Search found 113 matches

by phdanielli
September 7th, 2020, 9:50 am
Forum: Patterns
Topic: A new way to create line puffers
Replies: 4
Views: 649

Re: A new way to create line puffers

The modification that I posted above is stable for at least 100k generations, and this is the 100,000th generation. Modded Puffer.txt viewer x = 0, y = 0, rule = B3/S23 Oops the pattern is too big to directly paste here LOL Your message contains 601884 characters. The maximum number of allowed chara...
by phdanielli
September 7th, 2020, 8:00 am
Forum: Patterns
Topic: A new way to create line puffers
Replies: 4
Views: 649

Re: A new way to create line puffers

It seems like your custom side-supports can be shifted 4 pixels in (as long as that diagonal tail is below *correction: the outer pixel of the blinker in relation to the diagonal tail*) and still produce a functionally identical puffer (creating 3 more variations of moving left / right side in & mov...
by phdanielli
September 7th, 2020, 1:59 am
Forum: Patterns
Topic: A new way to create line puffers
Replies: 4
Views: 649

Re: A new way to create line puffers

Nice work, fam. Get some good sleep then explain more of that stuff (including that strange spreadsheet) to me in discord 0w0
by phdanielli
August 19th, 2019, 10:36 am
Forum: Other Cellular Automata
Topic: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)
Replies: 5
Views: 2537

Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

Interesting Variant:

Code: Select all

x = 3, y = 3, rule = B2ace3acei4ace5acei6ace/S4ace
b2o$3o$o!
by phdanielli
August 16th, 2019, 7:11 am
Forum: Other Cellular Automata
Topic: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)
Replies: 5
Views: 2537

Re: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

A discord user that goes by the handle "Dani" provided me with this puffer:

Code: Select all

x = 7, y = 11, rule = B2ace3acei4ace5acei6ace/S
5bo$4bo$bo2bo$o5bo$o4$o$o$bo!
by phdanielli
August 15th, 2019, 11:39 pm
Forum: Other Cellular Automata
Topic: Requests for Searches - Non-apgsearch
Replies: 65
Views: 23246

Re: Requests for Searches - Non-apgsearch

is this rule searchable?
Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)
viewtopic.php?f=11&t=4087&p=81297#p81297
by phdanielli
August 15th, 2019, 11:37 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 604
Views: 210142

Re: Rules with interesting dynamics

Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)
viewtopic.php?f=11&t=4087&p=81297#p81297
^described thoroughly in the linked forum post
by phdanielli
August 15th, 2019, 11:33 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 2223
Views: 737110

Re: Thread For Your Unrecognised CA

Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)
viewtopic.php?f=11&t=4087&p=81297#p81297
by phdanielli
August 15th, 2019, 11:31 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 259
Views: 81710

Re: Rules with interesting replicators

All orthogonal lines are a replicator in B2ace3acei4ace5acei6ace/S.
viewtopic.php?f=11&t=4087&p=81297#p81297
by phdanielli
August 15th, 2019, 11:21 pm
Forum: Other Cellular Automata
Topic: Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)
Replies: 5
Views: 2537

Conquerors and Colonizers (B2ace3acei4ace5acei6ace/S)

Simple rule string that I created when messing around and it's very easily memorable. Any orthogonal line is a replicator and diagonal lines with ends capped with orthogonal lines are puffers. Diagonal masses form cities of sorts and the borders fight quite often. Sample Patterns: x = 15, y = 9, rul...
by phdanielli
July 27th, 2019, 11:28 am
Forum: General Discussion
Topic: Create your own terminology
Replies: 126
Views: 62566

Re: Create your own terminology

lwss does not completely leave it's previous bounding box before changing theta completely leave means no cells, dead or alive, are under both areas of the previous and current bounding box ie: both bounding boxes must not overlap anywhere There's a fairly easy way to circumvent this issue but I'm ...
by phdanielli
July 27th, 2019, 11:06 am
Forum: General Discussion
Topic: Create your own terminology
Replies: 126
Views: 62566

Re: Create your own terminology

lwss does not completely leave it's previous bounding box before changing theta completely leave means no cells, dead or alive, are under both areas of the previous and current bounding box ie: both bounding boxes must not overlap anywhere technically lwss is a diag-diag net-ortho ship i hope my wor...
by phdanielli
July 27th, 2019, 10:59 am
Forum: General Discussion
Topic: Create your own terminology
Replies: 126
Views: 62566

Re: Create your own terminology

continuous motion of the center of the bounding box without changing polar theta as a vector expression = same direction otherwise = change in direction the first generation that forces a change in theta = the moment to calculate if that generation left the previous bounding box calculated in the sa...
by phdanielli
July 27th, 2019, 10:53 am
Forum: General Discussion
Topic: Create your own terminology
Replies: 126
Views: 62566

