## Search found 31 matches

- September 23rd, 2019, 7:31 am
- Forum: Other Cellular Automata
- Topic: Non-totalistic CA Growth Challenge
- Replies:
**56** - Views:
**12437**

### Re: Non-totalistic CA Growth Challenge

Pattern got cut off, but I see where are you going. This has enormous potential, but could you prove that it ever stabilizes? Because I run some tests on calcyman's "machine" and I think I found a flaw. First, without switch engine breeder: x = 369, y = 464, rule = B3/S23 150bo$151bob2obobo$145b3o3b...

- September 22nd, 2019, 7:19 am
- Forum: Other Cellular Automata
- Topic: Non-totalistic CA Growth Challenge
- Replies:
**56** - Views:
**12437**

### Re: Non-totalistic CA Growth Challenge

As i wrote in first post,

I KNOW that calcyman's pattern has bigger FI than mine, but it is engineered, and mine is natural.FI score ~= 25 million, much bigger than anything mentioned above (except the engineered enormous calcyman's one).

- September 22nd, 2019, 7:06 am
- Forum: Other Cellular Automata
- Topic: Non-totalistic CA Growth Challenge
- Replies:
**56** - Views:
**12437**

### Re: Non-totalistic CA Growth Challenge

Yes, but not by FI. Yours has FI of 11.2 million, over 2 times less than mine. I'm not going for FIG record, even the previous one (135.8 ) was much bigger than FIG of my pattern.

- September 21st, 2019, 7:05 am
- Forum: Other Cellular Automata
- Topic: Non-totalistic CA Growth Challenge
- Replies:
**56** - Views:
**12437**

### Re: Non-totalistic CA Growth Challenge

So... no higher FI score than mine?

More precise numbers: I=MCPS=5, F=126332900 (+-400, oscillating), G=526980 (+-10, really hard to tell), F/I =~ 25266580, F/(I*G) =~ 47.9

After stabilizing:

More precise numbers: I=MCPS=5, F=126332900 (+-400, oscillating), G=526980 (+-10, really hard to tell), F/I =~ 25266580, F/(I*G) =~ 47.9

After stabilizing:

- September 14th, 2019, 6:47 am
- Forum: Other Cellular Automata
- Topic: Non-totalistic CA Growth Challenge
- Replies:
**56** - Views:
**12437**

### Re: Non-totalistic CA Growth Challenge

I run this for a few hours: x = 3, y = 6, rule = B2in34-ajnrt5cekqy678/S12n34ceijqz5678 b2o2$2o2$o$o! and it unfortunately might never stop growing, because new wickstretchers are appearing quite often. After 722k gens it has a population of 489 million. EDIT: similar results here: x = 4, y = 4, rul...

- September 14th, 2019, 4:17 am
- Forum: Other Cellular Automata
- Topic: Non-totalistic CA Growth Challenge
- Replies:
**56** - Views:
**12437**

### Re: Non-totalistic CA Growth Challenge

x = 654, y = 653, rule = B2a3a/S03-i45678 326bo325$653bo$o325b2o$326b2o325$327bo! Extendable without altering initial pop, just move the single cells further away from the block. You guys can figure the numbers I guess. This is 100% cheating. It's rather obvious that you can put two puffers on a co...

- September 13th, 2019, 5:29 am
- Forum: Other Cellular Automata
- Topic: Non-totalistic CA Growth Challenge
- Replies:
**56** - Views:
**12437**

### Re: Non-totalistic CA Growth Challenge

Kinda old topic, but I think I found smth. Probably record-breaking natural FI score, though not the fig index. x = 4, y = 4, rule = B2in34-ajnrt5cekqy678/S12n34ceijqz5678 3bo$obo$bo$2bo! I promise it stabilizes :) even if it doesn't look like stabilizing in any time. Pattern stops growing completel...

- September 12th, 2019, 3:51 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**2012** - Views:
**438048**

### Re: Miscellaneous Discoveries in Other Cellular Automata

This rule That rule reminds me of Castles. asymmetric 6 cells -> like a gazillion cells x = 4, y = 13, rule = B2in34-ajnrt5cekqy678/S12n34ceijqwz5678 3bo$3bo8$3bo$obo2$2bo! Yeah, it's basically Castles + every single birth condition and every single stable condition that don't cause everything to e...

- September 11th, 2019, 4:54 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1994** - Views:
**646207**

### Re: Thread For Your Unrecognised CA

Is this rule explosive? EDIT: removing B4c stabilizes traffic light, but it still stucks my apgsearch. Why? x = 187, y = 31, rule = B2kn3-cnq4ijknqwy5aei6ein/S23-a4-aejrw5eij6i 144b3o14bo$145b3o12b4o$162bo$105bo$103b5o$74bo3bo$75bo2bo26bo$76b2obo 24b3o$77bob2o$78b2o3$105bo$105bo5$3o$obo$3o7$182bob2...

