Search found 923 matches

by chris_c
Yesterday, 2:44 pm
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 48
Views: 1886

Re: 19-bit still life syntheses

Synthesis for xs19_wo4it246zc93 using chris_c's script Here's a synthesis for the a/c pointing the other way. Hopefully this method of adding a pre-block will also be useful in other synths. x = 97, y = 45, rule = B3/S23 96bo$94b2o$95b2o$75bo$74bo$74b3o$80b3o$80bo$72bobo6bo$73b2o$73bo$41bo$ 41bobo$...
by chris_c
November 13th, 2019, 5:26 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 509
Views: 338717

Re: Execution of Old Guns by Variable-Speed Firing Squad

Diagonal clearance would still be helpful, but there's enough space from the shorter stabilization to save two rows and columns, due in part to the p8 bouncers lining up exactly right. x = 159, y = 159, rule = LifeHistory 95.BA$93.B2A.A19.2A4.AB3.BA4.2A.2A$5.2A.2A4.2A3.2A4.2A.2A19.2A41.A.AB .A12.2A...
by chris_c
November 11th, 2019, 11:39 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 48
Views: 1886

Re: 19-bit still life syntheses

From my soon to be published spark searching script: x = 18, y = 24, rule = B3/S23 obo10bo$b2o10bobo$bo6bo4b2o$8bobo$8b2o2$15bobo$15b2o$16bo$7b2o$6bobo$ 4b3o$3bo4bo$4b2ob2o$5bobo$5bobo$6bo2$15b2o$15bobo$15bo$6b2o$5bobo$7bo! How bizarre. The exact same 3G collision just turned up in this synth I fou...
by chris_c
November 9th, 2019, 4:40 pm
Forum: Scripts
Topic: Spark search script
Replies: 1
Views: 130

Re: Spark search script

So starting from the previous reaction I used JLS to convince myself that the blinker could be perturbed in different ways to produce results that were as good if not better. With the following as input I searched for reactions that could replace the cells in white while travelling in the SE directi...
by chris_c
November 9th, 2019, 11:35 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 48
Views: 1886

Re: 19-bit still life syntheses

I wrote about my search script over in the scripts sub-forum. Here is the input for the recent search I made. Use direction = S, delay = 4, increase = 4 and defaults for everything else. x = 49, y = 12, rule = LifeHistory 3.3C$2.4C$4.3C36.5B$42.3BA3B$4.2A36.2BABA2B$3.A.A2.A.A31.BABA3B$.3A4. 2A31.3A4...
by chris_c
November 9th, 2019, 11:31 am
Forum: Scripts
Topic: Spark search script
Replies: 1
Views: 130

Spark search script

I just published a script for searching for glider synthesis components here . Maybe spark search is the wrong name... I am only interested in the component transforming the input into the output and do not care if this is done with some precise spark or not. Anyway.... :) The script itself is not v...
by chris_c
November 9th, 2019, 10:13 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 48
Views: 1886

Re: 19-bit still life syntheses

From my soon to be published spark searching script... Wow! Nice find -- and a new spark searching script is quite a bombshell to drop here. Am I guessing right that you're using a hash function other than population to recognize sparks? No. I dump some interesting glider collisons in a file using ...
by chris_c
November 9th, 2019, 9:44 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 48
Views: 1886

Re: 19-bit still life syntheses

I somehow got stuck on making this simple spark needed. Any ideas on forming it? x = 11, y = 12, rule = B3/S23 b2o4bo$o2bo2bobo$b2o3bobo$5b2ob2o$bo3bo4bo$b2o4b3o$obo2bobo$5b2o2$4b3o $5b4o$5b3o! From my soon to be published spark searching script: x = 18, y = 24, rule = B3/S23 obo10bo$b2o10bobo$bo6b...
by chris_c
November 5th, 2019, 8:28 am
Forum: Patterns
Topic: How about a crab synthesis?
Replies: 70
Views: 48670

Re: How about a crab synthesis?

I saved another glider by finding a different activation of the blinker. It's even messier though. x = 60, y = 68, rule = B3/S23 bo$2bo$3o6$25bo$26bo$24b3o2$28bobo$28b2o$17bo11bo$18b2o$17b2o$2bo49bo$ 3b2o46bo$2b2o47b3o6$6bo$7b2o$6b2o4$28bo$28bo$28bo3$23b3o3b2o$28bo2bo$ 27bo2bo$28b2o15$57b3o$57bo$58b...
by chris_c
November 3rd, 2019, 11:14 pm
Forum: Patterns
Topic: How about a crab synthesis?
Replies: 70
Views: 48670

Re: How about a crab synthesis?

