Search found 1032 matches

by dani
July 25th, 2021, 12:19 am
Forum: Other Cellular Automata
Topic: LightShow (345/2-e/3)
Replies: 23
Views: 8993

Re: LightShow (345/2-e/3)

Moosey wrote:
January 27th, 2019, 6:00 pm
Here is a 7-cell clean quadratic growth, which I believe is the smallest.
5 cells:

Code: Select all

x = 7, y = 10, rule = 345/2-e/3
2.A.A$6.A8$2A!
EDIT: 4 cells:

Code: Select all

x = 10, y = 2, rule = 345/2-e/3
A6.A.A$A!
by dani
July 8th, 2021, 7:34 am
Forum: Other Cellular Automata
Topic: B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k
Replies: 6
Views: 952

Re: B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k

8c/15 wire tech (faster than c/2): x = 59, y = 13, rule = B2e3aeij4cej5cjr6k/S1c2-cn3ijkry4-enqrt5jknr6k ob2o$3bo$ob2o8$o2bo3bo2bo4bo2bo4bo2bo4bo2bo4bo2bo4bo2bo4bo2bo$b3ob6o2b 6o2b6o2b6o2b6o2b6o2b6o$bo3bo2bo4bo2bo4bo2bo4bo2bo4bo2bo4bo2bo4bo2bo! I couldn't find a way to make it turn. Figured out how ...
by dani
May 8th, 2021, 11:47 am
Forum: Other Cellular Automata
Topic: Classifying replicators
Replies: 10
Views: 992

Re: Classifying replicators

I think it would be useful to list the displacements of every copy over its speed. For example: There are also cases in which a replicator only replicates in one direction, but still stays in the same line, which could be considered as having a "displacement" parallel to the direction of replication...
by dani
April 8th, 2021, 10:24 am
Forum: Other Cellular Automata
Topic: Rules with small adjustable spaceships
Replies: 154
Views: 82106

Re: Rules with small adjustable spaceships

Diagonal ships with 1 cell thick XOR stripe. (1,1)c/7+2n, n>=0 x = 123, y = 115, rule = B2cn3akqr4aei5e6ce/S02-ei3acknq4aijqrt 120bobo$120bo$120b3o$119bo$118bo$117bo$116bo$115bo2$113bo$112bo$111bo $110bo$109bo$108bo$107bo2$105bo2$103bo2$101bo2$99bo2$97bo2$95bo$94bo$ 93bo2$91bo2$89bo$88bo$87bo$86bo$...
by dani
April 7th, 2021, 8:32 pm
Forum: Other Cellular Automata
Topic: BusyLife (B3aijnq5e6k/S23-qy4irtz)
Replies: 30
Views: 3304

Re: BusyLife (B3aijnq5e6k/S23-qy4irtz)

Puffers with the 3c/8 orthogonal: x = 76, y = 45, rule = B3aijnq5e6k/S23-qy4irtz 22bo5bo22b2o10b2o$21bobo3bobo22b2o8b2o$20bob2o3b2obo18bo2bo10bo2bo$13b 2o7bobobobo20b3o12b3o$14b2o8bobo23bo14bo$11bo2bo7bobobobo$11b3o6bo3bob o3bo14bo5bo12bo5bo$12bo6bobobo3bobobo12bobo3bobo10bobo3bobo$18b2ob2o5b 2ob2o1...
by dani
April 1st, 2021, 6:46 am
Forum: Other Cellular Automata
Topic: B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 (Glitter)
Replies: 9
Views: 904

Re: B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 (Glitter)

Good job on the 2c/8 diagonal! Here's a 10 glider synthesis, I don't think I'll try for a gun just yet because it looks fairly tricky: x = 36, y = 37, rule = B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 8bobo$9b2o$9bo2$8bo$6bobo$7b2o$5bo27bo$6bo20bo5bobo$o3b3o20bobo3b2o$b 2o24b2o$2o4$19bobo$19b2o$20bo2$1...
by dani
April 1st, 2021, 4:38 am
Forum: Other Cellular Automata
Topic: B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 (Glitter)
Replies: 9
Views: 904

Re: B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 (Glitter)

Is every non-totalistic transition and S8 in the rule string necessary for the above constructions? No, I added transitions so that it would be more interesting from soup. I prefer my rules to have interesting stuff easily findable from apgsearch. Very nice constructions as always everybody. I appr...
by dani
March 31st, 2021, 4:59 am
Forum: Other Cellular Automata
Topic: B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 (Glitter)
Replies: 9
Views: 904

B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 (Glitter)

Glitter is a rule that I golfed in around 20 minutes for its small gl ider spl itter . Here's the splitter, as well as reflectors based on it, and the small glider eater as well: x = 64, y = 13, rule = B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 20b2o$20b2o2$5b2o18b2o18b2o15b2o$5b2o18b2o18b2o15b2o4$2o18...
by dani
February 8th, 2021, 9:49 pm
Forum: Other Cellular Automata
Topic: B2e3ai4arw5678/S3-an4ar5i678
Replies: 21
Views: 9370

