Search found 1065 matches

by AforAmpere
January 19th, 2020, 12:55 pm
Forum: Patterns
Topic: Help me finish this c/8 search
Replies: 42
Views: 1221

Re: Help me finish this c/8 search

As of this post, this summarizes the so far completed searches: EDIT, at 20:33 EST: x = 5020, y = 74, rule = B3/S23 o28b3o28bo28b3o29bo23b2o2b3o2b2o23bobo28bo29bo24bobo5bobo24bo28b3o28bo 28b3o28bo29bo29bo29bo29bo29bo29bo29bo29bo29bo29bo29bo29bo29bo29bo28b3o 28bo29bo29bo29bo29bo29bo29bo29bo29bo29bo25...
by AforAmpere
January 13th, 2020, 11:16 am
Forum: Scripts
Topic: A new spaceship search approach
Replies: 43
Views: 6320

Re: A new spaceship search approach

I ran a search for the loafer (seedcolumn = 3) to see how long it took, and it took about 2 hours and 50 minutes to find it. I'm not sure what to compare to, but that seems really fast.
by AforAmpere
January 11th, 2020, 3:20 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 928
Views: 512553

Re: Spaceship Discussion Thread

3c/8 gutter width 12 finished: x = 266, y = 44, rule = B3/S23 $10bo3bo24bo5bo22bo7bo20bo9bo18bo11bo16bo13bo14bo15bo12bo17bo10bo19bo$ 3b2o5b2ob2o5b2o16bobo3bobo20bobo5bobo18bob2o5b2obo16bobo9bobo14bobo11b obo12bobo13bobo10bobo15bobo8bobo17bobo$2bob2o2b2obobob2o2b2obo14bo3bob o3bo18bo3bo3bo3bo16b2o3bo...
by AforAmpere
January 10th, 2020, 10:35 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 928
Views: 512553

Re: Spaceship Discussion Thread

3c/8 odd width 12 was negative with LSSS. About how long did the search take? Are you running the width-25 3c/8 gutter search? In total for that search, all of the searches combined probably took over 16 hours, but that's estimation (it was probably a bit more than that), as I deleted the logs. I u...
by AforAmpere
January 9th, 2020, 9:40 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 928
Views: 512553

Re: Spaceship Discussion Thread

3c/8 odd width 12 was negative with LSSS. Partials: x = 303, y = 56, rule = B3/S23 16bo27bo3bo24bo5bo22bo7bo20bo9bo18bo11bo16bo13bo14bo15bo12bo17bo10bo 19bo$16bo21b3o2b2o3b2o2b3o17bobo3bobo20bobo5bobo18bob2o5b2obo16bobo9bo bo14bobo11bobo12bobo13bobo10bobo15bobo8bobo17bobo$14bo3bo18bo4bobo3bob o4bo15...
by AforAmpere
January 7th, 2020, 1:07 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 928
Views: 512553

Re: Spaceship Discussion Thread

Width 13 even partial for 3c/8: x = 26, y = 39, rule = B3/S23 12b2o$11bo2bo$10b2o2b2o$8bobo4bobo$7b5o2b5o$10b2o2b2o$6bob2o2b2o2b2obo $5bo14bo$6b2o10b2o$8bo8bo$7bo2b2o2b2o2bo$6bob4o2b4obo$9bobo2bobo$10bo 4bo$10bo4bo$3bo18bo$2b3o3bobo4bobo3b3o$2bo2bo14bo2bo$3bobob2o8b2obobo$ 2b2obo2bo8bo2bob2o$2bo6b2o...
by AforAmpere
January 6th, 2020, 1:53 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 928
Views: 512553

Re: Spaceship Discussion Thread

3c/8 width 12 even was negative with LSSS (Life Slice Ship Search) for the starts of: 0,2,5,0,2,1,6,0,3,1 Partials: x = 263, y = 37, rule = B3/S23 10b2o26bo4bo23bo6bo21bo8bo19bo10bo16bo12bo16bo14bo13bo16bo11bo18bo$9bo 2bo24b2o4b2o21bobo4bobo20bo8bo18bobo8bobo15b2o10b2o15bobo12bobo11bobo 14bobo9bobo1...
by AforAmpere
January 3rd, 2020, 11:33 pm
Forum: Scripts
Topic: A new spaceship search approach
Replies: 43
Views: 6320

Re: A new spaceship search approach

According to a comment in the .sh file: "For an exhaustive search re-run the search with seedcolumn changed to all the values from 00 to the margin." I tested with both your and my starts and all seedcolumns from 00 to 09 for a margin = 9 odd-symmetric search, and nothing came up. Maybe something's ...
by AforAmpere
January 3rd, 2020, 2:15 pm
Forum: Scripts
Topic: A new spaceship search approach
Replies: 43
Views: 6320

