Search found 173 matches

by _zM
January 18th, 2020, 4:45 pm
Forum: Patterns
Topic: Help me finish this c/8 search
Replies: 85
Views: 3171

Re: Help me finish this c/8 search

I'm starting piece #0039 now.
by _zM
August 19th, 2019, 8:14 am
Forum: The Sandbox
Topic: What is the pattern in the lifewiki logo?
Replies: 18
Views: 3942

Re: What is the pattern in the lifewiki logo?

Gustone wrote:It's [spoiler]
delete this
by _zM
July 16th, 2019, 8:11 am
Forum: General Discussion
Topic: Golly 3.3b2
Replies: 36
Views: 8889

Re: Golly 3.3b2

In Golly 3.3b2 (and possibly in earlier versions as well), the bottom right corner of the border around each icon in the icon bar and in the scroll bar above it and the box around the selected state are all missing. It looks like you're using Linux -- if so, which flavor and version? [...] Did you ...
by _zM
July 15th, 2019, 7:59 am
Forum: General Discussion
Topic: Golly 3.3b2
Replies: 36
Views: 8889

Re: Golly 3.3b2

In Golly 3.3b2 (and possibly in earlier versions as well), the bottom right corner of the border around each icon in the icon bar and in the scroll bar above it and the box around the selected state are all missing.
by _zM
June 20th, 2019, 6:04 pm
Forum: General Discussion
Topic: Catagolue Oddities
Replies: 563
Views: 172312

Re: Catagolue Oddities

User pages are back up.
by _zM
June 11th, 2019, 5:25 pm
Forum: Other Cellular Automata
Topic: Animated pixel art in Golly
Replies: 3
Views: 1736

Animated pixel art in Golly

587648208755228687.gif A few weeks ago, I had the idea of creating a rule that would allow for the creation of animated pixel art within Golly. The main idea of the rule is to use a 2x2 square of cells in Golly to represent one pixel, with all four pixels sharing the same display colour. In order t...
by _zM
March 29th, 2019, 2:07 pm
Forum: Other Cellular Automata
Topic: 1D range-4 B3/S23
Replies: 53
Views: 9180

Re: 1D range-4 B3/S23

Hdjensofjfnen wrote:Total catalogued ship speeds:

Code: Select all

3c/3 (slowest)
4c/3
3c/2 (fastest)
Don't forget the infinite family of 6c/2 ships as well as the 90c/72 in B2/S1237!
by _zM
March 22nd, 2019, 2:53 pm
Forum: Other Cellular Automata
Topic: 1D range-4 B3/S23
Replies: 53
Views: 9180

Re: 1D range-4 B3/S23

1. Easier: x = 509, y = 1, rule = B3/S23:T512+3,1 obo5b2ob2ob4ob4ob3o4bo2bobo2b2ob3ob8o2bo2bobo2b2o2bo2bo3bobobo2bo2b4o 4b2obob3o5bobobobob2o3bobob2o2bobo6bo2bo6bo2b2obo3bo2b5ob4o3b4o5bo2b3o b3obo3b2o7b3ob2obo2bob2o2b3o2b2o3b2obobob6o2b2obo2bobobo2b3o2bob2ob4o 2b5o2b2ob5obo9b2o3bob2o3bob2o2bo2bob2ob...
by _zM
March 12th, 2019, 12:11 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1517
Views: 517838

Re: Thread For Your Unrecognised CA

I've made a strange wiring rule: @RULE Alchemist 1 - 3: wire states 4: blue signal 5: green signal 6: red signal 1 -> 2 -> 3 forever @TABLE n_states: 7 neighborhood: hexagonal symmetries: permute var s0 = {4, 5, 6} var s1 = s0 var s2 = s0 var a0 = {0, 1, 2, 3, 4, 5, 6} var a1 = a0 var a2 = a0 var a3...
by _zM
February 1st, 2019, 6:31 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 520
Views: 140166

