You seem to be plannyng

*way*ahead of time considering your first step is to find a 3d rule with incredible capabilities.

- November 12th, 2019, 10:13 am
- Forum: Other Cellular Automata
- Topic: 3D Geminoid challenge
- Replies:
**2** - Views:
**169**

Woah there buddy, don't you think you're going too fast there?

You seem to be plannyng*way* ahead of time considering your first step is to find a 3d rule with incredible capabilities.

You seem to be plannyng

- November 12th, 2019, 10:11 am
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**15** - Views:
**3950**

AND gate: x = 20, y = 39, rule = Flow6 5.4A$6A.5A$5.4A2.A$10.3A$10.A.8A$10.3A$5.4A2.A$6A.5A$5.4A2$5.4A$6A.5A $5.4A2.A$10.3A$10.A.8A$10.3A$5.4A2.A$BE4A.5A$5.4A2$5.4A$BE4A.5A$5.4A 2.A$10.3A$10.A.8A$10.3A$5.4A2.A$6A.5A$5.4A2$5.4A$BE4A.5A$5.4A2.A$10. 3A$10.A.8A$10.3A$5.4A2.A$BE4A.5A$5.4A! Longer-signal...

- November 11th, 2019, 9:29 am
- Forum: General Discussion
- Topic: Golly 3.3
- Replies:
**16** - Views:
**786**

Erm, I made a typo in the comments of Flow6/Demo/unarySub.mc

It says on line 4: "#C and then 2 - 4 = -4 (the outer signals)."

It's supposed to say 2 - 6 = -4, that's gonna be a bit confusing for the small percentage of people who bother to read the comments

It says on line 4: "#C and then 2 - 4 = -4 (the outer signals)."

It's supposed to say 2 - 6 = -4, that's gonna be a bit confusing for the small percentage of people who bother to read the comments

- November 7th, 2019, 4:00 am
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**15** - Views:
**3950**

I've discovered a way to flip a arm inline x = 193, y = 2, rule = Flow6 ABEABE2AB2E2AB2EAB2EABEAB2EAB2EABEAB2EAB2EABEAB2EAB2EAB3EAB2EAB2EABEA B2EAB2EABEAB2EAB2EABEAB2EAB2EABEAB2EAB2EAB3EAB2EAB2EAB2EAB2EAB2EABEAB EABEABEAB3EABEABEABEABEAB3EABEABEAB3EABEAB2EAB2E2A$192.A! EDIT: Better way: x = 136, y =...

- October 18th, 2019, 2:45 pm
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**15** - Views:
**3950**

Toggle: x = 14, y = 25, rule = Flow6 .E$E.2E10A$.E2.E$2.2E.E$3.3E$.E2.E$E.3E$.E2.E$2.2A.A$3.3A$4.E$4.B2$.E $E.12E$.E2.E$2.2E.E$3.3E$.E2.E$E.3E$.E2.E$2.2A.A$3.3A$4.E$4.B! Nice! That’d be incredibly useful for stable memory and in turn Flow6 displays! Thanks to you and PHPBB for reviving this! Anyway...

- October 18th, 2019, 10:28 am
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**15** - Views:
**3950**

Activate and detach: x = 12, y = 18, rule = Flow6 EA.2A.EA2.2A$E3.A.E4.A$E.A.A.E.4A$B.3A.B4.A$A.A3.A4.A$E.A3.E4.A$E.A3. E4.A$B.A3.B4.A$A.A3.A4.A$A.A3.A4.A$A5.A4.A$A5.A$A5.A$A5.A$A5.A$A5.A$A 5.A$E5.E! Read with guaranteed return A or B: x = 76, y = 19, rule = Flow6 2A.2A$.A.A$.A.A37.2A$.46A$.A.A37.A4...

- October 18th, 2019, 8:57 am
- Forum: Other Cellular Automata
- Topic: Mahler-rep: A self-replicating Universal Turing Machine built with the Devore ruleset
- Replies:
**10** - Views:
**507**

These two together *almost* make a complete replicator. The loop length is 92k, and it runs in 6 loop iterations, so the total replication time is around 550k cycles. The only problem now is that each new loop is 18 cells longer than the last. I was hoping by messing with the sequence_loop_delay va...

- October 17th, 2019, 6:52 am
- Forum: Other Cellular Automata
- Topic: Mahler-rep: A self-replicating Universal Turing Machine built with the Devore ruleset
- Replies:
**10** - Views:
**507**

I must say I am very much fascinated at the completely genius way some of your components abuse the rule's boundaries. I like it. Your replicator is the best example of how I would've optimized the Devore rep, if I was as capable of understanding others' work as you! Using outside-the-box design ele...

- July 17th, 2019, 7:14 am
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies:
**96** - Views:
**47686**

here's the thing: you can't contain info to directly build a bigger container. but do we even need to solve this problem? i went to the rule folder and found this beautiful gem called WWEJHaymanizerReplicator7, it's just wonderful. x = 263, y = 127, rule = WWEJ3 5.17C4.5D15.3D.2D.3D.2D31.23C.4C.4C18...

- July 16th, 2019, 6:26 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies:
**96** - Views:
**47686**

have you noticed that the extension signal extends only 1 cell, but the turn signal extends 2 at a time? we could use that for a much better “rocket fuel” and be able to fit twice as much information in the trail. however, the bigger issue is how are we going to make the child loop replicate? EDIT: ...

