Search found 190 matches

by twinb7
January 14th, 2024, 10:37 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4002
Views: 940384

Re: Miscellaneous Discoveries in Other Cellular Automata

Adding B6 to JustFriends yields this natural puffer.

Code: Select all

x = 14, y = 7, rule = B2-a6/S12
4bo$4bo5bo$10b2o$6o2b2o3bo$10b2o$4bo5bo$4bo!
by twinb7
January 11th, 2024, 2:08 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4002
Views: 940384

Re: Miscellaneous Discoveries in Other Cellular Automata

The hex rule 24/2/3H has a common 'messy replicator', a spaceship which produces a backward-traveling copy of itself. Eventually they interact not-cleanly leading to chaos.

Code: Select all

x = 13, y = 7, rule = 24/2/3H
B$4.ABA$4.2A.BA$4.4A.B$5.B.AB$6.AB2.2A$8.AB.2A!
by twinb7
January 11th, 2024, 1:41 am
Forum: Other Cellular Automata
Topic: A circuit ruleset
Replies: 47
Views: 27543

Re: A circuit ruleset

My Life metacell is nearly complete. Outputs and inputs are correctly but some must be delayed so they don't interact with each other or arrive too soon in sequence. The empty space in the upper left will house the clock. x = 100, y = 100, rule = Bliptile:T100,100 4.A4.A5.A3.A20.A3.A$4.A4.A4.2A3.A20...
by twinb7
January 5th, 2024, 2:05 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4002
Views: 940384

Re: Miscellaneous Discoveries in Other Cellular Automata

In 12/346/3, this is a small ship: x = 3, y = 3, rule = 12/346/3 .2A$A$.2A! Of greater interest is the fact that no cells die until they are 'ready' to, so it continues to work independent of the number of generations, yielding progressively slower ships: x = 3, y = 3, rule = 12/346/32 .2A$A$.2A! Th...
by twinb7
January 4th, 2024, 11:29 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4002
Views: 940384

Re: Miscellaneous Discoveries in Other Cellular Automata

The rule 1/25/4H has a pretty, smoky glider that reminds one of a phoenix.

Code: Select all

x = 11, y = 11, rule = 1/25/4H
B$2C$.C$.C$2.C$2.C$2.AC$2.ABC$3.2A2C$7.3C$9.CB!
by twinb7
December 22nd, 2023, 11:11 pm
Forum: Bugs & Errors
Topic: Pointed Golly to incorrect location for Python dll
Replies: 7
Views: 1167

Re: Pointed Golly to incorrect location for Python dll

confocaloid wrote:
November 29th, 2023, 11:50 pm

Code: Select all

a totally straightforward fix
It's so weird, but I don't know why - every time I run Golly, it replaces the contents of GollyPrefs to make that line say python.exe again.
by twinb7
December 22nd, 2023, 1:44 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4002
Views: 940384

Re: Miscellaneous Discoveries in Other Cellular Automata

What?! x = 8, y = 6, rule = B3/S23-aky4i6c 5bo$5b2o$b2o3b2o$2o3b2o$bo$2bo! A glider and B-heptomino ship interaction creates two more ships: x = 17, y = 13, rule = B3/S23-aky4i6c 3bo$2b3o$bo2b2o$bo3bo$3bobo$15b2o$5o9b2o$2bo13bo2$5b2o$3bo2bo$3bo2bo$ 3bo! Seems about to cleanly make a photon, but the...
by twinb7
December 21st, 2023, 11:41 pm
Forum: Other Cellular Automata
Topic: One Dimensional Billiard Ball Diffusion Automata
Replies: 3
Views: 585

One Dimensional Billiard Ball Diffusion Automata

In a (long) blog post from February, Stephen Wolfram talked about the reversibility of the laws of physics, entropy, and - of course - drew comparisons with a cellular automata. Akin to the Margolus neighborhood, it is a one dimensional block CA with the following transition rules, which are reversi...
by twinb7
December 20th, 2023, 1:51 am
Forum: Other Cellular Automata
Topic: Lineships Rulespace
Replies: 4
Views: 484

