Search found 2067 matches

by A for awesome
Yesterday, 12:43 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1948
Views: 536052

Re: Thread for basic questions

mniemiec wrote:
Yesterday, 12:17 pm
I keep hearing mentions of INT rules, but I'm not sure what that term means, and can't find any references to it. Where is it defined?
It's just an abbreviation for isotropic non-totalistic.
by A for awesome
July 13th, 2020, 5:39 pm
Forum: Patterns
Topic: Spaceship Eaters
Replies: 226
Views: 27535

Re: Spaceship Eaters

Seal eater, repeat time 606 (EDIT: actually 605) (first block catalyst credit to Hdjensofjfnen): x = 139, y = 163, rule = LifeHistory 53.A.2A$53.2A.A2$51.5A$51.A4.A2.2A$54.A2.A2.A$54.2A.A.A$51.A5.A.2A$50. A.A4.A$50.A2.A2.2A$51.2A9$43.2A$43.2A$5.2A$6.A13.2A.2A$5.A13.A.A.A.A$ 5.2A13.A3.A3$7.A2.2A$5.3A...
by A for awesome
July 9th, 2020, 11:44 pm
Forum: Patterns
Topic: Spaceship Eaters
Replies: 226
Views: 27535

Re: Spaceship Eaters

Direct wasp eater, repeat time 40: x = 32, y = 34, rule = B3/S23 27b2o$27bo$25bobo$2b2o12b2o7b2o$o3b2o9bo2bo$obob2o6b2o2b3o$o14bo2bo$2b 3o11b2o10b2obo$5bo13bo8bob2o$4b3o9b2obo$2bobo2bo8b2obo$15b4obo$bobob3o 8bob3o$2b3o3bo5bo2b2o2bo$2bo4bo7bo4b2o$7bo11bo$4b2o13b3o$7b2o10b3o$7b o$5b3o10bobo$6bo12b2o$4...
by A for awesome
July 9th, 2020, 11:16 am
Forum: Other Cellular Automata
Topic: LeapLife (B2n3/S23-q)
Replies: 744
Views: 42927

Re: LeapLife (B2n3/S23-q)

Natural p24 shuttle found by bubblegum: x = 16, y = 16, rule = B2n3/S23-q bbboobobobobobbo$ obooobbooobobbob$ ooobbbbbbobbbbob$ oooobooboboboboo$ oobbobbobbobbbbb$ oobbboobobobbobb$ ooobobobbooboooo$ oobobboboobobobb$ oobbobbbooobbobo$ obobbbbboobooobb$ obbbbbobboobbooo$ ooboobooobobbbbo$ bboobbbbbb...
by A for awesome
June 30th, 2020, 11:17 am
Forum: Patterns
Topic: Soup search results
Replies: 2190
Views: 1310347

Re: Soup search results

Second natural occurrence of Rob's p16... The correct soup: x = 16, y = 16, rule = B3/S23 bbobboboboobboob$ oboboobobbooooob$ obbboobbobobbbbo$ obobbbbbbbbbbbob$ obbobbboooboooob$ oooobbbobboboobb$ obbooobbooboboob$ bobobbbbbboooooo$ bbooooobooobobob$ bbbbbobboobbboob$ boboooobobbbbooo$ bbobobbbboo...
by A for awesome
June 26th, 2020, 10:44 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 1086
Views: 565843

Re: Spaceship Discussion Thread

Sokwe wrote:
June 26th, 2020, 6:00 am
I have finally updated the jslife-moving collection.
Thanks so much, this will be very helpful!

One small thing, though: I notice you attributed a new 66-cell c/4 ship to me in the latest update. AforAmpere actually found that ship here.
by A for awesome
June 24th, 2020, 2:44 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1281
Views: 610726

Re: Oscillator Discussion Thread

A minuscule period 6 volcano with a weak spark: x = 15, y = 11, rule = B3/S23 7bo$5bo3bo$2bo2bo3bo2bo$bob4ob4obo$bo5bo5bo$2obobobobobob2o$2bob7obo$ 2bo9bo$3b9o$5bo2bo2bobo$12b2o! P42 traffic light hassler using a nice non-trivial blinker eating interaction: x = 39, y = 36, rule = B3/S23 31b2o$31b2o...
by A for awesome
June 23rd, 2020, 6:38 pm
Forum: Other Cellular Automata
Topic: List of the Turing-complete totalistic life-like CA
Replies: 68
Views: 51063

