Search found 120 matches

by Jormungant
November 8th, 2019, 2:24 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1721
Views: 835501

Re: Thread for your unsure discoveries

... I just noticed that there is a problematic spark 8 tics after the initial interaction, it is even less likely to be possible to have a p8 reflector. The only option left is this: x = 44, y = 26, rule = LifeHistory 4$9.A19.A$8.A.A17.A.A$8.BA2B16.3AB$9.2B18.2A$9.3B17.3A$2.2A5.4B9.2A5. B2AB$4.A2.6B...
by Jormungant
November 8th, 2019, 4:17 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1721
Views: 835501

Re: Thread for your unsure discoveries

Here is a corrolary of that p6 reflector, a p42 glider loop. (aka barely under snark recovery p43 loop) x = 96, y = 96, rule = LifeHistory 78.2A3.2A$77.A2.A.A2.A$76.A2.2A.2A2.A$77.2A5.2A$79.5A$79.A.A.A$35.A 41.A.A.A.A.A$21.2A3.2A6.A.A39.A.A5.A.A$17.2A2.A4.A8.A39.A2.A.A.A.A.A$ 2.A4.2A3.2A4.A3.3A.A49....
by Jormungant
November 7th, 2019, 9:12 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1721
Views: 835501

Re: Thread for your unsure discoveries

Not sure what tool you use to do the search, but I would like to know if there is a p8 spark that would make this modified p6 reflector working: x = 149, y = 116, rule = LifeHistory 8$123.3B$124.2B$125.B3$109.2B2.3B$97.A9.6B.2B$58.B.B5.B16.2A3.2A6.A.A 8.7B.B$58.B20.2A2.A4.A7.BA2B6.9B$64.A4.2A3.2A4.A...
by Jormungant
November 5th, 2019, 8:22 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2273
Views: 891908

Re: Thread For Your Useless Discoveries

I never saw that edge gun before, where did you find it? It actually can work with a single pentadecathlon (and works with p60 guns). x = 90, y = 65, rule = LifeHistory 87.3B$88.2B$89.B3$73.2B2.3B$61.A9.6B.2B$22.B.B5.B16.2A3.2A6.A.A8.7B.B $22.B20.2A2.A4.A7.BA2B6.9B$28.A4.2A3.2A4.A3.3A.A8.2B8.9B$27.A...
by Jormungant
November 4th, 2019, 8:11 pm
Forum: Patterns
Topic: Reverse engineering the phi and pi calculators
Replies: 32
Views: 728

Re: Reverse engineering the phi and pi calculators

Another way to get to have variable precision integers is to use c2 spark reactions on aligned still life, and have a mean to snipe run-away spaceships arbitrarily far. I do not know if there is a good repository for such reactions though... I put a few here, but a lot more would be needed to move d...
by Jormungant
November 3rd, 2019, 8:03 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2273
Views: 891908

Re: Thread For Your Useless Discoveries

And here is the promised contraption. Bonus points to anyone figuring out what it does :P x = 1147, y = 367, rule = LifeHistory 379.D$380.D$381.D$382.D$383.D$384.D5.A$385.D2.2A$386.D2.2A$387.D$388. D$389.D$390.D$391.D622.A$392.D621.3A$393.D623.A$394.D621.2A$395.D$ 396.D$397.D620.3A$398.D619.3A$399.D...
by Jormungant
November 3rd, 2019, 4:38 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2273
Views: 891908

Re: Thread For Your Useless Discoveries

Forward and backward rake gun, all in one. (featuring world's most akwardly placed Pentadecathlon) x = 708, y = 378, rule = LifeHistory 18$544.A$544.3A$547.A$546.2A4$537.A10.3A$536.A.A$548.A.A$547.5A$536. 3A7.2A3.2A$536.3A7.2A3.2A$537.A2$549.2A$537.A9.2A.2A$536.3A8.A2.A$ 536.3A11.A$547.A$548.2A$536....
by Jormungant
November 3rd, 2019, 10:00 am
Forum: Patterns
Topic: Reverse engineering the phi and pi calculators
Replies: 32
Views: 728

Re: Reverse engineering the phi and pi calculators

I cannot say it is simpler, but this strategy allow larger address space within a smaller bounding box, so one can easily monitor the state of the memory without having to pan the around large still lifes to see is a block is present, or not. One can also store instructions with this too, so the pro...
by Jormungant
November 3rd, 2019, 9:30 am
Forum: Patterns
Topic: Reverse engineering the phi and pi calculators
Replies: 32
Views: 728

Re: Reverse engineering the phi and pi calculators

Well, it is a prototype, so a few things needs to be fixed to finish it. That being said, it is essentially an improvement atop of a structure I made before which is static memory that stores the letter bitmaps in this lcd display (Loafer character display https://www.conwaylife.com/forums/viewtopic...
by Jormungant
November 2nd, 2019, 1:40 pm
Forum: Patterns
Topic: Reverse engineering the phi and pi calculators
Replies: 32
Views: 728

