## Search found 129 matches

- January 22nd, 2020, 10:13 pm
- Forum: Patterns
- Topic: Small Spaceship Syntheses
- Replies:
**343** - Views:
**317260**

### Re: Small Spaceship Syntheses

I've been looking at some older syntheses of small spaceships using modern tools, and have found improvements. Once Catagolue finishes processing the readsynth queue, 30P5H2V0 will look like this: x = 543, y = 41, rule = B3/S23 532bo$530b2o$500bobo28b2o$501b2o$501bo5bobo$508b2o$399bo108bo$397bobo 6...

- December 31st, 2019, 8:35 am
- Forum: Patterns
- Topic: Still-life 'factories'
- Replies:
**71** - Views:
**79416**

### Re: Still-life 'factories'

Intriguing result, but seemingly there is no way to get to that R, the best I found is: x = 72, y = 58, rule = LifeHistory 13$20.4B3.A$21.4B2.3A$22.B2AB4.A3.3B$23.BA2B2.2A2.6B$24.ABAB.13B7.D$ 25.2A2B2.11B3.2B5D$26.2B2.3BD12BD5BD$27.B3.2B2D11B2D2BDBD$31.B2D.15B 2DB$21.2A5.2B.3B2.17B$22.A5.2B2.2B.D14B...

- December 8th, 2019, 12:17 pm
- Forum: Patterns
- Topic: 16 in 16: Efficient 16-bit Synthesis Project
- Replies:
**282** - Views:
**201667**

### Re: 16 in 16: Efficient 16-bit Synthesis Project

I do not know if there is any interest in this, but it would be nice to also have glider synthesis for non-still-life with small populations. The obvious caveat is that many syntheses tend to have left over debris that takes a few more generation to clear, which makes defining the notion of "success...

- December 6th, 2019, 12:38 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies:
**1188** - Views:
**542628**

### Re: Oscillator Discussion Thread

Ez-Pez :D x = 38, y = 38, rule = B3/S23 2$18b2o$19bo$14bo2bo$14b8o$12b2o8bo$12bo2b2ob3obo$13b3obob2ob2o$21bo2b o$13b4o6b2o$12bo2bo2bo$12b2o2bo$16bo4bo$18bobobo$18b2o2bo$6b2o5bo3b3o 2bob2o$6bobo3bobo2bo2bobobo$8bo2bo2bo4b2obo2bo$7b2obob2o2b3o4bob3o$10b o3b4o4b2o4bo$10b2obo10bob2o$11bob5o2b5obo$9bobo4...

- November 27th, 2019, 3:16 pm
- Forum: Patterns
- Topic: How many elementary failed reps/ships/oscs are in life?
- Replies:
**7** - Views:
**3891**

### Re: How many elementary failed reps/ships/oscs are in life?

"glider supported" wave and spaceship (though I recall that the pi wave one has a simpler solution, but I cannot find it again) x = 1319, y = 673, rule = LifeHistory 44.BA1227.AB$43.B.BA1225.AB.B$44.3A1225.3A14$52.B1213.B$51.2BA1211.A 2B$51.ABA1211.ABA$52.2A1211.2A14$59.BA1197.AB$58.B.BA1195.AB.B$59...

- November 24th, 2019, 5:28 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies:
**1188** - Views:
**542628**

### Re: Oscillator Discussion Thread

Heavy maintenance oscillator: x = 303, y = 93, rule = LifeHistory 6$122.4B3.B.9B.B20.2A$122.4B.13B2ABA.B16.A.A$121.2A12B3A2B2A2BA2B16.A B66.2A20.B.9B.B3.4B$121.2A13B2A6BA2B2.B.9B2.2B66.A.A16.B.17B.4B$122.B .13B3A3B2A3B2A2BABA11B64.AB16.11B2A2BA4B2A2B2A$11.2A20.B.5BA3B.B3.4B 71.14BA3BA4B3ABA3BA9B2A64...

- November 24th, 2019, 12:05 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies:
**1188** - Views:
**542628**

### Re: Oscillator Discussion Thread

Very nice indeed, there is the obvious variant too that somewhat expose a weak spark, but I see no use to it sadly. x = 42, y = 39, rule = LifeHistory 3$21.2A$22.A$21.A$21.4A$24.A7.2A$19.3AB8.B.A$15.2A.A2.AB2.3B.3B.A.2A$ 13.A2.A.2A.3BA3B2A2B2A.A2.A$13.2A.A.5BA4B2A4B.A.2A$16.A3.3BA2BAB2A3B 2.A$16.2A2...

- November 16th, 2019, 7:20 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies:
**1757** - Views:
**854745**

### Re: Thread for your unsure discoveries

Here is some p60 MWSS gun. x = 73, y = 50, rule = LifeHistory 3$44.A5B$42.BABA6B$41.2A3BA7B2.B.3B2AB$8.A31.B2A3BA13BABA3B$6.3A31.B 2A3BA5B.6B3A5B$5.A32.2AB.BABA12B3A7B$5.2A30.A.AB3.A14B3A6B$37.A11.11B ABA3B.B2A$2.3A31.2A10.8B2.3B2AB3.BA.A$2.3A42.4B4.B14.A$.A3BA40.4B4.4B 12.2A$A5BA38.4B5.3A3B$BA3BAB3...

