Search found 1099 matches

by gameoflifemaniac
July 13th, 2020, 4:53 pm
Forum: Patterns
Topic: Spaceship Eaters
Replies: 226
Views: 27502

Re: Spaceship Eaters

Now with 70P5H2V0 eater! x = 61, y = 31, rule = LifeHistory 37.C2.C2.C$37.7C2$37.7C12.C$37.C2.C2.C10.3C$53.C$53.2C2$12.A33.A$7.A 4.A.A27.2A2.3A$.A4.A3.3A.2A25.5A2.A$A.A8.A.2A19.3A3.2A6.A$2.3A3.2A25. 2A2.A.4A2.A6.2C$6.A3.A22.A4.3A13.C.C$4A4.2A24.5A3.2A12.C$2A.4A.2A25.A 3.4A13.2C$40.A$40.A$2A.4A.2A25...
by gameoflifemaniac
July 13th, 2020, 5:20 am
Forum: Scripts
Topic: Hashlife in 53 lines of Lua
Replies: 3
Views: 122

Re: Hashlife in 53 lines of Lua

Where can find an explanation of HashLife?
by gameoflifemaniac
July 9th, 2020, 4:48 pm
Forum: General Discussion
Topic: Working on a flip-flop...
Replies: 2
Views: 313

Re: Working on a flip-flop...

AlanZucconi wrote:
June 22nd, 2020, 9:55 am
stuff
Coban has made an 8-bit programmable computer. It's quite decent.
by gameoflifemaniac
July 9th, 2020, 8:43 am
Forum: Patterns
Topic: Refactoring DRH's cyclotron with stable components?
Replies: 82
Views: 27431

Re: Refactoring DRH's cyclotron with stable components?

awesome! x = 90, y = 50, rule = B3/S23 20b2o46b2o$20bobo44bobo$22bo4b2o32b2o4bo$18b4ob2o2bo2bo28bo2bo2b2ob4o$ 18bo2bobobobob2o28b2obobobobo2bo$21bobobobo34bobobobo$22b2obobo34bobob 2o$26bo36bo2$12b2o62b2o$13bo7b2o44b2o7bo$13bobo5b2o44b2o5bobo$14b2o58b 2o6$47bo$24b2o19bobo16b2o$3b2o19bo21b2o17bo19b2o...
by gameoflifemaniac
July 8th, 2020, 2:02 pm
Forum: Other Cellular Automata
Topic: Reflectorless Rotating Oscillators (RRO)
Replies: 118
Views: 49739

Re: Reflectorless Rotating Oscillators (RRO)

77topaz wrote:
December 18th, 2019, 4:23 am
The thing is, it's dubious whether that oscillator fits the definition of an RRO because of those temporary ponds.
It isn't. The presence of ponds makes only 99% of the pattern rotate.
by gameoflifemaniac
July 6th, 2020, 7:35 am
Forum: The Sandbox
Topic: Random posts
Replies: 4954
Views: 563763

Re: Random posts

JP21 wrote:
July 6th, 2020, 3:38 am
So, I did find an article in Wikipedia: https://en.wikipedia.org/wiki/Unicorn
Hunting should probably see it.
cringe
by gameoflifemaniac
July 4th, 2020, 4:33 am
Forum: Patterns
Topic: Caterloopillar WIP (all speeds < c/4)
Replies: 155
Views: 154506

Re: Caterloopillar WIP (all speeds < c/4)

yujh wrote:
July 3rd, 2020, 9:32 pm
PHPBB12345 wrote:
July 3rd, 2020, 9:28 pm
yujh wrote:
July 3rd, 2020, 9:25 pm
100c/9300 use in golly, not lv

Code: Select all

Incompleted RLE
OOPs!100_9300_Caterloopillar.rle
I've been looking for that speed for ages.
by gameoflifemaniac
July 3rd, 2020, 5:14 pm
Forum: Bugs & Errors
Topic: C++ implementation of CGOL
Replies: 10
Views: 585

