Search found 3591 matches

by Saka
Yesterday, 7:39 am
Forum: The Sandbox
Topic: STYLE!!!!(Game)
Replies: 19
Views: 227

Re: STYLE!!!!(Game)

BokaBB wrote:
Schiaparelliorbust wrote:
Ok then Saka.
BINGO!!!!!
Have a good day!

BokaBB
That wasn't a very good imitation of me, IMO.
by Saka
Yesterday, 4:33 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 297
Views: 2692

Re: Let's create a language!

Why are we not going to make a distinction between /ɐ/ and /a/, or /ɛ/ and /e/? The two pairs are very different sounds. If you don't agree with my idea, explain your reasoning, but don't be rude and don't threaten others. Letter A is pronounced /ɐ/ as of now (same for letter E), but BokaBB wants a...
by Saka
Yesterday, 3:51 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 297
Views: 2692

Re: Let's create a language!

My apologies but I couldn't resist from noticing this: English don't have zh anyway, so I don't see why do we need it. -- I purpose repeating a letter to indicate "natural sound", i. e. aa -> /a/, ee -> /e/. But let's worry about that later. ??So what? English doesn't have a bunch of things that man...
by Saka
October 21st, 2020, 8:59 am
Forum: Website Discussion
Topic: Animated Avatars
Replies: 2
Views: 42

Re: Animated Avatars

This is just an unfortunate limitation of the forums.
You'll need to find a tool to resize your gifs. This site has been working for me.
If you can't get it below the limit... oh well...
by Saka
October 19th, 2020, 7:11 am
Forum: Other Cellular Automata
Topic: Spaceships made up of other spaceships (SMOS)
Replies: 142
Views: 68210

Re: Spaceships made up of other spaceships (SMOS)

(how can I find a smos, only with golly and python?) Most of the SMOS here have been found with just those 2 tools. I've posted the instructions here before, but in brief: 1. Set up an initial pattern of 2 spaceships colliding somewhat far apart so they dont collide before 1 cycle of the ship 2. Ru...
by Saka
October 18th, 2020, 10:46 pm
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 20
Views: 458

Re: Golly 4.0b1

2 more crashes just happened in Golly 4.0b2 in similar circumstances. I forgot the second one but I can give a detailed account of the second. I was in the set rule dialog. The mini-help-menu was open. The algorithm was set to Larger than Life, and I had this in the "Enter a new rule:" textbox R2,C0...
by Saka
October 18th, 2020, 4:06 am
Forum: Other Cellular Automata
Topic: HROT,NW (Higher-range outer-totalistic, weighted)
Replies: 68
Views: 6072

Re: HROT,NW (Higher-range outer-totalistic, weighted)

Some discoveries in the HROT rulespace. Hexagonally orthogonal c/22 solid x = 19, y = 19, rule = R10,C0,S114-196,B99-198,NH 3b2o$2b6o$b10o$13o$14o$b14o$b14o$b14o$2b15o$2b14o$2b15o$3b14o$3b14o$4b 14o$5b14o$8b10o$8bob8o$13b4o$14bo! N2 neighborhood 2c/57o solid x = 18, y = 19, rule = R10,C0,S109-187,B9...
by Saka
October 18th, 2020, 3:14 am
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 20
Views: 458

Re: Golly 4.0b1

Yes, I meant using an HROT rule with the Larger Than Life algorithm. I do not remember the exact ones now, but one of them was an "N2" neighborhood range 10 rule. I haven't been able to reproduce the crash again, strangely (both in the LTL algorithm with an HROT rule and other algorithms), but I wil...
by Saka
October 18th, 2020, 2:24 am
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 20
Views: 458

Re: Golly 4.0b1

Which algorithm and rule are you using? Does it happen more often after loading a particular pattern? (Preferably one of Golly's supplied patterns so I can easily load the same one.) How exactly are you switching layers? By selecting a layer at the bottom of the Layer menu? Or by clicking a button ...
by Saka
October 18th, 2020, 12:47 am
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 20
Views: 458

Re: Golly 4.0b1

Golly 4.0b1 "randomly" crashes for me. It seems to happen when switching between layers and then quickly doing an operation such as copying or pasting, however I haven't been able to reproduce it 100% reliably. User "bubblegum" has also confirmed this.

I am on Windows 10 version 1903.
by Saka
October 18th, 2020, 12:24 am
Forum: The Sandbox
Topic: Thread for your Trolls
Replies: 112
Views: 11912

Re: Thread for your Trolls

MathAndCode wrote:
October 17th, 2020, 6:46 pm
That's a very promising partial.
It's already used in a spaceship, isn't it?
339P7H1V0
by Saka
October 17th, 2020, 12:36 am
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 20
Views: 458

Re: Golly 4.0b1

Every time I click a link in the mini-help-menu in the set rule dialog, I get an error like this [Window Title] Golly Error [Content] Unable to open requested HTML document: file:///D:/Saka/golly-4.0b1-win-64bit/golly-4.0b1-win-64bit/%23gaussian [OK] However they work fine in the main help menu (whe...
by Saka
October 16th, 2020, 8:17 am
Forum: Other Cellular Automata
Topic: Minecraft Flying Machine CA
Replies: 26
Views: 862

