Search found 72 matches

by TheoSwartz
April 9th, 2016, 3:57 pm
Forum: Other Cellular Automata
Topic: B2/S234 - Oscillators and Wickstretchers Galore!
Replies: 30
Views: 9489

Re: B2/S234 - Oscillators and Wickstretchers Galore!

I like the term "parasite" for those growth patterns that require line stabilization! You've found some very interesting speeds too.
by TheoSwartz
April 1st, 2016, 2:32 pm
Forum: Other Cellular Automata
Topic: B2/S234 - Oscillators and Wickstretchers Galore!
Replies: 30
Views: 9489

Re: B2/S234 - Oscillators and Wickstretchers Galore!

Nico (glider_rider) just blew my mind with that new spaceship. What method did you use to find all those? I will add the new oscs and the reduction to the collection later when I find a few more spare minutes. EDIT: Here's Alexey's new oscillators stabilized x = 53, y = 14, rule = B2/S234 8bo10bo3bo...
by TheoSwartz
March 31st, 2016, 6:59 pm
Forum: General Discussion
Topic: Golly has bluescreened my computer 3 times.
Replies: 5
Views: 3833

Re: Golly has bluescreened my computer 3 times.

Some other questions which might help diagnosis: Which algorithm is Golly running? (QuickLife / HashLife / RuleTable) What's the maximum memory setting for your algorithm? (see Preferences) Is your Golly 32- or 64-bit? Have you done a memory check to verify your RAM integrity? QuickLife 0 (no limit...
by TheoSwartz
March 31st, 2016, 4:05 pm
Forum: Other Cellular Automata
Topic: B2/S234 - Oscillators and Wickstretchers Galore!
Replies: 30
Views: 9489

Re: B2/S234 - Oscillators and Wickstretchers Galore!

Most excellent! I will work on stabilizing those and adding them shortly, as well as adding BlinkerSpawn's reduction. Here's a new p3, a new p4, and two new p6's I found in the nearby expansions some of your new Oscillators: x = 58, y = 14, rule = B2/S234 4bo4bo16bo25bo2bo$2bob2o2b3o8bo4bob2o9bo2bo1...
by TheoSwartz
March 30th, 2016, 4:32 pm
Forum: Other Cellular Automata
Topic: B2/S234 - Oscillators and Wickstretchers Galore!
Replies: 30
Views: 9489

Re: B2/S234 - Oscillators and Wickstretchers Galore!

I count it as 14. Here are the first 6 stabilized: x = 87, y = 13, rule = B2/S234 bo2bo19bo7bo5bo8bo4bo9bo6bo12bo$2ob3o2bo14b3o5b9o6b8o7b10o10b3o$5b5o 14bo7bo5bo13bo29bo$bo2bo3bo10bo4bo7bo4bo7b3o4bo7b3o2bobob3o6bo3bo$2ob 2o3bo8bob6o7bobo3b2o6bo3bobo8bob2o5bo6b6o$bo2bo3b2o6b2obo4bo7bobobobo 7bob3obo8...
by TheoSwartz
March 30th, 2016, 4:09 pm
Forum: Other Cellular Automata
Topic: B2/S234 - Oscillators and Wickstretchers Galore!
Replies: 30
Views: 9489

Re: B2/S234 - Oscillators and Wickstretchers Galore!

Excellent! I have added those to the collection. This is a a reduced form of your p5, and a new variant on the Beacon-style p2: x = 31, y = 15, rule = B2/S234 2bo2bo19bo$b2ob3o17b3o$2obobo19bo$bobobo19bo3bo$bo3bo2bo12bo2bob5o$bo 3b2ob2o10b4o3bo$bo6bo20bo$bo4b2o13b2o2b6o$bo6b2o12b3o4bo$bo3b4o14bo$bo ...
by TheoSwartz
March 30th, 2016, 3:33 pm
Forum: Other Cellular Automata
Topic: B2/S234 - Oscillators and Wickstretchers Galore!
Replies: 30
Views: 9489

Re: B2/S234 - Oscillators and Wickstretchers Galore!