Re: Create your own terminology

Pure diag ships dont qualify as the change in direction happens before completely leaving the bounding box. If they're high enough period they will leave the bounding box before their mod happens. For instance: #C robbed from a laudrypizza03 post on the 5s project x = 18, y = 18, rule = B2acn3ceqy5...
by phdanielli
July 27th, 2019, 10:24 am
Forum: General Discussion
Topic: Create your own terminology
Replies: 126
Views: 62566

Re: Create your own terminology

That would severely limit cases where when changing directions, the ship has a different form per direction. (eg: ortho-diag 2-phaser zig-zag ships, 135-degree or 45 degree is ok either way; depending on angle, could be a net-ortho ship or a net-knight ship) Pure diag ships dont qualify as the chang...
by phdanielli
July 27th, 2019, 8:57 am
Forum: General Discussion
Topic: Create your own terminology
Replies: 126
Views: 62566

Re: Create your own terminology

the center of the bounding box must at least move in the same direction more than 1 consecutive generation in either directions (or even multiple directions...but for now only 2-directional zig-zags are discovered) and at least 1 change of direction per glide cycle EDIT: How about by definition a s...
by phdanielli
July 27th, 2019, 8:47 am
Forum: General Discussion
Topic: Create your own terminology
Replies: 126
Views: 62566

Re: Create your own terminology

Zig-Zag Spaceship: Diagonal Glide-Symmetric Spaceships.

Image
by phdanielli
July 26th, 2019, 11:17 am
Forum: Other Cellular Automata
Topic: Prismatika Crystallios (B2ae3r/S1e)
Replies: 5
Views: 2597

Re: Prismatika Crystallios (B2ae3r/S1e)

3r apparently changes puffer output characteristics, at least from my rough investigation. Also, I came across this by messin around in the discord group, (someone suggested B2ae3r/S, I thought adding 1e would bring interesting results) 2 years ago I was still on hiatus so I wouldnt have known about...
by phdanielli
July 26th, 2019, 12:19 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 604
Views: 210142

Re: Rules with interesting dynamics

viewtopic.php?f=11&t=4066

Very trippy puffer included.
by phdanielli
July 26th, 2019, 12:00 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 2223
Views: 737110

Re: Thread For Your Unrecognised CA

viewtopic.php?f=11&t=4066

Very trippy puffer included.
by phdanielli
July 25th, 2019, 11:56 pm
Forum: Other Cellular Automata
Topic: Prismatika Crystallios (B2ae3r/S1e)
Replies: 5
Views: 2597

Prismatika Crystallios (B2ae3r/S1e)

This rule has so many interesting oscillator-spaceship dynamics. Symmetric diagonals die out but asymmetric diagonals oscillate between / and \. Puffers surprisingly exist for a rule like this. EDIT: Puffers are actually rather abundant in this rule. x = 117, y = 127, rule = B2ae3r/S1e 81b6o$75b6o6b...
by phdanielli
July 4th, 2019, 1:33 pm
Forum: Other Cellular Automata
Topic: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)
Replies: 29
Views: 9885

Re: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)

Replicator Breeder: x = 83, y = 82, rule = B2-ak3-jnqr/S15678 78bo$77b3o$77bobo2$77bobo4$78bo$77b3o$77bobo$77b3o5$78bo2$76bo3bo2$77b obo2$74bo7bo$74bob5obo$77bobo2$74bob2ob2obo$77b3o$76bobobo$76b2ob2o$ 77b3o$76b2ob2o$76bobobo$76b2ob2o$78bo$78bo4$4bo$3b3o$3bobo3$3bobo2$4bo 5$4bo$4bo$3bobo$bo2bo2bo$b2...
by phdanielli
June 28th, 2019, 5:45 am
Forum: Other Cellular Automata
Topic: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)
Replies: 29
Views: 9885

Re: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)

Nice star-gate effect! So cool~ 8)
Also, I will be semi-inactive for a week or so due to travelling reasons. Will return after travels.
by phdanielli
June 26th, 2019, 7:18 pm
Forum: Other Cellular Automata
Topic: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)
Replies: 29
Views: 9885

Re: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)

Plot Twist: Mske a pulsar reaction that writes GOLLY (galaxy symbol) to screen. :P
by phdanielli
June 26th, 2019, 10:23 am
Forum: Other Cellular Automata
Topic: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)
Replies: 29
Views: 9885

Re: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)

So is it possible to use replicator guns (they can collide gliders too) to infinitely hassle a pulsar through a racetrack (maybe even convert it through different stuff like glider and flipper) to make a high period oscillator?