Search found 12 matches
- February 21st, 2021, 8:41 am
- Forum: Patterns
- Topic: One Bit Difference
- Replies: 32
- Views: 17726
Re: One Bit Difference
Here's a one-bit perturbation of the original breeder pattern (which is in the Golly repository): x = 749, y = 338, rule = B3/S23 404bo2b2o$408bo$404bo3bo$405b4o$416b2o$402bo11bo4bo$400bobo17bo$342bob o46bo8bobo11bo5bo$342bobo44bo3bo21b6o5b6o$331bo10bob2o48bo30bo5bo$329b o3bo10b2o43bo4bo36bo$334bo6b...
- July 4th, 2018, 7:31 am
- Forum: Patterns
- Topic: Building a reverse caber-tosser
- Replies: 194
- Views: 225872
Re: Building a reverse caber-tosser
How would one go about turning this into a true replicator? One would engage in a handwaving exercise , describing structures and mechanisms that are practically impossible to build as any kind of working models. And by "practically impossible", I really do mean "impossible in practice". Calculatin...
- June 17th, 2018, 9:57 am
- Forum: Patterns
- Topic: Building a reverse caber-tosser
- Replies: 194
- Views: 225872
Re: Building a reverse caber-tosser
Congratulations on 329 glider universal constructor! Now let's see if we can do it in under 20 gliders. I don't think this is as ridiculous as it sounds. Look at how low the population for a quadratic growth pattern got, compared to the population of the first breeder. It seems likely to me that som...
- March 20th, 2017, 10:56 pm
- Forum: Patterns
- Topic: "One-way travel" oscillators?
- Replies: 25
- Views: 19021
Re: "One-way travel" oscillators?
Here's a version of Extremeenthusiast's one-way transporter with a bigger cavity: x = 677, y = 731, rule = B3/S23 38bo$36b3o$35bo$35b2o$49bo$47b3o$46bo$46b2o$52b2o$52bo$50bobo$50b2o5$ 21b2o$20bobo$20bo$19b2o11b3o$31bo2bo$31b2o2bo$34b2o5$25b2o$24bobo$24bo $23b2o9$43bo$41bobo$42b2o15$48b2o$48b2o2$19bo...
- February 15th, 2017, 7:51 am
- Forum: General Discussion
- Topic: Create your own terminology
- Replies: 322
- Views: 116986
Re: Create your own terminology
I invented some terminology that generalizes a whole bunch of concepts like "spaceship" and "wick" in this thread.
- December 6th, 2015, 3:45 pm
- Forum: General Discussion
- Topic: Classification of repeating patterns
- Replies: 1
- Views: 5569
Classification of repeating patterns
Inspired by this thread , I was thinking about how to classify all patterns that after enough time become entirely predictable. This most clearly includes oscillators and spaceships, but also includes more complicated patterns such as puffers, and wickstretchers and even breeders. I came up with a s...
- July 20th, 2014, 8:16 pm
- Forum: Patterns
- Topic: Long-last complexity from small perturbation to breeder
- Replies: 0
- Views: 3516
Long-last complexity from small perturbation to breeder
I was playing around with Bill Gosper's original breeder pattern, and I found this pattern, which is identical to it except for a single cell: x = 749, y = 338, rule = B3/S23 404bo2b2o$408bo$404bo3bo$405b4o$416b2o$402bo11bo4bo$400bobo17bo$342bob o46bo8bobo11bo5bo$342bobo44bo3bo21b6o5b6o$331bo10bob2o...
- May 18th, 2014, 6:02 pm
- Forum: General Discussion
- Topic: Generalization of the concept of "spaceship"
- Replies: 7
- Views: 6265
Re: Generalization of the concept of "spaceship"
Along the same lines as the puffer example, but more outrageous:
- A spaceship is an wickstretcher for the completely blank wick.
- A spaceship is an wickstretcher for the completely blank wick.
- May 18th, 2014, 5:56 pm
- Forum: General Discussion
- Topic: Life inside the game of life
- Replies: 11
- Views: 10706
Re: Life inside the game of life
Now I did some more experiments with using scripting. In these experiments, long diagonal random strip is created and run until it reaches a stable state, and then many gliders are periodically created at a single spot. Here are the results: * First of all, there is a large degree of random variatio...
- November 2nd, 2013, 7:00 pm
- Forum: General Discussion
- Topic: Life inside the game of life
- Replies: 11
- Views: 10706
Re: Life inside the game of life
I did some experiements. First, I created a large soup and shot created many gliders from one point. I would wait an even number of steps between gliders, and would only create one when the dust from the last settled down. This is to simulate a gun with a large even period. The chaos caught up with ...
- October 31st, 2013, 5:21 pm
- Forum: General Discussion
- Topic: Life inside the game of life
- Replies: 11
- Views: 10706
Re: Life inside the game of life
I'm not worried about crystals. I'm assuming a relatively high-density soup. The crystals I've seen are thicker the glider paths that construct them, so they would eventually be disrupted by still-lifes in the soup. Then again, just like how gliders might be able destroy all the debris in its path, ...
- October 31st, 2013, 9:53 am
- Forum: General Discussion
- Topic: Life inside the game of life
- Replies: 11
- Views: 10706
Life inside the game of life
I was playing aound in Golly. I simulated a breeder for a while and then perturbed it. A chain of chaos destroyed most of the glider guns created. One of the glider guns survived, but it had a lot of broth in in its path. However, the gliders cleared a path and eventually went out to the open, with ...