Whoa, I'm not sure exactly where to look on that picture, but I can try and recreate a couple places that look like they'd be oscillating.

Just updated the oscillator collection with a couple trivial p4 variations and Bullet51's p25.
by TheoSwartz
March 30th, 2016, 3:21 pm
Forum: Other Cellular Automata
Topic: B2/S234 - Oscillators and Wickstretchers Galore!
Replies: 30
Views: 9489

Re: B2/S234 - Oscillators and Wickstretchers Galore!

Haha, we did that at the exact same time too... on the same wavelength I guess. I bet you can find some in the collection if you feel like hunting around a little bit.
by TheoSwartz
March 30th, 2016, 3:11 pm
Forum: Other Cellular Automata
Topic: B2/S234 - Oscillators and Wickstretchers Galore!
Replies: 30
Views: 9489

Re: B2/S234 - Oscillators and Wickstretchers Galore!

You beat out my ninja edit! But I've managed to shrink it even more: x = 34, y = 14, rule = B2/S234 22bo2bo$bo19b6o4bo$3o19bo4b6o$bo23bo$bo25bo3b3o$bo5bo4bo4bo4bo5bo3bo$b o3bo4bo4bo4bo4bobob2o$bo3bo4bo4bo4bo4bobob2o$bo5bo4bo4bo4bo5bo3bo$bo 25bo3b3o$bo23bo$3o19bo4b6o$bo19b6o4bo$22bo2bo! EDIT: Just re...
by TheoSwartz
March 30th, 2016, 2:55 pm
Forum: Other Cellular Automata
Topic: B2/S234 - Oscillators and Wickstretchers Galore!
Replies: 30
Views: 9489

Re: B2/S234 - Oscillators and Wickstretchers Galore!

Wow!! I knew a line worked as an eater but I had no idea that a gun would be possible; That is awesome! The structures can all be reduced in size, I'll work on that momentarily. Great find! EDIT: The gun: (EDIT 2 - this was shrunk more further down) x = 35, y = 14, rule = B2/S234 22bo2bo7bo$bo19b6o5...
by TheoSwartz
March 29th, 2016, 10:40 pm
Forum: Other Cellular Automata
Topic: B2/S234 - Oscillators and Wickstretchers Galore!
Replies: 30
Views: 9489

Re: B2/S234 - Oscillators and Wickstretchers Galore!

the glider database had no spaceships listed for this rule. That is rather interesting. Also, I didn't know about that site before, thanks for showing me. I'm pretty sure this is new Quite cool discovery! I have not seen that frontend yet, though in retrospect something similar shows up in explosio...
by TheoSwartz
March 29th, 2016, 10:32 pm
Forum: Other Cellular Automata
Topic: B2o3m56/S2om4oH (Hex Life)
Replies: 28
Views: 10959

Re: B2o3m56/S2om4oH (Hex Life)

Ooh, that's great! Thanks for the link.
by TheoSwartz
March 29th, 2016, 10:08 pm
Forum: Other Cellular Automata
Topic: B2/S234 - Oscillators and Wickstretchers Galore!
Replies: 30
Views: 9489

B2/S234 - Oscillators and Wickstretchers Galore!

This is a rule I've been having fun with so I decided to make a post about it. B2/S234 is an exploding rule that I like to call "The Machine" because it reminds me of a crazy assembly machine factory. It creates intricate, extremely varied patterns of oscillators and still life architecture as it ex...
by TheoSwartz
March 29th, 2016, 9:34 pm
Forum: Other Cellular Automata
Topic: B2o3m56/S2om4oH (Hex Life)
Replies: 28
Views: 10959

Re: 24a/256c (Hex Life)

Note that the rule name will need to end with the letter "H" (signifying Hex neighbourhood) for LifeViewer to default to the Hex view. A welcome inclusion. I'm curious as well if you plan to have the viewer support non-totalistic rules? That could be quite handy for viewing moving patterns in said ...
by TheoSwartz
March 29th, 2016, 8:08 pm
Forum: The Sandbox
Topic: I'm making a new Methuselah
Replies: 16
Views: 8918

Re: I'm making a new Methuselah

It's amazing that patterns in such a small space can create such varied and long lasting results. One of the many reasons Life is cool! :)
by TheoSwartz
March 29th, 2016, 8:00 pm
Forum: General Discussion
Topic: Golly has bluescreened my computer 3 times.
Replies: 5
Views: 3833

Golly has bluescreened my computer 3 times.