- November 15th, 2019, 5:41 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**2316** - Views:
**912872**

### Re: Thread For Your Useless Discoveries

Silly queen bee p60 agar... x = 290, y = 134, rule = B3/S23 14$257b2o$257b2o2$271b2o$271b2o$271b2o$257b3o12bo$257b3o11bobo$256bo3b o10bobo$272bo$255b2o3b2o2$269b2o3b2o$269bobobobo$270b5o$255b3o13b3o$ 259b2o11bo$259b2o$260b2o$258bobo$258b2o3$253b2o3b2o9bobo$253b2o3b2o9b 2o$265bo4bo$255b3o8b2o$255b3o7...

- November 8th, 2019, 2:24 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies:
**1757** - Views:
**854745**

### Re: Thread for your unsure discoveries

... I just noticed that there is a problematic spark 8 tics after the initial interaction, it is even less likely to be possible to have a p8 reflector. The only option left is this: x = 44, y = 26, rule = LifeHistory 4$9.A19.A$8.A.A17.A.A$8.BA2B16.3AB$9.2B18.2A$9.3B17.3A$2.2A5.4B9.2A5. B2AB$4.A2.6B...

- November 8th, 2019, 4:17 am
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies:
**1757** - Views:
**854745**

### Re: Thread for your unsure discoveries

Here is a corrolary of that p6 reflector, a p42 glider loop. (aka barely under snark recovery p43 loop) x = 96, y = 96, rule = LifeHistory 78.2A3.2A$77.A2.A.A2.A$76.A2.2A.2A2.A$77.2A5.2A$79.5A$79.A.A.A$35.A 41.A.A.A.A.A$21.2A3.2A6.A.A39.A.A5.A.A$17.2A2.A4.A8.A39.A2.A.A.A.A.A$ 2.A4.2A3.2A4.A3.3A.A49....

- November 7th, 2019, 9:12 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies:
**1757** - Views:
**854745**

### Re: Thread for your unsure discoveries

Not sure what tool you use to do the search, but I would like to know if there is a p8 spark that would make this modified p6 reflector working: x = 149, y = 116, rule = LifeHistory 8$123.3B$124.2B$125.B3$109.2B2.3B$97.A9.6B.2B$58.B.B5.B16.2A3.2A6.A.A 8.7B.B$58.B20.2A2.A4.A7.BA2B6.9B$64.A4.2A3.2A4.A...

- November 5th, 2019, 8:22 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**2316** - Views:
**912872**

### Re: Thread For Your Useless Discoveries

I never saw that edge gun before, where did you find it? It actually can work with a single pentadecathlon (and works with p60 guns). x = 90, y = 65, rule = LifeHistory 87.3B$88.2B$89.B3$73.2B2.3B$61.A9.6B.2B$22.B.B5.B16.2A3.2A6.A.A8.7B.B $22.B20.2A2.A4.A7.BA2B6.9B$28.A4.2A3.2A4.A3.3A.A8.2B8.9B$27.A...

- November 4th, 2019, 8:11 pm
- Forum: Patterns
- Topic: Reverse engineering the phi and pi calculators
- Replies:
**32** - Views:
**1453**

### Re: Reverse engineering the phi and pi calculators

Another way to get to have variable precision integers is to use c2 spark reactions on aligned still life, and have a mean to snipe run-away spaceships arbitrarily far. I do not know if there is a good repository for such reactions though... I put a few here, but a lot more would be needed to move d...

- November 3rd, 2019, 8:03 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**2316** - Views:
**912872**

### Re: Thread For Your Useless Discoveries

And here is the promised contraption. Bonus points to anyone figuring out what it does :P x = 1147, y = 367, rule = LifeHistory 379.D$380.D$381.D$382.D$383.D$384.D5.A$385.D2.2A$386.D2.2A$387.D$388. D$389.D$390.D$391.D622.A$392.D621.3A$393.D623.A$394.D621.2A$395.D$ 396.D$397.D620.3A$398.D619.3A$399.D...

- November 3rd, 2019, 4:38 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**2316** - Views:
**912872**

### Re: Thread For Your Useless Discoveries

Forward and backward rake gun, all in one. (featuring world's most akwardly placed Pentadecathlon) x = 708, y = 378, rule = LifeHistory 18$544.A$544.3A$547.A$546.2A4$537.A10.3A$536.A.A$548.A.A$547.5A$536. 3A7.2A3.2A$536.3A7.2A3.2A$537.A2$549.2A$537.A9.2A.2A$536.3A8.A2.A$ 536.3A11.A$547.A$548.2A$536....

- November 3rd, 2019, 10:00 am
- Forum: Patterns
- Topic: Reverse engineering the phi and pi calculators
- Replies:
**32** - Views:
**1453**

### Re: Reverse engineering the phi and pi calculators

I cannot say it is simpler, but this strategy allow larger address space within a smaller bounding box, so one can easily monitor the state of the memory without having to pan the around large still lifes to see is a block is present, or not. One can also store instructions with this too, so the pro...

