Search found 1212 matches

by toroidalet
January 22nd, 2021, 9:49 pm
Forum: Other Cellular Automata
Topic: SnakesNLadders: A balance between natural, and artificial mechanics.
Replies: 4
Views: 126

Re: SnakesNLadders: A balance between natural, and artificial mechanics.

Nice work! However, the constructor requires a snake to be inserted in to function, which makes it a little hard to move around. Here's my horribly complicated attempt to make one that doesn't require the extra snake (repeat time 29): x = 25, y = 11, rule = SnakesNLadders 17.D2.D$16.D$20.D$16.D7.D$....
by toroidalet
January 22nd, 2021, 8:48 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 2382
Views: 677305

Re: Thread for basic questions

It is not interesting enough to merit its own LifeWiki page (we now have 16*16 soups that last thousands of generations longer), but I think it's left up for historical reasons (sort of like Flying Wing). @XxAlphaHexagonxX: What part of that reaction strikes you as interesting? The only thing I can ...
by toroidalet
January 21st, 2021, 4:59 pm
Forum: Other Cellular Automata
Topic: Rules Supporting Specific Smallest Still Life
Replies: 17
Views: 716

Re: Rules Supporting Specific Smallest Still Life

29: x = 7, y = 7, rule = B3i4cn5r6n8/S2e3kn4ci b2ob2o$obobobo$3ob3o$3bo$3ob3o$obobobo$b2ob2o! 30: x = 8, y = 11, rule = B1e2k3a4cq8/S2ae4i 2b3o$2bobo$6b2o$2b3o2bo$2bobob2o2$2obobo$o2b3o$2o$3bobo$3b3o! 31: x = 7, y = 7, rule = B2ei3aeij4a/S2e3ein4eny5er 2obob2o$ob3obo$bobobo$2ob4o$bo3bo$ob3obo$2obob2...
by toroidalet
January 19th, 2021, 8:30 pm
Forum: Other Cellular Automata
Topic: Rules Supporting Specific Smallest Still Life
Replies: 17
Views: 716

Re: Rules Supporting Specific Smallest Still Life

17: x = 7, y = 5, rule = B2a4cz/S1e2aei bobobo$2obob2o$3bo$2obob2o$bobobo! 18: x = 7, y = 8, rule = B3a4w/S2k3jn4w b2o$o2bo$ob2o$b2o$4b2o$3b2obo$3bo2bo$4b2o! 19: x = 7, y = 5, rule = B2a4cz/S1e2a3k4et5e bobobo$2obob2o$2b3o$2obob2o$bobobo! 20: x = 6, y = 6, rule = B6n/S2e3ny 2o2b2o$ob2obo$bo2bo$bo2bo...
by toroidalet
January 19th, 2021, 7:03 pm
Forum: Other Cellular Automata
Topic: Request a Rule to be "Tamed"
Replies: 122
Views: 61387

Re: Request a Rule to be "Tamed"

While it is unfortunately true that a nonexplosive rule cannot be created with those ships, it is highly likely that a stable one exists in the same general area with some different ships. Keep searching!

(side note: it is generally advised to trim long quotes so they don't take up as much space)
by toroidalet
January 19th, 2021, 6:00 pm
Forum: Other Cellular Automata
Topic: Request a Rule to be "Tamed"
Replies: 122
Views: 61387

Re: Request a Rule to be "Tamed"

Here's a useful script for this sort of thing. You give it a pattern and it will find all rules where it behaves exactly like the original rule for a given number of generations (this version doesn't use minus signs). # Rule computation script for use with Golly. # Author: Nathaniel Johnston (nathan...
by toroidalet
January 19th, 2021, 4:36 am
Forum: The Sandbox
Topic: Adjustable ships [GAME]
Replies: 1
Views: 71

Re: Adjustable ships [GAME]

c/2^n for n≥4: @RULE AdjShip1 @TABLE n_states:6 neighborhood:Moore symmetries:none var a={0,1,2,3,4,5} var b=a 1,0,4,0,0,0,0,0,0,1 1,4,0,0,0,0,0,0,0,0 4,0,0,0,0,1,0,0,0,1 1,0,0,4,0,0,0,a,0,1 4,0,0,0,0,0,0,1,0,2 a,0,0,4,0,0,0,b,0,4 0,0,0,0,5,3,0,0,0,4 0,0,0,0,0,5,3,0,0,5 5,0,0,0,0,0,0,3,0,0 3,0,0,5,0...
by toroidalet
January 14th, 2021, 10:56 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 2382
Views: 677305

