## Search found 1769 matches

- March 3rd, 2021, 1:59 pm
- Forum: Patterns
- Topic: PotY 2020 Voting Thread
- Replies:
**64** - Views:
**6085**

### Re: PotY 2020 Voting Thread

large differences in opinion should be represented more than slight differences in opinion. As far as I understand the voting results is just sorted eventually. If wwei47 sees no significant difference between each pattern, giving each pattern three stars is better than attempting to expand the inf...

- March 2nd, 2021, 8:48 pm
- Forum: Patterns
- Topic: PotY 2020 Voting Thread
- Replies:
**64** - Views:
**6085**

### Re: PotY 2020 Voting Thread

I'll give each pattern three stars. Doesn't that remove the point of voting? I guess so, but it takes a lot of effort to produce those patterns, and for that, I give them 3 stars. Different patterns take different amount of effort and have different amount of subjective impact on the importance you...

- March 2nd, 2021, 8:45 pm
- Forum: Patterns
- Topic: PotY 2020 Voting Thread
- Replies:
**64** - Views:
**6085**

### Re: PotY 2020 Voting Thread

#01 * #04 * #07 * #09 * #10 * #11 ** #12 ** #13 ** #14 ** #15 * #16 * #17 * #18 ** #19 *** #20 * #21 * #24 * #25 ** #26 ** #27 * #28 ** #29 * #30 ** #32 ** #33 ** #34 *** #35 ** #36 * #37 ** #38 ** #39 ** @wwei47 - do you realize that voting this way is the same as not voting at all? The voting is d...

- April 28th, 2020, 11:35 pm
- Forum: Other Cellular Automata
- Topic: B2ein3cijn4cnrw5cnq6e7c/S1c2-ai3acny4anqy5c
- Replies:
**5** - Views:
**1459**

### Re: B2ein3cijn4cnrw5cnq6e7c/S1c2-ai3acny4anqy5c

Some reactions (including 90 and 45 degree reflectors) probably can be used to make guns and duplicator: x = 213, y = 248, rule = B2ein3cijn4cnrw5cnq6e7c/S1c2-ai3acny4anqy5c 74bo$59b2o14bobo$58bo2bo14b2o$57bo4bo$57bo4bo$58bo2bo$59b2o5$139bo$ 140bobo$141b2o$129b2o$128bo2bo$127bo4bo$127bo4bo$128bo2bo$...

- April 26th, 2020, 12:57 pm
- Forum: Other Cellular Automata
- Topic: PCA self-assessability?
- Replies:
**10** - Views:
**2255**

### Re: PCA self-assessability?

could you work any "chaotic" CA as a TM? No. Think of white noise. 0/1 -> {0 (p = 0.5), 1 (p = 0.5)}. No information processing there. In my example I used the fact that it's almost deterministic. 'Does this road go to A.' ?" There is a bit difference. You can distinguish between consistent and inc...

- April 25th, 2020, 10:12 pm
- Forum: Other Cellular Automata
- Topic: PCA self-assessability?
- Replies:
**10** - Views:
**2255**

### Re: PCA self-assessability?

Simplest example but a beat cheating - take a rule where some states are deterministic and some probabilistic. Say you have probabilistic signal that can die out with small probability but a deterministic logical operations on that signal. Now you want to create an output of A and B in form of A&B. ...

- April 25th, 2020, 10:00 pm
- Forum: Other Cellular Automata
- Topic: Circle generating rules
- Replies:
**4** - Views:
**1515**

- April 24th, 2020, 2:37 pm
- Forum: Other Cellular Automata
- Topic: OCA DOTY 2019 Voting
- Replies:
**25** - Views:
**4513**

### Re: OCA DOTY 2019 Voting

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- April 24th, 2020, 1:54 pm
- Forum: Other Cellular Automata
- Topic: Circle generating rules
- Replies:
**4** - Views:
**1515**

### Circle generating rules

During experimentation with isometric rules, I've discovered some of the rules are generating a perfect circle. An example (run for 5K generations): x = 7, y = 9, rule = B2cn3acekq4air5-acn7e/S12k3-jkn4airtw5acjnq6-ce78 3bo$bob4o$5obo$6o$4o2bo$7o$b5o$bobob2o$3bob2o! As the grid is square based I had...