Re: B2e3ai4arw5678/S3-an4ar5i678

A third distinct xq19, namely xq19_avuvuvvvsuokgz7nvvvvvvvvvvve2zw2177vff7vvvvv44zy83 , has shown up naturally. Here it is arising out of a soup: x = 16, y = 16, rule = B2e3ai4arw5678/S3-an4ar5i678 oobbooobbboobboo$ ooobobbbooooboob$ ooobobobbboooobb$ bbbbbbboobbbbooo$ boboooooobbobooo$ boooooooobbo...
by dani
February 2nd, 2021, 9:40 pm
Forum: Other Cellular Automata
Topic: B2e3ai4arw5678/S3-an4ar5i678
Replies: 21
Views: 9370

Re: B2e3ai4arw5678/S3-an4ar5i678

Ran some searches in an attempt to find a p3 oscillator. Found nothing (tried up to 23x23 D2- in rlifesrc), but I did find a flexible p3 wick: x = 11, y = 29, rule = B2e3ai4arw5678/S3-an4ar5i678 7bo$8bo2$8bo$7b3o$6bob3o$7b3o$8bo2$5bo3bo$6b3o$6bo2b2o$6b3o$5bo3bo2$3b o3bo$4b3o$2b2o2bo$4b3o$3bo3bo2$bo3...
by dani
January 31st, 2021, 9:06 am
Forum: Other Cellular Automata
Topic: B2e3ai4arw5678/S3-an4ar5i678
Replies: 21
Views: 9370

Re: B2e3ai4arw5678/S3-an4ar5i678

It looks as if every odd period may be achievable. Here's a series of patterns that evolve into p13, p15, p17, p19, p21, p25, p27, p31, p33, p37, ...: x = 257, y = 27, rule = B2e3ai4arw5678/S3-an4ar5i678 4bo19b3o17b5o25b7o23b9o31b11o29b13o37b19o$2b5o15b7o13b9o21b11o19b13o 27b15o25b17o33b23o$b7o13b9o...
by dani
January 11th, 2021, 4:06 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 2385
Views: 845579

Re: Thread For Your Unrecognised CA

Edit:success: It appears you and a few others have apgsearched a similar rule with s4c, which keeps everything except the puffer-based spaceship. Here's a 13-engine one that works in both the s4c-less and s4c rule, that I built myself: x = 89, y = 52, rule = B2n3-q5y6cn7/S23-k4c8 4b3o7b3o7b3o7b3o7b...
by dani
January 10th, 2021, 2:33 pm
Forum: The Sandbox
Topic: Lying Thread
Replies: 93
Views: 8224

Re: Lying Thread

bokabb contributes useful things to this community
by dani
January 3rd, 2021, 8:45 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 2107
Views: 862856

Re: Oscillator Discussion Thread

Crossposting from Discord: A robust p5 sparker based on these partial results . Originally by wwei23 with substantial reduction by Scorbie, December 31, 2020: Scorbie noted this 1-row reduction: I found this p5 interaction on 12/31/2020 over at the Discord, but forgot to post it until now: x = 26, ...
by dani
December 5th, 2020, 8:13 am
Forum: Other Cellular Automata
Topic: B3aeij4w5k7e/S2-i3-a4aiq5ir (name pending)
Replies: 35
Views: 4172

Re: B3aeij4w5k7e/S2-i3-a4aiq5ir (name pending)

Thank you for the ship synth. Unfortunately, It can't synthesize that middle ship, but luckily, I tried parallel collisions and found this one, which is better at cramped spaces: x = 36, y = 29, rule = B3aeij4w5k7e/S2-i3-a4aiq5ir 4bo$2bo3bo$2bo3bo$5b3o$o2bo3bo$o5b2o$2bo3bo3$2b2o$bobo3b2o$bo5bobo$b3o...
by dani
December 4th, 2020, 10:26 am
Forum: Other Cellular Automata
Topic: B3aeij4w5k7e/S2-i3-a4aiq5ir (name pending)
Replies: 35
Views: 4172

Re: B3aeij4w5k7e/S2-i3-a4aiq5ir (name pending)

Gun capable of destroying still life: x = 65, y = 65, rule = B3aeij4w5k7e/S2-i3-a4aiq5ir 63b2o$62bobo$63bo10$27b3o$26bo3bo$26bo3bo$bo24b5o$obo$bo24b5o$26bo3bo 12bo$26bo3bo11bobo$27b3o13bobo$44bobo$45bo12$45b3ob3o$44bo2bobo2bo$44b o2bobo2bo$44bo2bobo2bo$45b3ob3o24$48bo$47bobo$48bo! Final step of a po...
by dani
December 2nd, 2020, 2:21 pm
Forum: Other Cellular Automata
Topic: B3aeij4w5k7e/S2-i3-a4aiq5ir (name pending)
Replies: 35
Views: 4172

Re: B3aeij4w5k7e/S2-i3-a4aiq5ir (name pending)

Thank you for the manual soup searching. I had a small epiphany earlier, and realized that a diagonally symmetric spaceship (such as two trivially interacting c/4ds) can cause a B5k to occur, meaning we can destroy some small still lifes! I was so happy when I realized this. Here's a concrete exampl...
by dani
December 2nd, 2020, 11:29 am
Forum: Other Cellular Automata
Topic: B3aeij4w5k7e/S2-i3-a4aiq5ir (name pending)
Replies: 35
Views: 4172

