Search found 121 matches
- April 15th, 2023, 6:03 am
- Forum: Scripts
- Topic: Golly scripts
- Replies: 318
- Views: 299207
Re: Golly scripts
So I was looking through some of my Golly stuff and I realized I never actually posted this "random fill" script I made. So, uh, here it is: --[[ random-fill.lua by SSM24, last updated 2020-11-16 This script fills the selection randomly, with density and states determined by the user. This script is...
- May 20th, 2019, 6:40 pm
- Forum: General Discussion
- Topic: Period 3 oscillator
- Replies: 8
- Views: 10162
Re: Period 3 oscillator
...does that mean the blinker and bipole are considered to be fundamentally the same oscillator? They both have the exact same rotor, just different stators.Moosey wrote:That IS cuphook, just with a different stator.
Stator variants aren’t new oscillators.
- September 5th, 2018, 10:41 pm
- Forum: The Sandbox
- Topic: Age Thread
- Replies: 27
- Views: 11930
Re: Youngest Person
It feels weird saying I'm 18 and having that be the oldest in this thread so far.
- August 18th, 2018, 2:06 pm
- Forum: Scripts
- Topic: Script to display evolution of 2D patterns in 3 dimensions
- Replies: 8
- Views: 6596
Re: Script to display evolution of 2D patterns in 3 dimensions
That's actually a really good idea. I went ahead and updated the script to support that, as well as the first post to reflect it.
Here's an example, using a glider going across a torus with a step size of 16:
Thanks for the idea :D
Here's an example, using a glider going across a torus with a step size of 16:
Thanks for the idea :D
- August 18th, 2018, 2:26 am
- Forum: Scripts
- Topic: Script to display evolution of 2D patterns in 3 dimensions
- Replies: 8
- Views: 6596
Script to display evolution of 2D patterns in 3 dimensions
As the title suggests, I have created a script that uses 3D.lua to display the entire evolution of a two-dimensional pattern, using the Y dimension as the time dimension. Here is the script: -- For 3D.lua (make sure to copy this line) -- This script will use 3D.lua to display the evolution of a -- t...
- May 15th, 2018, 11:14 pm
- Forum: The Sandbox
- Topic: The meaning/story of your username
- Replies: 48
- Views: 31835
Re: The meaning/story of your username
Wanted to use "Supermario24" (which was to encompass my interest in both Mario and the number 24, for reasons) for my YouTube account when I was like 10, that was taken, YT suggested "SuperSupermario24", I went with it, and now here we are, where I'm still using that same username like everywhere fo...
- April 21st, 2018, 11:09 pm
- Forum: Scripts
- Topic: Idea: Distributed computing simulation
- Replies: 4
- Views: 5123
Re: Idea: Distributed computing simulation
See, the thing about apgsearch is, from my understanding, it's a mostly independent thing. Anyone can decide to run the program with whatever parameters they want and then upload the results to Catagolue. Sure, it's "distributed computing" in the sense that Catagolue is the result of a number of dif...
- March 27th, 2018, 4:56 pm
- Forum: Other Cellular Automata
- Topic: Photics I (B2ae4c678/S01e4aeqrtw5678)
- Replies: 8
- Views: 3655
Re: Photics I (B2ae4c678/S01e4aeqrtw5678)
Found another quadratic growth that is either pretty common or I was really lucky to get after only two random patterns (they were fairly large patterns, but still):
Code: Select all
x = 19, y = 7, rule = B2ae4c678/S01e4aeqrtw5678
5b2o2b2o3b2o$2b2ob2obo2bobo2bo$bo15bo$o4b2o9bobo$3bob2o3b2o5bo$9bo3b2o
$13b2obobo!
- March 24th, 2018, 12:59 am
- Forum: Bugs & Errors
- Topic: Home page of ConwayLife.com loading slowly?
- Replies: 8
- Views: 7014
Re: Home page of ConwayLife.com loading slowly?
Yeah, looks like whatever was going on got fixed.
- March 21st, 2018, 12:35 pm
- Forum: Scripts
- Topic: Golly scripts
- Replies: 318
- Views: 299207
Re: Golly scripts
Actually, it should be. Like g.new and g.open, g.save also tells Golly to stop remembering changes. This is the case for both Lua and Python. I'd completely forgotten doing that, so thanks for prodding me to check. I'll update the docs for the next release. That does make me wonder, though; why is ...
- March 18th, 2018, 6:40 pm
- Forum: Other Cellular Automata
- Topic: RuleLoader's B0 handling quirks
- Replies: 11
- Views: 4542
Re: RuleLoader's B0 handling quirks
Seems exceeding a population of 2^1024 produces nan. I think that limitation might only apply to the iOS version. I seem to remember running into that at one point on iOS Golly, but on desktop it can easily go well beyond that: after a few thousand generations, the population count is displaying 8....
- March 18th, 2018, 12:21 pm
- Forum: Bugs & Errors
- Topic: Home page of ConwayLife.com loading slowly?
- Replies: 8
- Views: 7014
Home page of ConwayLife.com loading slowly?
For some reason, I've noticed that lately, the home page specifically of this site has been loading particularly slowly. The LifeWiki and the forums both load fine, but the homepage takes a lot longer to load. I'm definitely not the only one who's having this problem: chatlog.png I think it only sta...
- March 18th, 2018, 1:05 am
- Forum: Scripts
- Topic: Can hashlife draw a long line?