- September 11th, 2019, 4:40 am
- Forum: Other Cellular Automata
- Topic: Counterfeit Gliders
- Replies:
**103** - Views:
**58971**

### Re: Counterfeit Gliders

Probably not known?

Code: Select all

```
x = 3, y = 3, rule = B3aijn5c/S13jnr
2o$obo$o!
```

- September 10th, 2019, 3:21 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**2012** - Views:
**438048**

### Re: Miscellaneous Discoveries in Other Cellular Automata

This rule x = 10, y = 10, rule = B2in34-ajnrt5cekqy678/S12n34ceijqwz5678 b2ob3o$4b3obo$b2o3bo$4ob5o$ob3obob2o$3b3o2b2o$2o2b3o$2o3b3obo$ob2o2b2o bo$b3ob2o! produces really big and beautiful diagonally symmetric patterns from very few cells. For example, 5 to almost 600k: x = 4, y = 4, rule = B2in34-a...

- September 9th, 2019, 4:55 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies:
**590** - Views:
**185682**

### Re: Rules with interesting dynamics

Yeah, that page... Contains very little information though. All pages in "learn more" section don't exist. Fig index is used only here, in "Non-totalistic CA Growth Challenge" and nowhere else. Why?

Also, how high Fig index a pattern should have to consider it "worth noticing"?

Also, how high Fig index a pattern should have to consider it "worth noticing"?

- September 8th, 2019, 3:07 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies:
**590** - Views:
**185682**

### Re: Rules with interesting dynamics

Smaller Fig index (about 1.67), but MUCH more complex behaviour

Also, "Fig index" seems to be a parameter created and used only on this forum, only on one topic. Why does it matter?

Code: Select all

```
x = 10, y = 10, rule = B2ce3ai4a5a/S1c3-a4567c8
6o2bo$3ob6o$b9o$4o2b4o$4ob5o$ob7o$2b5ob2o$3ob2obobo$2ob7o$b2ob6o!
```

- August 25th, 2019, 2:52 pm
- Forum: Other Cellular Automata
- Topic: B2ce4-cint67e8/S14567
- Replies:
**8** - Views:
**4669**

### Re: B2ce4-cint67e8/S14567

Even more chaotic (probably)
at about 81k gens a breeder-like pattern occurs, which causes much quicker population growth, and everything much quicker becomes impossible to simulate.

Nice rule though

Code: Select all

```
x = 10, y = 7, rule = B2ce4-cint67e8/S14567
bobo2bobo$2bo4bo$10o$b2o4b2o$b3o3b2o$b2o3bo2bo$9bo!
```

Nice rule though

- August 19th, 2019, 5:57 am
- Forum: Other Cellular Automata
- Topic: Discoveries in Castles (B3678/S135678)
- Replies:
**6** - Views:
**2216**

### Re: Discoveries in Castles (B3678/S135678)

Nice p49 there, Layz Boi! How did you find it?

Also, I'm wondering if Castles have any guns. Not only I could not construct any, but I didn't see any of these ships - even the simplest ones - to occur naturally.

Also, I'm wondering if Castles have any guns. Not only I could not construct any, but I didn't see any of these ships - even the simplest ones - to occur naturally.

- August 15th, 2019, 5:32 am
- Forum: Other Cellular Automata
- Topic: Discoveries in Castles (B3678/S135678)
- Replies:
**6** - Views:
**2216**

### Discoveries in Castles (B3678/S135678)

Everything I discovered so far in this rule (Some discoveries were already uploaded on several topics) Most apgsearch-size soups (about 90%) will grow to big clusters - "castles" - of average population about 250k. There will be a few holes inside - "chambers" - and some oscillators on the outer wal...

- August 11th, 2019, 4:31 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**2012** - Views:
**438048**

### Re: Miscellaneous Discoveries in Other Cellular Automata

from spiral-growth.rle: 8 cells x = 6, y = 4, rule = B34568/S15678 2bobo$2bo2bo$o2bo$bobo! 5*4 bounding box: x = 5, y = 4, rule = B34568/S15678 2bobo$obobo$2o$b2o! Nice! Much less complex grotwh than mine, too. Some interesting oscillators in "Castles" -highest natural-occuring period: 51 x = 20, y...

