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by AforAmpere
51 minutes ago
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 327
Views: 53888

Re: Spaceships in Life-like cellular automata

Small OT 2c/3:

Code: Select all

x = 7, y = 11, rule = B2478/S14567
2bobo2$2b3o$b2ob2o$2bobo$2b3o$b2ob2o$7o3$o5bo!
by AforAmpere
June 4th, 2021, 3:07 pm
Forum: Other Cellular Automata
Topic: B3/S23-a6
Replies: 10
Views: 523

Re: B3/S23-a6

Another small C/4o, and a very small C/5o: x = 40, y = 16, rule = B3/S23-a6 4b3ob3o20b3o$3b2o2bo2b2o$3b2obobob2o17bo5bo$4b3ob3o18bobobobo$6bobo19b o2bobo2bo$4b3ob3o$3bo2bobo2bo13b3o9b3o$4bobobobo14bobob2o3b2obobo$3b2o bobob2o16bo7bo$3bo2bobo2bo16bo7bo$b2obobobobob2o$o3bobobobo3bo$bobob2o b2obobo$2bo...
by AforAmpere
June 4th, 2021, 12:41 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 327
Views: 53888

Re: Spaceships in Life-like cellular automata

C/9: x = 12, y = 54, rule = B3456/S2 3b2o2b2o$2bo2b2o2bo$bo8bo$bo2bo2bo2bo$bo2bo2bo2bo$2bo6bo$b10o$bo3b2o3b o$bo2b4o2bo$bo2bo2bo2bo$2b8o$4bo2bo$2bobo2bobo$3bob2obo$2bobo2bobo$3bo 4bo$3bob2obo$5b2o$bo3b2o3bo2$3b6o$3bo4bo$3b6o$ob2ob2ob2obo$o2b6o2bo$b 2o6b2o$3bo4bo$3bo4bo$2b8o2$3b6o$3b2o2b2o$3b6o3$2b8o...
by AforAmpere
June 3rd, 2021, 3:43 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 327
Views: 53888

Re: Spaceships in Life-like cellular automata

B3478/S2456 seems exceptionally difficult to find anything but C/6o for.
by AforAmpere
June 3rd, 2021, 2:52 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 327
Views: 53888

Re: Spaceships in Life-like cellular automata

Big p2 C/2o: x = 44, y = 31, rule = B35678/S34 21b2o$12b2o3b2ob4ob2o3b2o$7b4ob2obob2o2b2o2b2obob2ob4o$5bobo2bo4b3o8b 3o4bo2bobo$2b7o2bobo3bo2bo2bo2bo3bobo2b7o$2b2o2bob2obo7bob2obo7bob2obo 2b2o$2b2obob2obobo5b8o5bobob2obob2o$7bo12bo2bo12bo$2o2bo2bobo9bo4bo9bo bo2bo2b2o$4o4b2o8bo6bo8b2o4b4o$b2o8b4obob...
by AforAmpere
June 2nd, 2021, 7:35 pm
Forum: Other Cellular Automata
Topic: B0 hyper-relativistic speeds
Replies: 27
Views: 6336

Re: B0 hyper-relativistic speeds

wwei, do you know if any of your frontends are compatible with OT?
by AforAmpere
June 2nd, 2021, 2:05 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 327
Views: 53888

Re: Spaceships in Life-like cellular automata

I found my first KNIGHTSHIP! Nice! C/5 in an unrelated rule: x = 18, y = 96, rule = B345/S267 7b4o$5b2ob2ob2o2$4b2o6b2o$5bo6bo$3b2o2b4o2b2o$7bo2bo$4bo2b4o2bo$5b2ob 2ob2o2$6b6o$3b2o8b2o$2bo2bob4obo2bo$2b4ob4ob4o$b6ob2ob6o$6bob2obo$2bo 2bobo2bobo2bo$5b2ob2ob2o$3bo2b2o2b2o2bo$3bo2bob2obo2bo$7bo2bo$2b3...
by AforAmpere
June 1st, 2021, 10:39 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 327
Views: 53888

Re: Spaceships in Life-like cellular automata

May13 wrote:
June 1st, 2021, 8:23 pm
Veeeeeeeeeeeeeeeeeeeery long partial 3c/8o (I used ntzfind, it might be better to use qfind or LSSS):
I'm currently working on that, but it's going to be a while.
by AforAmpere
May 31st, 2021, 3:49 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 1688
Views: 765346

Re: Spaceship Discussion Thread

Sokwe wrote:
May 31st, 2021, 2:20 am
A possible name for the folder would then be 'velocity-2-1c6'. I suppose other options are 'velocity-c3k', 'velocity-c6k', and 'velocity-2c6k'.
I prefer the first very, very much over the others.
by AforAmpere
May 31st, 2021, 12:59 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 327
Views: 53888

