Code: Select all

```
x = 24, y = 28, rule = LifeHistory
10.C2.C$14.C$10.C3.C$11.4C5$21.D.D$20.D$20.D$20.D2.D$20.3D$2.4D$4.2D$
3.D.D$2.D2.D$.D7.3A$D10.A$10.A6$3A$2.A$.A!
```

- February 13th, 2020, 9:30 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies:
**1785** - Views:
**470163**

How can I use slow gliders to reflect a LWSS 90° like this? (the spacing doesn't matter):

Code: Select all

```
x = 24, y = 28, rule = LifeHistory
10.C2.C$14.C$10.C3.C$11.4C5$21.D.D$20.D$20.D$20.D2.D$20.3D$2.4D$4.2D$
3.D.D$2.D2.D$.D7.3A$D10.A$10.A6$3A$2.A$.A!
```

- February 9th, 2020, 1:27 pm
- Forum: The Sandbox
- Topic: xp2_882030kgz010602
- Replies:
**9** - Views:
**186**

It seems like it's probably wwei23 (remember them?) Seriously, IS BLACKSTORM BANNED OR NOT??? I don't know who the hell you're talking about so you can stop spamming me with this stuff. As of now I'm putting you and majestas on my ignore list since you both contribute nothing. Don't know. I assume t...

- February 1st, 2020, 10:01 pm
- Forum: The Sandbox
- Topic: Smallest still lifes with specific islands
- Replies:
**10** - Views:
**386**

Improvements: x = 27, y = 13, rule = LifeHistory 7.2A$6.A2.A13.A.2A$.2A4.3A13.2A.A$.A$3.A.3C15.3C$2.2A.C2.C14.C2.C$A2. A3.C17.C$2A3.A.2C14.A.2C$4.2A15.3A$5.A14.A4.2A$4.A15.2A4.A$4.2A19.A$ 25.2A! x = 23, y = 10, rule = LifeHistory 2.2A$3.A$3.A.2C11.2C$.A.A2.C9.A2.C$A.A.A.C.2A6.2A.C.2A$A.A.A.C.2A9.C. ...

- January 24th, 2020, 1:04 am
- Forum: Other Cellular Automata
- Topic: OCA DOTY 2019
- Replies:
**8** - Views:
**549**

Smaller replicators and computers in Devore Circuitry in B2a/S which probably makes it universal (self-promotion). The slowest 1-cell 3-state ship , with a period of basically 2^6911 GUYTU6J posted lots of cool ships in the 5S thread, but they may or may not count (being part of the 5S project).

- January 9th, 2020, 8:21 pm
- Forum: The Sandbox
- Topic: Largest total uncomputable function competition
- Replies:
**35** - Views:
**2366**

Assuming your function is defined, its strength would still be less than ω_1 (we can remove the CK because all admissible ordinals of countable order are countable) because you can view it as the diagonalization across f_ω_α(n)^CK, where α(n) is the minimum order of the busy beaver equivalent for n ...

- January 8th, 2020, 2:55 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies:
**1245** - Views:
**550411**

Hardly:

Code: Select all

```
x = 20, y = 15, rule = B3/S23
b2o5b2o$b2o5b2o3$bo7bo$3o5b3o7bo$o9bo7bo$b3o3b3o7bobo$18bo$4bobo11bo$
18bo$18bo$17bobo$b2o5b2o8bo$b2o5b2o8bo!
```

- January 8th, 2020, 2:48 pm
- Forum: The Sandbox
- Topic: Stabilise [GAME]
- Replies:
**52** - Views:
**3961**

That would actually be 59. Here's 54: x = 13, y = 10, rule = LifeHistory 3.C.CA$.3C.CDC.2C$A3.C2.A.2C$.A2.C.2A$2.A.C2.A$.2A.C2.C.A$5.3C.3A$12. A$5.2A.2C.A$5.2A.2C.2A! EDIT: 53: x = 13, y = 12, rule = LifeHistory 4.A$3.A.A$3.C.C$.3C.2CD.2C$A3.C4.2C$.A2.C$2.A.CA$.2A.C2.C.A$5.3C.3A$ 12.A$5.2A.2C.A$5.2A...