- August 10th, 2019, 5:12 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**2012** - Views:
**438048**

### Re: Miscellaneous Discoveries in Other Cellular Automata

That rule has this, if you want to work with it: x = 19, y = 18, rule = B3678/S135678 6bo2bobobobo2bo$7b11o$7b11o$6b13o$7b11o$7b12o$5b13o$5b14o$3b15o$3b16o$ b17o$b17o$11o2bobo2bo$b10o$b8o$9o$4o2bo$b2o! I'm working with it for like 3 months... "Castles" have at least four different diagonal wickstre...

- August 9th, 2019, 4:38 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**2012** - Views:
**438048**

### Re: Miscellaneous Discoveries in Other Cellular Automata

Smallest predecessors that I found to a linear spacefiller in my "Castles" rule: -smallest bounding box (6x6) x = 6, y = 6, rule = B3678/S135678 bob3o$6o$bob3o$3obo$6o$3obo! -smallest population (14) x = 16, y = 16, rule = B3678/S135678 15bo$14bo2$4bo$3b2obo2$4bo3$11bo2$9bob2o$11bo2$bo$o! 99.9% sure...

- August 2nd, 2019, 12:09 pm
- Forum: Other Cellular Automata
- Topic: Smallest long-lived methuselahs
- Replies:
**67** - Views:
**18614**

### Re: Smallest long-lived methuselahs

MCPS=2, L=672 (infinite growth, but linear - and it's very easy to find when it becomes regular) x = 2, y = 2, rule = B1e2i3cky4acjkw5cny/S12-e3jkr4artw5jy6 bo$o! More complicated regularization (maybe it's better word than "stabilization" in this case), but also linear growth; L=3695 x = 2, y = 2, ...

- July 26th, 2019, 8:01 am
- Forum: Other Cellular Automata
- Topic: Prismatika Crystallios (B2ae3r/S1e)
- Replies:
**5** - Views:
**2241**

### Re: Prismatika Crystallios (B2ae3r/S1e)

Interesting.

Bigger and bigger packs of bigger and more complex oscillators in fractal-ish pattern.

A bit too explosive rule IMO

Code: Select all

```
x = 6, y = 6, rule = B2ae3r/S1e
o$bob2o$4bo$bo$b2obo$5bo!
```

A bit too explosive rule IMO

- July 25th, 2019, 5:38 am
- Forum: Other Cellular Automata
- Topic: Smallest long-lived methuselahs
- Replies:
**67** - Views:
**18614**

### Re: Smallest long-lived methuselahs

again about this L=128 x = 1, y = 1, rule = B1e2i3k4acjw5ny7e8/S12-e3jkry4artw5y6c o! I've simplified it a bit, lifespan stays the same x = 1, y = 1, rule = B1e2i3k4ajw5y8/S12-e3jkry4artw5y6c o! and if we allow infinite growth, this takes about 197 gens to stabilize if I'm counting correctly x = 1, ...

- July 24th, 2019, 3:27 pm
- Forum: Other Cellular Automata
- Topic: Smallest long-lived methuselahs
- Replies:
**67** - Views:
**18614**

### Re: Smallest long-lived methuselahs

Yes, I have golly, but I didn't know about ather algorithms. Thanks

The uber-methuselah which has lifespan of 7*10^15 is really neat, but its population still grows to infinity, and that was supposed to be not allowed. We can open a new topic for infinite-growing patterns probably?

The uber-methuselah which has lifespan of 7*10^15 is really neat, but its population still grows to infinity, and that was supposed to be not allowed. We can open a new topic for infinite-growing patterns probably?

- July 24th, 2019, 2:25 pm
- Forum: Other Cellular Automata
- Topic: Smallest long-lived methuselahs
- Replies:
**67** - Views:
**18614**

### Re: Smallest long-lived methuselahs

@melwin22: Here's a fairly long-lived MCPS=3 methuselah in an OT rule x = 3, y = 2, rule = B38/S12345678 obo$bo! L=2109 I thought that infinite growth is not allowed. And - guys, how do you even simulate this things for billions of generations? O.O EDIT: non-infinite growth, L=81. x = 3, y = 2, rul...

- July 24th, 2019, 7:28 am
- Forum: Other Cellular Automata
- Topic: Smallest long-lived methuselahs
- Replies:
**67** - Views:
**18614**

### Re: Smallest long-lived methuselahs

it adds another layer EDIT: and yet another: L=128 x = 1, y = 1, rule = B1e2i3k4acjw5ny7e8/S12-e3jkry4artw5y6c o! So this is much better than MCP=2 L=92, mentioned in first post as "record". Great work! In outer-totallistic rules, MCP=1 will either explode to infinity or disappear immediately, so t...