Search found 3850 matches

by muzik
July 4th, 2020, 5:39 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 360
Views: 164978

Re: Larger than Life

There's even a block pull reaction:

Code: Select all

 x = 18, y = 47, rule = R3,C0,M1,S14..23,B14..19,NM
9$3b4o$3b4o$3b4o$3b4o24$8b2o$7b4o$6b6o$5b3o2b3o$5b2o4b2o$5b2o4b2o$6b2o
2b2o$8b2o!
by muzik
July 2nd, 2020, 12:58 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 300
Views: 59148

Re: RLE copy/paste thread - everyone else

x = 36, y = 36, rule = R10,C2,S23-28,B72-133,NB:T256 23bobo$22bobobobo$21bobobobobo$20bobobobobobo$19bobobobobobobo$18bobobobobobobobo$17bobobobobobobobobo$15bob4obobobobobobobo$20b2obobobobobobo$16bobobo5bobobobobo$15bobobobo5bobobobobo$16bobobobo5bobobobo$15bobobobo5bobobobobo$11bobo2bobobobobo3b...
by muzik
June 30th, 2020, 4:41 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1627
Views: 373768

Re: Pattern viewer for forum threads

Also we could try to support other rule spaces like BSFKL by not using b, s, f, k and l in the INT notations for other neighbourhoods. So I still think that my notation is better. Personally I think it'd be better if only perfectly formatted bsfkl strings were accepted (Bnumbers/Snumbers/Fnumbers/K...
by muzik
June 29th, 2020, 8:14 pm
Forum: Other Cellular Automata
Topic: Replicators and other patterns that simulate even 1D rules
Replies: 16
Views: 5823

Re: Replicators and other patterns that simulate even 1D rules

635318657 wrote:
June 29th, 2020, 7:59 pm
PHPBB12345 wrote:
October 4th, 2018, 8:46 pm
Also undetermined:

Code: Select all

x = 8, y = 4, rule = B2ek3aijkn4a5r/S1c2cei3ar4ar5i6ac
o$2o4b2o$2o4b2o$o!
This just evolves into blocks.
...and therefore it simulates a 1D rule in which such a configuration would evolve into the 1D equivalent of blocks.
by muzik
June 28th, 2020, 5:28 pm
Forum: Other Cellular Automata
Topic: Zakai (B2-ak3ai/S23)
Replies: 7
Views: 328

Re: Zakai (B2-ak3ai/S23)

That diagonal spaceship looks way too fast to be c/8...
by muzik
June 28th, 2020, 5:14 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 300
Views: 59148

Re: RLE copy/paste thread - everyone else

x = 1, y = 1, rule = R500,C0,M0,S1..1,B1..1,NX o! [[ ZOOM -2 STOP 1 ]] x = 1, y = 1, rule = R500,C0,M0,S1..1,B1..1,N+ o! [[ ZOOM -2 STOP 1 ]] x = 1, y = 1, rule = R500,C0,M0,S1..1,B1..1,N* o! [[ ZOOM -2 STOP 1 ]] x = 1, y = 1, rule = R500,C0,M0,S1..1,B1..1,N# o! [[ ZOOM -2 STOP 1 ]] x = 1, y = 1, r...
by muzik
June 28th, 2020, 3:07 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 300
Views: 59148

Re: RLE copy/paste thread - everyone else

x = 9, y = 5, rule = R2,C2,S1,3,5,7,9,11,13,15,B1,3,5,7,9,11,13,15,N# o! x = 9, y = 5, rule = R2,C2,S0,2,4,6,8,10,12,14,16,B1,3,5,7,9,11,13,15,N# o! x = 9, y = 5, rule = R2,C2,S1,3,5,7,9,11,13,15,B1,3,5,7,9,11,13,15,N#|R2,C2,S0,2,4,6,8,10,12,14,16,B1,3,5,7,9,11,13,15,N# o! x = 9, y = 5, rule = R2,C...
by muzik
June 28th, 2020, 12:44 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 360
Views: 164978

Re: Larger than Life

LaundryPizza03 wrote:
June 27th, 2020, 11:13 pm
I also found another distinct new ship, a (2,1)c/6, in the same rule, bringing the total number of naturally-occurring spaceships to 6.