- April 22nd, 2020, 1:58 pm
- Forum: Patterns
- Topic: Splitters with common SL
- Replies:
**75** - Views:
**83160**

### Re: Splitters with common SL

I wonder if it's worth doing an expensive test for stable reflectors, like cases where all the original cells remain but maybe there's some extra junk left over (that catalysts might be able to clean up)? It's idea similar to CatForce. I would say it worth a try, as it's very simple to write and mi...

- April 22nd, 2020, 1:15 am
- Forum: Patterns
- Topic: Splitters with common SL
- Replies:
**75** - Views:
**83160**

### Re: Splitters with common SL

The same set of constellations produced almost 10,000 turners and splitters in LeapLife There is a search of exoplanets today, and one of the ideas is to catch "super earth". A place where the atmosphere is perfect ans always good weather, where there are no earthquakes, the oceans are with drinkab...

- April 21st, 2020, 7:45 pm
- Forum: Scripts
- Topic: Parallel lifesrc search with genetic algorithm
- Replies:
**0** - Views:
**1395**

### Parallel lifesrc search with genetic algorithm

lifesrc is implementing A* tree search specified for different CA to find spaceships and oscillators (or parents etc.). This is basically a tree search which tests unknown cells by converting them to 1 and 0 in some order. Another operation the search does is converting 1 or 0 into unknown and backt...

- April 21st, 2020, 6:21 pm
- Forum: Patterns
- Topic: Simplified Demonoid in CGOL
- Replies:
**13** - Views:
**4857**

### Re: Simplified Demonoid in CGOL

EDIT: @simsim314 sorry for taking your "Simplified Demonoid" thread and trying to make Demonoid more complicated again ;) Well after I realized Scorbie basically did it already - I think all this belongs to Demonoid thread anyway. ----- So how about having 0-hd silver based demonoid? It has a trans...

- April 20th, 2020, 8:38 pm
- Forum: Patterns
- Topic: Simplified Demonoid in CGOL
- Replies:
**13** - Views:
**4857**

### Re: Simplified Demonoid in CGOL

"Scorbie's Demonoid" design It's basically the same design (I've somehow forgot about Scorbie's Demonoid), just with single conduit or with P30. You can say it's just a variation on the same theme, I probably will use *WSS for the destruction but it's a nuance. I guess the competition is with Scorb...

- April 20th, 2020, 7:40 pm
- Forum: Patterns
- Topic: Simplified Demonoid in CGOL
- Replies:
**13** - Views:
**4857**

### Re: Simplified Demonoid in CGOL

I did some rough measurements. The p30 construction arm in Remini seems to realease a glider approximately every 6000 ticks. For single arm construction it appears to be around 3600 ticks. The construction arm in the 0hd-Demonoid releases a glider about every 800 ticks. Have you taken into account ...

- April 20th, 2020, 5:57 pm
- Forum: Other Cellular Automata
- Topic: 3D Geminoid challenge
- Replies:
**12** - Views:
**3483**

### Re: 3D Geminoid challenge

.I'll focus on totalistic .Notation { I like the approach due to its simplicity - you're trying to formulate something you can understand as a rule. Notice my approach is way different. I'm choosing random rules, for me those are just bunch of flags stored in a file (there is about 2K such flags - ...

- April 20th, 2020, 1:00 pm
- Forum: Other Cellular Automata
- Topic: 3D Geminoid challenge
- Replies:
**12** - Views:
**3483**

### Re: 3D Geminoid challenge

Are there any suitable simulation tools available to realize the solutions to this challenge, or would they need to built as well? Pretty much all the tools that I can think of which accommodate 3D CA have limited universe sizes - generally of a size much less than what I expect will be required. I...