Re: Thread for basic questions

A more "efficient" (or at least simpler) algorithm/procedure/method/whatever involves enumerating all single-channel recipes by binarily counting, except that you carry a 1 whenever another one is 13 digits or less behind it, with 1's representing gliders. (one digit to the left is 1 digit further a...
by toroidalet
January 12th, 2021, 9:40 pm
Forum: Patterns
Topic: Binary slow salvos
Replies: 117
Views: 13972

Re: Binary slow salvos

Is this a proof of concept or is there a 16-glider collision somewhere that makes this binary slow salvo? If it's the former, it makes more sense to look for an example before attempting to show how it could construct universally.
by toroidalet
January 7th, 2021, 7:29 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 2382
Views: 677305

Re: Thread for basic questions

Using 3 gliders in the rectifier loop, we can get 8n+6 for n≥19 (lowest period is the disappointingly high 158): x = 101, y = 79, rule = B3/S23 8bo$7bobo$8bo2$6b5o$5bo4bo20b2o$4bo2bo23bo$bo2bob2o21bobo$obobo5bo18b 2o$bo2bo4bobo7bo3bobo$4b2o2bo2bo5bo2b2obobo$9b2o9bo3bo$16bo23b2o$16bo 2bo20bo$15bo2b2o...
by toroidalet
January 6th, 2021, 7:09 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 2382
Views: 677305

Re: Thread for basic questions

Here's a smaller p225 (not like it really matters): x = 60, y = 50, rule = B3/S23 15bo2bo2bo$15b7o2$15b7o$15bo2bo2bo7$12b2o$12b2o4b2o7b2o7bo6bo$17b2o3bo 4b2o6b2o6b2o$19b2obo11b3o6b3o$21bo13b2o6b2o14bo$36bo6bo13b3o$13b2o11bo 29bo$2ob2o10bo10b2o28b2o$bobo10bo10bobo6bo$bobo8bobo10bo6bobo8b2o$2ob 2o7b2o...
by toroidalet
January 2nd, 2021, 8:19 pm
Forum: Other Cellular Automata
Topic: Rules Supporting Specific Smallest Still Life
Replies: 17
Views: 716

Re: Rules Supporting Specific Smallest Still Life

The old 160-cell still life works with B4e too: x = 27, y = 27, rule = B3-jk4e5c/S3-a bbbbbbbbbbbbbbbbbbbbbbbbbbb$ bbbbbbbbboobboobbbbbbbbbbbb$ bbbbbbboobooooboobbbbbbbbbb$ bbbbbbobobbbbbbobobbbbbbbbb$ bbbbbboobboooobboobbbbbbbbb$ bbbbbobbboobboobbbobbbbbbbb$ bbbbboooobbbbbboooobbbbbbbb$ bbbbobbbobb...
by toroidalet
January 2nd, 2021, 6:23 pm
Forum: Other Cellular Automata
Topic: Rules Supporting Specific Smallest Still Life
Replies: 17
Views: 716

Re: Rules Supporting Specific Smallest Still Life

10: x = 4, y = 4, rule = B/S3jn5k b2o$ob2o$2obo$b2o! 11: x = 4, y = 4, rule = B/S3jn4a6kn b2o$ob2o$4o$b2o! 13: x = 5, y = 5, rule = B1e3a/S02ae 2ob2o$o3bo$2bo$o3bo$2ob2o! 14 (I think): x = 5, y = 5, rule = B1e3a6n/S2ace3n 2ob2o$obobo2$obobo$2ob2o! 15: x = 5, y = 5, rule = B1e3a6n/S2aei3ny 2ob2o$obob...
by toroidalet
December 24th, 2020, 6:11 pm
Forum: The Sandbox
Topic: Fun facts
Replies: 44
Views: 2075

Re: Fun facts

An actual fun fact: A lot of names have really interesting origins. For example: Dukljan, the Croatian folk demon, is derived from the Roman emperor Diocletian, who was infamous for persecuting Christians. Or cologne (male perfume), named after the city, which comes from Roman Colonia (colony), whic...
by toroidalet
December 24th, 2020, 5:34 pm
Forum: The Sandbox
Topic: Fun facts
Replies: 44
Views: 2075

