A boat takes two gliders to synthesize, but a tub takes three.Entity Valkyrie 2 wrote: ↑July 10th, 2020, 6:56 pmI realized that the boat in the semi-snark can be replaced with a tub:Code: Select all

`x = 19, y = 21, rule = B3/S23 3bobo$4b2o$4bo12b2o$17bo$7bobo5bobo$8b2o5b2o$8bo$2o$2o3$17b2o$10b2o5b 2o$10b2o2$5bo$4bobo$5bo6b2o$12bo$13b3o$15bo!`

## Search found 1544 matches

- Yesterday, 1:33 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**2416** - Views:
**989862**

### Re: Thread For Your Useless Discoveries

- July 10th, 2020, 1:45 pm
- Forum: The Sandbox
- Topic: JP21's Lonely Freedomical Room
- Replies:
**163** - Views:
**13329**

### Re: JP21's Lonely Freedomical Room

This is only a few of things I've done: snip It's LifeHistory's state 6 cell used in patterns. It's collected from boredom collected within some amount of hours. I will find more patterns it's only been a few times finding them. This is only posted for freedomical reasons. Interesting! The followin...

- July 10th, 2020, 1:32 pm
- Forum: Other Cellular Automata
- Topic: Counterfeit Gliders
- Replies:
**103** - Views:
**54279**

### Re: Counterfeit Gliders

3c/14d:

Code: Select all

```
x = 3, y = 3, rule = B2c3aij/S2-c3
obo$2o$bo!
```

- July 9th, 2020, 12:30 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**4951** - Views:
**559069**

- July 8th, 2020, 8:34 pm
- Forum: Patterns
- Topic: The Hunting of the Elementary Conduits
- Replies:
**241** - Views:
**233429**

### Re: The Hunting of the Elementary Conduits

I mean, this shifts the beehive to at least a more sensible location if it were to be catalyzed back into its original position:

Code: Select all

```
x = 19, y = 18, rule = LifeHistory
13.A$14.A$12.3A2.A$16.A.A$16.A.A$17.A5$16.2A$10.2A4.2A$.A7.A2.A$A.A7.
2A$.A4.2A$7.A$4.3A$4.A!
```

- July 8th, 2020, 11:55 am
- Forum: The Sandbox
- Topic: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
- Replies:
**66** - Views:
**17937**

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Oops! x = 26, y = 28, rule = B2ce3-ajnr/S12-ak3-a bo2$2o6$14bo$14bo$13bobo$14bo$14bo$13bobo$8bo5bo$9bo4bo$9bo4$10b2o10bo $2o10bo8bo$21bo$bo3$24b2o$23bo! EDIT: 7G of bismuth's still life: x = 64, y = 16, rule = B2ce3-ajnr/S12-ak3-a 9bo$9bo$2o8bo51bo$29bo20bo11bo$bo27bo20bo12bo$28bobo17b2obo$29bo20bo...

- July 8th, 2020, 1:08 am
- Forum: The Sandbox
- Topic: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
- Replies:
**66** - Views:
**17937**

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

I've finally come around to synthesizing that diagonal ship I was talking about upwards of a year ago: x = 53, y = 17, rule = B2ce3-ajnr/S12-ak3-a 40bo$38bobo$50bo$24b2o18b2o5b2o3$24bo19bo$6bo17bo19bo$2o4bobo$2bo43b2o 2$24b2o$26bo2$29bo$28bo$28bo! Six gliders is all. The soups, in the end, turned ou...

- July 2nd, 2020, 7:46 pm
- Forum: Other Cellular Automata
- Topic: Fireworld/Positronic
- Replies:
**20** - Views:
**469**

### Re: Fireworld/Positronic

Surreal linear growth:

Code: Select all

```
x = 7, y = 23, rule = 03ajkr/2ak/3
AB$AB$2.2A18$3.AB$3.AB$5.2A!
```

- July 1st, 2020, 1:24 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**2416** - Views:
**989862**

### Re: Thread For Your Useless Discoveries

Known?

Code: Select all

```
x = 13, y = 15, rule = B3/S23
bo$obo$obo2b2o$b2obo2bo$4bob2o$b2obo$bob2o5b2o$10bobo$10bo2$4b3o$6bo$
5bo4b3o$10bo$11bo!
```

- June 30th, 2020, 12:56 pm
- Forum: The Sandbox
- Topic: Talk to Transformer
- Replies:
**172** - Views:
**23483**

### Re: Talk to Transformer

Sad news... I can no longer afford to run Talk to Transformer without revenue. A better version is available in my recently launched (paid) product, called InferKit. It's the same text generator with more configurability. It's been amazing to see this site reach millions of people around the world....

- June 26th, 2020, 9:53 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1802** - Views:
**366811**

### Re: Miscellaneous Discoveries in Other Cellular Automata

Taking away S2k from this rule makes the speed of both natural spaceships' speeds increase from c/6d to c/4d:

Code: Select all

```
x = 11, y = 3, rule = B2-a3ae/S12-i3-ar
9bo$2o5b2obo$2bo4b2obo!
```

Code: Select all

```
x = 11, y = 3, rule = B2-a3ae/S12-ik3-ar
9bo$2o5b2obo$2bo4b2obo!
```

- June 24th, 2020, 5:41 pm
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
- Replies:
**572** - Views:
**147008**

### Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

Maybe it's because I just never noticed it supported Generations as well as 2-state rules.muzik wrote: ↑June 24th, 2020, 5:37 pmYeah it was only just added the other day: viewtopic.php?f=3&t=1622&p=73368#p73364

- June 24th, 2020, 5:26 pm
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
- Replies:
**572** - Views:
**147008**

### Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

I'm sorry to say it, but Golly is lagging behind. LifeViewer now supports hexagonal nontotalistic Generations rules!
EDIT:

Code: Select all

```
x = 5, y = 3, rule = 2op/2o3o4/4H
2A$.2A$4.A!
```

This one (the first one) looks new for some reason.yujh wrote: ↑June 20th, 2020, 9:19 pmCode: Select all

`x = 8, y = 6, rule = B3/S23:T8,8 6bo$o5b2o$bo4bo$2bo$bo5bo$o!`

- June 24th, 2020, 2:39 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies:
**1281** - Views:
**609680**

### Re: Oscillator Discussion Thread

A minuscule period 6 volcano with a weak spark: x = 15, y = 11, rule = B3/S23 7bo$5bo3bo$2bo2bo3bo2bo$bob4ob4obo$bo5bo5bo$2obobobobobob2o$2bob7obo$ 2bo9bo$3b9o$5bo2bo2bobo$12b2o! Reduced: x = 12, y = 15, rule = B3/S23 5bo$3b3o$2bo3b2o$3bobo2bo$3bo2bobo$b3ob2obob2o$3bo2bobob2o$o3b3obo$3bo 2bobo$b3ob...

- June 23rd, 2020, 5:37 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies:
**1940** - Views:
**533759**

### Re: Thread for basic questions

Is there a ruletable for Immigration somewhere?

- June 23rd, 2020, 1:57 pm
- Forum: Other Cellular Automata
- Topic: Fruitflies (B2-an4jn7e8/S12-k4r)
- Replies:
**10** - Views:
**484**

### Re: Fruitflies (B2-an4jn7e8/S12-k4r)

Huh, I somehow managed to synthesize a pseudo still life:
It seems like it could potentially be made into an oscillator.

Code: Select all

```
x = 11, y = 9, rule = B2-an4jn7e8/S12-k4r
9bo$bo7bo$5bo4bo$2o3bo$6bo3$3bobo$3bo!
```

- June 10th, 2020, 12:22 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1802** - Views:
**366811**

### Re: Miscellaneous Discoveries in Other Cellular Automata

That LifeOnTheSlope rule is very interesting. I still don't know how it works or what states 1 and 2 do, or why they're similar colors. Happy to explain! So if you run LifeOnTheSlope in Golly and zoom in to see the icons, you can see that state 1 is a diagonal line from the top left to the bottom r...

- June 9th, 2020, 9:01 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1802** - Views:
**366811**

### Re: Miscellaneous Discoveries in Other Cellular Automata

6c/12o symmetric backrake: x = 7, y = 7, rule = LifeOnTheEdge 3.CA$.ABAC.A$B.B.B.B$3.B$B5.B2$2.BAC! Of course, this is equivalent: x = 7, y = 7, rule = LifeOnTheSlope .AB.BAB$A3.A.A$B3.B2$BAB$A$BA! EDIT: x = 5, y = 9, rule = extendedlife 3.A$4.A$2.3A3$2.2AE$2.2F$.CE$2.C! That is the most ridiculous ...

- June 9th, 2020, 7:33 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**4951** - Views:
**559069**

### Re: Random posts

So, why do some people prefer x = 9, y = 6, rule = B3/S23 2b2obo$2b2ob3o$8bo$2b2ob3o$o2bobo$2o! instead of x = 8, y = 6, rule = B3/S23 b2obo$b2ob3o$7bo$b2ob3o$o2b2o$2o! ?????? Looks like I forgot the script for my poorly mind-written sketchy jokes. Because the one on the bottom, though it has the s...

- June 9th, 2020, 5:28 pm
- Forum: The Sandbox
- Topic: Bets and Predictions [GAME]
- Replies:
**6** - Views:
**382**

### Re: Bets and Predictions [GAME]

By the end of 2020 a natural Gosper glider gun will have appeared in G1.

- June 8th, 2020, 10:44 pm
- Forum: The Sandbox
- Topic: The Last Thing You Copied
- Replies:
**43** - Views:
**10246**

- June 7th, 2020, 4:38 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**4951** - Views:
**559069**

### Re: Random posts

How have I never noticed that the Eater 2 eats gliders in two distinct ways? x = 18, y = 19, rule = B3/S23 13bo$12bobo$12bobo$11b2ob3o$17bo$11b2ob3o$11b2obo5$6b3o$8bo$7bo3$3o$2b o$bo! EDIT: And four different lanes, for that matter: x = 30, y = 29, rule = B3/S23 25bo$24bobo$24bobo$23b2ob3o$29bo$23b2...

- June 7th, 2020, 4:26 pm
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies:
**127** - Views:
**70169**

### Re: Alternating rules

Emulates another rule. Only visible where there is a greater concentration of dominoes in comparison to the surrounding mess.

Code: Select all

```
x = 10, y = 10, rule = B1c/S|B/S0
ob2o4b2o$3b2o2b2o$obo2bob3o$o3b3o2bo$3b2obo$4bob3o$o5bo$bo3b4o$o3b2o2b
o$8b2o!
```

- June 5th, 2020, 11:26 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies:
**1880** - Views:
**923102**

### Re: Thread for your unsure discoveries

I wonder if that could be improved by smacking a beehive-at-beehive hard enough.Entity Valkyrie 2 wrote: ↑June 5th, 2020, 11:12 pmxs20_0255q4oz259611 synthesis (previously no synthesis):Code: Select all

`snip`

- June 2nd, 2020, 9:06 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**4951** - Views:
**559069**

### Re: Random posts

But still, what Lite levels (or extension levels) did you finish already? I've finished every single Lite level, with all three coins on each. Theory of Everything took me about 1580 attempts if I recall correctly. I've finished every extension level, but I didn't try for the coins on Meltdown. I'v...