Re: List of the Turing-complete totalistic life-like CA

Haven't sorted out yet what a vertical pentadecathlon predecessor would translate into, but apparently it isn't any of these: x = 32, y = 10, rule = hexasymmcgol A9.A10.B9.B$A9.B10.B9.A$A9.A10.B9.B$A9.B10.B9.A$A9.A10.B9.B$A9.B10.B 9.A$A9.A10.B9.B$A9.B10.B9.A$A9.A10.B9.B$A9.B10.B9.A! Here: x = 5, y ...
by A for awesome
June 22nd, 2020, 6:38 pm
Forum: Other Cellular Automata
Topic: "Solid" LTL Ships
Replies: 27
Views: 6643

Re: "Solid" LTL Ships

Solid ships probably exist in hexagonal rules as well, but scaling the original SlowShip rule to fit a hexagonal neighbourhood doesn't seem to have done anything helpful: rle Putting the RLE directly into a hexagonal neighborhood won't work, since hexagonal RLEs are skewed compared to normal ones. ...
by A for awesome
June 18th, 2020, 10:09 pm
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1046
Views: 783202

Re: Synthesising Oscillators

A final step for circle of fire : x = 27, y = 23, rule = B3/S23 11bobo$7bo4b2o5bo$8bo3bo5bo$6b3o9b3o2$o2bo7b2ob2o7bo2bo$4bo5bobobobo5b o$o3bo5bo2bo2bo5bo3bo$b4o6bobobo6b4o$8b4obob4o$7bo5bo5bo$6bob5ob5obo$ 7bo5bo5bo$8b4obob4o$b4o6bobobo6b4o$o3bo5bo2bo2bo5bo3bo$4bo5bobobobo5b o$o2bo7b2ob2o7bo2bo2$6b3o...
by A for awesome
June 18th, 2020, 2:47 pm
Forum: General Discussion
Topic: Catagolue Oddities
Replies: 593
Views: 197657

Re: Catagolue Oddities

by A for awesome
June 16th, 2020, 8:33 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1948
Views: 536052

Re: Thread for basic questions

What search programs can search for diagonal spaceships in this kind of region? rle As far as I know, WLS/JLS are the only modern ones that can confine a partial to an arbitrarily-shaped region, although both LSSS and ikpx support floating rows and could in theory find this partial during a search ...
by A for awesome
June 15th, 2020, 12:24 pm
Forum: Other Cellular Automata
Topic: Gliders and replicators in Neumann neigborhood {4,4} CA
Replies: 29
Views: 11761

Re: Gliders and replicators in Neumann neigborhood {4,4} CA

c/6o in B04/S1V, found with rlifesrc: x = 21, y = 20, rule = B04/S1V 8bo$7bobobo2bo$8bo2bo$5bob3o$4b7obobo$6b5ob2o2bobo$b2o2bob3o4bo5bo$6b 2o5bob2o3bo$o4bo14bo$b2obo$b2obo$o4bo14bo$6b2o5bob2o3bo$b2o2bob3o4bo5b o$6b5ob2o2bobo$4b7obobo$5bob3o$8bo2bo$7bobobo2bo$8bo! EDIT: c/4o in B02/S01V, new rule: x ...
by A for awesome
June 12th, 2020, 2:40 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 110
Views: 15258

Re: Spaceships in Life-like cellular automata

photons p1 photons are already known in all of these rules, but yours are smaller; I'll get those entries in shortly. Which program are you using? IIRC I used gfind for all of these. This is part of an ongoing project to find as small of p1 photons as possible in as many outer-totalistic rules as p...
by A for awesome
June 12th, 2020, 11:15 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 110
Views: 15258

Re: Spaceships in Life-like cellular automata

A few assorted p1 photons: x = 23, y = 29, rule = B256/S024 3bo2bo3bo$4b2o3b3o$2b7o2bobo$8bobobo$b6o3b2o$3bo2b2o$3bo2bo9bo2b o$3bo2b3o8b2o$2b3o10b6o$obo2b5o$bobobo2bob12o$2b2o3bo2bo2bo2bo2b o$5bo4b2obo2bo2bo$5bobobobo2bobo2bo$5bo2b2o6bo2bo$5bo6b2o3bobo$5b o13bo$5bo5b6o2bo$5bobo5bo2b2obo$3bo2bo6bo2bo...
by A for awesome
June 8th, 2020, 9:23 am
Forum: Patterns
Topic: Spaceship Eaters
Replies: 226
Views: 27535

Re: Spaceship Eaters

Someone who doesn't like ugly welds might want to fix the hideous bodge job in the northeast -- that was just to make sure that it was going to work. No weld necessary, in fact: x = 446, y = 132, rule = LifeHistory 27$366.A$366.3A$369.A$368.2A8.2A$368.5B5.A16.B$370.4B.BA.A18.A11.2A$363. B4.6B.B2A18...
by A for awesome
June 6th, 2020, 12:59 pm
Forum: The Sandbox
Topic: Random posts
Replies: 4954
Views: 564074