Re: A new spaceship search approach

Interesting. I take it you used search_P7H2V0EVEN24.sh provided by Andrew. Yes, I did. Do you understand how starts differ, and can give an example as to how they work? I really don't get what changing starts does, besides changing displacement with the number specified. EDIT: Changing starts defin...
by AforAmpere
January 2nd, 2020, 10:08 pm
Forum: Scripts
Topic: A new spaceship search approach
Replies: 43
Views: 6320

Re: A new spaceship search approach

How can we know when all possible starts have been reached when searching? Alternatively, how can I verify that I've ruled out speed at a certain width? I also am still confused about exactly what the diagrams mean in relation to the ship.
by AforAmpere
January 2nd, 2020, 3:43 pm
Forum: Scripts
Topic: A new spaceship search approach
Replies: 43
Views: 6320

Re: A new spaceship search approach

I've done some random tests with this program, and it's neat. While it takes about 17 minutes or so to find the copperhead on my machine, it takes about 50 minutes for the weekender, which was pretty fast. For comparison, with 4 threads on qfind, it took about 25. I'll probably run some of the searc...
by AforAmpere
January 1st, 2020, 12:44 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1517
Views: 305486

Re: Miscellaneous Discoveries in Other Cellular Automata

A new C/5 in Frogs: x = 10, y = 5, rule = 12/34/3 2.2A2.2A$.2A4.2A$A3.2A3.A$4.2A$3.B2.B! Found with AlephAlpha's RustLifeSearch EDIT, a bunch of ships in 23/3/3: x = 89, y = 32, rule = 23/3/3 3.A13.A9.A13.A9.A13.A18.A$2.3A11.4A5.4A11.ABA7.ABA11.ABA16.B2A$.A2.2A 9.A.B.2A3.2A.B.A10.ABA7.ABA9.3A.3A14.A...
by AforAmpere
December 19th, 2019, 4:59 pm
Forum: Other Cellular Automata
Topic: B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y
Replies: 7
Views: 1596

Re: B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y

I stopped updating the collection a while ago, but I never posted it here. Here's an updated one with the two 2c/4's and the 3c/6: x = 2154, y = 228, rule = B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y 2b3o4bo8b3ob3o9bo3b3ob3o3bo21bo4b3o4b3o3b3o4b3o5b3o6bo7bo7bob3obo7b3o 12b3o2b3o2b3o6bo6bo8bo5bo8bo5bo14bo5b...
by AforAmpere
December 11th, 2019, 12:32 am
Forum: Other Cellular Automata
Topic: MaritimeLife (B2i34c6cen7c8/S2-i3-q4c5a6e8)
Replies: 27
Views: 1156

Re: MaritimeLife (B2i34c6cen7c8/S2-i3-q4c5a6e8)

2c/9: x = 13, y = 21, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8 6bo$5bobo$4b5o$3bo5bo$2bo7bo$b3o5b3o$b3ob3ob3o$bo2b2ob2o2bo$2bobo3bobo $b3o5b3o$3b3ob3o$o4b3o4bo$2bobobobobo$bob3ob3obo$2bo3bo3bo2$3b7o$2bobo 3bobo$6bo$2b2o5b2o$4bobobo! Known ship speeds/periods: x = 220, y = 45, rule = B2i34c6cen7c8/S2-i3-q...
by AforAmpere
December 9th, 2019, 1:59 pm
Forum: Other Cellular Automata
Topic: MaritimeLife (B2i34c6cen7c8/S2-i3-q4c5a6e8)
Replies: 27
Views: 1156

Re: MaritimeLife (B2i34c6cen7c8/S2-i3-q4c5a6e8)

2c/7:

Code: Select all

x = 14, y = 15, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
3bo6bo$3b2o4b2o$5bo2bo$4b2o2b2o$4bo4bo$2bo2b4o2bo2$3bobo2bobo$3bo6bo$
3bo6bo$b2o8b2o$o2b2o4b2o2bo$b12o$5bo2bo$6b2o!
by AforAmpere
October 20th, 2019, 12:57 pm
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 99
Views: 9339

Re: Partitioned Cellular Automata

Gustone wrote:
October 20th, 2019, 9:15 am
colo
Can you please not do one word replies to posts, especially when said word isn't even spelled properly?
by AforAmpere
October 9th, 2019, 5:53 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1426
Views: 318694

