: 135597

Re: Construction practice

Unfortunately, I don't know if it is possible to get a p37 gun to shoot the 2-MWSS salvo on the left, and had to use StateInvestigator, but anyway, focus on the right, where the R-pentomino is moved with two MWSSes and leaves blinkers and blocks. The MWSSes are deleted with c/4 spaceships. Is this a...
by Entity Valkyrie 2
June 29th, 2020, 2:12 am
Forum: Patterns
Topic: Construction practice
Replies: 127
Views: 135597

Re: Construction practice

Timings 0, 1, 2, 3, 4, 5, 6, 7: x = 2723, y = 95, rule = B3/S23 2645b2o$2645bobo$2647bo4b2o$2643b4ob2o2bo2bo$2643bo2bobobobob2o$2646bo bobobo$2647b2obobo$2651bo2$2637b2o$2638bo7b2o$2638bobo5b2o$2639b2o$40b 2o$40bobo1137b2o$42bo4b2o1131bobo$38b4ob2o2bo2bo1131bo4b2o$38bo2bobobo bob2o1127b4ob2o2bo2bo34...
by Entity Valkyrie 2
June 29th, 2020, 12:07 am
Forum: Patterns
Topic: Stable signal converters
Replies: 207
Views: 199069

Re: Stable signal converters

Turtle-to-2G, found by calcyman: x = 125, y = 79, rule = LifeHistory 40.A43.4B31.4B$39.A.A41.4B31.4B$39.A.A40.4B31.4B$38.2A.3A37.4B31.4B$ 39.B4.A8.A26.4B31.4B$37.B2AB3A9.3A23.4B31.4B$36B.B2A.A14.A21.4B18.A 12.4B$BA7B3A26B17.2A20.4B10.A7.A.A10.4B$B2AB2ABA2B2A26B17.4B17.4B11. 3A4.2BAB9.4B$2BA4B3A29B1...
by Entity Valkyrie 2
June 20th, 2020, 2:06 am
Forum: The Sandbox
Topic: Google Translate
Replies: 29
Views: 1545

Re: Google Translate

I am learning Esperanto.
by Entity Valkyrie 2
June 18th, 2020, 3:30 pm
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 122
Views: 16631

Re: Extended Life Extensions

That would become StateInvestigator version 3.0 or 3.1 (Current version: 2.1)
by Entity Valkyrie 2
June 15th, 2020, 8:55 am
Forum: The Sandbox
Topic: Predictions
Replies: 19
Views: 3367

Re: Predictions

Question: What is my worst enemy?

a) Bx106
b) Bx125
c) Bx222
by Entity Valkyrie 2
June 15th, 2020, 8:50 am
Forum: The Sandbox
Topic: Random posts
Replies: 4951
Views: 558288

Re: Random posts

by Entity Valkyrie 2
June 15th, 2020, 4:38 am
Forum: The Sandbox
Topic: Random posts
Replies: 4951
Views: 558288

Re: Random posts

My signature changed. Bx222 IS MY WORST ENEMY
by Entity Valkyrie 2
June 14th, 2020, 1:50 am
Forum: Patterns
Topic: The Hunting of the Elementary Conduits
Replies: 241
Views: 233406

Re: The Hunting of the Elementary Conduits

I have a different suggestion for conventions with symmetry-breaking conduits: Instead of naming it "PLxR196H" (ugly) or having both "PR196H" and "PLx196H" listed separately (space consuming and visibly redundant), we can do something else: Let's refer to both of them as "PRv196H". I used "v" here ...
by Entity Valkyrie 2
June 11th, 2020, 9:13 am
Forum: The Sandbox
Topic: Random posts
Replies: 4951
Views: 558288

Re: Random posts

So, why do some people prefer x = 9, y = 6, rule = B3/S23 2b2obo$2b2ob3o$8bo$2b2ob3o$o2bobo$2o! instead of x = 8, y = 6, rule = B3/S23 b2obo$b2ob3o$7bo$b2ob3o$o2b2o$2o! ?????? I prefer this: x = 7, y = 7, rule = B3/S23 2obo$2ob3o$6bo$2ob3o$bobo$bobo$2bo! Since this is Spartan, and none of the two a...