- November 3rd, 2019, 9:30 am
- Forum: Patterns
- Topic: Reverse engineering the phi and pi calculators
- Replies:
**32** - Views:
**1453**

### Re: Reverse engineering the phi and pi calculators

Well, it is a prototype, so a few things needs to be fixed to finish it. That being said, it is essentially an improvement atop of a structure I made before which is static memory that stores the letter bitmaps in this lcd display (Loafer character display https://www.conwaylife.com/forums/viewtopic...

- November 2nd, 2019, 1:40 pm
- Forum: Patterns
- Topic: Reverse engineering the phi and pi calculators
- Replies:
**32** - Views:
**1453**

### Re: Reverse engineering the phi and pi calculators

Well, if you request questions, I do have two. Why does it have be stable circuitry? Here some 64 byte RAM prototype: (which can be extended in size and bit depth +- trivially) x = 1937, y = 2353, rule = LifeHistory 108$251.AB3.BA$250.B2A3.2AB$251.2AB.B2A$251.BA3.AB57$311.AB3.BA$310.B 2A3.2AB$311.2A...

- October 27th, 2019, 7:29 am
- Forum: Patterns
- Topic: Catalyzed collisions of a glider with common bait still lifes
- Replies:
**7** - Views:
**684**

### Re: Catalyzed collisions of a glider with common bait still lifes

That's literally just the sidesnagger. kk, did not know that one, I suppose it is part of the list of eaters/still-life the search uses too, explaining it's occurence. Well there is a few interesting things but finding something ground breaking is not trivial. x = 195, y = 94, rule = LifeHistory 11...

- October 26th, 2019, 6:28 pm
- Forum: Patterns
- Topic: Catalyzed collisions of a glider with common bait still lifes
- Replies:
**7** - Views:
**684**

### Re: Catalyzed collisions of a glider with common bait still lifes

Intriguiging stuff found in there: x = 27, y = 22, rule = B3/S23 4$16b2o$15bobo$16bo2$13bo$12bobo$11bo2bo3b2o$5bo6b2o4b2o$5b2o$4bobo2$ 13b2o$13b2o! in the same archive, can eat more than gliders: x = 37, y = 30, rule = B3/S23 $obo30b2o$b2o29bobo$bo31bo2$30bo$29bobo$28bo2bo3b2o$29b2o4b2o4$30b2o$ 30b2...

- October 19th, 2019, 5:23 am
- Forum: Patterns
- Topic: H-to-G and H-to-Gn converter collection
- Replies:
**104** - Views:
**119798**

### Re: H-to-G and H-to-Gn converter collection

mmm, I found something I had in some other file, so I guess it was already known: x = 41, y = 34, rule = LifeHistory 28.4B$27.4B$26.4B$25.3AB$14.2A8.3BA$10.A.A2.A7.3BA3.A$8.3A.2A8.4B3.A. A$7.A4.B8.4B4.A.A$4.A2.4AB2AB5.4B4.2A.2A$4.3A3.A.2AB.2B.4B6.B$7.A4. 10B6.2AB2A3.2A$6.2AB4.9B6.2A.A.A.A.A$6.5B.12B...

- October 19th, 2019, 5:10 am
- Forum: Patterns
- Topic: H-to-G and H-to-Gn converter collection
- Replies:
**104** - Views:
**119798**

### Re: H-to-G and H-to-Gn converter collection

This would be an NE0, and I can't seem to find any H-to-Gs with an NE0 output, so I guess this would be new. x = 56, y = 39, rule = LifeHistory 40.4B$39.4B$38.4B$37.4B$22.A13.4B$21.A.A11.4B$21.A.A10.4B$19.3A.2A8. 4B$18.A4.B8.A3B$15.A2.4AB2AB5.B2AB$15.3A3.A.2AB.2B.BABA$18.A4.10B$17. 2AB4.9B8.2C$17.5...

- October 16th, 2019, 7:27 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1502** - Views:
**951634**

### Re: Thread For Your Accidental Discoveries

well well, answered my own challenge ^^ x = 120, y = 87, rule = B3/S23 8$86b6o$86bo5bo$86bo$87bo4bo$78b4o7b2o$78bo3bo$78bo$79bo2bo$87bo$86b3o $85b2ob2o$86b3o$87bo$86bo3$17bo64b2o12bo$6b2o7bo3bo38b2o21b2ob4o6b2o$ 5b4o5bo42bobo22b6o7b2o$4b2ob2o5bo4bo39bo23b4o$5b2o7b5o3$10bo$8b4o$7bob 5o$6b2o6bo91bo$7b...

- October 16th, 2019, 6:50 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1502** - Views:
**951634**

### Re: Thread For Your Accidental Discoveries

Well, I cant say that is known. If it does not fit a given category, then there is no record if one found that before. Well, I think the idea is that stuff I would post (especially for this thread), does not need replies. Funny contraptions happens quite often: x = 19, y = 5, rule = LifeHistory 16.A...