Search found 348 matches

by Redstoneboi
November 12th, 2019, 10:13 am
Forum: Other Cellular Automata
Topic: 3D Geminoid challenge
Replies: 2
Views: 169

Re: 3D Geminoid challenge

Woah there buddy, don't you think you're going too fast there?
You seem to be plannyng way ahead of time considering your first step is to find a 3d rule with incredible capabilities.
by Redstoneboi
November 12th, 2019, 10:11 am
Forum: Other Cellular Automata
Topic: Flow6
Replies: 15
Views: 3950

Re: Flow6

AND gate: x = 20, y = 39, rule = Flow6 5.4A$6A.5A$5.4A2.A$10.3A$10.A.8A$10.3A$5.4A2.A$6A.5A$5.4A2$5.4A$6A.5A $5.4A2.A$10.3A$10.A.8A$10.3A$5.4A2.A$BE4A.5A$5.4A2$5.4A$BE4A.5A$5.4A 2.A$10.3A$10.A.8A$10.3A$5.4A2.A$6A.5A$5.4A2$5.4A$BE4A.5A$5.4A2.A$10. 3A$10.A.8A$10.3A$5.4A2.A$BE4A.5A$5.4A! Longer-signal...
by Redstoneboi
November 11th, 2019, 9:29 am
Forum: General Discussion
Topic: Golly 3.3
Replies: 16
Views: 786

Re: Golly 3.3

Erm, I made a typo in the comments of Flow6/Demo/unarySub.mc
It says on line 4: "#C and then 2 - 4 = -4 (the outer signals)."
It's supposed to say 2 - 6 = -4, that's gonna be a bit confusing for the small percentage of people who bother to read the comments
by Redstoneboi
November 7th, 2019, 4:00 am
Forum: Other Cellular Automata
Topic: Flow6
Replies: 15
Views: 3950

Re: Flow6

I've discovered a way to flip a arm inline x = 193, y = 2, rule = Flow6 ABEABE2AB2E2AB2EAB2EABEAB2EAB2EABEAB2EAB2EABEAB2EAB2EAB3EAB2EAB2EABEA B2EAB2EABEAB2EAB2EABEAB2EAB2EABEAB2EAB2EAB3EAB2EAB2EAB2EAB2EAB2EABEAB EABEABEAB3EABEABEABEABEAB3EABEABEAB3EABEAB2EAB2E2A$192.A! EDIT: Better way: x = 136, y =...
by Redstoneboi
October 18th, 2019, 2:45 pm
Forum: Other Cellular Automata
Topic: Flow6
Replies: 15
Views: 3950

Re: Flow6

Toggle: x = 14, y = 25, rule = Flow6 .E$E.2E10A$.E2.E$2.2E.E$3.3E$.E2.E$E.3E$.E2.E$2.2A.A$3.3A$4.E$4.B2$.E $E.12E$.E2.E$2.2E.E$3.3E$.E2.E$E.3E$.E2.E$2.2A.A$3.3A$4.E$4.B! Nice! That’d be incredibly useful for stable memory and in turn Flow6 displays! Thanks to you and PHPBB for reviving this! Anyway...
by Redstoneboi
October 18th, 2019, 10:28 am
Forum: Other Cellular Automata
Topic: Flow6
Replies: 15
Views: 3950

Re: Flow6

Activate and detach: x = 12, y = 18, rule = Flow6 EA.2A.EA2.2A$E3.A.E4.A$E.A.A.E.4A$B.3A.B4.A$A.A3.A4.A$E.A3.E4.A$E.A3. E4.A$B.A3.B4.A$A.A3.A4.A$A.A3.A4.A$A5.A4.A$A5.A$A5.A$A5.A$A5.A$A5.A$A 5.A$E5.E! Read with guaranteed return A or B: x = 76, y = 19, rule = Flow6 2A.2A$.A.A$.A.A37.2A$.46A$.A.A37.A4...
by Redstoneboi
October 18th, 2019, 8:57 am
Forum: Other Cellular Automata
Topic: Mahler-rep: A self-replicating Universal Turing Machine built with the Devore ruleset
Replies: 10
Views: 507