- April 18th, 2020, 10:09 pm
- Forum: Patterns
- Topic: Simplified Demonoid in CGOL
- Replies:
**13** - Views:
**4857**

### Simplified Demonoid in CGOL

Simplified Demonoid is a Geminoid with a single duplicator. This duplicator outputs allowing the twin to be just flipped 180 degrees. Example of this design are coming from other CAs. See here and here . In CGOL the simplest designs of the relevant duplicator are: x = 78, y = 62, rule = LifeHistory ...

- April 18th, 2020, 9:43 pm
- Forum: Patterns
- Topic: Modifying geminoid to reach any speed < c/2
- Replies:
**10** - Views:
**2754**

### Re: Modifying geminoid to reach any speed < c/2

How hard would it be to make the ship travel in arbitrary directions as well It's not much harder. One just need another horizontal blinker puffer + MWSS reflector to be encoded in the tape. When the first vertical blinker puffer is converted to SL, the next part of the tape will build the same mec...

- April 18th, 2020, 6:50 pm
- Forum: Patterns
- Topic: Modifying geminoid to reach any speed < c/2
- Replies:
**10** - Views:
**2754**

### Re: Modifying geminoid to reach any speed < c/2

Can't you just construct the blinker puffer, then wait a long time, and then ignite the trail? I don't see the reason for having the extra *WSSes which stop the fuse and reignite it later...? Helix is better in places where you want to send several helices in a row to move the same SL. I don't thin...

- April 18th, 2020, 12:11 pm
- Forum: Patterns
- Topic: Modifying geminoid to reach any speed < c/2
- Replies:
**10** - Views:
**2754**

### Re: Modifying geminoid to reach any speed < c/2

Can you expand on this? What's a universal helix? What do you mean by a quadratic time delay? Universal helix is a pattern that allows to place still life at any desired distance D with construction cost of O(sqrt(D)) and speed arbitrary close to c/2. x = 62, y = 548, rule = B3/S23 46bo$39b3o3b3o$3...

- April 18th, 2020, 7:52 am
- Forum: Other Cellular Automata
- Topic: 3D Geminoid challenge
- Replies:
**12** - Views:
**3483**

### Re: 3D Geminoid challenge

26 neighbours seems too much to handle. I don't think it's too much to the contrary I would have a totalistic rule even more fine tuned for different types of neighbors (common edge, vertex and face). Maybe we should come up with a 3D von-Neumann totalistic rule instead? von-Neumann totalistic rule...

- April 18th, 2020, 7:12 am
- Forum: The Sandbox
- Topic: COVID-19
- Replies:
**73** - Views:
**12547**

### Re: COVID-19

economy exists because we are DEPENDENT PEOPLE Yes we are dependent but the way economy makes priorities for us is close to arbitrary (probably with some rough correlation with human wealth but not really). If economy would be effective we would find economical reason to stay at home and will not n...

- April 17th, 2020, 11:32 am
- Forum: Other Cellular Automata
- Topic: 3D Geminoid challenge
- Replies:
**12** - Views:
**3483**

### Re: 3D Geminoid challenge

You seem to be plannyng way ahead of time considering your first step is to find a 3d rule with incredible capabilities. I don't think it's incredible but you're right we need a 3d rule with glider reflector. Could be a good start. Should the CA be isotropic I guess it's preferable. it wouldn't be ...

- April 17th, 2020, 11:24 am
- Forum: Patterns
- Topic: Modifying geminoid to reach any speed < c/2
- Replies:
**10** - Views:
**2754**

### Modifying geminoid to reach any speed < c/2

The design below is probably the simplest way to construct a universal speed orthogonal spaceship for all valid speeds i.e. <c/2. We start from regular Geminoid. In usual Geminoid the snake of a signal makes one loop and reaches a new copy. In our case the snake is done twice. First time for copy co...