Re: Fun facts

Because I love being super pedantic, let me point out that the slowest explicitly constructed spaceship in Life is the Camelship , which travels at about 240m/s which is less than the speed of sound. (embarrassingly, I had to look up the speed of light) The slowest explicitly constructed spaceship w...
by toroidalet
December 19th, 2020, 6:25 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 254
Views: 77105

Re: Rules with interesting replicators

Crossposting the rule 110 replicator from here : x = 3, y = 2, rule = B2ei3aci4aei5kqr7e/S01c2-kn3ijry4citwy5aeiq 3o$obo! There's probably a version with puffers or a small ship or some other thing that allows us to make really interesting things. Naturally, we can make oscillators (yes, you can tri...
by toroidalet
December 19th, 2020, 3:55 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 2147
Views: 1066341

Re: Thread for your unsure discoveries

This is the basic 2c/3 Blinker fuse.

Welcome to the forums!
by toroidalet
December 18th, 2020, 4:46 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 2382
Views: 677305

Re: Thread for basic questions

The Overweight spaceship is known, as are ways to stabilize it. The wiki page does not mention this, but it can be supported with a fixed width as well: Do we have some updated answers to this question? It will make its way to the OWSS article. E.g. width 31 possible: x = 29, y = 113, rule = B3/S23 ...
by toroidalet
December 18th, 2020, 4:02 pm
Forum: Other Cellular Automata
Topic: List of the Turing-complete totalistic life-like CA
Replies: 100
Views: 60771

Re: List of the Turing-complete totalistic life-like CA

Here's a 90° turner/and gate in B01357/S012 which should work in all rules with self-hassling replicators: x = 592, y = 363, rule = B01357/S012 362bo$363bo96$362b2o6$361bo2bo6$361bo2bo6$361bo2bo6$361bo2bo6$361bo2bo 6$361bo2bo6$361bo2bo6$361bo2bo6$361bo2bo6$361bo2bo6$361bo2bo6$361bo2bo 6$361bo2bo6$36...
by toroidalet
December 17th, 2020, 10:32 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 2382
Views: 677305

Re: Thread for basic questions

Regarding puffers, my suggestion would be to either call non-stabilizing puffers something like "non-stabilizing/non-periodic/exploding/chaotic puffers" or just don't even both putting them into the puffer category. Why do they need to be called puffers anyway? The biggest objection to calling them ...
by toroidalet
December 14th, 2020, 5:14 pm
Forum: Other Cellular Automata
Topic: Block splitter rule.
Replies: 11
Views: 712

Re: Block splitter rule.

Apologies if you people on the Discord have figured it out already, but here's a general plan for a potential mini (but with a huge orthogonal bounding box) demonoid (with the blocks probably farther apart and the snakes closer): x = 38, y = 32, rule = B3-cy4ik5aeiq6k7c/S2-k3-ciqy4itwyz5-cjry6kn 8bo...
by toroidalet
December 13th, 2020, 4:51 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 440
Views: 144168

Re: Thread for basic non-CGOL questions

The second pattern is basically an ordinary rule 90 replicator except that it moves. If you move each of the preblock units back 6 diagonals every 12 generations, you will see that it is fundamentally the same type of pattern.
by toroidalet
December 13th, 2020, 4:34 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 440
Views: 144168

Re: Thread for basic non-CGOL questions

The Sierpinski triangle is the history of the simplest replicator (such as the one in B2a/S), so naturally most puffers of replicators (such as the first pattern) make them (each row of replicators further behind the puffer shows the next layer of the triangle), as do replicating puffers (the replic...
by toroidalet
December 11th, 2020, 10:27 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 2242
Views: 498872

Re: Miscellaneous Discoveries in Other Cellular Automata

Sample slow block pulls and a push: x = 110, y = 62, rule = B3-cy4ik5aeiq6k7c/S2-k3-ciqy4itwyz5-cjry6kn bo$2bo32bo18bo$3o33b2o14bobo$35b2o16b2o7$15bo33bo19bo17bo$16bo33bo19bo 14bobo$14b3o31b3o17b3o15b2o4$16b2o32b2o18b2o$16b2o32b2o18b2o2$96bo$94b obo$95b2o$bo$2bo30bobo$3o31b2o26bo37bo$34bo25bobo38b2o...