Search found 198 matches

by EvinZL
Yesterday, 2:00 pm
Forum: The Sandbox
Topic: Above user in a nutshell
Replies: 714
Views: 85202

Re: Above user in a nutshell

Someone who enjoys finding ships
by EvinZL
Yesterday, 1:58 pm
Forum: The Sandbox
Topic: Testing Grounds
Replies: 346
Views: 86956

Re: Testing Grounds

̶ ̶̶̶̶̶̶̶̶̶̰̰̰̰̰̰ ̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̰̰̰̰̰̰̰̰̰̰̰̰ ̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̷̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰ ̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̷̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̷̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̷̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰̰t̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̷̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̷̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶̶...
by EvinZL
Yesterday, 1:56 pm
Forum: The Sandbox
Topic: Testing Grounds
Replies: 346
Views: 86956

Re: Testing Grounds

̶t̶e̶s̶t̶
̷t̷e̷s̷t̷
t͟e͟s͟t͟
t͇e͇s͇t͇
t̤e̤s̤t̤
t̰ḛs̰t̰
by EvinZL
Yesterday, 1:11 pm
Forum: The Sandbox
Topic: Random posts
Replies: 4939
Views: 535452

Re: Random posts

p46 shuttles have a new friend: Seriously, you [/u] are Tanner Jacobi! I kept Tanner Jacobi in my ignore list! :shock: REMOVING NOW FROM IGNORE LIST Oh wait, we are still rivals. I will also do a stable G-to-H, which will be fully spartan, but this time the credits will be mine. And moreover, if it...
by EvinZL
June 29th, 2020, 9:31 pm
Forum: Patterns
Topic: Stable signal converters
Replies: 205
Views: 197990

Re: Stable signal converters

x = 28, y = 28, rule = LifeHistory 2D$DBD$D3B$.4B$2.4B$3.4B10.2E$4.4B3.B4.B2CB$5.4B.3B4.2B$6.12B$7.12B$ 7.3BD9B$8.BDBD9B$5.2C2BDBD10B$5.2C3BD12B$5.19B$5.20B$5.10B3C8B$7.8BC 9B2C$8.8BC6B3CBC$9.9B2C2B2CB$10.9BC4B$11.12BC$12.7B2C3BC$13.5BCBCB2C 2B$14.4BC.C2BCB2C$15.2BC.B2.2CB$16.B2C4.B$17.2C! May or m...
by EvinZL
June 29th, 2020, 5:30 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2411
Views: 979471

Re: Thread For Your Useless Discoveries

A sacrificial block in the path of a canada goose can release the glider and produce and unworkable mess:

Code: Select all

x = 15, y = 21, rule = LifeHistory
2E$2E8$2.3C$2.C9.2C$3.C6.3C.C$5.2C2.2C$6.C$10.C$6.2C3.C$5.C.C.2C$5.C.
C2.C.2C$4.C4.2C$4.2C$4.2C!
by EvinZL
June 29th, 2020, 12:50 pm
Forum: Patterns
Topic: Stable signal converters
Replies: 205
Views: 197990

Re: Stable signal converters

Bad HWSS->G x = 110, y = 133, rule = LifeHistory 51.2E3.2E$49.3E.E2.2E$48.E4.E$48.E2.2E.4E$47.2E.E.C.C2.E$48.E.CBCBCB$ 48.E.CB2CB$49.EB.2B$52.3B$52.4B6.2E$50.3B2CB6.E$50.3B2CB3.BE.E$48.10B .BCE$47.13B$46.14B$45.15B$44.4B2.8B$43.4B5.6B$42.4B4.9B$41.4B5.EC4.4B $32.E7.4B7.E5.4B$30.3E6.4B5.3E7.4B$29.E8....
by EvinZL
June 26th, 2020, 1:45 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2411
Views: 979471

Re: Thread For Your Useless Discoveries

Random spark catalysis:

Code: Select all

x = 25, y = 10, rule = B3/S23
bobo$o3bo16bobo$o3bo15bo3bo$o3bo15bo3bo$bobo16bo3bo$2bo18bobo$22bo2$
21b2o$21b2o!
Hunting wrote:
June 19th, 2020, 1:07 am
Is that dirty puffer of any particular interest?
Read the title

And are my big useless guns useless?
by EvinZL
June 25th, 2020, 1:46 pm
Forum: The Sandbox
Topic: ConwayLife Skyscraper
Replies: 108
Views: 3387

Re: ConwayLife Skyscraper

Floor croutonillion contains s people, tetrationally growing, manufacturing f_psi(ωΩ_s)(t) salad numbers every minute, where s is the croutonillionth fixed point of the saladness function and t is the number of minutes since the creation of the floor
by EvinZL
June 25th, 2020, 12:29 pm
Forum: The Sandbox
Topic: Ultra-complex logic gates [GAME]
Replies: 18
Views: 353

Re: Ultra-complex logic gates [GAME]

NoAyeBeardo wrote:
June 25th, 2020, 12:28 pm
Nice! 18 points, EvinCL!

If anybody copies someone else's answer, they get disqualified
you spelt my name wrong
by EvinZL
June 25th, 2020, 12:19 pm
Forum: The Sandbox
Topic: Ultra-complex logic gates [GAME]
Replies: 18
Views: 353

Re: Ultra-complex logic gates [GAME]

#C Don't look #C Naughty cheater x = 67, y = 48, rule = WireWorld 3C$3.C$2.6C2.C$3.C4.2C.C$3C8.C23.C$11.9C14.C.C$20.3C11.C.C$17.C.C3.C 10.C.C$10.3C3.3C4.C10.C.C$3C6.C3.C.C.C.C.C.C2.7C.C.C.3C$2.C5.C4.C.C4. 3C2.C6.C.C.C.C2.C$.4C3.C4.C.C5.C.2C7.C.C.C.C3.C$.C2.5C5.C17.C.C.C.C4. C18.C$.4C28.C2.C.C5.C17....
by EvinZL
June 23rd, 2020, 4:51 pm
Forum: The Sandbox
Topic: ConwayLife Skyscraper
Replies: 108
Views: 3387

Re: ConwayLife Skyscraper

Floor 0.999999999999... is filled with conspiracy theorists claiming 0.999999999999...=/=1
by EvinZL
June 23rd, 2020, 4:27 pm
Forum: The Sandbox
Topic: Above user in a nutshell
Replies: 714
Views: 85202

Re: Above user in a seashell

Someone with an unpronouncqable username
by EvinZL
June 23rd, 2020, 3:31 pm
Forum: The Sandbox
Topic: Random posts
Replies: 4939
Views: 535452

Re: Reeeeeeeeeeeeeeeeeeeeeeeeeeeeee

CGoLPerson wrote:
June 23rd, 2020, 3:14 am
lol
In my time zone that was posted at 3:14 AM :wink:
by EvinZL
June 17th, 2020, 2:31 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1714
Views: 561879

Re: Thread For Your Unrecognised CA

Random rule found by looking at rules where TL is failedrep x = 2, y = 3, rule = B34e5jknq/S23-kq5y bo$2o$bo! Oscs: x = 102, y = 11, rule = B34e5jknq/S23-kq5y 81bo$19b2o58bo3bo$2b4o13bo2bo22b3o31b2ob2o$b2o2b2o13b2o23bobo20b2o24bo bobobo$o6bo13bo8b3o12b2o23bo22bo2bobo2bo$b2o2b2o60bo26bobobobo$2b4o44b...
by EvinZL
June 9th, 2020, 2:56 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1801
Views: 359441

Re: Miscellaneous Discoveries in Other Cellular Automata

Code: Select all

x = 5, y = 9, rule = extendedlife
3.A$4.A$2.3A3$2.2AE$2.2F$.CE$2.C!
by EvinZL
June 2nd, 2020, 2:41 pm
Forum: Other Cellular Automata
Topic: LogicWorld
Replies: 8
Views: 555

