Search found 81 matches

by Tezcatlipoca
June 29th, 2017, 9:35 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 510
Views: 175796

Re: Rule request thread

Have you already seen that thing I linked? No, I haven't seen this one yet. Thanks for sharing. It looks like it could be interesting, and I am now looking forward to trying it out. BUT I have played with a lot of evolution sims--that's how I got here a few years ago in looking for new ones--and th...
by Tezcatlipoca
June 29th, 2017, 7:03 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 510
Views: 175796

Re: Rule request thread

Still would like to see a rule to try to mimic biochemistry. I wonder how much complexity could arise with a rule like this. These molecules should "snap together" like those organic chemistry models used in education sets. But if they are then able to organize random configurations of the composing...
by Tezcatlipoca
March 4th, 2017, 3:10 am
Forum: Other Cellular Automata
Topic: Codon-based Cellular Automaton
Replies: 4
Views: 1524

Re: Codon-based Cellular Automaton

I found it. Thank you.

Edit: Cells in this rule have 64 states! There is a lot to explore.
by Tezcatlipoca
March 4th, 2017, 3:04 am
Forum: Other Cellular Automata
Topic: Codon-based Cellular Automaton
Replies: 4
Views: 1524

Re: Codon-based Cellular Automaton

Thank you, but is this the javascript code you are using in your web app? I am looking for the code I can use in Golly as a .rule file.
by Tezcatlipoca
February 26th, 2017, 5:20 am
Forum: The Sandbox
Topic: GOLAD (Game of Life and Death)?
Replies: 3
Views: 1262

Re: GOLAD (Game of Life and Death)?

Interesting. Does the Java version allow for networked mulitplayer games? I would expect not consider how integrated into the iOS ecosystem those methods he used for multiplayer were. I wonder if it will ever get there. We could all have a lot of fun with a platform agnostic version of this game tha...
by Tezcatlipoca
February 25th, 2017, 1:16 am
Forum: The Sandbox
Topic: GOLAD (Game of Life and Death)?
Replies: 3
Views: 1262

GOLAD (Game of Life and Death)?

Anyone here seen Cary Huang's Game of Life and Death yet? https://youtu.be/JkGZ2Hl1l8c I find this concept really interesting. Seems like the perfect pastime for us. Unfortunately it's not on Android or desktop yet (iOS only right now) so I haven't gotten a chance to play with it yet. I am excited f...
by Tezcatlipoca
February 22nd, 2017, 11:25 pm
Forum: Other Cellular Automata
Topic: Codon-based Cellular Automaton
Replies: 4
Views: 1524

Re: Codon-based Cellular Automaton

Where do you get the Codon ruleset to run this?
by Tezcatlipoca
January 8th, 2017, 11:23 am
Forum: Other Cellular Automata
Topic: New loop rule (now with reduced states)
Replies: 2
Views: 1301

Re: New loop rule (now with reduced states)

This is a cool one! Excited to see where it goes.
by Tezcatlipoca
March 20th, 2016, 5:05 pm
Forum: Other Cellular Automata
Topic: Complexity in loop rules?
Replies: 39
Views: 15016

Re: Complexity in loop rules?

pi_guy314 wrote:
I'm current working on a rule where randomly moving worm-like loop would be used instead of a stationary loops... Maybe I'll release it just before if I need some feedback.

Excited to see it! Have you release it yet?
by Tezcatlipoca
March 16th, 2016, 2:15 am
Forum: Other Cellular Automata
Topic: Complexity in loop rules?
Replies: 39
Views: 15016

Re: Complexity in loop rules?

If anyone is interested in the deeper discussion over practical details subsequent to fluffykitty and I agreeing on this concept which he used to create the first working demo, let me know and I will post the rest of the conversation.
by Tezcatlipoca
March 16th, 2016, 2:04 am
Forum: Other Cellular Automata
Topic: Complexity in loop rules?
Replies: 39
Views: 15016

Re: Complexity in loop rules?

I thought for a while about this some months ago, and was able to come up with some potentially interesting ideas toward the goal you mention. I shared these ideas with fluffykitty as he was beginning to play with creating rulesets at the time. We didn't get very far down that road, but even as far ...
by Tezcatlipoca
March 5th, 2015, 9:24 pm
Forum: Other Cellular Automata
Topic: Shapeloop progress; looking for simple machines, organelles
Replies: 30
Views: 8833

Re: Shapeloop progress; looking for simple machines, organelles

Here is an attempt to make the loop with gene pattern 6432 and perimeter 24 from as few cells as possible. Here is an interesting 2 state loop I found where a quite small loop (perimeter 16) forms a larger loop (perimeter 68). I believe the larger loop is actually "4D" if I understand this terminol...
by Tezcatlipoca
March 5th, 2015, 6:56 am
Forum: Other Cellular Automata
Topic: Shapeloop progress; looking for simple machines, organelles
Replies: 30
Views: 8833

Re: Shapeloop progress; looking for simple machines, organelles

in random soups it either outnumbers or has the same population as any other loop (on average). You're generating random soups?! No wonder you have been getting such interesting results. I've been wanting to generate random assortments of "genes" for a while now. I thought I would have to create a ...
by Tezcatlipoca
March 2nd, 2015, 11:19 pm
Forum: Other Cellular Automata
Topic: Shapeloop progress; looking for simple machines, organelles
Replies: 30
Views: 8833