Re: C++ implementation of CGOL

Ok I've changed all the loop conditions and it seems to work now. But there still is a problem when inputting grid sizes with a height larger than the width. Sometimes it makes super tiny grids, sometimes it works normal, and sometimes it crashes. Why? I think I see the reason. You define your arra...
by gameoflifemaniac
July 3rd, 2020, 4:20 pm
Forum: Bugs & Errors
Topic: C++ implementation of CGOL
Replies: 10
Views: 585

Re: C++ implementation of CGOL

Also how is: for (int deltax = -1; deltax++ < 2;) any different from for (int deltax = -1; deltax < 2; deltax++) ? I've reverted the 2nd version back and it worked correctly. How? As explained here . The structure of a for loop in C++ is: for (init-statement; condition; iteration_expression) The in...
by gameoflifemaniac
July 3rd, 2020, 3:56 pm
Forum: The Sandbox
Topic: Above user in a nutshell
Replies: 718
Views: 88313

Re: Above user in a nutshell

PkmnQ wrote:
July 2nd, 2020, 7:38 am
Someone who doesn't know it's cool for plural wordz to end with a z instead of an s.
Someone I agree with
by gameoflifemaniac
July 3rd, 2020, 3:38 pm
Forum: Bugs & Errors
Topic: C++ implementation of CGOL
Replies: 10
Views: 585

Re: C++ implementation of CGOL

But still something's not right, because it went haywire completely! You should investigate the behaviour of these for loops: for (int k = -1; k++ < 2;) { for (int l = -1; l++ < 2;) { if (k||l) neighbors+=current[(i+l+x)%x][(j+k+y)%y]; } } e.g. add something like: std::cout << k << " " << l << std:...
by gameoflifemaniac
July 2nd, 2020, 9:49 am
Forum: Other Cellular Automata
Topic: Twolives
Replies: 16
Views: 433

Re: Twolives

I figured out the ruletable cuz I couldn't find it. @RULE Twolives @TABLE n_states: 3 neighborhood: Moore symmetries: permute var a={0,1,2} var b=a var c=a var d=a var e=a var f=a var g=a var h=a var i=a 0,1,1,1,0,0,0,0,0,1 0,1,1,1,1,2,0,0,0,1 0,1,1,1,1,1,2,2,0,1 1,1,1,0,0,0,0,0,0,1 1,1,1,1,2,0,0,0,...
by gameoflifemaniac
July 1st, 2020, 2:45 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1627
Views: 376290

Re: Pattern viewer for forum threads

Which platform and browser are you using? Google Chrome 83.0.4103.116 64-bit. On Windows? The viewer runs twice as slow for the first pattern launched after loading a page. Also this, which wasn't fixed since an eternity. 30fps 15% But it should be 60fps 20%. I can't reproduce it. Do you see that b...
by gameoflifemaniac
July 1st, 2020, 5:54 am
Forum: Bugs & Errors
Topic: C++ implementation of CGOL
Replies: 10
Views: 585

Re: C++ implementation of CGOL

The % operator is not doing what you expect. When the value is negative it won't wrap it around. -1 % 20 is not 19, it's -1. Apparently it's not even consistent. Boo. Try this: int mod(int a, int b) { int s {(a > 0) - (a < 0)}; a = ((s + 1) > 0) ? a : b + a; return a % b; } (excuse the horrible mes...
by gameoflifemaniac
July 1st, 2020, 4:07 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1627
Views: 376290

Re: Pattern viewer for forum threads

The pattern advances sometimes only after I move my mouse after I click. Which platform and browser are you using? Google Chrome 83.0.4103.116 64-bit. The viewer runs twice as slow for the first pattern launched after loading a page. Also this, which wasn't fixed since an eternity. 30fps 15% But it...
by gameoflifemaniac
June 30th, 2020, 4:58 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1627
Views: 376290