- January 7th, 2020, 1:54 am
- Forum: General Discussion
- Topic: Create your own terminology
- Replies:
**105** - Views:
**40491**

So this puffer is clean? (run in Golly for at least 100 thousand generations to see the puffer-ness) x = 47, y = 24, rule = B2i3/S23-ce5ry6i 3o$o2bo$b3o19$43b3o$43bo2bo$44b3o! Also, with this example, it's sort of hard to tell where the engine is . Similarly, what would be the engine of a caterpilla...

- January 5th, 2020, 9:11 pm
- Forum: Other Cellular Automata
- Topic: Gems (B3457/S4568)
- Replies:
**9** - Views:
**1434**

13-cell explosive growth:
EDIT: explosive growth in a 20-cell (2*10) bounding box. I believe both of these are close to minimal.

Code: Select all

```
x = 2, y = 11, rule = B3457/S4568
bo$2o$2o$bo$bo$bo$bo$bo$bo$bo$bo!
```

Code: Select all

```
x = 10, y = 2, rule = B3457/S4568
5ob4o$10o!
```

- December 31st, 2019, 5:47 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies:
**1785** - Views:
**470163**

Here's an example of a nonperiodic way to fulfill the parity condition (imagine the block rows extend infinitely) x = 68, y = 71, rule = B1357/S1357 34b2o$34b2o2$34b2o$34b2o2$34b2o$34b2o2$34b2o$34b2o2$34b2o$34b2o2$34b2o $34b2o2$34b2o$34b2o2$34b2o$34b2o2$34b2o$34b2o2$34b2o$34b2o2$34b2o$34b 2o2$34b2o$...

- December 30th, 2019, 3:31 pm
- Forum: The Sandbox
- Topic: Rule Golf
- Replies:
**4** - Views:
**1674**

(This isn't exactly related to the topic of this thread but I wasn't sure where else to put this) How many table lines (counting variables) are needed for a Life ruletable? Here's a 21-line table using rotate4reflect symmetry (I can provide details on how it works if needed): @RULE GolfLife @TABLE n...

- December 28th, 2019, 1:19 am
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies:
**1528** - Views:
**326967**

Although the anti-aliasing is gone, the annoying slowness that occurs at zoom levels with more than 1 pixel/cell is still there. I made a video showing rendering bugs, you can find it at https://www.youtube.com/watch?v=mpltWadncZg (the forums don't let you upload videos). It also includes a centerin...

- December 26th, 2019, 2:07 am
- Forum: The Sandbox
- Topic: Rule Table Thread
- Replies:
**24** - Views:
**4955**

I thought about adding transition rules so that mismatched tiles die out, but since the tiling is anisotropic there would be a vast amount of 4¹² rules. Never underestimate the power of variables: @RULE Wangtiledeath @TABLE n_states:12 neighborhood:vonNeumann symmetries:none var reddown={0,1,4,6,11...

- December 24th, 2019, 10:13 pm
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies:
**1528** - Views:
**326967**

I tried experimenting, and I'm not sure that it's actually the grid edge that's causing the first problem. Instead, when pixels below a certain height are visible, it stops rendering live (or visited) cells altogether. (interestingly, in the holiday theme the snow will fall as though there are no ce...

- December 23rd, 2019, 7:56 pm
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies:
**1528** - Views:
**326967**

For me (I use Safari 9.1.3) the viewer will fail to render patterns whenever the edge or gridlines are in view.

- December 23rd, 2019, 7:47 pm
- Forum: The Sandbox
- Topic: Guess the sequence [GAME]
- Replies:
**17** - Views:
**1774**

1,2,5,9,8,6,1,11,21,51,... a(n)=the 180° rotation of the nth number which is still a number when read upside down (i.e composed only of 0,1,2,5,6,8,9) The problem with this thread is that you get a lot of sequences like 6,6,3,3,8,3,5,5, and no one's going to guess that it's "every other digit of 6√...

- December 17th, 2019, 2:21 pm
- Forum: Other Cellular Automata
- Topic: Rules with the most amount of spaceships
- Replies:
**4** - Views:
**330**

Life has ℵ_0 speeds (for instance, caterloopillars), which is the maximum cardinality possible (since all speeds are triples of natural numbers). I'm also pretty sure that HighLife has that number of replicator ship speeds, too. There are also a great deal of non-totalistic rules with an infinite se...

