Search found 1212 matches
- January 22nd, 2021, 9:49 pm
- Forum: Other Cellular Automata
- Topic: SnakesNLadders: A balance between natural, and artificial mechanics.
- Replies: 4
- Views: 126
Re: SnakesNLadders: A balance between natural, and artificial mechanics.
Nice work! However, the constructor requires a snake to be inserted in to function, which makes it a little hard to move around. Here's my horribly complicated attempt to make one that doesn't require the extra snake (repeat time 29): x = 25, y = 11, rule = SnakesNLadders 17.D2.D$16.D$20.D$16.D7.D$....
- January 22nd, 2021, 8:48 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 2382
- Views: 677305
Re: Thread for basic questions
It is not interesting enough to merit its own LifeWiki page (we now have 16*16 soups that last thousands of generations longer), but I think it's left up for historical reasons (sort of like Flying Wing). @XxAlphaHexagonxX: What part of that reaction strikes you as interesting? The only thing I can ...
- January 21st, 2021, 4:59 pm
- Forum: Other Cellular Automata
- Topic: Rules Supporting Specific Smallest Still Life
- Replies: 17
- Views: 716
Re: Rules Supporting Specific Smallest Still Life
29: x = 7, y = 7, rule = B3i4cn5r6n8/S2e3kn4ci b2ob2o$obobobo$3ob3o$3bo$3ob3o$obobobo$b2ob2o! 30: x = 8, y = 11, rule = B1e2k3a4cq8/S2ae4i 2b3o$2bobo$6b2o$2b3o2bo$2bobob2o2$2obobo$o2b3o$2o$3bobo$3b3o! 31: x = 7, y = 7, rule = B2ei3aeij4a/S2e3ein4eny5er 2obob2o$ob3obo$bobobo$2ob4o$bo3bo$ob3obo$2obob2...
- January 19th, 2021, 8:30 pm
- Forum: Other Cellular Automata
- Topic: Rules Supporting Specific Smallest Still Life
- Replies: 17
- Views: 716
Re: Rules Supporting Specific Smallest Still Life
17: x = 7, y = 5, rule = B2a4cz/S1e2aei bobobo$2obob2o$3bo$2obob2o$bobobo! 18: x = 7, y = 8, rule = B3a4w/S2k3jn4w b2o$o2bo$ob2o$b2o$4b2o$3b2obo$3bo2bo$4b2o! 19: x = 7, y = 5, rule = B2a4cz/S1e2a3k4et5e bobobo$2obob2o$2b3o$2obob2o$bobobo! 20: x = 6, y = 6, rule = B6n/S2e3ny 2o2b2o$ob2obo$bo2bo$bo2bo...
- January 19th, 2021, 7:03 pm
- Forum: Other Cellular Automata
- Topic: Request a Rule to be "Tamed"
- Replies: 122
- Views: 61387
Re: Request a Rule to be "Tamed"
While it is unfortunately true that a nonexplosive rule cannot be created with those ships, it is highly likely that a stable one exists in the same general area with some different ships. Keep searching!
(side note: it is generally advised to trim long quotes so they don't take up as much space)
(side note: it is generally advised to trim long quotes so they don't take up as much space)
- January 19th, 2021, 6:00 pm
- Forum: Other Cellular Automata
- Topic: Request a Rule to be "Tamed"
- Replies: 122
- Views: 61387
Re: Request a Rule to be "Tamed"
Here's a useful script for this sort of thing. You give it a pattern and it will find all rules where it behaves exactly like the original rule for a given number of generations (this version doesn't use minus signs). # Rule computation script for use with Golly. # Author: Nathaniel Johnston (nathan...
- January 19th, 2021, 4:36 am
- Forum: The Sandbox
- Topic: Adjustable ships [GAME]
- Replies: 1
- Views: 71
Re: Adjustable ships [GAME]
c/2^n for n≥4: @RULE AdjShip1 @TABLE n_states:6 neighborhood:Moore symmetries:none var a={0,1,2,3,4,5} var b=a 1,0,4,0,0,0,0,0,0,1 1,4,0,0,0,0,0,0,0,0 4,0,0,0,0,1,0,0,0,1 1,0,0,4,0,0,0,a,0,1 4,0,0,0,0,0,0,1,0,2 a,0,0,4,0,0,0,b,0,4 0,0,0,0,5,3,0,0,0,4 0,0,0,0,0,5,3,0,0,5 5,0,0,0,0,0,0,3,0,0 3,0,0,5,0...