- July 16th, 2019, 8:32 am
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies:
**96** - Views:
**47686**

To be fair, it would probably be easier to just build an orthogonoid, right? From experience it was much easier to build the Flow6 looprep than the taperep. meanwhile, your cell coders needed some work. x = 73, y = 50, rule = WWEJ3 2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C...

- July 16th, 2019, 8:12 am
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies:
**96** - Views:
**47686**

I can’t figure out how to do a 4-reader one. There’s probably a solution involving crossovers but for now I keep running into a 3 utilities-type problem. accept the inevitability of crossovers. luckily, WireWorld has a double AND-NOT cell that we can use as a small (5*5) timing dependent crossover....

- July 14th, 2019, 12:42 am
- Forum: General Discussion
- Topic: Golly suggestions
- Replies:
**176** - Views:
**82473**

Maybe add the contents of this zip file into Golly/Patterns/Self-Rep? It contains my relevant work on Flow6, a rule made specifically to be faster and easier to use in both circuitry and construction than most others like 2-state rules and the JvN family. It already has a replicator of period 12,793...

- June 9th, 2019, 2:27 am
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies:
**96** - Views:
**47686**

...Moosey wrote: EDIT:

Unoptimized stable memory cellCode: Select all

`don't underestimate how unoptimized this is`

Code: Select all

```
x = 26, y = 7, rule = WWEJ3
8.4D$A11C3.2C$16.CD$13.C2.CD$2.4D.D2.2C.C2.CD$A10C.4C$7.D2.2C.C2.10C!
```

- June 7th, 2019, 7:13 am
- Forum: The Sandbox
- Topic: weirder and weirder and weirder
- Replies:
**117** - Views:
**19513**

H(X) = 4.10544If the thread's revived properly, we could save it.

- June 6th, 2019, 7:38 am
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**15** - Views:
**3950**

RepLoopcator completed, and it's faster than the Hutton Replicator found in Golly's patterns. That makes this the fastest known asymmetric replicator in a Turing Complete and Construction Universal rule. x = 2118, y = 7, rule = Flow6 3.A$2A$A$2A$4AB4EAB3EAB2EAB2EAB2EABEAB2EAB2EAB2EAB2EAB2EAB2EAB2EAB...

- May 8th, 2019, 8:15 am
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**3281** - Views:
**395677**

Hunting HuntingMoosey wrote:Please don’t hunt metestitemqlstudop wrote:Hunting Moosey

- May 8th, 2019, 2:30 am
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies:
**96** - Views:
**47686**

Unnecessarily complicated way to duplicate a signal: spaghetti that somehow works Here’s a much smaller duplicator that works for ALL the codons: unoptimized duplicator just use an actual logic gate and suppress the "flying sparks" with a wire x = 185, y = 8, rule = WWEJ3 168.4C$168.C2.C$168.C2.C$1...

- April 30th, 2019, 1:18 am
- Forum: Other Cellular Automata
- Topic: Codd
- Replies:
**7** - Views:
**4932**

arm splitter
i used this to make a quadratic growth once

Code: Select all

```
x = 30, y = 6, rule = Codd
.4B$BF.2AB$BA2BAB$BA2BA24B$B2A.G4A.F2A.G2A.G2A.D2A.D2AB$.28B!
```

- April 16th, 2019, 5:32 am
- Forum: Other Cellular Automata
- Topic: B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8
- Replies:
**133** - Views:
**25170**

which came first, this or dominoplex?danny wrote:I'm late, but this is wonderful! Not only is it the first orthogonoid in INT rules, but it's also a good visualizer since it's not that computationally hard. Maybe put this on a wiki page or two?

- April 1st, 2019, 9:09 pm
- Forum: The Sandbox
- Topic: Conway's game of life 0:10 (deathless, any%)
- Replies:
**8** - Views:
**2124**

neither surprised nor disappointed

- March 21st, 2019, 9:17 am
- Forum: The Sandbox
- Topic: How do you pronounce/spell "python"
- Replies:
**8** - Views:
**2583**

- March 20th, 2019, 9:09 am
- Forum: Other Cellular Automata
- Topic: 2x2 p2 Metacell Rule
- Replies:
**2** - Views:
**1790**

The problem in the RLE seems to be at x = 72, y = 78, top left corner being x = 1, y = 1 Golly reads it as if there's a stray state 1 cell that pushes the rest of the line off. Then, there's a state 5 just to the right of the state 1 cell. i've separated the problem area here for clarity: x = 175, y...

- March 14th, 2019, 7:40 am
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**15** - Views:
**3950**

Alright so you want some stuff to do? Since i've optimized the replicator 3 times already, i guess i'll let other people do some stuff. Universal computer RAM program I/O: display (construction or signal based idc) input keyboard better tape metacell different reps spaceship quadratic rep Meanwhile...

- March 12th, 2019, 7:16 am
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**3281** - Views:
**395677**

It was so worth the 601 Gs: 601G synth of a spider symmetrically pulling 2 blocks south by 3 cells it only costs 100 times the amount you actually need xd Please do show us your 6G spider synthesis :razz: no need for spoder x = 31, y = 20, rule = B3/S23 bo27bo$2bo3bo17bo3bo$3o4bo15bo4b3o$5b3o15b3o4...