Re: Spaceships in Life-like cellular automata

Thanks. As I recall, this was from a discord discussion some time ago. I think I speculated that there were also relatively thin 2c/7 and 3c/7 ships. Looking at that time, goldenratio also found this 2c/7: x = 15, y = 255, rule = B3568/S3568 4bo5bo$4bo5bo$3b3o3b3o$2b5ob5o$2b5ob5o$3b3o3b3o$4bo5bo$2b...
by AforAmpere
May 30th, 2021, 3:37 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 327
Views: 53888

Re: Spaceships in Life-like cellular automata

A C/7 found by Sokwe a while ago that I don't think ever got here: x = 12, y = 147, rule = B3568/S3568 3b2o2b2o$2bob4obo$b4o2b4o$2bo2b2o2bo$3b2o2b2o$5b2o$3b6o$3b6o$3b6o$4b4o $3bo4bo$2bo6bo$2bo6bo$4bo2bo$4b4o$5b2o$4b4o$3bo4bo$5b2o$5b2o2$3b6o$4bo 2bo$5b2o$5b2o$4bo2bo2$4b4o$4bo2bo$4b4o$4bo2bo$5b2o$2bo6...
by AforAmpere
May 27th, 2021, 2:13 am
Forum: Other Cellular Automata
Topic: B3478/S15678
Replies: 41
Views: 12965

Re: B3478/S15678

(2,1)c/7 partial: x = 20, y = 50, rule = B3478/S15678 15bo$14bo2bo$11b4ob3o$11bo4b2o$12bo4b3o$11b2obob2o$9b3o6b2o$9bo3bo$9bo bo2b2obo$10b3o3b2o$8bob5o$9bo2b2o$14b2o$6bobo2b2o$5bo2bobob3o$4b3obobo $3b2ob2o5bo$6b2o3b2o$6b2o2b3o$2b4o3bobo$bo2b2o2bo2b3o$b2obob3o2b2o$2b 3ob7o$3bob4o2b2o$3ob7obo$b2ob3o3bo...
by AforAmpere
May 25th, 2021, 3:04 pm
Forum: Scripts
Topic: A new spaceship search approach
Replies: 116
Views: 39436

Re: A new spaceship search approach

I don't know if anyone else has experienced this, but on my machine (running in Ubuntu in WSL) no matter what I set the threads to in search.sh, it always uses all available anyway.
by AforAmpere
May 24th, 2021, 12:21 pm
Forum: Other Cellular Automata
Topic: B3478/S15678
Replies: 41
Views: 12965

Re: B3478/S15678

C/10d:

Code: Select all

x = 11, y = 12, rule = B3478/S15678
6bo2$5b3obo$3b6o$5b6o$5b6o$3bob6o$bobob3ob2o$3b4o$ob2o$bobo$3b2o!
by AforAmpere
May 23rd, 2021, 5:00 pm
Forum: Other Cellular Automata
Topic: B3478/S15678
Replies: 41
Views: 12965

Re: B3478/S15678

C/7d: x = 99, y = 99, rule = B3478/S15678 93bo$91bo$93bobo$88bo2b3ob2o$85b6ob3o$86bobobob5obo$85b4obob4o$84b5obo 4bobo$83bob4ob5o$83bob2o7bo$80bobobobo3b6o$82bobo5b3obo$79bo6bob7o$82b 4o3b4obo$79bo2b4ob2o2bo$78b2ob5o3b2o$75bob2ob6ob2o$72bo2bo2bob4o$74bob 2ob4o5bo$71b3o4b3o2b2obo$70bob3ob4ob3o$70bob4...
by AforAmpere
May 23rd, 2021, 3:04 pm
Forum: Other Cellular Automata
Topic: B3478/S15678
Replies: 41
Views: 12965

Re: B3478/S15678

10c/25 puffer: x = 36, y = 32, rule = B3478/S15678 23b2o2b4o$25b4obo$18bo3b9o$15b3o3bob2o2b2o3bo$16b9o2bob5o$bo9bo3b9ob3o b2obo$o9bo9b5o5bob3o$17b2o2bob2o4b2o$24bo8bo$19bobo4bo6bo$34bo$24bob2o 2bo4bo$24bobob2obob2o$25b2o5b2o$29b2o2bo$33bo$33bo$29b2o2bo$25b2o5b2o$ 24bobob2obob2o$24bob2o2bo4bo$34bo$19...
by AforAmpere
May 22nd, 2021, 10:31 pm
Forum: Scripts
Topic: qfind - a spaceship search program
Replies: 105
Views: 37587