Re: Mahler-rep: A self-replicating Universal Turing Machine built with the Devore ruleset

These two together *almost* make a complete replicator. The loop length is 92k, and it runs in 6 loop iterations, so the total replication time is around 550k cycles. The only problem now is that each new loop is 18 cells longer than the last. I was hoping by messing with the sequence_loop_delay va...
by Redstoneboi
October 17th, 2019, 6:52 am
Forum: Other Cellular Automata
Topic: Mahler-rep: A self-replicating Universal Turing Machine built with the Devore ruleset
Replies: 10
Views: 507

Re: Mahler-rep: A self-replicating Universal Turing Machine built with the Devore ruleset

I must say I am very much fascinated at the completely genius way some of your components abuse the rule's boundaries. I like it. Your replicator is the best example of how I would've optimized the Devore rep, if I was as capable of understanding others' work as you! Using outside-the-box design ele...
by Redstoneboi
July 17th, 2019, 7:14 am
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 96
Views: 47686

Re: Wire World Extensible 3 (WWEJ3)

here's the thing: you can't contain info to directly build a bigger container. but do we even need to solve this problem? i went to the rule folder and found this beautiful gem called WWEJHaymanizerReplicator7, it's just wonderful. x = 263, y = 127, rule = WWEJ3 5.17C4.5D15.3D.2D.3D.2D31.23C.4C.4C18...
by Redstoneboi
July 16th, 2019, 6:26 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 96
Views: 47686

Re: Wire World Extensible 3 (WWEJ3)

have you noticed that the extension signal extends only 1 cell, but the turn signal extends 2 at a time? we could use that for a much better “rocket fuel” and be able to fit twice as much information in the trail. however, the bigger issue is how are we going to make the child loop replicate? EDIT: ...
by Redstoneboi
July 16th, 2019, 8:32 am
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 96
Views: 47686

Re: Wire World Extensible 3 (WWEJ3)

To be fair, it would probably be easier to just build an orthogonoid, right? From experience it was much easier to build the Flow6 looprep than the taperep. meanwhile, your cell coders needed some work. x = 73, y = 50, rule = WWEJ3 2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C...
by Redstoneboi
July 16th, 2019, 8:12 am
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 96
Views: 47686

Re: Wire World Extensible 3 (WWEJ3)

I can’t figure out how to do a 4-reader one. There’s probably a solution involving crossovers but for now I keep running into a 3 utilities-type problem. accept the inevitability of crossovers. luckily, WireWorld has a double AND-NOT cell that we can use as a small (5*5) timing dependent crossover....
by Redstoneboi
July 14th, 2019, 12:42 am
Forum: General Discussion
Topic: Golly suggestions
Replies: 176
Views: 82473

Re: Golly suggestions

Maybe add the contents of this zip file into Golly/Patterns/Self-Rep? It contains my relevant work on Flow6, a rule made specifically to be faster and easier to use in both circuitry and construction than most others like 2-state rules and the JvN family. It already has a replicator of period 12,793...
by Redstoneboi
June 9th, 2019, 2:27 am
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 96
Views: 47686

Re: Wire World Extensible 3 (WWEJ3)

Moosey wrote: EDIT:
Unoptimized stable memory cell

Code: Select all

don't underestimate how unoptimized this is
...

Code: Select all

x = 26, y = 7, rule = WWEJ3
8.4D$A11C3.2C$16.CD$13.C2.CD$2.4D.D2.2C.C2.CD$A10C.4C$7.D2.2C.C2.10C!
by Redstoneboi
June 7th, 2019, 7:13 am
Forum: The Sandbox
Topic: weirder and weirder and weirder
Replies: 117
Views: 19513

Re: weirder and weirder and weirder

If the thread's revived properly, we could save it.
H(X) = 4.10544
by Redstoneboi
June 6th, 2019, 7:38 am
Forum: Other Cellular Automata
Topic: Flow6
Replies: 15
Views: 3950