Re: Rules with interesting dynamics

Recently, Macbi discussed Conway's Game of Life on various neigborhoods on the Discord server. After implementing a one-dimensional variant with range 4 in my custom simulator (which I should post at some point), I quickly realized that B3/S23/R4O didn't result in anything interesting and began look...
by _zM
December 12th, 2018, 5:04 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1553
Views: 310857

Re: Miscellaneous Discoveries in Other Cellular Automata

x = 567, y = 481, rule = B2kn3aij/S234i b5o2bo4b3obobo2b3obo3b4o2bob2o2b2o3bobo2bob3o10bobob5o3bo2b3o4bo2bo3b 2o2bo2bo3b2ob2ob4ob8obobob3o2bo2bo6b3o2b4o7b2obo3b2obob3o5b2o2b3obob3o bob3ob3ob2o3bo2bob2o3bob3obob2obo9bo4bo5bob4o2bob2o2b5obo3bo3bo2bo3bob o2bo2b3ob2obob2ob2obo3b2ob4ob3ob2o4b2obo3b2obob...
by _zM
December 1st, 2018, 6:09 pm
Forum: Other Cellular Automata
Topic: Non-totalistic hex rules
Replies: 14
Views: 7723

Re: Non-totalistic hex rules

This rulespace is now supported by apgsearch/Catagolue You can now use apgsearch 4.x to upload hauls from this rulespace to Catagolue. Example hauls have already been uploaded.
by _zM
November 10th, 2018, 5:42 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1517
Views: 517838

Re: Thread For Your Unrecognised CA

@RULE DragonCurve 1: L cell 2: R cell 3: back signal 4: L info signal 5: R info signal 6: end signal 7: anchor cell 8: growth signal delay 9: growth signal advance 10: tail 1 11: tail 2 @TABLE n_states: 12 neighborhood: Moore symmetries: rotate4 var signal_heads = {3, 4, 5, 6} var forward = {4, 5, ...
by _zM
September 11th, 2018, 3:49 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 520
Views: 140166

Re: Rules with interesting dynamics

Not sure. B4a and the survival conditions would probably make it more difficult. A (very) mildly related rule (in a sense) has this: x = 459, y = 338, rule = B3ai4a5ai6a78/S3ai4a5ai6a78 4o2bobo3b7ob2o4b2o2b2o2bob8o7b4o3b3o2b2ob2o3b4o2bo6bobobo2b2obo2bo2b4o b2o2b4ob4obo2b2obob10o4bobobo3b2o16b3ob2obo...
by _zM
September 11th, 2018, 3:09 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 520
Views: 140166

Re: Rules with interesting dynamics

B3aeij4aejrw5-ejkr6-ei78/S3ai4aejrw5-ejkr6-ei78 is pretty interesting on a torus, as the three kinds of stable background interact in various ways. Unfortunately the action dies down at some point. x = 256, y = 256, rule = B3aeij4aejrw5-ejkr6-ei78/S3ai4aejrw5-ejkr6-ei78:T256,256 3ob2o2bob2ob2ob2ob2o...
by _zM
September 6th, 2018, 2:19 pm
Forum: General Discussion
Topic: Discord 'Conwaylife Lounge'
Replies: 22
Views: 16486

Re: Discord 'Conwaylife Lounge'

This is just to confirm that, because I, uhh, accidentally deleted my account, _zM#0282 is my new account.
by _zM
July 20th, 2018, 4:45 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1553
Views: 310857

Re: Miscellaneous Discoveries in Other Cellular Automata

c/6o, 10c/34o and a (14, 13)c/101 beehive puffer: x = 115, y = 40, rule = B2k3ainr4aew5e6i/S23-c4eiy6c b2o27bo36b2o$obo26bobo34b2ob2o$2bo28bo35b5o$b2o27b2o34bo3bo$b2o62b2o2b o$66b3o$67bo$75b2o$74bobo$73b2obo$74b2o5bo$75bo6bo$74bo8bo$73b4ob2o2bo $74b2ob2o2bo$77b2o6$85b2o12bo8bo$85b2o11bo2b2o2b2o2bo$9...
by _zM
July 15th, 2018, 5:09 pm
Forum: Other Cellular Automata
Topic: UC-hunting for different rules
Replies: 6
Views: 2107