Re: qfind - a spaceship search program

Can you post the exact output from both runs? First one: qfind v2.1 by Matthias Merzenich, 3 May 2021 Input: ./qfind -r B3/S23 -p 17 -w 7 -y 7 -s o -t 8 -f 1 Rule: B3/S23 Period: 17 Offset: 7 Width: 7 Symmetry: odd Queue size: 2^20 Hash table size: 2^20 Minimum deepening increment: 17 Cache memory ...
by AforAmpere
May 22nd, 2021, 9:41 pm
Forum: Scripts
Topic: qfind - a spaceship search program
Replies: 105
Views: 37587

Re: qfind - a spaceship search program

I think this is a bug:

Code: Select all

./qfind -r B3/S23 -p 17 -w 7 -y 7 -s o -t 8 -f 1

somehow gives less max depth than

Code: Select all

./qfind -r B3/S23 -p 17 -w 6 -y 7 -s o -t 8 -f 1
when it should be at least equal.
by AforAmpere
May 22nd, 2021, 1:03 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 2356
Views: 813106

Re: Thread For Your Unrecognised CA

A rule that creates a circle from a dot: @RULE Circle @TABLE n_states:17 neighborhood:Moore symmetries:rotate4reflect var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16} var b=a var c=a var d=a var e=a var f=a var g=a var h=a var j={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16} var k=a var l=a var m=a var n=...
by AforAmpere
May 21st, 2021, 11:58 pm
Forum: Other Cellular Automata
Topic: Live Free or Die
Replies: 195
Views: 118294

Re: Live Free or Die

p9 puffer: x = 46, y = 50, rule = B2/S0 2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$bo2b2o2b2o2b2o2b2o2b2o2b 2o2b2o2b2o2b2o2b2o2bo$ob2obo2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2bob2obo$ 4bo3b2o2b2o2b2o10b2o2b2o2b2o3bo$o44bo$2b2obo9bo2bob2o2b2obo2bo9bob2o$ 8b2o2b2obo2bo3b2o3bo2bob2o2b2o$2bo2b3o2b2o4b2o3bo...
by AforAmpere
May 21st, 2021, 3:08 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Spaceship collections in Other Cellular Automata
Replies: 53
Views: 3624

Re: Miscellaneous Spaceship collections in Other Cellular Automata

A non-explosive rule with 7 different 3-cell ships (non-adjustable):

Code: Select all

x = 62, y = 4, rule = B2ekn3eir4ajrty5ej6c/S02-ei3ackn4anqy5acj6in7
bo7bo7bo5bo6bobo11bo15bo$obo26bo15bo15bo$7bo3bo4bobo3bo24bo$24bo33bo!
Speeds are C/2, 3c/7, C/3, C/4, C/5, (3,1)c/27, and C/15d.
by AforAmpere
May 13th, 2021, 3:03 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1917
Views: 824647

Re: Oscillator Discussion Thread

Putting two near each other with a couple blocks removed doubles the period: x = 102, y = 108, rule = B3/S23 51b2o28b2o$51b2o28b2o12$36b2o58b2o$36b2o58b2o2$36b4o54b4o$35bo4bo52bo 4bo$35b2ob2obo50bob5o$33b2o3bo2bo50bobo4b2o$32bo2b2o2bob2o48b2o5bo2bo$ 32b2obobobo4bo16bo29bo2bobobob2o$35bo2bo2b2obo16b2...
by AforAmpere
May 5th, 2021, 9:19 pm
Forum: Other Cellular Automata
Topic: Patterns with unusual growth rates
Replies: 11
Views: 708

Re: Patterns with unusual growth rates

wwei47 wrote:
May 5th, 2021, 8:17 pm
Isn't the limit t^2? I think this is log base phi of t.
I was putting the time to expand outward, but yeah, log_phi(t) is probably better to put there. I'll change that.

Another log_phi(t):

Code: Select all

x = 2, y = 58, rule = B2cek3ajy4ai5iy7e/S01e2ik3jnr4ar5y6ci7e
o$bo$o!
by AforAmpere
May 5th, 2021, 7:13 pm
Forum: Other Cellular Automata
Topic: Patterns with unusual growth rates
Replies: 11
Views: 708

Re: Patterns with unusual growth rates

wwei47 wrote:
May 5th, 2021, 5:51 pm
Is that a Turing machine? :o
It looks like it, yeah.

log_phi(t):

Code: Select all

x = 2, y = 3, rule = B2ek3aijy4ae5e6ci/S012ace3iny4cei5e6ci
o$bo$o!
by AforAmpere
May 5th, 2021, 5:34 pm
Forum: Other Cellular Automata
Topic: Patterns with unusual growth rates
Replies: 11
Views: 708

Re: Patterns with unusual growth rates

Very unusual growth, but may be asymptotic to sqrt. I am not at all confident about that, though.

Code: Select all

x = 2, y = 3, rule = B3-cjkq4ceit5i6c/S012c3j4a5eiy6ci
o$bo$o!