Re: LogicWorld

B1357/S1357 Unit cell: x = 61, y = 61, rule = LogicWorld 5.A50.A$2.A3.A46.A3.A$3.A2.A.A45.A2.A.A$.2AP2APA44.2AP2APA$A2.A2.A21. A3.A18.A2.A2.A$3.A2.A2.A18.A3.A11.7A3.A2.A2.A$2.AP2AP2A19.A4.A9.A9.AP 2AP2A$.A.A2.A22.A4.5A5.2A6.A.A2.A$3.A3.A22.A8.A6.A4.A2.A3.A$4.A3.A22. 8AP5A.A3.A4.A$5.A3.A29.A5.H3.A$5....
by EvinZL
May 31st, 2020, 9:47 pm
Forum: Other Cellular Automata
Topic: LongSignals
Replies: 0
Views: 125

LongSignals

Rules: a head with a neighboring tail becomes a tail a head with more than 3 neighboring heads becomes a tail a tail becomes a wire a wire with 1 or 2 neighboring heads becomes a head assistant wires are like wires but without tail states and it takes two tails to turn it off @RULE LongSignals *****...
by EvinZL
May 29th, 2020, 8:08 pm
Forum: The Sandbox
Topic: Challenges
Replies: 280
Views: 77253

Re: Challenges

Related to self-describing pattern: make a self describing apgcode. "xp0_nogliders" works but its kind of cheating
by EvinZL
May 29th, 2020, 6:05 pm
Forum: The Sandbox
Topic: ConwayLife Skyscraper
Replies: 108
Views: 3387

Re: ConwayLife Skyscraper

Floor

Code: Select all

[wiki][quote][/wiki][/quote]
contains worshippers of Aidan mode
by EvinZL
May 29th, 2020, 11:33 am
Forum: Patterns
Topic: The Spirallers Question
Replies: 17
Views: 890

Re: The Spirallers Question

Fairly easy to prove they exist: just attach a suitably programmed universal computer to a universal constructor so that every run the step size increases and it turns 90 degrees.
by EvinZL
May 29th, 2020, 10:57 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2411
Views: 979471

Re: Thread For Your Useless Discoveries

Maybe not as useless as the others, a partial conduit. Small but fair chance of stabilization. x = 19, y = 21, rule = LifeHistory 11.2A$9.2B2AB$9.5B$9.4B4.B$7.2B.5B.B2A$4.13B2A$3.BC3B2C6B.B$2.3B2CB2C 5B$C.CBC9B$C.C12B$3.11B$4.B.6B$8.3B$7.5B.2A$7.B2A3B.A$8.2AB2.A$12.A$ 8.5A.A$8.A4.A.A$10.A2.A.A$9.2A3...
by EvinZL
May 28th, 2020, 3:24 pm
Forum: The Sandbox
Topic: Testing Grounds
Replies: 346
Views: 86956

Re: Testing Grounds

[code wrote: x=3,y=3,rule=B3/S23
.o.$
o..$
ooo!
[/code]]
by EvinZL
May 28th, 2020, 3:18 pm
Forum: The Sandbox
Topic: Famous Quotes
Replies: 253
Views: 77505

Re: Famous Quotes

muzik wrote: <snip>5-cell pentomino</snip>
by EvinZL
May 23rd, 2020, 11:19 am
Forum: The Sandbox
Topic: Extend the Pattern 2!
Replies: 42
Views: 2327

Re: Extend the Pattern 2!

x = 299, y = 237, rule = LifeHistory 74.A$48.2A22.3A81.2B$49.A14.2A5.A81.2BA3B$48.A13.3A.A4.2A75.B.5BA4B$ 48.2A11.A4.A2.4B74.2AB.5BA3B$49.B12.3A.A.2AB76.2A5B2A2B.5B$35.2A12.3B 12.A.A2BAB77.2B.3B2A8B$36.A11.6B11.2B2AB81.15B$36.A.AB7.10B8.4B82.8B 2A4BA$37.2AB7.11B3.2B2.4B82.7BA2BA2B2AB$39.3B4.5B2A16B...