Re: UC-hunting for different rules

Add another block without removing the earlier block: x = 6, y = 17, rule = B2k3ainr4aew5e/S23-c bo$b2o$o$2bo$b2o11$4b2o$4b2o! Delete a block: x = 5, y = 17, rule = B2k3ainr4aew5e/S23-c bo$b2o$o$2bo$b2o11$3b2o$3b2o! Push by 4: x = 14, y = 81, rule = B2k3ainr4aew5e/S23-c 12bo$11b2o$13bo$11bo$11b2o7$7...
by _zM
July 10th, 2018, 11:18 am
Forum: General Discussion
Topic: Golly 3.2
Replies: 53
Views: 30363

Re: Golly 3.2

This is what happens to Golly for me after a left+middle mouse click (Xubuntu 16.04 LTS). Notably, using the mouse becomes impossible not just in Golly, but also in any other programs that might be running.
by _zM
July 10th, 2018, 3:23 am
Forum: General Discussion
Topic: Golly 3.2
Replies: 53
Views: 30363

Re: Golly 3.2

Andrew wrote:
_zM wrote:bgolly seems to ignore the -i option: ...
Actually not a bug. bgolly ignores -i (and -2) if the given pattern is bounded, which I'm guessing your pattern was.
Yep, that was it. Thanks for letting me know.
by _zM
July 9th, 2018, 2:16 pm
Forum: General Discussion
Topic: Golly 3.2
Replies: 53
Views: 30363

Re: Golly 3.2

bgolly seems to ignore the -i option:

Code: Select all

This is bgolly 3.2 Copyright 2005-2018 The Golly Gang.
- ./bgolly -a Generations -m 64 -i 16 -o star3.rle star2.rle
0: 1,252,639
1: 1,252,807
2: 1,252,851
3: 1,252,743
...
by _zM
May 5th, 2018, 2:17 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1517
Views: 517838

Re: Thread For Your Unrecognised CA

Some time ago I experimented with a rule which contains all rules from B0/S0 to B8/S8 (on their own lattices), and, as it turns out, it makes for a surprisingly good wiring rule. @RULE Simpl Wiring rule with states requiring any number of neighbouring cells to be ON - B0/S0 to B8/S8 all in one rule,...
by _zM
March 18th, 2018, 4:06 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 292
Views: 143929

Re: Larger than Life

Some wacky 8c/26 ship

Code: Select all

x = 19, y = 28, rule = R2,C6,M0,S6..10,B7..10,NM
14.A$12.B3AB$12.A3CA$11.2A3C2A$10.2ACA.EC2A$11.BC2.EC2A$11.BA3C2A$13.
3CA$12.2B2AB4$3.5A$.2ACD3A$.2ACE3A$.3A.ACA$.2D3.E$E$E$E10.3A$E10.3A$.
2D3.E3.4A$2.DC2.C$2.CB2.4A$3.BCDC3A$3.BACB3A$4.5A$5.2A!
by _zM
February 25th, 2018, 5:21 pm
Forum: Other Cellular Automata
Topic: Esolangs as Rule Tables
Replies: 8
Views: 5111

Re: Esolangs as Rule Tables

bump So, this is almost comically missing the point, but I'm adding it anyway: Some time ago, on the Programming Puzzles and Code Golf StackExchange site, I participated in a contest to create a one instruction set computer , for which I created a language with very restricted 2D memory. You can pro...
by _zM
January 27th, 2018, 6:25 am
Forum: Other Cellular Automata
Topic: Counterfeit Gliders
Replies: 101
Views: 51065

Re: Counterfeit Gliders

I think this is the fourth or fifth time this has been found