New P13:

Code: Select all

```
x = 11, y = 14, rule = B2e3-cnqr5e78/S1c23-q4eqz6
6b2o$6b2o3$5bo$4bobo$b2ob3ob2o$b2o5b2o2$2o7b2o$2o7b2o2$3b2ob2o$3b2ob2o!
```

- February 8th, 2020, 4:55 pm
- Forum: Other Cellular Automata
- Topic: B2e3-cnqr5e78/S1c23-q4eqz6
- Replies:
**21** - Views:
**577**

Neat reactions.

New P13:
This rule needs apgsearching

New P13:

Code: Select all

```
x = 11, y = 14, rule = B2e3-cnqr5e78/S1c23-q4eqz6
6b2o$6b2o3$5bo$4bobo$b2ob3ob2o$b2o5b2o2$2o7b2o$2o7b2o2$3b2ob2o$3b2ob2o!
```

- February 8th, 2020, 1:35 pm
- Forum: Other Cellular Automata
- Topic: B2e3-cnqr5e78/S1c23-q4eqz6
- Replies:
**21** - Views:
**577**

Some rule I found. It has some stuff (splitters, reflectors, linear growth, spaceships...) Oscillator collection: x = 100, y = 326, rule = B2e3-cnqr5e78/S1c23-q4eqz6 11bo$22b2o$11bo11bo3b2o$15b2o3b2o5bo$11bo3b2o3b2o4b2o2$11bo2$11bo5$7bo bobo$36b2o$11bo8b2o4b2o8b2o$16bo3b2o2bob2o5bo$7bobobo4bo6bo10bo...

- February 8th, 2020, 12:18 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1517** - Views:
**517724**

I'll go ahead and make it.

- February 8th, 2020, 11:40 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1517** - Views:
**517724**

Thanks for the new oscillator periods Updated Osc collection: x = 100, y = 308, rule = B2e3-cnqr5e78/S1c23-q4eqz6 11bo$22b2o$11bo11bo3b2o$15b2o3b2o5bo$11bo3b2o3b2o4b2o2$11bo2$11bo5$7bo bobo$36b2o$11bo8b2o4b2o8b2o$16bo3b2o2bob2o5bo$7bobobo4bo6bo10bo$16bo3b 2o2bo6b2o2bo$7bo12b2o9b2o2$7bobobo5$7bobobo2...

- February 7th, 2020, 10:26 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1517** - Views:
**517724**

Some rule I found. It has reflectors, splitters, linear growth, and a common spaceship: x = 71, y = 246, rule = B2e3-cnqr5e78/S1c23-q4eqz6 7bo$18b2o$7bo11bo3b2o$11b2o3b2o5bo$7bo3b2o3b2o4b2o2$7bo2$7bo5$3bobobo$ 32b2o$7bo8b2o4b2o8b2o$12bo3b2o2bob2o5bo$3bobobo4bo6bo10bo$12bo3b2o2bo 6b2o2bo$3bo12b2o9b2o...

- February 4th, 2020, 5:23 pm
- Forum: Other Cellular Automata
- Topic: LeapLife (B2n3/S23-q)
- Replies:
**216** - Views:
**3847**

For a possible xp22 synthesis:

Code: Select all

```
x = 16, y = 16, rule = B2n3/S23-q
3b2o$3b2o$3o4$5bo$4bobo$5b2o$7b2o$7bobo$8bo5b2o$14b2o$13bo$13bo$13bo!
```

- February 3rd, 2020, 10:38 pm
- Forum: Other Cellular Automata
- Topic: LeapLife (B2n3/S23-q)
- Replies:
**216** - Views:
**3847**

I wonder if there is some sort of way to remove the spark at generation 20:

Code: Select all

```
x = 3, y = 9, rule = B2n3/S23-q
bo$o$3o5$b2o$b2o!
[[ T 20 PAUSE 2 ]]
```

- February 2nd, 2020, 5:13 pm
- Forum: Other Cellular Automata
- Topic: LeapLife (B2n3/S23-q)
- Replies:
**216** - Views:
**3847**

More random things that I have found New AND Gate, only needs a p44 glider stream: x = 55, y = 47, rule = B2n3/S23-q 3bo33b3o$bobo33b2o$2b2o32bobobo$40bo$34b2o2bo$33bo3bobo$33b3o$31b4o$ 30bob2o$30bobo$28bo$14bo11b2o3bo$12bobo11b3obo$13b2o11bo4bo$28b2o8$25b o5bo$23bobo4b2o$24bo5bobo9$42bo$41bo$25b3o1...