No, but I found a 3G teardrop that just barely works: The full 18G: (couldn't find a more efficient way to make the mango+2 blinkers) Great. I saved a glider with the blinkers in 3G and then an edgy mango: x = 238, y = 61, rule = B3/S23 215bo$185bo28bo$183bobo28b3o$184b2o2$191bobo$192b2o$192bo2$197...
by chris_c
November 3rd, 2019, 10:12 pm
Forum: Patterns
Topic: How about a crab synthesis?
Replies: 70
Views: 48670

Re: How about a crab synthesis?

The 2G teardrop collision does not fit here but I'm sure this can be made into a working synthesis: x = 29, y = 34, rule = B3/S23 2bo$obo$b2o2$7b2o$6bo2bo$6bo2bo$6b3o$14bo$15b2o$14b2o$11bo9bo$11bo8bo$ 11bo8b3o3$6b3o3b2o$11bo2bo$10bo2bo$3bo7b2o$4b2o20b3o$3b2o21bo$27bo3$6b 3o$8bo$7bo4$13b3o$13bo$14bo!...
by chris_c
October 24th, 2019, 6:09 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 48
Views: 1886

Re: 19-bit still life syntheses

This should take out most of the targets with a two-tails motif: x = 90, y = 92, rule = B3/S23 bo$2bo$3o79bo$82bobo2bo$82b2o3bobo$87b2o6$23bobo$24b2o$24bo6$70bobo$ 70b2o$71bo2$41bo$39bobo5b2o$40b2o4b2o$48bo$40bo$40b2o$39bobo10$45bo$ 46b2o$45b2o2$39bo$37b3o$36bo$36b2o$38bo$36b2obo19bo$23b3o9bo2bo18b...
by chris_c
October 23rd, 2019, 6:36 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 48
Views: 1886

Re: 19-bit still life syntheses

An 8G snake to hook-with-tail component that will solve quite a few 19 bit still lifes. x = 26, y = 18, rule = B3/S23 bo4bo$2bo4bo16bo$3o2b3o15bo$18bo4b3o$16b2o$17b2o$3bo5bo$4bo4bobo$2b3o 4b2o3$21bo$21bobo$12b2o7b2o$12bo$13bo4b3o$12b2o4bo$19bo! e.g.: x = 126, y = 22, rule = B3/S23 bo4bo94bo4bo$2bo4b...
by chris_c
October 22nd, 2019, 5:52 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 48
Views: 1886

Re: 19-bit still life syntheses

After some banging of heads, a way to slap an at-beehive onto something, which should be helpful: rle Higher clearance and lower-cost versions much welcome. 9G for tail to beehive: x = 37, y = 36, rule = B3/S23 8bo$9b2o$8b2o3$35bo$34bo$34b3o$3bobo21bo$4b2o19b2o$4bo21b2o$13bobo$14b 2o$14bo3$16bo$16b...
by chris_c
October 21st, 2019, 2:21 pm
Forum: Patterns
Topic: 18-bit SL Syntheses (100% Complete!)
Replies: 79
Views: 78077

Re: 18-bit SL Syntheses (100% Complete!)

It makes some 18 bit SLs significantly cheaper so I guess this is a new component: x = 52, y = 54, rule = B3/S23 42bo$41bo$41b3o2$37bo$37bobo$4bobo30b2o$5b2o$5bo3$2bo$obo$b2o9$30bo$ 26b2obobo$26bob2obo$31b2o$23bo7bo$21bobo9bo$22b2o8b2o3$20b2o$21b2o$20b o7$30b3o$30bo$31bo3$4b2o$3bobo$5bo$15b2o$16b2o3...
by chris_c
October 19th, 2019, 6:46 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 48
Views: 1886

Re: 19-bit still life syntheses

BlinkerSpawn wrote:
October 18th, 2019, 4:40 pm
Reduction of this component by 2 via removing the intermediate
Component reduced by 2 more (and uploaded to Catagolue):

Code: Select all

x = 14, y = 23, rule = B3/S23
8b2o2b2o$8bobo2bo$10bobo$9bobo$9bo$7b2obo$6bo2b2o$6b2o5$b2o8b2o$obo8bo
bo$2bo8bo2$6b2o$5bobo$7bo2$8b2o$8bobo$8bo!
by chris_c
October 15th, 2019, 4:55 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 48
Views: 1886

Re: 19-bit still life syntheses

Component to turn a tub into a fishhook without disturbing a five-cell induction coil it supports I couldn't resist optimising this one. Ended up with 7G for barge to eater: x = 51, y = 27, rule = B3/S23 o$b2o$2o25bo$28b2o$27b2o2$33bobo$34b2o13bo$34bo13bo$48b3o4$23bo$24bo$ 22b3o2$13b2o$12bobo6b3o11...
by chris_c
September 24th, 2019, 2:03 pm
Forum: Patterns
Topic: Synthesis components
Replies: 40
Views: 7039

Re: Synthesis components

A for awesome wrote:Might be reducible to 5G.