- December 14th, 2019, 12:28 pm
- Forum: Bugs & Errors
- Topic: Golly not responding
- Replies:
**7** - Views:
**548**

@JP21, please don't post completely unrelated questions outside of "anything goes" sandbox. It adds useless clutter and not much else. @EV2, the best current solution is to save your patterns frequently. Also, I don't think that switching to QuickLife will really help, since (at least for me) when G...

- December 12th, 2019, 12:47 am
- Forum: The Sandbox
- Topic: [Nonsense Writing]GoL Breaking News
- Replies:
**23** - Views:
**2031**

Correction: he bravely runs away. A further inaccuracy: not shown was the minstrel, although this hardly matters since said minstrel was later eaten: x = 203, y = 173, rule = B3/S23 103b2o$103bobo$105bo4b2o$101b4ob2o2bo2bo$101bo2bobobobob2o$104bobobobo $105b2obobo$109bo$144b2o$95b2o47bobo$96bo7b2o40...

- November 24th, 2019, 3:27 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1553** - Views:
**310881**

16c/728 spaceship: ship smaller: x = 286, y = 404, rule = B3-ckry4z5c7c/S2-cn3-aky4it5j 37b3o$37bo$38bo31$5b3ob3o$5bobobobo$5bobobobo$7bobo$7bobo$5bobobobo$5b 3ob3o$6bo3bo$201b2o$200bobo$202bo6$o15bo$o15bo$o15bo5$3bo9bo$3bo9bo$3b o9bo25$128b3o$128bo$129bo35$274b3ob3o$273bo2bobo2bo$273bo2bobo2bo$273...

- November 24th, 2019, 2:47 pm
- Forum: The Sandbox
- Topic: A Code-Golf challenge
- Replies:
**5** - Views:
**1456**

Shorter solution in b****fuck for the original challenge:

Code: Select all

```
+++++++[->++++++<],[<.>-] or
++++++[->+++++++<],[<.>-]
```

- November 23rd, 2019, 2:25 am
- Forum: The Sandbox
- Topic: Google Translate
- Replies:
**16** - Views:
**561**

Google Translate can more or less parse Russian text as almost any Slavic or Soviet language. Here is text from a Russian website being variously interpreted in Russian , Bulgarian , Croatian , Bosnian , Serbian , Slovenian , Macedonian , Ukrainian , Belarusian , Armenian , Georgian , Kazakh , Azerb...

- November 20th, 2019, 9:43 pm
- Forum: The Sandbox
- Topic: Largest total uncomputable function competition
- Replies:
**35** - Views:
**2366**

I'm fairly confident you can't define a fundamental sequence for ω_1^CK in a finite number of bits, since otherwise you could use the representation to compute the sequence and thus the Busy Beaver function. Also, getting a function with growth rate ω_1 is problematic, since ω_1 has no fundamental s...

- November 9th, 2019, 4:17 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**528** - Views:
**182914**

Off-topic, but here's a repeat time 51 electron-G converter: x = 25, y = 30, rule = WW_LIFE 12.D$12.D$12.D$12.D.D$12.D$12.D$12.D$12.D$12.D$12.D$10.D.D$12.D$6.D4. D$6.D4.D3$11.2A5.2D$2.2D6.A2.A4D.2DBCD$.D9.2A5.2D.B2.D$.D19.D2.D$.D 17.2D3.D$2.D3.D4.D6.D5.D$3.D2.D4.D7.3D2.D$4.D9.2D6.D.D$5.9D.7D2.D$14. ...

- November 7th, 2019, 1:12 am
- Forum: The Sandbox
- Topic: Largest total uncomputable function competition
- Replies:
**35** - Views:
**2366**

If for you, universes mean what I think they mean (each universe is a copy of the "dimension ascend" structure with the power to oracle any lower universe), then it would only be ω_(ω^(ω+1))^CK (in the future, I'll ignore the ω_^CK bit for convenience). Of course, you can add dimensions of universes...