Search found 314 matches

by googleplex
Yesterday, 4:52 pm
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 622
Views: 180691

Re: Still Life Synthesis Thread

the same component, derived from a snark catalyst search, performing 2 quite different syntheses: x = 176, y = 125, rule = B3/S23 25$105bobo$105b2o$106bo$165bo$34bo129bo$34bobo127b3o$34b2o$29bo73bo$ 27bobo71b2o$28b2o72b2o2$89b2o68b2o$89b2o68b2o3$26b2ob2o$25bobob2o54b2o b2o65b2obo$25bo58bobob2o10b3o5...
by googleplex
April 17th, 2024, 8:20 pm
Forum: Patterns
Topic: Gun Discussion Thread
Replies: 685
Views: 222407

Re: Gun Discussion Thread

P96 glider gun using a unique snark catalyst: x = 39, y = 38, rule = LifeHistory 5.A$5.3A13.2A$8.A9.2A2.A$7.2A8.2BA.A$7.5B5.BAB.2A$9.2BAB3.4B.A$7.5B2A 3BABA.A$6.6B2A2.A.A.2A.A$6.2B3ABAB3.2A3.2A$6.2B3AB2A5.2A$8.4B2AB4.A$ 7.8B6.A2.A.2A$7.3B2AB.B2A3.6A.A$7.3BA2B.BA.A$7.3BA2B4.A4.2A$8.5B4.2A 3.2A$6.B.5B...
by googleplex
April 17th, 2024, 3:47 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3226
Views: 1487606

Re: Thread for your unsure discoveries

A pi to beehive which can block a single half diagonal and a B to LOM with the same catalyst: x = 50, y = 32, rule = B3/S23 37bo$38bo$36b3o7$38bo$38b3o$41bo$40b2o7$41b3o$43bo4b2o$41b3o4b2o$4b2o bo$5b3o$6bo2$2o35b2o$o2bo2bobobo26bo2bo2bobobo$b6ob2obo26b6ob2obo$11b o36bo$5b2o4b2o27b2o6b2o$5b2o33b2o! E...
by googleplex
April 16th, 2024, 9:47 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 618
Views: 137217

Re: Spaceships in Life-like cellular automata

(2,1)c/5 knightship endemic to B357/S2468, found with ntzfind and ikpx2: I'm fairly certain that this is the first knightship in a totalistic rule (totalistic rule 3579) #C (2,1)c/5 orthogonal spaceship #C works in B357/S2468 #O googolplex, 16 April 2024 x = 99, y = 165, rule = B357/S2468 7$20bo$19b...
by googleplex
April 16th, 2024, 2:03 am
Forum: Other Cellular Automata
Topic: Rules with small adjustable spaceships
Replies: 176
Views: 112528

Re: Rules with small adjustable spaceships

b1e adjustable ship that has a slightly higher max speed than the other b1e adjustable ship in this thread. You should be able to get diagonal and other such ships in this rule but i couldn't quite wrangle them into working. x = 3, y = 34, rule = B1e2-ak3aejkn4-aikry5cnqy6-ik8/S1e2ikn3-er4-ijwyz5-ac...
by googleplex
April 13th, 2024, 6:54 pm
Forum: Other Cellular Automata
Topic: Gliders and replicators in Neumann neigborhood {4,4} CA
Replies: 48
Views: 22879

Re: Gliders and replicators in Neumann neigborhood {4,4} CA

bump 2c8d from rlifesrc: x = 47, y = 43, rule = B04/S1V 5bobo$b2obobobo$2bo2b3o$4b2o2bobobo$o3bob2o3bo$bo3bo5bo$2bo7b3o$3bo3b 2ob2o4bo$4bo4b2o4bobo$8b3o7bo$14b2obobo$9bobob4o3bo$6bobo3b6obobo$6bo 2b2ob7o3bo$9bo3b3ob3obobo$14bo3b3o3bo$7bo5bobo3b3obobo$9bobo9b2o3bo$ 15bobobo2b2obobo$11bobo2bobo4b2o3bo...
by googleplex
March 26th, 2024, 10:13 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4490
Views: 1679076