- February 1st, 2020, 2:21 am
- Forum: Other Cellular Automata
- Topic: LeapLife (B2n3/S23-q)
- Replies:
**216** - Views:
**3847**

A bit of a random post. p22 90 degree reflector: x = 60, y = 54, rule = B2n3/S23-q 42b3o$41bo2bo$40bo2bo$41b2o$18bo20b2o$18b2o18bo$3bo9b2o4b2o15bobo$4b2o 14b2o13bobo$3b2o16bo12bo2bo$17bo4bo11bobo$23bo10b2o$24b2o$25b2o$26b2o$ 27b2o6bo$23bo12bo$34b3o$14bo$15b2o9bo$14b2o10bo4bo$31b2o13b2o$30bobo 12bo$5...

- January 26th, 2020, 10:49 am
- Forum: Other Cellular Automata
- Topic: LeapLife (B2n3/S23-q)
- Replies:
**216** - Views:
**3847**

I think that 51 is the lowest period that can work for the knight synthesis:
Does anyone have any adjustable period guns that I can make a pseudo-period gun with?

Code: Select all

```
x = 41, y = 40, rule = B2n3/S23-q
obo$b2o$bo7$39bo$38bo$38b3o$14bo$15bo$13b3o8$27bo$25b2o$21b2o3b2o$20bo
bo$22bo11$8b2o$9b2o$8bo!
```

- January 25th, 2020, 4:15 pm
- Forum: Other Cellular Automata
- Topic: LeapLife (B2n3/S23-q)
- Replies:
**216** - Views:
**3847**

Going to see if I can make a pseudo-p20 gun... To say, I think it might be a challenge. x = 853, y = 881, rule = B2n3/S23-q 35$755bo$754bobo$757bo$755bo$756bobo$754b2o3bo$755bobo2bo$758bo36bo$ 758bo3bo31b2o$759bo3bo16b2o12b2o$760b2o2bo13bo4bo9b2o$762bo3bo12bob3o 10bobo$764bo2bo10bo3b2o7b3ob2o$762b2o...

- January 25th, 2020, 12:22 pm
- Forum: Other Cellular Automata
- Topic: LeapLife (B2n3/S23-q)
- Replies:
**216** - Views:
**3847**

P66 glider gun: (gun rle) Nice! pseudo-p33 glider gun using a new insertion method involving turning knightships into gliders: x = 165, y = 130, rule = B2n3/S23-q 6$128bo$128b2o$113b2o13b2o$113bobo13b2o$113bo2bo10bobo$114bobo10b2ob3o $115bobo9b3ob2o$117bo12b3obo$118b2o11b2o$79b3o38b2o10b5o$79b2o14b...

- January 25th, 2020, 1:10 am
- Forum: Other Cellular Automata
- Topic: LeapLife (B2n3/S23-q)
- Replies:
**216** - Views:
**3847**

New gun period of p44, using a new period doubling mechanism: x = 40, y = 73, rule = B2n3/S23-q 31b2o$33bo2$30bo$33bo$28bo5bo$33bo$31b2o$30bo$24bo4bo$7b3o18bo$3b3o2b 2o12bo4bo$4b4obo9bo6bo$6bobobo8bo6bo$8b4o8bo2bobo$8b5o11bo$12b2o$10bob 3o$12b2ob3o$12b3ob2o7bo$15bobo5bobo$14b2o8b2o$15b2o$15b2o$16bo1...