Re: Shapeloop progress; looking for simple machines, organelles

I find the idea very interesting If you find this interesting, you should check out the early stages of the rule creation attempt we've just started to simulate life's fundamentals in a different way: http://www.conwaylife.com/forums/viewtopic.php?f=11&t=1639 I have to be honest though, after havin...
by Tezcatlipoca
March 1st, 2015, 10:06 pm
Forum: Other Cellular Automata
Topic: Shapeloop progress; looking for simple machines, organelles
Replies: 30
Views: 8833

Re: Shapeloop progress; looking for simple machines, organelles

Here is a simpler loop. It has the least number of codons that are not part of the state 1 wick. Interesting! It's too bad that it doesn't form complex interactions with itself. It has a lot of room to take on information. The pattern it makes is also very dense. Let's see if it is a very competiti...
by Tezcatlipoca
February 28th, 2015, 6:49 pm
Forum: Other Cellular Automata
Topic: New rule mimicing precursors to biological life
Replies: 2
Views: 1762

New rule mimicing precursors to biological life

I am excited to present a very early version of something I have been thinking about since I found CA which is a ruleset seeking to be a better analogy for biological life. It is primarily the product of ruleset creation work by forum member fluffykitty . I have just contributed some core ideas and ...
by Tezcatlipoca
February 26th, 2015, 5:41 pm
Forum: Website Discussion
Topic: Messages stick in outbox
Replies: 3
Views: 4578

Messages stick in outbox

Often times when I send a PM it gets stuck in the outbox for hours and hours. Is this reflecting an actual delay in sending the message? And is this typical? If so, is it by design or what? Is there anything to be done about it? It would be nice to be able to reply promptly to messages I receive esp...
by Tezcatlipoca
February 25th, 2015, 11:05 am
Forum: Other Cellular Automata
Topic: Self-Replicator Competition?
Replies: 73
Views: 33249

Re: Self-Replicator Competition?

The tag will make this thread a lot more useful and interesting. I have edited my posts to utilize it rather than the code tag in this discussion. Perhaps we should reopen the conversation with this new tool to easily compare interesting and competitive loops visually! :D I don't know how to control...
by Tezcatlipoca
February 25th, 2015, 1:41 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1292
Views: 303491

Re: Pattern viewer for forum threads

For multistate rules like the Shapeloop variants you've been working with recently, you can display images of the patterns you're posting, but you can't animate them. Haha, yeah I'd be lying if I said I wasn't hoping I'd get the chance to push things even further with functioning Shapeloop variatio...
by Tezcatlipoca
February 24th, 2015, 11:32 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1292
Views: 303491

Re: Pattern viewer for forum threads

Just wanted to pipe in and say this is incredibly cool! Thank you all for your work on it! I can't wait to go play with it. Also, is there an unobtrusive place on the forums that I should go to learn to use it and play around with it? Or is it ready for incorporation everywhere on the forums? I just...
by Tezcatlipoca
February 24th, 2015, 11:11 pm
Forum: Other Cellular Automata
Topic: 153 evolved Shapeloop loops many possibly original @new site
Replies: 0
Views: 2118

153 evolved Shapeloop loops many possibly original @new site

I put together and am dumping 153 of my found Shapeloop loops. They vary widely in life cycle, form, size, and behavior. Many may be original finds, others may not be. But I have watched these all evolve naturally from 3 or 4 simple loops that some of you provided. It has all taken place through gen...
by Tezcatlipoca
February 24th, 2015, 10:30 pm
Forum: Other Cellular Automata
Topic: Shapeloop, a new loop rule
Replies: 102
Views: 44296

Re: Shapeloop, a new loop rule

I updated the rule table. Those loops should be more stable. I also placed a link in the original post so you don't have to look in the thread for the rule table. I have also hosted the new version ( http://patterns.boundstechconsulting.com/rulesets/food-shapeloop-version-1041 ) with file for downl...
by Tezcatlipoca
February 23rd, 2015, 8:38 pm
Forum: General Discussion
Topic: Game of Life Links
Replies: 56
Views: 152239

Re: Game of Life Links

Hi, does my site qualify to be on the list? http://patterns.boundstechconsulting.com It would be nice to add it if so. It's new, and with direction and participation of the conwaylife and CA community, I think it could be a nice resource for us to use in conjunction with this site and others. I am e...
by Tezcatlipoca
February 21st, 2015, 12:05 am
Forum: General Discussion
Topic: New Site for Sharing Golly Patterns and More
Replies: 4
Views: 2329

Re: New Site for Sharing Golly Patterns and More

Oh and a small personal opinion. I think it would be nice if one could sign up with conwaylife account + real name. I'd love to have it open to all ConwayLife.com Members... I don't know how exactly it would work technically off the top of my head and I don't know who to inquire with on that, but m...
by Tezcatlipoca
February 17th, 2015, 3:01 pm
Forum: Other Cellular Automata
Topic: Shapeloop, a new loop rule
Replies: 102
Views: 44296

Re: Shapeloop, a new loop rule

Apologies, c0b0p0 certainly they were oversights and not deliberate misattributions. I'll get these fixed. But you should think about creating an account and contributing. I think that's the surest way to avoid such occurrences in the future.