Re: Oscillator Discussion Thread

a fourth p39 dependent reflector: x = 68, y = 66, rule = B3/S23 10$6bobo$7b2o$7bo7$17bo$18bo$16b3o8$26bo$27b2o20bo$26b2o19b3o$35b2o9bo $35b2o9b2o6$44b3o$44bo$44b3o2$53b2o$53b2o4$55b2o$55b2o2$42b2o8bo$42bob o3bob2obo$43bo3b3o4bo$51bo2bo6b2o$48b2o2b2o7b2o$42b2o12b2o$42b2o11bo2b o$55bo3bo$56bobo$58bo$5...
by googleplex
March 21st, 2024, 12:03 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4490
Views: 1679076

Re: Oscillator Discussion Thread

Ugly completion of an HDP26: snip Similarly: x = 63, y = 73, rule = B3/S23 23bobobobo$22bob2ob2obo$20b3o7b3o$19bo4b2ob2o4bo$19bo2b2obobob2o2bo$18b 2obo3bobo3bob2o$19bobob3ob3obobo$19bobob2o3b2obobo23bo$20bo11bo22b5o$ 54bo5bo$25b3o12b2o13b3o2bo$25b3o13bo16bob2o$25b3o13bobo5b2o6b2o3bo$25b 3o14b2o4b4o...
by googleplex
March 19th, 2024, 2:24 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4536
Views: 1752625

Re: Thread For Your Useless Discoveries

p49 glider gun shoots itself x = 66, y = 47, rule = B3/S23 5$27b2o9bo7b2o$24b2o2bo7b3o7b2o$22b3ob2o7bo$21bo13b2o$22b3ob2o20bo$24b ob2o19bobo$48bo$49b3o$36bo14bo$35b2o$34b2o$12bobo3b2o14bo$11bo2bo2bo2b o25b2o$10bo9bo25bobo$9b4o4bo2bo26bo$7b2o3b4o3b2o10bo$7bo2bo4b4o11bobo $7bo9bo13b2o$7bo2bo2bo2bo27bo...
by googleplex
March 24th, 2023, 10:56 am
Forum: Other Cellular Automata
Topic: B3/S245678
Replies: 4
Views: 3897

Re: B3/S245678

C/2 spaceship in this rule: x = 24, y = 100, rule = B3/S245678 4$7boo6boo$6b4o4b4o$7boo6boo$7b3o4b3o$7boobboobboo$5boboobobboboobo$4booboobobbo booboo$3boboboo6boobobo$bbo3boboo4boobo3bo$bbo3bo10bo3bo$bobo5bo4bo5bobo$4bo3bo 6bo3bo$bboo16boo$boo4boo6boo4boo$boo6bo4bo6boo$$bbo3boo8boo3bo$3boobo10boboo...
by googleplex
March 22nd, 2023, 3:03 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 618
Views: 137217

Re: Spaceships in Life-like cellular automata

Here's a ship which works in a neighboring rule to my last one: B367/S01257:B367/S012578 x = 59, y = 121, rule = B367/S012578 5$23b3o$22b5o$22bobob2o$21bo2b3o$20b2o3b2ob2o$21bob2obo$20b3ob2o4bo$19b 5o3b2o2bo$17b2o3bo3bo3bo$16b4o4b2o6bo$15bo15b3o$14bo5bo10bobo$16b2o2b 4o4b5o$15bo2b3o10bo$14b3ob3obo3b...
by googleplex
March 21st, 2023, 3:58 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 618
Views: 137217

Re: Spaceships in Life-like cellular automata

Here's another ship in the same rulespace as before, this time in B3678/S012578. Found using JLS and manual assembly techniques. There's almost certainly a smaller c/2 in the same rule. x = 57, y = 154, rule = B3678/S012578 23bo9bo$21bobobo5bobobo2$20bobo3b2ob2o3bobo$20b4o2bobobo2b4o$19bo4bob o3bobo...
by googleplex
March 20th, 2023, 3:02 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 618
Views: 137217