Preview: Re: Random posts

Code: Select all

:I{
0 sine
}
:M{
@C      1
@M      i80
@R      | -i- ai-i-ai///||
@N +I=0 c^--b_ag--fed-c-c-
@A
@D
}
by A for awesome
June 6th, 2020, 10:04 am
Forum: The Sandbox
Topic: Random posts
Replies: 4954
Views: 564074

Re: Random posts

Code: Select all

x = 36, y = 31, rule = B3/S23
obo$b2o$bo2$27b2o$27bo2bob2o$29b2ob2o$17b2o$17b2o10b2ob2o$29b2obo$34b
o$33b2o5$32b2o$18bo4bo8b2o$19b2obobo$18b2o2bo2bo$23b2o$6b2o$5bobo$5bo
24b2o$4b2o24b2o5$21b2o$21b2o!
by A for awesome
June 5th, 2020, 11:36 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1881
Views: 925140

Re: Thread for your unsure discoveries

... All pseudo-still-lifes below 20 bits are solved; there are 41* unsolved 20-bit ones. ... rle There's a series of steps a few of us put together on the Discord a while back that should be able to solve all of the pseudo-SLs involving a long shillelagh, at the cost of quite a few too many gliders...
by A for awesome
June 5th, 2020, 1:37 pm
Forum: Other Cellular Automata
Topic: B35/S23
Replies: 54
Views: 24266

Re: B35/S23

A 32-cell still life from asymmetric soup: x = 16, y = 16, rule = B35/S23 boboobobboooobob$ bbobbbobboooobob$ obbbbboooobboobo$ booboooboboobboo$ bbbobbobobobbooo$ oboooobbbooboboo$ ooobooobbobboooo$ booobboobbbbbbob$ bbbbobooboboobob$ bobbobbbbbbobobo$ booobbbbboobobbb$ bbboobbbobbbobbb$ obobbbboob...
by A for awesome
June 5th, 2020, 12:25 am
Forum: Patterns
Topic: Stable signal converters
Replies: 213
Views: 199563

Re: Stable signal converters

In response to this amazing stable glider shifter by EE and EV2 , here's a direct G-to-LOM via a different eater placement: x = 38, y = 34, rule = B3/S23 6$33bo$32bobo$32bobo$31b2ob3o$19b2o16bo$19b2o10b2ob3o$31b2obo2$7b2o$8b o$8bobo$9b2o2$34b2o$20bo4bo8b2o$21b2obobo$20b2o2bo2bo$25b2o3$32b2o$32b 2o3$...
by A for awesome
June 3rd, 2020, 11:28 pm
Forum: Patterns
Topic: Soup search results
Replies: 2190
Views: 1310347

Re: Soup search results

The first yl96 in asymmetry has appeared, found of course by Rob Liston: x = 16, y = 16, rule = B3/S23 boobbbooobooobbb$ oboobooboobooboo$ booobobbobbbbobb$ oobbboobbboobbbb$ obooooobobooooob$ bbobbboooobobobb$ bbboobbobobbbbob$ boobbobobobooobo$ bobboobobobobooo$ obbbobobobboboob$ bobbbboobooboobo...
by A for awesome
June 3rd, 2020, 12:06 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 1086
Views: 565843

Re: Spaceship Discussion Thread

A couple new c/5ds from my newly resumed LSSS search: x = 75, y = 90, rule = B3/S23 59b2o$59b2o$57bo4b3o$49bo6bo5b3o$49b3o2bob2o7b2o$53bo11b2o$52bobo10b2o $4bo44bo4bo14b3o$3bo2bo23bo2b2o14bob2o14b2o4bo$2obo2bo23b8o11bobo15bo 6bo$bo5bo2bo9b3o11bo4bo8bob2o16bob2o$2b5o4bo2b2o9bo8b3o8bobo18b3o3bo$ 3bobo...
by A for awesome
June 3rd, 2020, 11:02 am
Forum: The Sandbox
Topic: ConwayLife Skyscraper
Replies: 108
Views: 3786

Re: ConwayLife Skyscraper

Moosey wrote:
June 3rd, 2020, 9:14 am
I bet the next one of these will have a certain YouTube video with an ID starting with dQw in the link
Floor ⁸ is an obvious rickroll.
by A for awesome
May 31st, 2020, 9:46 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1948
Views: 536052

Re: Thread for basic questions

I'm mainly searching with gfind, which uses diagonal width rather than orthogonal width that LeapLife Spaceship Search Status uses. Are there any programs using orthogonal width? Like, a nt modification of knight2? rlifesrc and some modifications of ntzfind are the only ones I know of. (I don't kno...