Re: Lineships Rulespace

Common puffer with low density debris: x = 70, y = 18, rule = 23-a4-a5a7e8/2e3-a4/3 4.A10.A$3.3A8.3B$3.A.2A6.A3BA$4.3A5.2A.A.BA$.2B.B3A5.A2.B.2A21.B$A2B 2.A.2B8.3A4.B16.B15.A$.2B.3AB2A5.B40.B2A$2.3A.A.A34.A10.3ABA3.2B3A$3. 2A28.A6.5A9.A4.A2.B6A$4.A.AB24.3A4.6A9.A4BA8.A$4.4A23.2A.A5.A14.4B2. 9A$6.A25...
by twinb7
December 12th, 2023, 8:39 pm
Forum: Other Cellular Automata
Topic: A circuit ruleset
Replies: 47
Views: 27543

Re: A circuit ruleset

Here is a upper bound for the smallest universal computer in Bliptile, which emulates W110. I haven't put much effort into making it smaller. The part that does computations fits in a 12x26 bounding box, and the remainder of the pattern is the tape, which can be expanded indefinitely. I'm sure it ca...
by twinb7
December 12th, 2023, 12:32 am
Forum: Other Cellular Automata
Topic: Tiny computer in period-1 wiring rule
Replies: 7
Views: 1369

Re: Tiny computer in period-1 wiring rule

Not sure I can get your smaller computer to work as expected, can you elaborate on the input method and which part is the display?

EDIT: Never mind. All eight bits must be entered, including leading zeroes.
by twinb7
December 11th, 2023, 11:52 pm
Forum: Other Cellular Automata
Topic: Bliptile Life Metacell
Replies: 6
Views: 3408

Re: Bliptile Life Metacell

I wanted to update this that I have correctly implemented the guts of a metacell, but the fanout assembly is elusive (namely the diagonals). It must be possible but I always get tangled when I try. The clock in the center is for you to see the period 8 logic at work and that any inputs are copacetic...
by twinb7
December 11th, 2023, 11:45 pm
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 245
Views: 147647

Re: Star Wars Rule

x = 175, y = 117, rule = 345/2/4 118.A22.A$117.3A20.3A$118.A22.A2$122.A14.A$121.3A12.3A$122.A14.A3$68. A$67.3A$68.A$84.A6.A6.A6.A6.A$72.A10.3A4.3A4.3A4.3A4.3A$71.3A10.A6.A 6.A6.A6.A15.A$72.A11.A6.A6.A6.A6.A14.3A$83.3A4.3A4.3A4.3A4.3A14.A$84. A6.A6.A6.A6.A13$65.A7.A36.A12.A$.A54.A7.3A5.3A26.A7.3A10....
by twinb7
December 8th, 2023, 2:15 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 964
Views: 336389

Re: Rules with interesting dynamics

Can't forget the anti-tub rule (TRYPOPHOBIACS BEWARE): x = 16, y = 17, rule = B36-c7c8/S134cijkrw5-aej6-a7 3b2o2bo$2bob2ob2o3bo$o3b2o3b5o$14o$7ob4obo$4b2obob3o$b2o2b2ob5obo$5b6o 2bo$4b2ob4obo$4bobob4ob2o$4b2ob2ob2o2b2o$3b5obobo$3b6ob3o$4bo2b4obo$7b 3obo$9b2o$9b2o! Me, foolishly: Aw, a harmless litt...
by twinb7
November 29th, 2023, 11:33 pm
Forum: Bugs & Errors
Topic: Pointed Golly to incorrect location for Python dll
Replies: 7
Views: 1167

Pointed Golly to incorrect location for Python dll

Hey, been a long time since I was last here. I got a fresh install of Golly on my computer and it requested the location of my Python 3 dll for scripts to run. I pointed it to the exe in the same directory and, understandably, scripts can't run. But I can't see in the preferences where to fix this. ...
by twinb7
January 3rd, 2019, 12:57 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 964
Views: 336389

Re: Rules with interesting dynamics

This rule is simple, and yet the dynamics resulting from it are unlike anything else I've ever seen working with cellular automata- and I've been messing with them for a long time. Really mesmerizing Sierpinski-Gasket patterns move in conjunction with one another like a strange kaleidoscope from a s...
by twinb7
December 14th, 2018, 9:31 pm
Forum: Other Cellular Automata
Topic: Small computers in WireWorld
Replies: 21
Views: 8409