- Replies: 9
- Views: 7045
Re: Can hashlife draw a long line?
Here's a script that creates a line starting from given x and y coordinates with a given length, state, and direction: local g = golly() local gp = require "gplus" local x local y local selection = g.getselrect() if(#selection ~= 0) then x = selection[1] y = selection[2] else x, y = gp.split(g.getst...
- March 8th, 2018, 12:38 am
- Forum: Other Cellular Automata
- Topic: RuleLoader's B0 handling quirks
- Replies: 11
- Views: 4542
Re: RuleLoader's B0 handling quirks
That's interesting how there's no exponential growth when running at a step size that's a multiple of 2 (any multiple of 2, even something like 6^n, will work). I would expect it to happen regardless, but I guess multiple generations running within a single step are treated differently than generati...
- March 7th, 2018, 2:16 pm
- Forum: Patterns
- Topic: Elementary knightship
- Replies: 136
- Views: 346027
Re: Elementary knightship
Oh dang, that's pretty amazing.
- October 14th, 2017, 12:10 am
- Forum: General Discussion
- Topic: Discord 'Conwaylife Lounge'
- Replies: 27
- Views: 26378
Re: Discord 'Conwaylife Lounge'
There's no official quoting feature as far as I'm aware. I've seen some people post messages that seem to be preformatted quote messages in code blocks, but I think that's a thing with BetterDiscord (an unofficial plugin) or something.muzik wrote:There is a quoting feature but I think it only comes with nitro.
- October 8th, 2017, 4:57 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 981
- Views: 340293
Re: Rules with interesting dynamics
Can't forget the anti-tub rule (TRYPOPHOBIACS BEWARE):
Code: Select all
x = 16, y = 17, rule = B36-c7c8/S134cijkrw5-aej6-a7
3b2o2bo$2bob2ob2o3bo$o3b2o3b5o$14o$7ob4obo$4b2obob3o$b2o2b2ob5obo$5b6o
2bo$4b2ob4obo$4bobob4ob2o$4b2ob2ob2o2b2o$3b5obobo$3b6ob3o$4bo2b4obo$7b
3obo$9b2o$9b2o!
- October 1st, 2017, 2:11 am
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies: 15
- Views: 7962
Re: Alternating rules
And, a version that supports non-totalistic rules (separate rules with two dashes instead of one): -- altRuleGen.lua -- Script to generate alternating non-totalistic rules. -- (Note: this makes no attempt to canonize the rulestrings.) -- -- Original Python script by Saka. -- -- Translated to Lua and...
- September 23rd, 2017, 4:15 pm
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies: 15
- Views: 7962
Re: Alternating rules
Lua version of the script (with some other minor adjustments): -- altRuleGen.lua -- Script to generate alternating totalistic rules. -- -- Original script by Saka, translated from Python to Lua by SuperSupermario24. -- -- NOTE: NEVER ENTER B0 local g = golly() local gp = require "gplus" local r = g....
- September 15th, 2017, 10:34 pm
- Forum: General Discussion
- Topic: Discord 'Conwaylife Lounge'
- Replies: 27
- Views: 26378
Re: Would there be interest in a sort of community 'IM' chat?
I'd probably join that if it were a thing.
- August 31st, 2017, 11:52 am
- Forum: Scripts
- Topic: A script to simulate odd 1D Wolfram cellular automata
- Replies: 7
- Views: 4886
Re: A script to simulate odd 1D Wolfram cellular automata
Oh, I see the issue there. I put some trailing spaces at the end of the transition lines to force Lua to put a newline while still keeping all of them close together in the script, but it seems the forum is automatically removing those, causing Lua not to put newlines there and messing everything up...
- August 31st, 2017, 2:45 am
- Forum: Bugs & Errors
- Topic: Golly not recognizing Wolfram rules with the digit 9 in them
- Replies: 3
- Views: 5177
Re: Golly not recognizing Wolfram rules with the digit 9 in them
Good to hear, thanks!
- August 31st, 2017, 2:33 am
- Forum: Scripts
- Topic: A script to simulate odd 1D Wolfram cellular automata
- Replies: 7
- Views: 4886
Re: A script to simulate odd 1D Wolfram cellular automata
Made an adjustment to the script, so that now instead of just exiting with an "invalid state" message upon entering an even rule, it'll instead switch the current rule to the corresponding rule in QuickLife (or HashLife, if that is the current algorithm) and then exit. It is worth noting that there ...
- August 30th, 2017, 11:07 pm
- Forum: Bugs & Errors
- Topic: Golly not recognizing Wolfram rules with the digit 9 in them
- Replies: 3
- Views: 5177
Golly not recognizing Wolfram rules with the digit 9 in them
For some reason, Golly is completely failing to recognize Wolfram rules which have the digit 9 in them; if I try to set the rule to one of these, it just gives an error saying "The new rule is not valid in any algorithm." This means that it's impossible to run rules W90 through W98, as well as W190 ...
- August 30th, 2017, 4:47 pm
- Forum: Scripts
- Topic: A script to simulate odd 1D Wolfram cellular automata
- Replies: 7
- Views: 4886
Re: A script to simulate odd 1D Wolfram cellular automata
...How can the issue be on line 19? It's nothing more than a comment in the first script, and literally blank (not to mention in the middle of a long string) in the second one. I just verified that my second script works completely fine on both the 32- and 64-bit versions of Golly 2.8 on Windows, as...