Re: Spaceships in Life-like cellular automata

SNIP Map with rules containing c/2 orthogonal spaceships: B B B B B B B B B B B B B B B B B B B B B B B B B B B B B B B B 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7...
by googleplex
December 23rd, 2022, 10:46 pm
Forum: Other Cellular Automata
Topic: NTAAFAEIC
Replies: 13
Views: 1155

Re: NTAAFAEIC

pulse divider: x = 45, y = 7, rule = NTAAFAEIC 25.MPO$25.M.M5.A2B$25.2MPO3.QA2B$28.3M2Q.M3.7Q$M2P2O11M2P2O9M.Q.Q2A2M .pC$28.pA.Q$28.pA2Q! EDIT: most of a constuction arm. a positive signal moves the elbow forward and a negative signal moves it backward. I haven't added the functionality for firing g...
by googleplex
December 21st, 2022, 10:33 pm
Forum: Other Cellular Automata
Topic: NTAAFAEIC
Replies: 13
Views: 1155

Re: NTAAFAEIC

crosspost from discord, photon to g and photon to signal with a repeat time of 30 and 27, respectfully x = 75, y = 62, rule = NTAAFAEIC 5$14.2C$15.C$14.C$14.2C$16.C12.Q$14.3C$13.C9.C13.K29.K$13.2C7.C.C$22. C.C$16.2C5.C6.2C$15.C.C10.C2.C$15.C12.3C$14.2C14.A$19.2C7.2CA$20.C8.C A$17.3C9.CA$17.C10.2C15$...
by googleplex
December 12th, 2022, 2:15 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 618
Views: 137217

Re: Spaceships in Life-like cellular automata

despite most patterns vanishing in B357/S456, It has some spaceships (not that they are natural) snip new speed in that rule, c/4d x = 48, y = 48, rule = B357/S456 34b2obo$33b7o$33b2o2b4o$33b2obo2b3o$31bob3o3b3o$31bobo2bobob2o$29b2ob 9ob3o$30b3ob3o2bob5o$28b2ob3ob4ob2ob4o$26b9ob2obob2o2b2o$25bobob7...
by googleplex
December 10th, 2022, 1:24 am
Forum: Other Cellular Automata
Topic: 3-4 life
Replies: 10
Views: 7457

Re: 3-4 life

smaller c/5o than the one posted earlier in this thread:

Code: Select all

x = 14, y = 15, rule = B34/S34
12b2o$8bob4o$6b2ob5o$3o2b3obobo$3o2bo3b3o$3o2bo$5b4o$bo3b2o$5b4o$3o2b
o$3o2bo3b3o$3o2b3obobo$6b2ob5o$8bob4o$12b2o!
Found with afind.
by googleplex
December 9th, 2022, 6:40 pm
Forum: Patterns
Topic: Honey Farm Catalysts
Replies: 42
Views: 16184

Re: Honey Farm Catalysts

Not very useful HF catalyst:

Code: Select all

x = 22, y = 15, rule = B3/S23
$12b2o$12b2o3$b2o11bo$bo2bo3b2o3bobo$2b3o2bo2bo2bobo$6bo4bo2bo$2b3o2bo
2bo$bo2bo3b2o$b2o!

by googleplex
December 6th, 2022, 9:53 pm
Forum: Patterns
Topic: How about a unidimensional spaceship?
Replies: 112
Views: 50306

Re: How about a unidimensional spaceship?

Here's an example which uses the various mechanisms posted by Pavgran and googleplex to produce a 1838-glider slow salvo which builds a tape-reading mechanism plugged into a p2304 construction arm of the kind familiar from the RCT15/16/17 project. example.mc The whole design has been reworked to be...
by googleplex
December 3rd, 2022, 5:44 am
Forum: Patterns
Topic: How about a unidimensional spaceship?
Replies: 112
Views: 50306

Re: How about a unidimensional spaceship?