Code: Select all

x = 8, y = 5, rule = R2,C0,M1,S7..10,B7..8,NM
2b4o$b3ob3o$2o3b3o$b2o2b3o$3b3o!
Is that not a camelship?
by muzik
June 28th, 2020, 12:41 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 300
Views: 59148

Re: RLE copy/paste thread - everyone else

x = 9, y = 5, rule = R2,C2,S1,3,5,7,9,11,B1,3,5,7,9,11,NB o! x = 9, y = 5, rule = R2,C2,S0,2,4,6,8,10,12,B1,3,5,7,9,11,NB o! x = 9, y = 5, rule = R2,C2,S1,3,5,7,9,11,B1,3,5,7,9,11,NB|R2,C2,S0,2,4,6,8,10,12,B1,3,5,7,9,11,NB o! x = 9, y = 5, rule = R2,C2,S0,2,4,6,8,10,12,B1,3,5,7,9,11,NB|R2,C2,S1,3,5...
by muzik
June 28th, 2020, 12:33 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1627
Views: 373768

Re: Pattern viewer for forum threads

While we're on the topic of new neighbourhoods, how about an Asterisk neighbourhood as an effective hexagonal analogue of Cross? x = 20, y = 18, rule = B/S0123456H 9bobo$2b2o6b2o$2bobo4b2ob2o$3b2o6b2o$11bobo3$o2bo$bobo$2b2o7bo3bo$3ob 3o5bo2bo$3b2o8bobo$3bobo8b2o$3bo2bo4b4ob4o$15b2o$15bobo$15bo2bo$15...
by muzik
June 24th, 2020, 7:44 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1627
Views: 373768

Re: Pattern viewer for forum threads

As for Sierpinski, the .mcl file says #D A simple Sierpinski gasket drawer. A dead cell comes to life #D if it has a single living neighbor that is either its W or S neighbor. #D In all other cases, it stays dead. All living cells survive. But it has some birth on 2 and 3 neighbours: x = 24, y = 21...
by muzik
June 24th, 2020, 5:04 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 572
Views: 146809

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

This lookslikeapartial thing:

Code: Select all

 x = 5, y = 9, rule = B3/S23
2bo$o3bo$o3bo$o3bo4$b3o$2bo!
by muzik
June 24th, 2020, 11:52 am
Forum: Other Cellular Automata
Topic: 3-state range-1 outer-totalistic rulespace
Replies: 11
Views: 2554

Re: 3-state range-1 outer-totalistic rulespace

Should we consider this the canonical notation now?
by muzik
June 23rd, 2020, 11:41 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 300
Views: 59148

Re: RLE copy/paste thread - everyone else

Code: Select all

 x = 19, y = 5, rule = B2-a3/S1c2-ae3aceiy
16bobo$bobo4b3o4bo$o15bobo$bobo13bo$2bo!
by muzik
June 23rd, 2020, 10:05 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 300
Views: 59148

Re: RLE copy/paste thread - everyone else

Code: Select all

 x = 13, y = 13, rule = WireWorld
13C$.11C$.11C$.11C$.11C$.11C$.5CA5C$.11C$.11C$.11C$.11C$.11C$13C!
[[ COLOR 3 255 255 0 ]]
by muzik
June 22nd, 2020, 8:19 pm
Forum: Other Cellular Automata
Topic: "Solid" LTL Ships
Replies: 27
Views: 6591

Re: "Solid" LTL Ships

Obviously it won't, I'd already random filled it and that wasn't showing anything either.
by muzik
June 22nd, 2020, 5:09 pm
Forum: Other Cellular Automata
Topic: "Solid" LTL Ships
Replies: 27
Views: 6591

Re: "Solid" LTL Ships

Solid ships probably exist in hexagonal rules as well, but scaling the original SlowShip rule to fit a hexagonal neighbourhood doesn't seem to have done anything helpful: x = 26, y = 26, rule = R10,C0,M1,S115..196,B100..198,NH 13bo$15bo$12b5o$11b5obo$10b7obo$9b9o$8b10o$4bo2b12o$3bob15o$4b17o$b10o 4b...
by muzik
June 22nd, 2020, 12:48 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1627
Views: 373768