Re: Flow6

RepLoopcator completed, and it's faster than the Hutton Replicator found in Golly's patterns. That makes this the fastest known asymmetric replicator in a Turing Complete and Construction Universal rule. x = 2118, y = 7, rule = Flow6 3.A$2A$A$2A$4AB4EAB3EAB2EAB2EAB2EABEAB2EAB2EAB2EAB2EAB2EAB2EAB2EAB...
by Redstoneboi
May 8th, 2019, 8:15 am
Forum: The Sandbox
Topic: Random posts
Replies: 3281
Views: 395677

Re: Random posts

Moosey wrote:
testitemqlstudop wrote:Hunting Moosey
Please don’t hunt me
Hunting Hunting
by Redstoneboi
May 8th, 2019, 2:30 am
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 96
Views: 47686

Re: Wire World Extensible 3 (WWEJ3)

Unnecessarily complicated way to duplicate a signal: spaghetti that somehow works Here’s a much smaller duplicator that works for ALL the codons: unoptimized duplicator just use an actual logic gate and suppress the "flying sparks" with a wire x = 185, y = 8, rule = WWEJ3 168.4C$168.C2.C$168.C2.C$1...
by Redstoneboi
April 30th, 2019, 1:18 am
Forum: Other Cellular Automata
Topic: Codd
Replies: 7
Views: 4932

Re: Codd

arm splitter

Code: Select all

x = 30, y = 6, rule = Codd
.4B$BF.2AB$BA2BAB$BA2BA24B$B2A.G4A.F2A.G2A.G2A.D2A.D2AB$.28B!
i used this to make a quadratic growth once
by Redstoneboi
April 16th, 2019, 5:32 am
Forum: Other Cellular Automata
Topic: B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8
Replies: 133
Views: 25170

Re: B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8

danny wrote:I'm late, but this is wonderful! Not only is it the first orthogonoid in INT rules, but it's also a good visualizer since it's not that computationally hard. Maybe put this on a wiki page or two?
which came first, this or dominoplex?
by Redstoneboi
April 1st, 2019, 9:09 pm
Forum: The Sandbox
Topic: Conway's game of life 0:10 (deathless, any%)
Replies: 8
Views: 2124

Re: Conway's game of life 0:10 (deathless, any%)

neither surprised nor disappointed
by Redstoneboi
March 21st, 2019, 9:17 am
Forum: The Sandbox
Topic: How do you pronounce/spell "python"
Replies: 8
Views: 2583

Re: How do you pronounce/spell "python"

PAI-thon
by Redstoneboi
March 20th, 2019, 9:09 am
Forum: Other Cellular Automata
Topic: 2x2 p2 Metacell Rule
Replies: 2
Views: 1790

Re: 2x2 p2 Metacell Rule

The problem in the RLE seems to be at x = 72, y = 78, top left corner being x = 1, y = 1 Golly reads it as if there's a stray state 1 cell that pushes the rest of the line off. Then, there's a state 5 just to the right of the state 1 cell. i've separated the problem area here for clarity: x = 175, y...
by Redstoneboi
March 14th, 2019, 7:40 am
Forum: Other Cellular Automata
Topic: Flow6
Replies: 15
Views: 3950

Re: Flow6

Alright so you want some stuff to do? Since i've optimized the replicator 3 times already, i guess i'll let other people do some stuff. Universal computer RAM program I/O: display (construction or signal based idc) input keyboard better tape metacell different reps spaceship quadratic rep Meanwhile...
by Redstoneboi
March 12th, 2019, 7:16 am
Forum: The Sandbox
Topic: Random posts
Replies: 3281
Views: 395677

Re: Random posts

It was so worth the 601 Gs: 601G synth of a spider symmetrically pulling 2 blocks south by 3 cells it only costs 100 times the amount you actually need xd Please do show us your 6G spider synthesis :razz: no need for spoder x = 31, y = 20, rule = B3/S23 bo27bo$2bo3bo17bo3bo$3o4bo15bo4b3o$5b3o15b3o4...