Re: Minecraft Flying Machine CA

Here's another question: What's the smallest (by population, bb if populations are equal) flying machine that works both in the uDirMCSlime rule and actual minecraft?
Here's 30 cells in an 8x8 bounding box

Code: Select all

x = 8, y = 8, rule = uDirMCSlime
5.C$3.B.2AC$3.A2.BA$3.A.3A$2.CA.A$B.A2.A.C$A4.B.A$8A!
by Saka
October 16th, 2020, 7:33 am
Forum: Other Cellular Automata
Topic: Minecraft Flying Machine CA
Replies: 26
Views: 862

Re: Minecraft Flying Machine CA

What's the fastest possible speed? I got to c/42: x = 8, y = 6, rule = uDirMCSlime 3.2AC$3.ABA$2.CA.A.C$pQDA2.B.A$A6.A$8A! In this CA (assuming you mean that, since the one above won't work in MC as the bottom segment is 13 blocks)? Here's a c/28o: x = 4, y = 4, rule = uDirMCSlime .C$BA.C$AB.A$4A!
by Saka
October 16th, 2020, 1:55 am
Forum: The Sandbox
Topic: Random posts
Replies: 5332
Views: 735852

Re: Random posts

boy would you look at all that kale
Image
by Saka
October 14th, 2020, 3:24 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 297
Views: 2692

Re: Let's create a language!

Strange. It sounds like you're right about the sounds. I use these: https://en.wikipedia.org/wiki/IPA_vowel_chart_with_audio https://en.wikipedia.org/wiki/IPA_pulmonic_consonant_chart_with_audio Though when I look up cat it says /kat/. It seems to be the same for other words. What should we go by? ...
by Saka
October 14th, 2020, 1:04 am
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 633
Views: 171530

Re: AUPNWoPT

Posting unnecessary posts is called spamming. There is no such thing as an unnecessary message in The Sandbox™ (mostly) plus, that post just consists of a random pattern which perfectly fits this thread. Instead, your messages, which do not contain useless / pointless patterns, are rather unfit for...
by Saka
October 13th, 2020, 11:03 pm
Forum: The Sandbox
Topic: Let's create a language!
Replies: 297
Views: 2692

Re: Let's create a language!

I think a should be /ɐ/. /a/ sounds like the a in cat, and I don't think that sound would fit the language. This is not the case, at least in most major english dialects. The "a in cat" is usually [æ]. Have you tried listening to Wikipedia's sound clips (in the infobox at the bottom)? https://en.wi...
by Saka
October 13th, 2020, 5:43 am
Forum: Other Cellular Automata
Topic: Minecraft Flying Machine CA
Replies: 26
Views: 862

Re: Minecraft Flying Machine CA

How do pistons push exactly? I don't see any piston heads, only single blocks. Edit: Are there sticky pistons or just regular ones? It looks like the machine you gave me uses only pushes and no pulls. Piston head is state 4. You can read the comments on the ruleTable for what each state is. There a...
by Saka
October 12th, 2020, 10:15 pm
Forum: Other Cellular Automata
Topic: Minecraft Flying Machine CA
Replies: 26
Views: 862

Re: Minecraft Flying Machine CA

Why are there so many piston, rsblock, and slime move states? It can't be just the direction. I'm too lazy to look at the rule table. I believe this was my attempt at implementing the 12-block push limit. However, it doesn't work, because of splits: x = 7, y = 13, rule = uDirMCSlime 2.A3.A$.6A$4.A$...
by Saka
October 12th, 2020, 9:50 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 297
Views: 2692

Re: Let's create a language!

C should be /ts/ or /c/. /c/ is similar but not the same to Ћ (failed to find a way to input its sound). Can it be that sound or /ts/? Have a good day! BokaBB The sound Ћ makes according to my google is completely different from /c/. (According to my google machine again, it represents the sound /t...
by Saka
October 12th, 2020, 8:08 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 297
Views: 2692

Re: Let's create a language!

I definitely do not know all english dialects, but usually I hear "hot" as [hɒt] or [hɔt] (I pronounce it the latter) (I've also heard some replace the t with a glottal stop ʔ but that's not what we're talking about here). I'm quite sure though, that there probably is an english dialect/accent somew...
by Saka
October 11th, 2020, 9:30 pm
Forum: The Sandbox
Topic: Birthdays
Replies: 407
Views: 127357

Re: Birthdays

1-day belated birthday to gmc_nxtman (16), or maybe not belated, timezones are weird.

Happy birthday to _zM (18)!
by Saka
October 11th, 2020, 9:26 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 297
Views: 2692

Re: Let's create a language!

C and sh should be Ц and Ш in Serbian,not 100% sure what IPA sounds exactly they are,but I think it is partially clear. Phonology is clear from one my previous comment plus ch. Orthography too. Just phonotactics.... Have a good day! BokaBB My google machine says that <Ц> represents the sound /ts/, ...
by Saka
October 11th, 2020, 9:02 am
Forum: The Sandbox
Topic: Let's create a language!
Replies: 297
Views: 2692

Re: Let's create a language!

I'll say this again. We need to clearly define all of the phonology, orthography, and phonotactics. What does the glpyh "c" represent? Is it the voiceless palatal plosive, /c/? The voiceless postalveolar sibilant affricate, /tʃ/, or the voiceless alveolar sibilant affricate, /ts/? What does "sh" rep...