What the title said; Golly is wonderful, but it has caused my computer to bluescreen (crash completely) 3 times in the past 2 months. It always happens right when I run a really huge or complex pattern so I'm pretty sure it's Golly causing the crash. Also it's happened when I've had Golly open for q...
by TheoSwartz
March 27th, 2016, 11:16 pm
Forum: Other Cellular Automata
Topic: B2o3m56/S2om4oH (Hex Life)
Replies: 28
Views: 10959

Re: 24a/256c (Hex Life)

I started work on a browser-based Hexagonal Life simulator that will support RLE import/export, because I haven't yet found one that does all the things I'd like it to do. I'll let people know when it's actually usable. This is great to hear too! I'm glad there are people with the know-how to do th...
by TheoSwartz
March 27th, 2016, 8:16 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1285
Views: 623847

Re: Oscillator Discoveries Thread

No, I like to try my hand at that as well. Enough to download the entire B3/S234 oscillator collection and attempt to reduce everything I possibly could. Ooh, you're going to enjoy the (similar) rule I'll be posting tonight then. Out of curiosity, were you able to reduce many? EDIT: The evening got...
by TheoSwartz
March 27th, 2016, 7:28 pm
Forum: Other Cellular Automata
Topic: 0/2/3
Replies: 22
Views: 9333

Re: 0/2/3

Yeah ultimately this argument is pointless. It would be better to keep things as the deafult in my opinion, but let's not worry too much about it and focus on the rule that the thread was made for. :)
by TheoSwartz
March 27th, 2016, 5:11 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1285
Views: 623847

Re: Oscillator Discoveries Thread

^ Am I the only one who finds it strangely pleasing to see stators reduced?
by TheoSwartz
March 27th, 2016, 5:10 pm
Forum: The Sandbox
Topic: My stupid challenge
Replies: 40
Views: 19624

Re: My stupid challenge

Just because it doesn't apply to the competition doesn't mean it won't have other uses!
by TheoSwartz
March 27th, 2016, 5:06 pm
Forum: The Sandbox
Topic: Conway's Game Of Life PVP game
Replies: 30
Views: 10350

Re: Conway's Game Of Life PVP game

BTW, I've finished my battles, but the site still says I'm in conflict. How do I fix this? I even purged the page cache. I've heard of this bug in the past and thought it was fixed. If you contact Samuel Levy via the info at the bottom of the site, he might be able to fix the issue for you. His red...
by TheoSwartz
March 27th, 2016, 4:36 pm
Forum: Other Cellular Automata
Topic: Complexity in loop rules?
Replies: 39
Views: 17322

Re: Complexity in loop rules?

Interesting, so it's pseudo random essentially. I'd mess around with this rule but I really have no idea what to do in loop rules. Looking forward to seeing something demoed that I can just.. observe. :D
by TheoSwartz
March 27th, 2016, 2:37 pm
Forum: Other Cellular Automata
Topic: Complexity in loop rules?
Replies: 39
Views: 17322

Re: Complexity in loop rules?

How does one create a "random" function in a rule file? I didn't think randomness was possible in this engine.
by TheoSwartz
March 27th, 2016, 1:46 pm
Forum: The Sandbox
Topic: My stupid challenge
Replies: 40
Views: 19624

Re: My stupid challenge

I just had a good idea. The best methuselah could be judged as the one not with the MOST generations or size (because then you can make them arbitrarily big), but be the one with the best RATIO of generations/starting area . As an example let's look at some known methuselahs from the wiki. Obviously...