Search found 1544 matches

by Hdjensofjfnen
Yesterday, 1:33 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2416
Views: 989862

Re: Thread For Your Useless Discoveries

Entity Valkyrie 2 wrote:
July 10th, 2020, 6:56 pm
I realized that the boat in the semi-snark can be replaced with a tub:

Code: Select all

x = 19, y = 21, rule = B3/S23
3bobo$4b2o$4bo12b2o$17bo$7bobo5bobo$8b2o5b2o$8bo$2o$2o3$17b2o$10b2o5b
2o$10b2o2$5bo$4bobo$5bo6b2o$12bo$13b3o$15bo!
A boat takes two gliders to synthesize, but a tub takes three.
by Hdjensofjfnen
July 10th, 2020, 1:45 pm
Forum: The Sandbox
Topic: JP21's Lonely Freedomical Room
Replies: 163
Views: 13329

Re: JP21's Lonely Freedomical Room

This is only a few of things I've done: snip It's LifeHistory's state 6 cell used in patterns. It's collected from boredom collected within some amount of hours. I will find more patterns it's only been a few times finding them. This is only posted for freedomical reasons. Interesting! The followin...
by Hdjensofjfnen
July 10th, 2020, 1:32 pm
Forum: Other Cellular Automata
Topic: Counterfeit Gliders
Replies: 103
Views: 54279

Re: Counterfeit Gliders

3c/14d:

Code: Select all

x = 3, y = 3, rule = B2c3aij/S2-c3
obo$2o$bo!
by Hdjensofjfnen
July 9th, 2020, 12:30 pm
Forum: The Sandbox
Topic: Random posts
Replies: 4951
Views: 559069

Re: Random posts

Saka wrote:
July 6th, 2020, 10:48 am
Anyone here also on iNaturalist?
Is it one of those many applications where you log the birds that you've spotted in your community?
by Hdjensofjfnen
July 8th, 2020, 8:34 pm
Forum: Patterns
Topic: The Hunting of the Elementary Conduits
Replies: 241
Views: 233429

Re: The Hunting of the Elementary Conduits

I mean, this shifts the beehive to at least a more sensible location if it were to be catalyzed back into its original position:

Code: Select all

x = 19, y = 18, rule = LifeHistory
13.A$14.A$12.3A2.A$16.A.A$16.A.A$17.A5$16.2A$10.2A4.2A$.A7.A2.A$A.A7.
2A$.A4.2A$7.A$4.3A$4.A!
by Hdjensofjfnen
July 8th, 2020, 11:55 am
Forum: The Sandbox
Topic: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Replies: 66
Views: 17937

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Oops! x = 26, y = 28, rule = B2ce3-ajnr/S12-ak3-a bo2$2o6$14bo$14bo$13bobo$14bo$14bo$13bobo$8bo5bo$9bo4bo$9bo4$10b2o10bo $2o10bo8bo$21bo$bo3$24b2o$23bo! EDIT: 7G of bismuth's still life: x = 64, y = 16, rule = B2ce3-ajnr/S12-ak3-a 9bo$9bo$2o8bo51bo$29bo20bo11bo$bo27bo20bo12bo$28bobo17b2obo$29bo20bo...
by Hdjensofjfnen
July 8th, 2020, 1:08 am
Forum: The Sandbox
Topic: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Replies: 66
Views: 17937

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

I've finally come around to synthesizing that diagonal ship I was talking about upwards of a year ago: x = 53, y = 17, rule = B2ce3-ajnr/S12-ak3-a 40bo$38bobo$50bo$24b2o18b2o5b2o3$24bo19bo$6bo17bo19bo$2o4bobo$2bo43b2o 2$24b2o$26bo2$29bo$28bo$28bo! Six gliders is all. The soups, in the end, turned ou...
by Hdjensofjfnen
July 2nd, 2020, 7:46 pm
Forum: Other Cellular Automata
Topic: Fireworld/Positronic
Replies: 20
Views: 469

Re: Fireworld/Positronic

Surreal linear growth:

Code: Select all

x = 7, y = 23, rule = 03ajkr/2ak/3
AB$AB$2.2A18$3.AB$3.AB$5.2A!
by Hdjensofjfnen
July 1st, 2020, 1:24 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2416
Views: 989862

Re: Thread For Your Useless Discoveries

Known?