Code: Select all

x = 19, y = 13, rule = B3/S23
2bo8bo$3b2o6bobo3bo$2b2o7b2o3bo$16b3o$10bo$8bobo$9b2o$bo$b2o$obo4b2o$
7bo$8b3o$10bo!
by chris_c
September 16th, 2019, 1:13 pm
Forum: Patterns
Topic: Construction practice
Replies: 116
Views: 128047

Re: Construction practice

@chris_c or anyone else, do you know why the script is behaving in this way and/or how to fix it? Because there is not enough pre/post checking of the reaction. It sees that the following pattern is un-broken after 512 generations and then assumes that everything will work correctly. x = 155, y = 2...
by chris_c
September 6th, 2019, 10:33 pm
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 91016

Re: 17 in 17: Efficient 17-bit synthesis project

I found some relevant 6G converters but can't seem to get down to 5G. There are only a few 2G reactions that act as required on the left hand side and I don't think any are clean. Therefore it requres finding a lucky 3G reaction on the top which will clean up everything. I might try again tomorrow. ...
by chris_c
September 6th, 2019, 11:29 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 91016

Re: 17 in 17: Efficient 17-bit synthesis project

I've been trying to use this idea to solve #113 but I've been running into problems. Inserting the diagonal spark in 4G or less at generation 43 would solve it: x = 25, y = 34, rule = LifeHistory 22.A.A$22.2A$.A21.A$2.A2.A$3A3.2A14.A$5.2A14.A$21.3A2$4.A$2.A.A$3.2A 2$17.D$18.D11$9.A$9.2A$8.A.A10.2A$...
by chris_c
September 5th, 2019, 5:34 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 91016

Re: 17 in 17: Efficient 17-bit synthesis project

Sure enough, #113 is probably doable, since a base can be made in 11G and there's a 4G budget for the spark in a relatively simple activation step: x = 72, y = 28, rule = B3/S23 23bo$22bo$22b3o4$29bo$28bo40b2o$28b3o39bo$12b2ob2o7bo44bo$12b2ob2o7bob o38b2obo$6bo17b2o40bob2o$bo5bo56bobobo2bo$2bo2b3o5...
by chris_c
September 2nd, 2019, 7:39 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 91016

Re: 17 in 17: Efficient 17-bit synthesis project

Improving the predecessor of #135 using some different but equivalent junk on the left:

Code: Select all

x = 42, y = 47, rule = B3/S23
39bobo$39b2o$40bo$28bobo$28b2o$29bo6$36bo$35bo$7bo27b3o$8b2o19b2o$7b2o
20bobo$29bo3$11bo$12bo$10b3o$29bo$28bobo$8b3o17bo2bo$10bo18b2o$9bo14bo
$24bo$24bo16$2o$b2o$o!
by chris_c
September 1st, 2019, 6:29 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 91016

Re: 17 in 17: Efficient 17-bit synthesis project

I made the base still life in 6G so if anyone can make Kazyan's blinker-predecessor in 6 gliders or less that will solve #72: Made the spark with 5G in total. There might be a way to do cleanup in one less glider. x = 44, y = 54, rule = B3/S23 bo$2bo$3o8$2bo$obo$b2o2$22bo$21bo$15bobo3b3o$16b2o$16bo...
by chris_c
August 31st, 2019, 5:14 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 91016

Re: 17 in 17: Efficient 17-bit synthesis project

Insufficient improvement to #34 by improving the intermediate. The pond inserter could probably be done in 4G, which would solve this. x = 84, y = 28, rule = B3/S23 80bo$6bo60bobo3bo5bo$bo5bo15bobo37bo3b2o3bo6b3o$2bo2b3o15b2o36bobo4bo 3b3o$3o21bo37b2o2$18bo$18bobo$18b2o2$2b2o10bo57b2o$2bobo9bobo56b...