- January 14th, 2021, 10:59 pm
- Forum: The Sandbox
- Topic: ༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།
- Replies: 29
- Views: 572
Re: ༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄༅།།༄
In the renowned American diplomatic style, the war has been ended by dropping a nuclear bomb on the former republic of BokaBB.
- January 14th, 2021, 10:56 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 2382
- Views: 677305
Re: Thread for basic questions
A more "efficient" (or at least simpler) algorithm/procedure/method/whatever involves enumerating all single-channel recipes by binarily counting, except that you carry a 1 whenever another one is 13 digits or less behind it, with 1's representing gliders. (one digit to the left is 1 digit further a...
- January 12th, 2021, 9:40 pm
- Forum: Patterns
- Topic: Binary slow salvos
- Replies: 117
- Views: 13972
Re: Binary slow salvos
Is this a proof of concept or is there a 16-glider collision somewhere that makes this binary slow salvo? If it's the former, it makes more sense to look for an example before attempting to show how it could construct universally.
- January 7th, 2021, 7:29 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 2382
- Views: 677305
Re: Thread for basic questions
Using 3 gliders in the rectifier loop, we can get 8n+6 for n≥19 (lowest period is the disappointingly high 158): x = 101, y = 79, rule = B3/S23 8bo$7bobo$8bo2$6b5o$5bo4bo20b2o$4bo2bo23bo$bo2bob2o21bobo$obobo5bo18b 2o$bo2bo4bobo7bo3bobo$4b2o2bo2bo5bo2b2obobo$9b2o9bo3bo$16bo23b2o$16bo 2bo20bo$15bo2b2o...
- January 6th, 2021, 7:09 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 2382
- Views: 677305
Re: Thread for basic questions
Here's a smaller p225 (not like it really matters): x = 60, y = 50, rule = B3/S23 15bo2bo2bo$15b7o2$15b7o$15bo2bo2bo7$12b2o$12b2o4b2o7b2o7bo6bo$17b2o3bo 4b2o6b2o6b2o$19b2obo11b3o6b3o$21bo13b2o6b2o14bo$36bo6bo13b3o$13b2o11bo 29bo$2ob2o10bo10b2o28b2o$bobo10bo10bobo6bo$bobo8bobo10bo6bobo8b2o$2ob 2o7b2o...
- January 2nd, 2021, 8:19 pm
- Forum: Other Cellular Automata
- Topic: Rules Supporting Specific Smallest Still Life
- Replies: 17
- Views: 716
Re: Rules Supporting Specific Smallest Still Life
The old 160-cell still life works with B4e too: x = 27, y = 27, rule = B3-jk4e5c/S3-a bbbbbbbbbbbbbbbbbbbbbbbbbbb$ bbbbbbbbboobboobbbbbbbbbbbb$ bbbbbbboobooooboobbbbbbbbbb$ bbbbbbobobbbbbbobobbbbbbbbb$ bbbbbboobboooobboobbbbbbbbb$ bbbbbobbboobboobbbobbbbbbbb$ bbbbboooobbbbbboooobbbbbbbb$ bbbbobbbobb...
- January 2nd, 2021, 6:23 pm
- Forum: Other Cellular Automata
- Topic: Rules Supporting Specific Smallest Still Life
- Replies: 17
- Views: 716
Re: Rules Supporting Specific Smallest Still Life
10: x = 4, y = 4, rule = B/S3jn5k b2o$ob2o$2obo$b2o! 11: x = 4, y = 4, rule = B/S3jn4a6kn b2o$ob2o$4o$b2o! 13: x = 5, y = 5, rule = B1e3a/S02ae 2ob2o$o3bo$2bo$o3bo$2ob2o! 14 (I think): x = 5, y = 5, rule = B1e3a6n/S2ace3n 2ob2o$obobo2$obobo$2ob2o! 15: x = 5, y = 5, rule = B1e3a6n/S2aei3ny 2ob2o$obob...
- December 24th, 2020, 6:11 pm
- Forum: The Sandbox
- Topic: Fun facts
- Replies: 44
- Views: 2075
Re: Fun facts
An actual fun fact: A lot of names have really interesting origins. For example: Dukljan, the Croatian folk demon, is derived from the Roman emperor Diocletian, who was infamous for persecuting Christians. Or cologne (male perfume), named after the city, which comes from Roman Colonia (colony), whic...