Code: Select all

x = 13, y = 15, rule = B3/S23
bo$obo$obo2b2o$b2obo2bo$4bob2o$b2obo$bob2o5b2o$10bobo$10bo2$4b3o$6bo$
5bo4b3o$10bo$11bo!
by Hdjensofjfnen
June 30th, 2020, 12:56 pm
Forum: The Sandbox
Topic: Talk to Transformer
Replies: 172
Views: 23483

Re: Talk to Transformer

Sad news... I can no longer afford to run Talk to Transformer without revenue. A better version is available in my recently launched (paid) product, called InferKit. It's the same text generator with more configurability. It's been amazing to see this site reach millions of people around the world....
by Hdjensofjfnen
June 26th, 2020, 9:53 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1802
Views: 366811

Re: Miscellaneous Discoveries in Other Cellular Automata

Taking away S2k from this rule makes the speed of both natural spaceships' speeds increase from c/6d to c/4d:

Code: Select all

x = 11, y = 3, rule = B2-a3ae/S12-i3-ar
9bo$2o5b2obo$2bo4b2obo!

Code: Select all

x = 11, y = 3, rule = B2-a3ae/S12-ik3-ar
9bo$2o5b2obo$2bo4b2obo!
by Hdjensofjfnen
June 24th, 2020, 5:41 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 572
Views: 147008

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

muzik wrote:
June 24th, 2020, 5:37 pm
Yeah it was only just added the other day: viewtopic.php?f=3&t=1622&p=73368#p73364
Maybe it's because I just never noticed it supported Generations as well as 2-state rules.
by Hdjensofjfnen
June 24th, 2020, 5:26 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 572
Views: 147008

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

I'm sorry to say it, but Golly is lagging behind. LifeViewer now supports hexagonal nontotalistic Generations rules!

Code: Select all

x = 5, y = 3, rule = 2op/2o3o4/4H
2A$.2A$4.A!
EDIT:
yujh wrote:
June 20th, 2020, 9:19 pm

Code: Select all

x = 8, y = 6, rule = B3/S23:T8,8
6bo$o5b2o$bo4bo$2bo$bo5bo$o!
This one (the first one) looks new for some reason.
by Hdjensofjfnen
June 24th, 2020, 2:39 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1281
Views: 609680

Re: Oscillator Discussion Thread

A minuscule period 6 volcano with a weak spark: x = 15, y = 11, rule = B3/S23 7bo$5bo3bo$2bo2bo3bo2bo$bob4ob4obo$bo5bo5bo$2obobobobobob2o$2bob7obo$ 2bo9bo$3b9o$5bo2bo2bobo$12b2o! Reduced: x = 12, y = 15, rule = B3/S23 5bo$3b3o$2bo3b2o$3bobo2bo$3bo2bobo$b3ob2obob2o$3bo2bobob2o$o3b3obo$3bo 2bobo$b3ob...
by Hdjensofjfnen
June 23rd, 2020, 5:37 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1940
Views: 533759

Re: Thread for basic questions

Is there a ruletable for Immigration somewhere?
by Hdjensofjfnen
June 23rd, 2020, 1:57 pm
Forum: Other Cellular Automata
Topic: Fruitflies (B2-an4jn7e8/S12-k4r)
Replies: 10
Views: 484

Re: Fruitflies (B2-an4jn7e8/S12-k4r)

Huh, I somehow managed to synthesize a pseudo still life:

Code: Select all

x = 11, y = 9, rule = B2-an4jn7e8/S12-k4r
9bo$bo7bo$5bo4bo$2o3bo$6bo3$3bobo$3bo!
It seems like it could potentially be made into an oscillator.
by Hdjensofjfnen
June 10th, 2020, 12:22 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1802
Views: 366811