Re: Small computers in WireWorld

What is the encoding for the complex representation on tape?
by twinb7
December 14th, 2018, 9:26 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 974
Views: 384422

Re: Rule request thread

I was interested in one dynamic of the hexagonal rule B2o3m56/S2om4o, which has its own thread. Random soups that are large enough have infinite novelty - that is to say, it's not just that they expand infinitely, but complicated and interesting glider collisions abound. Could someone make a rule th...
by twinb7
February 18th, 2017, 1:52 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2050
Views: 1415096

Re: Thread For Your Accidental Discoveries

These fuses are probably known. x = 17, y = 87, rule = B3/S23 12bo3bo$bo3bo6bo3bo$obobobo$bo3bo$2bobo7bo3bo$b2ob2o6b2ob2o$bo3bo7bobo $2bobo7bo3bo$b2ob2o6b2ob2o$bo3bo7bobo$2bobo7bo3bo$b2ob2o6b2ob2o$bo3bo 7bobo$2bobo7bo3bo$b2ob2o6b2ob2o$bo3bo7bobo$2bobo7bo3bo$b2ob2o6b2ob2o$b o3bo7bobo$2bobo7bo3bo$b2ob...
by twinb7
February 16th, 2017, 12:46 am
Forum: Other Cellular Automata
Topic: Perfect Orthogonal Speeds in Life-like CA
Replies: 106
Views: 45482

Re: Perfect Orthogonal Speeds in Life-like CA

Saka wrote:
twinb7 wrote:>thread title says 'life-like CA'
>tons of non-totalistic rules
What's wrong with that?
I'm being nitpicky but the definition of 'life-like CA' entails that it is in the Moore neighborhood and totalistic.
by twinb7
February 15th, 2017, 11:49 pm
Forum: Other Cellular Automata
Topic: Perfect Orthogonal Speeds in Life-like CA
Replies: 106
Views: 45482

Re: Perfect Orthogonal Speeds in Life-like CA

>thread title says 'life-like CA'
>tons of non-totalistic rules
by twinb7
February 10th, 2017, 8:58 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 882
Views: 547652

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Poking around in non-totalistic rules I found B34/S2-a3. Some variants also seem of interest (namely B34/S2-a36i and variants that make it more volatile but still nonexplosive). Infinite growth occurs with a rare but naturally-occurring puffer. By far the most common oscillator is the T-tetromino wh...
by twinb7
February 10th, 2017, 6:10 pm
Forum: Other Cellular Automata
Topic: Biham-Middleton-Levine Traffic Model
Replies: 4
Views: 4160

Re: Biham-Middleton-Levine Traffic Model

This pattern takes 23940 generations to stabilize, entering many 'liquid' an 'gas' phases in between where traffic flows freely or is mildly blocked before finally entering a 'solid' phase where all traffic is blocked. I wonder if, given a Traffic pattern A on a torus, there is an algorithm to deter...
by twinb7
February 7th, 2017, 11:38 pm
Forum: Other Cellular Automata
Topic: Request a Rule to be "Tamed"
Replies: 160
Views: 83771

Re: Request a Rule to be "Tamed"

In B3-q6i/S235i, infinitely large still-lifes can be synthesized: x = 32, y = 30, rule = B3-q6-i/S235i 30bo$29bo$29b3o5$23bo$22bo$22b3o5$16bo$15bo$15b3o3$obo$b2o$bo6$2b3o$4b o$3bo! EDIT: I'll probably be appending to this post as I discover things of note. There is a naturally-occurring 4c/29 ship w...
by twinb7
February 7th, 2017, 9:20 pm
Forum: Other Cellular Automata
Topic: Request a Rule to be "Tamed"
Replies: 160
Views: 83771

Re: Request a Rule to be "Tamed"

B36/S235 has always been cool to me because I love the c/2 rocket:

Code: Select all

x = 3, y = 6, rule = B36/S235
bo$3o3$3o$obo!
the rule also supports gliders. If it didn't explode, and maybe guns were possible, I would love to engineer patterns in it.