Re: Pattern viewer for forum threads

Could those be added as in-viewer buttons then for parity with Golly? A 180-degree rotate button could also be helpful. Speaking of Golly, I've noticed some weird behaviour woth copying stuff from bounded grids. A completely centered pattern can be copied out of Golly as so: https://media.discordapp...
by muzik
June 22nd, 2020, 11:45 am
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 300
Views: 59148

Re: RLE copy/paste thread - everyone else

x = 100, y = 100, rule = R5,C0,M1,S34..58,B0..1,NM:T100,100 30$53b4o$51b2o4b2o$50bo7bo$49bo5bo2bo$48bo5bob3o$47bo3b3o3b2o$46bo4bo 5b2o$45bo4b2o5b2o$45bo4bo6b2o$44bo4b2o6b2o$43bo5bo7b2o$43bo4b2o7b2o$ 42bo5bo8b2o$42bo4b2o8b2o$41bo5bo9b4o$41bo4b2o9b2o2bo$40bo5b2o6b5o2bo$ 40bo4b2o7bo2b2o2bo$39bo5b2o6bo...
by muzik
June 22nd, 2020, 10:11 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1627
Views: 373768

Re: Pattern viewer for forum threads

Are there any plans to bring the Advance/Advance Outside selection options from Golly?
by muzik
June 22nd, 2020, 1:55 am
Forum: Other Cellular Automata
Topic: HROT (Higher-range outer-totalistic)
Replies: 28
Views: 1563

Re: HROT (Higher-range outer-totalistic)

A probably uninteresting rule which slowly decays: x = 58, y = 58, rule = R2,C2,S9-11,B5,7-11,NH 2b4obobobobo3b2o2b3o4bo6bob2obobobo2bo3b3o2bo$b7o4bo2b2obo4bob2o3b2obo 4b2obob3obob2o4b2o$2bob4o2b2obo3bobo3bob3o3b2o4bob3ob2ob2o3bobobobo$bo 3b3ob3o4bo5b3o3b2o2bob3o3b3o3b5o2b3obo$o4b2o2bob2o3b6ob2o3bob...
by muzik
June 21st, 2020, 5:03 pm
Forum: Other Cellular Automata
Topic: HROT (Higher-range outer-totalistic)
Replies: 28
Views: 1563

Re: HROT (Higher-range outer-totalistic)

Three more reconstructed bees: x = 10, y = 10, rule = R5,C2,S26-43,57,B26-33,NH b3o$6o$8o$9o$b2o2b4o$b2o3b3o$2bo4b3o$2bo4b3o$3b2o2b2o$5b3o! x = 11, y = 10, rule = R5,C2,S26-43,57,B26-33,NH b3o$6o$8o$9o$b3o2b4o$b2o4b3o$2bo4b4o$3bo4b3o$4bo3b3o$5b5o! x = 12, y = 11, rule = R5,C2,S26-43,57,B26-33,NH b4o...
by muzik
June 21st, 2020, 2:01 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 572
Views: 146809

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

Hexagonal blinker analogue:

Code: Select all

x = 3, y = 3, rule = 2/2/3H
AB$.A$.BA!
Mooreblinker:

Code: Select all

 x = 3, y = 3, rule = 2in/2ae/4
BA$CAC$.AB!
by muzik
June 21st, 2020, 1:48 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1802
Views: 365155

Re: Miscellaneous Discoveries in Other Cellular Automata

Gustone wrote:
June 21st, 2020, 1:40 pm

Code: Select all

x = 13, y = 18, rule = WireWorld
6.C$5.C.3C$4.C5.C$2.2C2.3C2.C$.C3.C3.C2.C$3C2.C2.3C.C$.C3.C3.C2.C$C.
3C3.C.2C$C4.C.C4.C$C.2C.C.C.2C.C$.2C.C3.C.2C$2.2C.C.C.2C$5.C.C$4.C3.C
$3.C.C.C.C$3.3C.3C$4.C3.C$5.C.C!
Some real rich dynamics there