Re: Miscellaneous Discoveries in Other Cellular Automata

That LifeOnTheSlope rule is very interesting. I still don't know how it works or what states 1 and 2 do, or why they're similar colors. Happy to explain! So if you run LifeOnTheSlope in Golly and zoom in to see the icons, you can see that state 1 is a diagonal line from the top left to the bottom r...
by Hdjensofjfnen
June 9th, 2020, 9:01 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1802
Views: 366811

Re: Miscellaneous Discoveries in Other Cellular Automata

6c/12o symmetric backrake: x = 7, y = 7, rule = LifeOnTheEdge 3.CA$.ABAC.A$B.B.B.B$3.B$B5.B2$2.BAC! Of course, this is equivalent: x = 7, y = 7, rule = LifeOnTheSlope .AB.BAB$A3.A.A$B3.B2$BAB$A$BA! EDIT: x = 5, y = 9, rule = extendedlife 3.A$4.A$2.3A3$2.2AE$2.2F$.CE$2.C! That is the most ridiculous ...
by Hdjensofjfnen
June 9th, 2020, 7:33 pm
Forum: The Sandbox
Topic: Random posts
Replies: 4951
Views: 559069

Re: Random posts

So, why do some people prefer x = 9, y = 6, rule = B3/S23 2b2obo$2b2ob3o$8bo$2b2ob3o$o2bobo$2o! instead of x = 8, y = 6, rule = B3/S23 b2obo$b2ob3o$7bo$b2ob3o$o2b2o$2o! ?????? Looks like I forgot the script for my poorly mind-written sketchy jokes. Because the one on the bottom, though it has the s...
by Hdjensofjfnen
June 9th, 2020, 5:28 pm
Forum: The Sandbox
Topic: Bets and Predictions [GAME]
Replies: 6
Views: 382

Re: Bets and Predictions [GAME]

By the end of 2020 a natural Gosper glider gun will have appeared in G1.
by Hdjensofjfnen
June 8th, 2020, 10:44 pm
Forum: The Sandbox
Topic: The Last Thing You Copied
Replies: 43
Views: 10246

Re: I Like This !

otismo wrote:
June 8th, 2020, 4:00 pm
This looks a lot like "Racetrack Art" - is it ?
Not exactly: it's from one of our Extend the Pattern threads in the Sandbox.
by Hdjensofjfnen
June 7th, 2020, 4:38 pm
Forum: The Sandbox
Topic: Random posts
Replies: 4951
Views: 559069

Re: Random posts

How have I never noticed that the Eater 2 eats gliders in two distinct ways? x = 18, y = 19, rule = B3/S23 13bo$12bobo$12bobo$11b2ob3o$17bo$11b2ob3o$11b2obo5$6b3o$8bo$7bo3$3o$2b o$bo! EDIT: And four different lanes, for that matter: x = 30, y = 29, rule = B3/S23 25bo$24bobo$24bobo$23b2ob3o$29bo$23b2...
by Hdjensofjfnen
June 7th, 2020, 4:26 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 127
Views: 70169

Re: Alternating rules

Emulates another rule. Only visible where there is a greater concentration of dominoes in comparison to the surrounding mess.

Code: Select all

x = 10, y = 10, rule = B1c/S|B/S0
ob2o4b2o$3b2o2b2o$obo2bob3o$o3b3o2bo$3b2obo$4bob3o$o5bo$bo3b4o$o3b2o2b
o$8b2o!
by Hdjensofjfnen
June 5th, 2020, 11:26 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1880
Views: 923102

Re: Thread for your unsure discoveries

Entity Valkyrie 2 wrote:
June 5th, 2020, 11:12 pm
xs20_0255q4oz259611 synthesis (previously no synthesis):

Code: Select all

snip
I wonder if that could be improved by smacking a beehive-at-beehive hard enough.
by Hdjensofjfnen
June 2nd, 2020, 9:06 pm
Forum: The Sandbox
Topic: Random posts
Replies: 4951
Views: 559069

Re: Random posts

But still, what Lite levels (or extension levels) did you finish already? I've finished every single Lite level, with all three coins on each. Theory of Everything took me about 1580 attempts if I recall correctly. I've finished every extension level, but I didn't try for the coins on Meltdown. I'v...