Re: B3aeij4w5k7e/S2-i3-a4aiq5ir (name pending)

Cool! Here's a signal and signal turner with repeat time 24, meaning every oscillator above that period can be constructed: x = 45, y = 44, rule = B3aeij4w5k7e/S2-i3-a4aiq5ir bo3bo3bo3bo3bo3bo3bo3bo3bo$obobobobobobobobobobobobobobobobobo4bo$bo3b o3bo3bo3bo3bo3bo3bo3bo4bobo$39bo2$27b2o$28bo$27b2o3$bo...
by dani
December 2nd, 2020, 10:44 am
Forum: Other Cellular Automata
Topic: B3aeij4w5k7e/S2-i3-a4aiq5ir (name pending)
Replies: 35
Views: 4172

Re: B3aeij4w5k7e/S2-i3-a4aiq5ir (name pending)

Thank you all for your input! Sadly, I've realized that destroying still lifes is extremely hard in this rule, so I couldn't even find a single ship+sl collision that eliminates the sl. Some more miscellaneous discoveries: p21, p27, and p30 oscs based on stuff from apgsearch: x = 80, y = 7, rule = B...
by dani
December 2nd, 2020, 9:07 am
Forum: Other Cellular Automata
Topic: B3aeij4w5k7e/S2-i3-a4aiq5ir (name pending)
Replies: 35
Views: 4172

B3aeij4w5k7e/S2-i3-a4aiq5ir (name pending)

I have created a new rule, with lots of cool small patterns. It started when I was trying to stabilize a T-glider but sadly that doesn't work. However, there's a lot of variety in what remains. To start, here's a common-ish period 20 oscillator that forms from a R/Pi and any still life with a 2-cell...
by dani
November 17th, 2020, 8:57 pm
Forum: The Sandbox
Topic: Random posts
Replies: 5934
Views: 1207058

Re: Random posts

I don't see how being a girl is suspicious but alright

EDIT: oh i forgot that's my entire signature. oh well
by dani
October 13th, 2020, 4:33 am
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 715
Views: 231011

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

Speaking of blockspam , here's a GGG built with 28 blocks: x = 61, y = 31, rule = B3/S23 32b2o$32b2o17b2o$29b2o20b2o$29b2o17b2o$48b2o$5b2o21b2o$2o3b2o21b2o17b 2o$2o10b2o3b2o28b2o$12b2o3b2o$3b2o$3b2o10b2o$2o13b2o$2o9b2o$11b2o5$8b 2o$8b2o$12b2o$12b2o$26b2o16b2o$9b2o3b2o10b2o16b2o$9b2o3b2o13b2o$29b2o 1...
by dani
October 1st, 2020, 2:03 pm
Forum: Other Cellular Automata
Topic: Harvest Moon (B3-ckr5y/S2-i3-aek4ci5c)
Replies: 72
Views: 9154

Re: B3-ckr5y/S2-i3-aek4ci5c

p128 8-barreled replicator-based gun: x = 107, y = 107, rule = B3-ckr5y/S2-i3-aek4ci5c 44b3o13b3o13b3o13b3o$44bo2bo11bo2bo13bo2bo11bo2bo$44b3o13b3o13b3o13b3o 2$44b3o13b3o13b3o13b3o$44bo2bo11bo2bo13bo2bo11bo2bo$44b3o13b3o13b3o13b 3o6$100b3ob3o$100bobobobo$100bobobobo$101bo3bo12$101bo3bo$100bobobobo$ ...
by dani
October 1st, 2020, 11:43 am
Forum: Other Cellular Automata
Topic: Harvest Moon (B3-ckr5y/S2-i3-aek4ci5c)
Replies: 72
Views: 9154

Re: B3-ckr5y/S2-i3-aek4ci5c

There's potential for a p304 here, but I have no idea how to get rid of the tubs: #C [[ STOP 304 ]] x = 5, y = 5, rule = B3-ckr5y/S2-i3-aek4ci5c 2bo$3bo$3b2o$ob2o$3o! Here's the closest I got, but it destroys one of the catalysts: x = 23, y = 32, rule = B3-ckr5y/S2-i3-aek4ci5c 17bo$16bobo$17bo7$3o$o...
by dani
September 18th, 2020, 10:23 am
Forum: Patterns
Topic: 'Skimmers'
Replies: 11
Views: 2483

Re: 'Skimmers'

p4 lightspeed skimmer on the zebra stripes agar with blocks boundary: x = 128, y = 37, rule = B3/S23:T128,0 111bo$107b2o2bo$103bo2b3o3bob2o$101b2obobo2bo3bo$75b2o3b2o3b2o3b2o4b2o b2obob2ob4obo$73b2o3b2o3b2o3b2o3bob3o10b3obo$70b2ob2o3b2o3b2o3b2o3bo 18bo3b2o$68b2o5b2o3b2o3b2o3b2o3b3obo2b2o9b6o$2b2o2b...