Here's my best shot at the slow^2 salvo used to create the MWSS-G and a self-activating buckaroo: x = 9115, y = 9122, rule = B3/S23 2bo$obo$b2o126$129bobo$130b2o$130bo120$257bobo$258b2o$258bo130$386bobo $387b2o$387bo114$515bo$513bobo$514b2o132$641bobo$642b2o$642bo130$770bo bo$771b2o$771bo75$897bobo$...
by googleplex
December 1st, 2022, 9:12 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4536
Views: 1752625

Re: Thread For Your Useless Discoveries

Possibly completable G-Pi based on a (ancient) partia l by Kazyan : x = 48, y = 41, rule = LifeHistory 8$29.A$28.A$28.3A3$31.2A$31.2A8.2A$41.A$39.A.A$39.2A3$8.2A18.2A$8.A7. A10.A2.A$5.2A.A6.A.A10.2A$5.A2.3A4.A.A$6.2A3.A4.A$8.4A16.D.D$8.A19.D. D$6.A.A.2A3.2A3.2A6.3D$6.2A2.A5.A3.A$10.A.A.A.A.A.A.A$11....
by googleplex
December 1st, 2022, 2:12 pm
Forum: Patterns
Topic: Thread for your speculative elementary conduits
Replies: 262
Views: 35909

Re: Thread for your speculative elementary conduits

almost a G+Beehive to LWSS:

Code: Select all

x = 21, y = 48, rule = LifeHistory
5$11.2A$6.2A2.A.A$6.A3.A$7.3A.4A$9.A.A2.A$5.3A.A.A$4.A2.A.2A$4.2A2$4.
2A$4.A2.A3.2A$5.3A2.A2.A$2.3A6.2A$.A3.A8.2A$2.3A9.A.A$5.3A6.A$4.A2.A$
4.2A5$10.A$9.A.A$9.A.A$10.A9$9.A$8.A.A$8.A.A$9.A!
[[ STOP 63 ]]
by googleplex
December 1st, 2022, 11:04 am
Forum: Patterns
Topic: How about a unidimensional spaceship?
Replies: 112
Views: 50306

Re: How about a unidimensional spaceship?

The SE-escaping gliders aren't a problem; if we shut down all of the puffers using the same mechanism in the same order that we created them (most probably using a seed for precise synchronisation), then they'll collide with the x-axis in the same pattern as the tape-reading salvo, thereby cleanly ...
by googleplex
December 1st, 2022, 4:04 am
Forum: Patterns
Topic: How about a unidimensional spaceship?
Replies: 112
Views: 50306

Re: How about a unidimensional spaceship?

Improved seed for the p1152 puffer: x = 58, y = 56, rule = B3/S23 16$6b2o$6b2o3$12b2o$12bobo$13bo6$12b2o$11bo2bo$11bobo$12bo3b2o$16b2o6$ 19bo$13bo4bobo$13bo4bobo$13bo5bo$27b2o$27b2o$23b2o$22bo2bo$19b2o2b2o$ 18bobo$20bo! This time the trigger glider is going from the correct direction, and it doesn't...
by googleplex
December 1st, 2022, 2:38 am
Forum: Patterns
Topic: One Glider Seeds
Replies: 172
Views: 46773

Re: One Glider Seeds

Here's all 7 octo3obj results for a clean switch engine: x = 428, y = 43, rule = B3/S23 25$24b2o59b2o3b2o56b2ob2o3b2o59b2ob2o61bo59b2o68b2o$24b2o58bo2bo2b2o 56b2ob2o3b2o59b2ob2o61bo59b2o2b2o2b2o56bo3b2o$85b2o196bo63b2ob2o56bobo $20b2o2b2o186bo139bo55bobo2b2o$20b2o2b2o63b2o121bo5b2o64b3o53b2ob2o64b o...