Search found 937 matches

by Kazyan
Yesterday, 12:20 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 535
Views: 349228

Re: Execution of Old Guns by Variable-Speed Firing Squad

Re: p16. The double-sided clearance version of the p4 oscillator used in the dueling banjos-based gun is interesting, but doesn't help us accomplish anything for this application. Unrelated, here's a smaller p56 (by 297 cells). Made by replacing some p8 bouncers with p7 bouncers based on Scorbie's p...
by Kazyan
February 11th, 2020, 11:43 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 535
Views: 349228

Re: Execution of Old Guns by Variable-Speed Firing Squad

Here's the p16 pseudo-gun shrunk by four rows, using Rob's p16. A Rich's p16 is still used for filtering the initial glider stream. x = 158, y = 154, rule = LifeHistory 7.2A.2A4.2B3.2B4.2A.2A63.BA$7.2A.A.B2.2A2B.2B2A2.B.A.2A61.B2A.A19.2A 4.2B3.2B4.2A.2A$10.A.2BA2BAB.BA2BA2B.A63.A.AB.A12.2A5.A.B2.2A2...
by Kazyan
February 10th, 2020, 9:36 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1239
Views: 549714

Re: Oscillator Discussion Thread

17 gliders: x = 157, y = 35, rule = B3/S23 138bo$136bobo$137b2o2$124bo$125b2o13bo$14bo109b2o12b2o$13bo122bo2b2o 14bo$13b3o118bobo16b2o$135b2o17b2o3$82bo$6bo73bobo$obo2bo75b2o3bo$b2o 2b3o76b2o47b2o$bo83b2o46bobo$135bo$43bo91b2o$44bo6b2o38b2o48b2o$42b3o 5bobo37bobo30b2o15bobo$47bobo34b2obobo34b2o8b2ob...
by Kazyan
February 10th, 2020, 2:29 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1239
Views: 549714

Re: Oscillator Discussion Thread

A for Awesome noticed that rliston's G1 searching turned up something new today: this new p16 oscillator.

Code: Select all

#C [[ THUMBNAIL AUTOSTART GPS 8 ]]
x = 8, y = 9, rule = B3/S23
5b2o$2bo2b2o$bo4bo$bo4bo$6bo$2obobo$2ob2o2$5b3o!
by Kazyan
February 10th, 2020, 2:51 am
Forum: Patterns
Topic: Soup-based syntheses
Replies: 149
Views: 37368

Re: Soup-based syntheses

This oscillator now has a soup, as of a few days ago. The rotor is currently unique in C1. Perhaps it's useful. https://catagolue.appspot.com/object/xp ... c826/b3s23
by Kazyan
February 7th, 2020, 2:53 pm
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 99
Views: 6348

Re: 19-bit still life syntheses

Much of the work has occurred over Discord, so posterity may find this thread wrapping up rather suddenly. x = 261, y = 30, rule = B3/S23 249bo$250bo$248b3o$258bobo$251bobo4b2o$155bo95b2o6bo$3b2o38b2o48b2o48b 2o8bobo3bo43b2o38b2o7bo$2bo2bo36bo2bo46bo2bo46bo2bo8b2o2bo43bo2bo36bo 2bo$3bobo37bobo47bobo...
by Kazyan
January 31st, 2020, 10:50 am
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 371
Views: 320906

Re: Small Spaceship Syntheses

I should have clarified, yes. With an observation from Blinkerspawn to combine steps: x = 663, y = 57, rule = B3/S23 bo$2bo$3o$46bo$45bo$45b3o4$44bo$43bo$43b3o593bo$637bobo$bo636b2o$2bo 645bo$3o644bo$647b3o10bo$243bo414b2o$241bobo415b2o$242b2o399bo5bo$389b o251bobo6bo$245b2o140b2o243bo9b2o4b3o$9b3o4...
by Kazyan
January 31st, 2020, 1:08 am
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 371
Views: 320906

Re: Small Spaceship Syntheses

This soup for xs24_rb88brz011dd does something interesting: x = 48, y = 38, rule = LifeHistory 4.A$3.A2.A$3.A2.A3.3A$5.A$14.A$14.A$4.2A8.A$3.A2.A$3.A$8.A$4.C4.A34.C $4.2C3.A34.2C$6.C.A3.A33.C$2.3C6.A.A28.3C$.C3.C5.2A28.C3.C$.6C34.6C2$ .2C2.2C34.2C2.2C$2.C2.C36.C2.C$3.2C38.2C$7.A$3.A4.A$4.A3.A32.2A$...
by Kazyan
January 30th, 2020, 1:24 pm
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 99
Views: 6348