- January 24th, 2020, 7:36 pm
- Forum: Other Cellular Automata
- Topic: LeapLife (B2n3/S23-q)
- Replies:
**216** - Views:
**3847**

p110 and p22 glider guns: x = 32, y = 90, rule = B2n3/S23-q 5bo$5b2o$2o4b2o$7b2o19b2o$8bo21bo$4bo4bo$10bo16bo$11b2o17bo$12b2o11bo 5bo$13b2o15bo$14b2o12b2o$10bo16bo$21bo4bo$25bo$13bo5bo4bo$13bob2o6bo$ 16bo6bo$17bo2bobo$21bo5b2o$9bo19bo$9bobo$9b2o15bo$29bo$24bo5bo$4bo24bo $3bo23b2o$3b3o20bo$10b2o8bo4b...

- December 30th, 2019, 7:42 pm
- Forum: Bugs & Errors
- Topic: Golly automatic fast-forward
- Replies:
**1** - Views:
**139**

I have been recently having an issue when the step has been automatically increasing every second. I think that there is a way to trigger it via keyboard shortcut, but I can't find a way to stop it despite restarting the program. Is there a way to stop it?

- December 26th, 2019, 8:07 pm
- Forum: Patterns
- Topic: Still-life 'factories'
- Replies:
**71** - Views:
**79742**

Not exactly sure if this catalysis is known, but here's an edgy R-to-Blinker: x = 39, y = 22, rule = LifeHistory A$3A$3.A$2.2A$23.2A12.2A$23.2A11.A.A$37.A3$6.2C$7.2C$7.C8$36.D$36.D$ 36.D! I think that the large spark from the century could be altered to change the output i.e b-heptomino and/or its r...

- December 24th, 2019, 1:15 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1517** - Views:
**517724**

Here is a rule; I don't think that it is particularly interesting. Still looking for a sparky high-period oscillator to make a gun out of (if there even is one). x = 31, y = 74, rule = B2ein3aiy6n/S1c23acery5er67 bo$2o4b2o$bo4b2o$bo3$14bo4bo5bo$2o4bo6bobo2bobo3bobo$bo4bo6bobo2bobo3b obo$o5bo$2o20bo3...

- February 24th, 2019, 12:15 pm
- Forum: Other Cellular Automata
- Topic: Rule X3VI (B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c)
- Replies:
**62** - Views:
**19405**

xp22 is infinitely extensible: x = 82, y = 15, rule = B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c 10b2o10b2o2b2o10b2o2b2o10b2o2b2o10b2o$10b2o10b2o2b2o10b2o2b2o10b2o2b2o 10b2o4$3b3o6b3o4b3o6b3o4b3o6b3o4b3o6b3o4b3o6b3o$2obobo6bobo4bobo6bobo 4bobo6bobo4bobo6bobo4bobo6bobob2o$2o2b2o6b2o6b2o6b2o6b2o6b2o6b2o6b2...

- February 23rd, 2019, 3:37 pm
- Forum: Other Cellular Automata
- Topic: fakePiShipLife (B3-ck4e5k6i/S2-in35i6c8)
- Replies:
**19** - Views:
**3524**

Here you go:Moosey wrote:

Can this be used as a part of a p2?Code: Select all

`x = 6, y = 5, rule = B3-ck4e5k6i/S2-in35i6c8 b2ob2o$obob2o$obo$obob2o$b2ob2o! [[ STOP 2 ]]`

Code: Select all

```
x = 13, y = 7, rule = B3-ck4e5k6i/S2-in35i6c8
2ob2o$2obobo$3bobo2b2ob2o$2obobobobob2o$2ob2o2bobo$7bobob2o$8b2ob2o!
```

- February 19th, 2019, 8:27 pm
- Forum: Other Cellular Automata
- Topic: fakePiShipLife (B3-ck4e5k6i/S2-in35i6c8)
- Replies:
**19** - Views:
**3524**

Small rakes:
Puffer engine:

Code: Select all

```
x = 23, y = 4, rule = B3-ck4e5k6i/S2-in35i6c8
20bo$19b3o$bo$3o!
```

Code: Select all

```
x = 31, y = 19, rule = B3-ck4e5k6i/S2-in35i6c8
bo$3o16b3o$19b3o$20bo14$29bo$28b3o!
```

Code: Select all

```
x = 31, y = 27, rule = B3-ck4e5k6i/S2-in35i6c8
3bo$2b3o$22bo$21b3o15$29bo$28b3o6$bo$3o!
```

- February 18th, 2019, 9:33 pm
- Forum: The Sandbox
- Topic: Game: find the weirdest natural puffer
- Replies:
**17** - Views:
**3931**

Puffer that outputs itself, and it creates bubble-esque patterns as it evolves (Not really sure if it qualifies): x = 5, y = 8, rule = B2e34w8/S1c2-k3ai 3bo$bo2bo$2bo$3o$3o$2bo$bo2bo$3bo! Soup: x = 11, y = 10, rule = B2e34w8/S1c2-k3ai 2b2obobo2bo$2obo6bo$3o2b2obo$obobo4bo$bob4o3bo$4b2o2b2o$2b2o$2obo...

- February 18th, 2019, 7:39 pm
- Forum: The Sandbox
- Topic: Extend the Pattern
- Replies:
**203** - Views:
**15461**

x = 152, y = 226, rule = LifeHistory 4.A$3.BAB5.B$3.3B4.3A$2.2BA2B3.3B$2.BABAB2.A3BA$.7B.B3AB$.2B3A2B.4B$ 9B.3B$9B.3B11.A$.2B3A2B.4B9.3A25.2A$.7B.B3AB7.A26.2B2AB$2.BABAB2.A3BA 7.2A25.4B$2.2BA2B3.3B6.4B24.4B$3.3B4.3A5.2AB27.B3A$3.BAB5.B.B3.2B2A 27.B3A$4.A7.6BAB28.5B$10.BA7B29.5B$9.BABA5B29.7B$9.2B2A...

- February 18th, 2019, 1:46 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies:
**520** - Views:
**140124**

B2a3aij4a/S1c34ar7 Is a somewhat interesting B2a rule, which has some cool oscillators: x = 102, y = 78, rule = B2a3aij4a/S1c34ar7 60bo$60bo11$4bo3bo2$4bo3bo80bobobo2bobobo2$4bobobo80bo6bo2$8bo80bobobo 2bobobo$29bobobo$8bo84bo6bo$29bo26bobobo$89bobobo2bobobo$29bobobo26bo$ 5bo$2bo2bo4bo22bo26bo$bo9bo...

- February 17th, 2019, 12:37 pm
- Forum: The Sandbox
- Topic: RLE copy/paste thread - everyone else
- Replies:
**225** - Views:
**42530**

x = 145, y = 145, rule = B2en3iknq4acijrz5ejqry6-k78/S1c2cek3acjqy4nz5-aeik8 57b2o$57b2o4$37b2o$37b2o5b2o$44b2o10b2o$56b2o5$81b2o27b2o$81b2o27b2o$ 19b2o$19b2o5b2o$26b2o2$128b2o$82b2o17b2o6b2o17b2o$82b2o17b2o6b2o$33b2o $26b2o5b2o10b2o$26b2o17b2o$113b2o$113b2o5b2o5b2o$120b2o5b2o3$25b2o19b 2o$25b2o19b...

- February 16th, 2019, 8:36 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**3734** - Views:
**431241**

Glider collision with p2 constellation makes a neat thing: x = 7, y = 16, rule = B3/S23 3b2o$2bo2bo$3b2o4$4b3o$4bo$5bo2$o$o$o$3b2o$2bo2bo$3b2o! With it, here's a new spaceship synthesis (It doesn't break any records): x = 28, y = 36, rule = B3/S23 9b2o$8bo2bo$9b2o4$10b3o$10bo14bobo$11bo13b2o$26bo$6b...