Re: Pattern viewer for forum threads

The pattern advances sometimes only after I move my mouse after I click.
by gameoflifemaniac
June 30th, 2020, 4:33 am
Forum: Patterns
Topic: Spaceship Eaters
Replies: 226
Views: 27502

Re: Spaceship Eaters

This is a near-miss for the dragon eater: x = 32, y = 31, rule = B3/S23 16bo$15bobo12bo$16bo11b3o$27bo$27b2o2$14b2o$o$o15bo$3ob2o3bob2ob2o2bo$ 4bo4bo2bo5b3ob2o2b2o$3ob2o3b2obo6b2ob2obo2bo$o4bobo12bob2o2b2o$o5bo14b 2o$5bobo12bo$5bobo12bo$o5bo14b2o$o4bobo12bob2o2b2o2b2o$3ob2o3b2obo6b2o b2obo2bob2o$4b...
by gameoflifemaniac
June 29th, 2020, 9:41 am
Forum: Patterns
Topic: Spaceship Eaters
Replies: 226
Views: 27502

Re: Spaceship Eaters

I've found six potential eating mechanisms for the dragon using CatForce. Feel free to try and complete them! Some of these look pretty good. In a couple of minutes I got the northeast one down to just one awkward boat: x = 69, y = 39, rule = LifeHistory 66.A$65.A$62.3B3A$37.A23.4B$37.3A20.4B$40.A1...
by gameoflifemaniac
June 29th, 2020, 9:17 am
Forum: Patterns
Topic: Construction practice
Replies: 127
Views: 135713

Re: Construction practice

Timings 0, 1, 2, 3, 4, 5, 6, 7... Very nice! This gives a universal "hot-swappable" toolkit for hitting any same-color location, that fits inside 90x94. Same as the last attempt at this (from 2015 -- the color-changing toolkit was 94x108), the two dimensions can always be adjusted independently. x ...
by gameoflifemaniac
June 29th, 2020, 7:22 am
Forum: Other Cellular Automata
Topic: Hexagonal life
Replies: 7
Views: 324

Re: Hexagonal life

P48:

Code: Select all

x = 4, y = 4, rule = B2/S34H
2bo$bobo$b2o$o!
by gameoflifemaniac
June 28th, 2020, 4:26 pm
Forum: The Sandbox
Topic: Random posts
Replies: 4954
Views: 563763

Re: Random posts

Imagine being in 2015 and a new user from the future posted this: x = 29, y = 32, rule = B3/S23 21b3o2$24b2ob2o$23bobob2o$22bo$22bo4bo$22bo4bo$22b2o2bo$22b2o5$3bob2o$ b3ob2o$o$b3ob2o$3b2o2bo$6b2o$14b2o$13bo2bo$13bo2bo$12bo4bo$12bo4bo$13b 4o$12b2o2b2o$12bo4bo$12bo4bo3$13b4o$14b2o! jk but there's obv...
by gameoflifemaniac
June 26th, 2020, 4:37 pm
Forum: The Sandbox
Topic: Above user in a nutshell
Replies: 718
Views: 88313

Re: Above user in a nutshell

Someone who double now triple posted
by gameoflifemaniac
June 26th, 2020, 4:37 pm
Forum: The Sandbox
Topic: Above user in a nutshell
Replies: 718
Views: 88313

Re: Above user in a nutshell

Someone who's getting bored on this forum
by gameoflifemaniac
June 26th, 2020, 4:36 pm
Forum: The Sandbox
Topic: Above user in a nutshell
Replies: 718
Views: 88313

Re: Above user in a nutshell

Someone
by gameoflifemaniac
June 23rd, 2020, 3:14 am
Forum: The Sandbox
Topic: Random posts
Replies: 4954
Views: 563763

Re: Continued fraction repeated part

Hunting wrote:
June 23rd, 2020, 12:18 am
gameoflifemaniac wrote:
June 22nd, 2020, 1:27 pm
Also, BokaBB's posts sound like he's 6 or something.
Agreed
lol