Re: 19-bit still life syntheses

A refreshingly simpler one: x = 26, y = 30, rule = B3/S23 13bo$14bo$12b3o$16bo$4bo11bobo$5b2o9b2o$4b2o4$15b2o$10bo4bobo$11bo5bo 2bo$9b3o4b2obobo$15bo3b2o$6b3o6bob2o$8bo7bobo$b2o4bo9bo$obo$2bo6$8b3o$ 10bo$9bo13b2o$23bobo$23bo! A variation on this will probably work for xs19_3pc0qmz4a43 as well, but I...
by Kazyan
January 29th, 2020, 11:06 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 535
Views: 349228

Re: Execution of Old Guns by Variable-Speed Firing Squad

Slightly better arrangement of Gosper guns in the p390 design: x = 48, y = 40, rule = LifeHistory 16.B4.5BA$14.11B4A$14.10B2AB4A2.B.B2A3B$13.2A8B3AB2A3BA3BA2BA3B$13.2A B.7B2AB2A.2BA7BA4B$5.A8.B4.6B5A3BA6BA5B$3.5A13.5BA3B3A7BA5B$2.A5.A17. 10BA2BA5B$2.A2.3AB9.2A5.7B3.B2A6B$.2A.A.2B10.A5.4B13.4B$A3.2A2...
by Kazyan
January 25th, 2020, 8:46 pm
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 99
Views: 6348

Re: 19-bit still life syntheses

Four still lifes solved with roughly the same method: x = 345, y = 456, rule = B3/S23 103bo$104bo$102b3o5$112bo$112bobo$112b2o2$19bo85bobo$5bo11b2o87b2o$6bo 11b2o86bo$4b3o$13bobo$14b2o$14bo$9b2o10b2o$10b2o7bo2bo92b2o$9bo9b2o92b o2bo$107bob2o2b2o$b2o14b3obo85b2obo$obo15bob2o89b3obo$2bo13bo95bob2o$ 5b...
by Kazyan
January 24th, 2020, 7:26 pm
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 371
Views: 320906

Re: Small Spaceship Syntheses

Saves 5 more gliders for the spider by combining early steps: x = 24, y = 41, rule = B3/S23 21bobo$21b2o$22bo$4bo$5b2o$4b2o9$15b2o2b2o$15bo2bobo$16b3o$19bo$16b3o$ 2o13bo2bobo$b2o5bobo4b2o2b2o$o8b2o$9bo6$9b2o2b2o$8bobob2o$10bo3bo8$11b 3o$11bo$12bo! EDIT: Idea for simplifying part of the activation fo...
by Kazyan
January 22nd, 2020, 9:25 pm
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 371
Views: 320906

Re: Small Spaceship Syntheses

Have posted this to Catagolue for starters: x = 30, y = 65, rule = B3/S23 29bo$27b2o$28b2o10$19bo$17b2o$18b2o$2bo12bo$obo10bobo$b2o11b2o2$19bo$ 2bobo14bobo$3b2o14b2o$3bo4$24bo$22b3o$21bo3b2o$20bob2o3bo$20bobob3o$ 19b2obobo$18bo3bo$19b2obobo$20bobob3o$20bob2o3bo$21bo3b2o$22b3o$24bo4$ 3bo$3b2o14b2o$2...
by Kazyan
January 22nd, 2020, 8:25 pm
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 371
Views: 320906

Re: Small Spaceship Syntheses

With some help from Blinkerspawn and some more from spark_search, here's a cheaper method of performing this expensive conversion in the spider synthesis: x = 163, y = 41, rule = B3/S23 94bo$92b2o$93b2o54bo$77bo12bo56b2o$75bobo10bobo57b2o$76b2o11b2o53b2o$ 144b2o15bo$94bo64b2o$77bobo14bobo63b2o$78b2o...
by Kazyan
January 19th, 2020, 6:20 pm
Forum: Patterns
Topic: Randomly enumerating glider syntheses
Replies: 20
Views: 1003

Re: Randomly enumerating glider syntheses

One of those involves an interaction that can be made into a component:

Code: Select all

x = 31, y = 27, rule = B3/S23
9bo$7bobo$8b2o$11bo$11bobo$11b2o2$16bo$2o13b2o$bo2bo10bobo$bobobo$2bob
o$3bo6$17b3o$17bo$18bo4$28b3o$28bo$29bo!
by Kazyan
January 17th, 2020, 12:14 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 99
Views: 6348

Re: 19-bit still life syntheses

Finally cracked these two: x = 217, y = 23, rule = B3/S23 202bo$203b2o$109bobo42bo47b2o$109b2o41bobo54bo$110bo3bobo36b2o52b2o$ob o111b2o92b2o3bo$b2o95bo4bo11bo96bo$bo97bo4bo50bo3bo43bo8b3o$97b3o2b3o 48bobo2bo45b2o$154b2o2b3o42b2o$b2o3bobo49bo49bo91b2o12b2o$obo3b2o36bob o10bobo34bobo10bobo46bo42bobo1...
by Kazyan
January 16th, 2020, 2:11 am
Forum: Patterns
Topic: POTY 2019 Nomination Thread
Replies: 64
Views: 2423