Re: Pattern viewer for forum threads

Drawing on PCA grids after I Alt-Z and then use the color picker seems to often put the dot I draw in an incorrect spot. I am not sure what causes this exactly, but it seems to be reproducible. I'm on Chrome.
by AforAmpere
October 5th, 2019, 12:08 pm
Forum: Website Discussion
Topic: Like button in forum request
Replies: 33
Views: 11102

Re: Like button in forum request

Personally, I don't feel like a like button is a feature that we really need right now, because it kind of turns the community into a popularity contest when it happens sometimes (depending on the situation and community), though it's also possible it would encourage more people to post interesting ...
by AforAmpere
September 18th, 2019, 9:43 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1517
Views: 305486

Re: Miscellaneous Discoveries in Other Cellular Automata

Some more interesting tech: x = 213, y = 71, rule = 03eiq4einty5aer6i/2-c3cy/4 5$197.A4.A$169.A2.A21.A.3A2.3A$168.6A19.3A.A4.A$169.A2.A21.A$168.A$ 167.3A35.A$168.A35.3A$205.A$184.A20.A$183.3A18.3A$184.A11.A8.A$175.A 4.A2.A.A2.A4.A.3A$174.3A2.11A2.3A.A$175.A4.A2.A.A2.A4.A8.A$201.3A$ 202.A$48.3B151.A$...
by AforAmpere
September 16th, 2019, 6:27 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1517
Views: 305486

Re: Miscellaneous Discoveries in Other Cellular Automata

Possibly construction and computation-universal generations rule: RLE I like that rule. It has all periods above 6: x = 18, y = 20, rule = 03eiq4einty5aer6i/2-c3cy/4 5$4.A4.ABC.A$3.3A2.ABC.3A$4.A2.ABC3.A$3.C3.ABC$3.BC6.2A$3.AB2C4.2BA$ 4.A2B4.2CBA$5.2A6.CB$8.CBA3.C$4.A3.CBA2.A$3.3A.CBA2.3A$4.A.CBA4....
by AforAmpere
September 3rd, 2019, 11:30 pm
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 99
Views: 9339

Re: Partitioned Cellular Automata

6c/1900 diagonal:

Code: Select all

x = 3, y = 3, rule = PCA_4
2.C$.C$L!
C/81 orthogonal:

Code: Select all

x = 2, y = 3, rule = PCA_4
.J$L$.I!
by AforAmpere
September 3rd, 2019, 11:20 pm
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 99
Views: 9339

Re: Partitioned Cellular Automata

C/27 orthogonal:

Code: Select all

x = 3, y = 2, rule = PCA_4
F.C$.E!
2c/244 orthogonal:

Code: Select all

x = 3, y = 2, rule = PCA_4
A.O$.D!
by AforAmpere
August 31st, 2019, 3:55 pm
Forum: The Sandbox
Topic: Random posts
Replies: 3492
Views: 420469

Re: Random posts

Interestingly, dani's set of 4 rakes does stabilize into 9 non-interacting ones after 131,000,000 generations, when the final two gliders bounced off of one of the rake outputs finally get destroyed.
by AforAmpere
August 24th, 2019, 4:16 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 510
Views: 138074

Re: Rules with interesting dynamics

C/7: x = 6, y = 28, rule = B2ce3ar4aeir5jnq6k7c/S123-acik4eikrtyz5nq6ack7e 3bo$4obo$o2bobo$o4bo$obob2o$o$obo$o$2o$o$2o2b2o$o2b3o$o3b2o$ob2obo$2ob 3o$ob2obo$b3obo$bo3bo$bo2b2o$b2o2bo$b2ob2o$2b2obo$bobobo$obo2bo$obob2o $4obo$4b2o$3b3o! Another wickstretcher: x = 6, y = 27, rule = B2ce3ar4aeir5jnq6k7c/...
by AforAmpere
August 17th, 2019, 8:07 am
Forum: Other Cellular Automata
Topic: Discoveries in Castles (B3678/S135678)
Replies: 6
Views: 1491

Re: Discoveries in Castles (B3678/S135678)

C/8: x = 9, y = 38, rule = B3678/S135678 bobobobo$o2bobo2bo$3o3b3o$4ob4o$o7bo2$b3ob3o$4ob4o$2o2bo2b2o$bo2bo2bo$ 2b2ob2o$bob3obo$o2b3o2bo$2b5o$2b5o$2b5o$2b5o$b7o$3b3o$2b5o$4bo$4bo$3bo bo2$2bobobo$2b5o$3b3o$b7o$b7o$9o$b7o$2b5o$b7o$b7o$bob3obo$4bo2$4bo! EDIT, C/9: x = 12, y = 25, rule = B3678/S135678 5...