## Search found 24 matches

March 7th, 2016, 7:45 pm
Forum: Patterns
Replies: 1864
Views: 894422

I have been enlightened of this 'Hat'. Thank you forums!
March 5th, 2016, 12:46 pm
Forum: Patterns
Replies: 1864
Views: 894422

I just found a pattern that creates a Test tube: x = 5, y = 5, rule = B3/S23 o\$3obo\$bo2bo\$3obo\$o! That's a hat It looks like a test tube when rotated 90º clockwise, although it does look like a hat when turned 90º counterclockwise. :mrgreen: EDIT: I also found a soup that creates a spaceship and a ...
March 5th, 2016, 12:39 pm
Forum: Patterns
Replies: 1864
Views: 894422

I just found a pattern that creates a Test tube:

Code: Select all

``````x = 5, y = 5, rule = B3/S23
o\$3obo\$bo2bo\$3obo\$o!
``````
February 13th, 2016, 7:57 pm
Forum: Other Cellular Automata
Topic: B2ce3ai/S23
Replies: 89
Views: 44769

### Re: B2ce3ai/S23

This looks really interesting!
February 13th, 2016, 7:53 pm
Forum: Patterns
Replies: 1864
Views: 894422

This reaction isn't immediately useful, but I'm sure someone can do something with it: x = 11, y = 12, rule = B3/S23 5bo\$4bobo\$5bo2\$bo\$obo3b2o\$bo3bobo\$5b2o\$9bo\$8bobo\$8bobo\$9b2o! The product of this reaction looks somewhat like a face! EDIT: Also here's a soup that generates a pentadecathlon and a s...
October 16th, 2015, 10:06 pm
Forum: Other Cellular Automata
Topic: Hex rule B2o45/S2o45
Replies: 36
Views: 15877

### Re: Hex rule B2o45/S2o45

But I want the actual grid to consist of hexagons. Download Ready if you want to see actual hexagons. After installing it, load Patterns/CellularAutomata/hex_B2oS2m34_gliders.vtu. It should be simple to modify the displayed kernel code to run other hex rules like B2o45/S2o45. Thank you. Now I can f...
October 16th, 2015, 9:06 pm
Forum: Other Cellular Automata
Topic: Hex rule B2o45/S2o45
Replies: 36
Views: 15877

### Re: Hex rule B2o45/S2o45

gameoflifeboy wrote:Golly can do this, if you click View->Show Cell Icons. It will still be on a square grid, but after a certain zoom level the cells will appear as sideways hexagons, if the rule is on a hexagonal neighborhood.
I know that. But I want the actual grid to consist of hexagons.
October 16th, 2015, 7:52 pm
Forum: Other Cellular Automata
Topic: Hex rule B2o45/S2o45
Replies: 36
Views: 15877

### Re: Hex rule B2o45/S2o45

But I want a program that actually uses hexagons for cells.
October 15th, 2015, 7:34 pm
Forum: General Discussion
Topic: Conway life spaceships as real spaceships
Replies: 40
Views: 26109

### Re: Conway life spaceships as real spaceships

Extrementhusiast wrote:
Xenonquark wrote:The glider would be a cheap and nimble ship. Problem is finding a way for it to move in all directions.
So, a zipline?
Reflectors, I guess.
October 10th, 2015, 9:18 pm
Forum: Patterns
Replies: 1864
Views: 894422

What should we name it?
October 10th, 2015, 6:58 pm
Forum: Patterns
Replies: 1864
Views: 894422

We need more ludicrously big things. So I made a ludicrously huge still life with the assistance of JLS. I'm calling it the Harddrive: x = 62, y = 62, rule = B3/S23 26b2o6b2o\$b2obo4bo4bo9b3o8b3o9bo4bo4bob2o\$b2ob3obobo3b3o3bo2bo4bob2obo 4bo2bo3b3o3bobob3ob2o\$7b2o2bo5bo2b4obob2ob2ob2obob4o2bo5bo2b2o\$b...
October 8th, 2015, 8:39 pm
Forum: The Sandbox
Topic: Gustavo Ramos Rehermann's patterns
Replies: 974
Views: 348844

### Re: Gustavo Ramos Rehermann's patterns

You can do it Gustavo!
October 7th, 2015, 5:40 pm
Forum: Patterns
Replies: 1864
Views: 894422