Re: Reverse engineering the phi and pi calculators

Well, if you request questions, I do have two. Why does it have be stable circuitry? Here some 64 byte RAM prototype: (which can be extended in size and bit depth +- trivially) x = 1937, y = 2353, rule = LifeHistory 108$251.AB3.BA$250.B2A3.2AB$251.2AB.B2A$251.BA3.AB57$311.AB3.BA$310.B 2A3.2AB$311.2A...
by Jormungant
October 27th, 2019, 7:29 am
Forum: Patterns
Topic: Catalyzed collisions of a glider with common bait still lifes
Replies: 7
Views: 233

Re: Catalyzed collisions of a glider with common bait still lifes

That's literally just the sidesnagger. kk, did not know that one, I suppose it is part of the list of eaters/still-life the search uses too, explaining it's occurence. Well there is a few interesting things but finding something ground breaking is not trivial. x = 195, y = 94, rule = LifeHistory 11...
by Jormungant
October 26th, 2019, 6:28 pm
Forum: Patterns
Topic: Catalyzed collisions of a glider with common bait still lifes
Replies: 7
Views: 233

Re: Catalyzed collisions of a glider with common bait still lifes

Intriguiging stuff found in there: x = 27, y = 22, rule = B3/S23 4$16b2o$15bobo$16bo2$13bo$12bobo$11bo2bo3b2o$5bo6b2o4b2o$5b2o$4bobo2$ 13b2o$13b2o! in the same archive, can eat more than gliders: x = 37, y = 30, rule = B3/S23 $obo30b2o$b2o29bobo$bo31bo2$30bo$29bobo$28bo2bo3b2o$29b2o4b2o4$30b2o$ 30b2...
by Jormungant
October 19th, 2019, 5:23 am
Forum: Patterns
Topic: H-to-G and H-to-Gn converter collection
Replies: 104
Views: 117784

Re: H-to-G and H-to-Gn converter collection

mmm, I found something I had in some other file, so I guess it was already known: x = 41, y = 34, rule = LifeHistory 28.4B$27.4B$26.4B$25.3AB$14.2A8.3BA$10.A.A2.A7.3BA3.A$8.3A.2A8.4B3.A. A$7.A4.B8.4B4.A.A$4.A2.4AB2AB5.4B4.2A.2A$4.3A3.A.2AB.2B.4B6.B$7.A4. 10B6.2AB2A3.2A$6.2AB4.9B6.2A.A.A.A.A$6.5B.12B...
by Jormungant
October 19th, 2019, 5:10 am
Forum: Patterns
Topic: H-to-G and H-to-Gn converter collection
Replies: 104
Views: 117784

Re: H-to-G and H-to-Gn converter collection

This would be an NE0, and I can't seem to find any H-to-Gs with an NE0 output, so I guess this would be new. x = 56, y = 39, rule = LifeHistory 40.4B$39.4B$38.4B$37.4B$22.A13.4B$21.A.A11.4B$21.A.A10.4B$19.3A.2A8. 4B$18.A4.B8.A3B$15.A2.4AB2AB5.B2AB$15.3A3.A.2AB.2B.BABA$18.A4.10B$17. 2AB4.9B8.2C$17.5...
by Jormungant
October 16th, 2019, 7:27 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1495
Views: 935478

Re: Thread For Your Accidental Discoveries

well well, answered my own challenge ^^ x = 120, y = 87, rule = B3/S23 8$86b6o$86bo5bo$86bo$87bo4bo$78b4o7b2o$78bo3bo$78bo$79bo2bo$87bo$86b3o $85b2ob2o$86b3o$87bo$86bo3$17bo64b2o12bo$6b2o7bo3bo38b2o21b2ob4o6b2o$ 5b4o5bo42bobo22b6o7b2o$4b2ob2o5bo4bo39bo23b4o$5b2o7b5o3$10bo$8b4o$7bob 5o$6b2o6bo91bo$7b...
by Jormungant
October 16th, 2019, 6:50 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 1495
Views: 935478

Re: Thread For Your Accidental Discoveries

Well, I cant say that is known. If it does not fit a given category, then there is no record if one found that before. Well, I think the idea is that stuff I would post (especially for this thread), does not need replies. Funny contraptions happens quite often: x = 19, y = 5, rule = LifeHistory 16.A...
by Jormungant
October 6th, 2019, 5:20 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1721
Views: 835501

Re: Thread for your unsure discoveries

Can a conduit be made (G-to-GGG)? I got up to the 2G-to-GGG stage before noticing I'd made a critical mistake in my design :roll: ... x = 248, y = 90, rule = LifeHistory 156.2A$155.A.A$90.2A57.2A4.A$90.A.A54.A2.A2.2A.4A$92.A4.2A48.2A.A.A.A .A2.A$88.4A.2A2.A2.A49.A.ABABAB$88.A2.A.A.A.A.2A49.A.AB2AB$...
by Jormungant
October 6th, 2019, 4:43 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2273
Views: 891908