Re: POTY 2019 Nomination Thread

I nominate Goldtiger's synthesis of a c/4 diagonal spaceship. It's elegant chaos, and spaceship syntheses are rare.
by Kazyan
January 14th, 2020, 12:23 am
Forum: General Discussion
Topic: Create your own terminology
Replies: 102
Views: 40368

Re: Create your own terminology

"Don't like thing." : A joking phrase from the Discord server, to describe the sense that a Life pattern doesn't look like a Life pattern--it contradicts intuition. This is a subjective term, so no pattern is an objective "Don't like thing", but examples may include high-period oscillators and stil...
by Kazyan
January 13th, 2020, 11:23 pm
Forum: Patterns
Topic: Randomly enumerating glider syntheses
Replies: 20
Views: 1003

Re: Randomly enumerating glider syntheses

You can scrape synthesis costs from: https://gol.hatsya.co.uk/textcensus/b3s ... esis-costs

Synthesis costs are stored the same way B3S23 symmetries are; the values attached to each apgcode are just populated differently.
by Kazyan
January 13th, 2020, 10:45 pm
Forum: Patterns
Topic: Randomly enumerating glider syntheses
Replies: 20
Views: 1003

Re: Randomly enumerating glider syntheses

It may be worth making a script that: 1) Iterates over all objects found in this search that require at least 6G to synthesize, 2) Collects their sample soups, 3) Runs those sample soups to completion individually, 4) Checks if the final population of the soup is equal to the population of the objec...
by Kazyan
January 10th, 2020, 8:06 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1239
Views: 549714

Re: Oscillator Discussion Thread

Edit: Known? x = 32, y = 25, rule = B3/S23 30b2o$22bo7b2o$21bo2bo$20bo3bo$20bo3bo$15b2o3bo$15b2o8bo$21bo$26bo$11b o4bo5bo3bo$8bob3ob2obo4bo3bo$7b3o4b2obo4bo2bo$8b2o6bo7bo5$15b2o$15b2o 3$7b2o$3o4b3o$3ob3obo$5bo! To my knowledge, and according to the jslife collection, this is a new hassling mechanism.
by Kazyan
January 6th, 2020, 1:04 am
Forum: Patterns
Topic: Soup-based syntheses
Replies: 149
Views: 37368

Re: Soup-based syntheses

Some more half-bakery derivative reverse-engineering: x = 69, y = 414, rule = B3/S23 3bo$2bo$2b3o3$2bo$obo5bobo$b2o5b2o$9bo4$o$3o$3bo$3o$o9b2o$9bobo$5b2o4b o$4bobo6b3o$6bo6bo$14bo11$29bo$28b2o$28bobo43$5bo$6bo$4b3o2$30bo$o23bo bo2bo$b2o21b2o3b3o$2o23bo$5bo$5b2o$4bobo3$23b2o$10bo12bobo$10b3o10bo$ 13b...
by Kazyan
January 5th, 2020, 2:34 pm
Forum: Patterns
Topic: Soup-based syntheses
Replies: 149
Views: 37368

Re: Soup-based syntheses

A component, reverse-engineered from the soup of a half-bakery derivative:

Code: Select all

x = 21, y = 17, rule = B3/S23
12bo$11bo$bo5bo3b3o$2bo5bo$3o3b3o4$18bo$18bobo$8b2o8b2o$7bo2bo$7bobo5b
3o$5b2obo6bo$4bo2bo8bo$4bobo$5bo!
by Kazyan
January 4th, 2020, 10:54 pm
Forum: Scripts
Topic: Script request thread
Replies: 408
Views: 152468

Re: Script request thread

Request: a script that retrieves the apgcodes of all Catagolue objects that 1) are half-bakery derivatives, such that all state-2 cells below are dead and all state-1 cells below are alive, and 2) have at least one C1 soup. x = 7, y = 7, rule = LifeHistory 4.2AB$2.BA2BA$.2BABAB$.2ABAB$A2BAB$ABAB$BAB!
by Kazyan
January 3rd, 2020, 1:48 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 99
Views: 6348

Re: 19-bit still life syntheses

With a fresh eye, xs19_o44ria4z0db from a known 20-bit object, and xs19_o44ria4zc93 by extension. This gets us below 100 xs19s left. x = 189, y = 37, rule = B3/S23 125bobo$125b2o$126bo2$25bobo$25b2o$26bo$132bo$130b2o$131b2o2$109bobo$ 8bobo99b2o$8b2o100bo$9bo57bo$67bobo40b2o$15bo51b2o40bobo67bo$15bob...