- December 24th, 2020, 5:34 pm
- Forum: The Sandbox
- Topic: Fun facts
- Replies: 44
- Views: 2075
Re: Fun facts
Because I love being super pedantic, let me point out that the slowest explicitly constructed spaceship in Life is the Camelship , which travels at about 240m/s which is less than the speed of sound. (embarrassingly, I had to look up the speed of light) The slowest explicitly constructed spaceship w...
- December 19th, 2020, 6:25 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 254
- Views: 77105
Re: Rules with interesting replicators
Crossposting the rule 110 replicator from here : x = 3, y = 2, rule = B2ei3aci4aei5kqr7e/S01c2-kn3ijry4citwy5aeiq 3o$obo! There's probably a version with puffers or a small ship or some other thing that allows us to make really interesting things. Naturally, we can make oscillators (yes, you can tri...
- December 19th, 2020, 3:55 am
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 2147
- Views: 1066341
- December 18th, 2020, 4:46 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 2382
- Views: 677305
Re: Thread for basic questions
The Overweight spaceship is known, as are ways to stabilize it. The wiki page does not mention this, but it can be supported with a fixed width as well: Do we have some updated answers to this question? It will make its way to the OWSS article. E.g. width 31 possible: x = 29, y = 113, rule = B3/S23 ...
- December 18th, 2020, 4:02 pm
- Forum: Other Cellular Automata
- Topic: List of the Turing-complete totalistic life-like CA
- Replies: 100
- Views: 60771
Re: List of the Turing-complete totalistic life-like CA
Here's a 90° turner/and gate in B01357/S012 which should work in all rules with self-hassling replicators: x = 592, y = 363, rule = B01357/S012 362bo$363bo96$362b2o6$361bo2bo6$361bo2bo6$361bo2bo6$361bo2bo6$361bo2bo 6$361bo2bo6$361bo2bo6$361bo2bo6$361bo2bo6$361bo2bo6$361bo2bo6$361bo2bo 6$361bo2bo6$36...
- December 17th, 2020, 10:32 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 2382
- Views: 677305
Re: Thread for basic questions
Regarding puffers, my suggestion would be to either call non-stabilizing puffers something like "non-stabilizing/non-periodic/exploding/chaotic puffers" or just don't even both putting them into the puffer category. Why do they need to be called puffers anyway? The biggest objection to calling them ...
- December 14th, 2020, 5:14 pm
- Forum: Other Cellular Automata
- Topic: Block splitter rule.
- Replies: 11
- Views: 712
Re: Block splitter rule.
Apologies if you people on the Discord have figured it out already, but here's a general plan for a potential mini (but with a huge orthogonal bounding box) demonoid (with the blocks probably farther apart and the snakes closer): x = 38, y = 32, rule = B3-cy4ik5aeiq6k7c/S2-k3-ciqy4itwyz5-cjry6kn 8bo...
- December 13th, 2020, 4:51 pm
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 440
- Views: 144168
Re: Thread for basic non-CGOL questions
The second pattern is basically an ordinary rule 90 replicator except that it moves. If you move each of the preblock units back 6 diagonals every 12 generations, you will see that it is fundamentally the same type of pattern.
- December 13th, 2020, 4:34 pm
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 440
- Views: 144168
Re: Thread for basic non-CGOL questions
The Sierpinski triangle is the history of the simplest replicator (such as the one in B2a/S), so naturally most puffers of replicators (such as the first pattern) make them (each row of replicators further behind the puffer shows the next layer of the triangle), as do replicating puffers (the replic...
- December 11th, 2020, 10:27 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 2242
- Views: 498872
Re: Miscellaneous Discoveries in Other Cellular Automata
Sample slow block pulls and a push: x = 110, y = 62, rule = B3-cy4ik5aeiq6k7c/S2-k3-ciqy4itwyz5-cjry6kn bo$2bo32bo18bo$3o33b2o14bobo$35b2o16b2o7$15bo33bo19bo17bo$16bo33bo19bo 14bobo$14b3o31b3o17b3o15b2o4$16b2o32b2o18b2o$16b2o32b2o18b2o2$96bo$94b obo$95b2o$bo$2bo30bobo$3o31b2o26bo37bo$34bo25bobo38b2o...