I have decided to find some still lives using JLS, and found... this..: x = 35, y = 15 14booboboo\$11bobbob3obobbo\$5bobbobobobo5bobobobobbo\$5b4obobobb5obbobob4o\$3boo5bo b3o5b3obo5boo\$4boboobo5b5o5boboobo\$4boboob5o7b5oboobo\$3boo9b7o9boo\$4boboob5o7b5o boobo\$4boboobo5b5o5boboobo\$3boo5bob3o5b3obo5boo\$5b4...
October 7th, 2015, 4:56 pm
Forum: Other Cellular Automata
Topic: 125/36/3
Replies: 13
Views: 3612

### Re: 125/36/3

You posted the patterns in such a way that they all explode. Is there any way to change it?

EDIT:
Now over 10 posts!
October 6th, 2015, 5:51 pm
Forum: The Sandbox
Replies: 110
Views: 62316

I saw this thread, and what I saw looked pretty cool, so I decided to test my name. Here it is: x = 59, y = 7, rule = B3/S23 o3bob5ob2o2bo2b3o2b2o2bo2b3o2bo3bo2b3o2b4o2bo3bo\$o3bobo5bobobobo3bobob obobo3bobo3bobo3bobo3bobo2bo\$o3bobo5bobobobo3bobobobobo3bobo3bobo3bobo 3bobobo\$b3o2b3o3bobobobo3bobobobo...
October 6th, 2015, 5:37 pm
Forum: General Discussion
Topic: Conway life spaceships as real spaceships
Replies: 40
Views: 26109

### Re: Conway life spaceships as real spaceships

The glider would be a cheap and nimble ship. Problem is finding a way for it to move in all directions.
October 5th, 2015, 8:36 pm
Forum: General Discussion
Topic: Project Alias
Replies: 22
Views: 20423

### Re: Project Alias

I'm thinking that the large diagonally moving ship should be called 'Battleship'.
October 5th, 2015, 5:58 pm
Forum: Patterns
Topic: Soup search results
Replies: 2154
Views: 1273733

### Re: Soup search results

October 5th, 2015, 11:36 am
Forum: Other Cellular Automata
Topic: Day and Night puffer
Replies: 6
Views: 2156

### Re: Day and Night puffer

I would consider it to be a wickstretcher.
October 4th, 2015, 9:17 am
Forum: Patterns
Replies: 1864
Views: 894422

Found these using a search program that gives you low-period oscillators. P2 oscillators and still lives come quickly, P3 is a bit slow, and P4 and above can take an eternity. ESPECIALLY with the higher periods. Did you use your own search program??? I'm very interested on how it works. Well it usu...
October 3rd, 2015, 4:32 pm
Forum: Other Cellular Automata
Topic: Hex rule B2o45/S2o45
Replies: 36
Views: 15877

### Re: Hex rule B2o45/S2o45

This is really interesting.

October 3rd, 2015, 3:59 pm
Forum: Patterns
Replies: 1864
Views: 894422

I'm not sure if any of these oscillators have been discovered yet. They've probably been seen before. Here they are: x = 263, y = 222, rule = B3/S23 10\$151bo\$150bobo5bobob2ob2o2b2o\$150bo2bo3b2obob2obobo2bo75b2o4b2o\$12b 2obo52b2obo12b2o14b2ob2o44b2o3bo2bo8b4o24bo15b2o31bo2bobo2bobo2bo\$12bo b2o52bob2o...
October 3rd, 2015, 1:33 pm
Forum: Other Cellular Automata
Topic: Clouds (help)
Replies: 3
Views: 1308

### Re: Clouds (help)

If B0 rules aren't "cheating", you might like this rule, found by David Eppstein: x = 555, y = 283, rule = B013468/S02 555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$ 555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$555o\$ 555o\$555o\$555o\$555o\$555o\$555o\$555o\$555...
October 3rd, 2015, 1:10 pm
Forum: Other Cellular Automata
Topic: B35/S23
Replies: 50
Views: 23058

### Re: B35/S23

So.. I'm not the only one who knew of this.

EDIT:

Code: Select all

``````x = 11, y = 7, rule = B35/S23
2b2o\$bo3b2o\$bobo4bobo\$obobobob2o\$bobo4bobo\$bo3b2o\$2b2o!
``````
A tagalong for one of the c/2 spaceships posted in this thread. A very small one at that.