Re: Thread For Your Useless Discoveries

I am very Sad, I could not tame that glider. x = 153, y = 78, rule = LifeHistory 7$79.C$78.2BC$7.C70.3CB38.A$6.2BC70.4B4.A9.A20.3A$6.3CB38.A31.4B3.3A 5.3A12.2A5.A$7.4B4.A9.A20.3A32.4B5.A3.A13.3A.A4.2A$8.4B3.3A5.3A12.2A 5.A36.4B3.2A.B.2A11.A4.A2.4B$9.4B5.A3.A13.3A.A4.2A36.4B2.7B12.3A.A.2A B$10.4B3.2A...
by Jormungant
September 5th, 2019, 5:19 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2273
Views: 891908

Re: Thread For Your Useless Discoveries

There you go, deluxe oscillator with our chef compliments. Enjoy! x = 303, y = 303, rule = LifeHistory 145.2A3.2A$145.2A2.A.3A$149.A4.A$145.4A.2A2.A$145.A2.A.A.A.2A$147.BAB ABA.A$148.B2ABA.A$149.2B.BA$148.3B$139.2A6.4B$140.A6.B2A2BD$140.A.AB 3.B2ABDBD$141.2AB.5BD3BD$143.6BD2BD2BD$143.5BD2BDBD2BD$143...
by Jormungant
September 4th, 2019, 11:01 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2273
Views: 891908

Re: Thread For Your Useless Discoveries

Speedy useless oscillatory delivery service, sign here. x = 103, y = 133, rule = LifeHistory 6$12.A$12.3A$15.A$14.2A74.A$14.4B70.3A$16.3B68.A$4.4B2.B.3B.4B67.2A$ 4.4B.18B58.4B$3.2A5BA17B56.3B$3.2A4B3A16B55.4B.3B.B2.4B$4.B.3BA2B2A 14B48.18B.4B$6.6B2A16B45.23B2A$7.2B2ABA3B2.13B44.17B2A4B2A$7.2B4A2B6. ...
by Jormungant
August 11th, 2019, 9:36 am
Forum: Patterns
Topic: Soup search results
Replies: 2097
Views: 1201854

Re: Soup search results

Intriguing variations? x = 215, y = 52, rule = LifeHistory 8$36.A$34.2A$13.A21.2A$14.2A50.A50.A81.A$13.2A51.A.A48.A.A77.2A$66.2A 49.2A57.A21.2A$72.A50.A53.2A$54.A17.A.A30.A17.A.A50.2A$55.2A15.2A32. 2A15.2A$54.2A49.2A$49.A$50.2A$27.2A20.2A$26.A2.A$25.A4.A$26.A2.A37.2A 49.2A70.2A$27.2A37.A2.A47.A2.A68...
by Jormungant
July 30th, 2019, 6:53 pm
Forum: Patterns
Topic: Can confirm Fewest cell glide gun?
Replies: 4
Views: 3284

Re: Can confirm Fewest cell glide gun?

Droping the bomb: x = 20, y = 33, rule = LifeHistory 18.2A$18.A3$15.2A$16.A2$18.A$18.2A12$8.A$7.3A$6.2A.A2$2A$A$.A$2A8.2A$ 10.A3$7.2A$8.A! But it is a predecesor, I managed to get the B and one block with 3 gliders (some file somewhere), so I do not know what is the lowest glider construction for th...
by Jormungant
July 20th, 2019, 4:12 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1721
Views: 835501

Re: Thread for your unsure discoveries

Interaction of p16 with g-to-mwss handles the hive cleanup. x = 149, y = 91, rule = LifeHistory 95.6B$96.6B$36.2A57.6B$36.A2B.2A54.6B$35.B.2B2.A53.6B$35.BA.3A55.6B$ 35.2ABA2.3A51.6B$29.2A4.2A2.A.A2.A51.6B$28.A2.A3.B4A.2B2A2.A6.2A39.6B $27.A2.A.AB6.BAB2.3A5.A.3A11.2A25.6B$12.2A10.A2.3A.BAB3.B2A.2B2A8...
by Jormungant
June 5th, 2019, 2:46 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 508
Views: 338423

Re: Execution of Old Guns by Variable-Speed Firing Squad

The only south side r-to-b that does not interfere with your new b-to-h is the following: x = 60, y = 51, rule = LifeHistory 3$40.3B$39.6B$16.4B18.8B$15.6B18.9B$15.8B15.11B$15.10B11.14B$15.10B4. 2B2.16B$15.2BC10BD7BD11B$15.2B2C10BD6BDBD4B.3B$15.B2C11B2D5B3D4B2.B$ 15.13B2D8BD4B$15.13BD13B$13.17B.4B$1...
by Jormungant
May 21st, 2019, 7:13 am
Forum: Patterns
Topic: Thread for engineered spaceships and puffers and etc
Replies: 21
Views: 13968

Re: Thread for engineered spaceships and puffers and etc

Glider rake reading a block stream (both it shifts the blocks stream by 10) x = 516, y = 146, rule = B3/S23 37$57b2o$55bo4bo$61bo$45b2o8bo5bo$46b2o8b6o70bo$45bo84bo3bo$83b2o35bo 14bo$81bo4bo31bo3bo7bo4bo$50b2o35bo35bo7b5o311b3o$51b2o28bo5bo30bo4bo 15b5o302b5o$50bo31b6o31b5o14bo4bo302b3ob2o13b2o$75bo...