- 1 Introductory Articles
- 2 Research Papers
- 3 Glossaries and Encyclopediae
- 4 Online Pattern Catalogs
- 5 Downloadable Pattern Catalogs
- 6 Blogs and News Sites
- 7 Other Personal Life Pages
- 8 Downloadable Simulation Software
- 9 Web Browser Based Life Simulations
- 10 Downloadable Computation and/or Search Software
- 11 Other Links Pages
- Conway's Game of Life at Wikipedia
- Conway's Game of Life at LifeWiki
- What is the Game of Life? at Math.com
- The fantastic combinations of John Conway's new solitaire game "life" - The original article describing Conway's Game of Life. Written by Martin Gardner and published in the October 1970 issue of Scientific American.
- Searching for Spaceships - A paper by David Eppstein describing spaceship search software and the discovery of the weekender
- The still-Life density problem and its generalizations - A paper by Noam Elkies that proves the still life conjecture that no infinite still life can have density more than 1/2
Glossaries and Encyclopediae
- The Life Lexicon by Stephen Silver (see also this version by Edwin Martin)
- A Brief Illustrated Glossary of Terms in Conway's Game of Life by Alan Hensel
- Conway’s Game of Life - An Illustrated Guide by Michael Hogg
- Treasure Trove of the Life Cellular Automaton by Eric Weisstein
Online Pattern Catalogs
- Alien life - Pattern collections focusing on Life-like cellular automata other than Conway's Game of Life itself
- Game of Life Object Catalogs at Pentadecathlon - contains most small still lifes, oscillators and spaceships
- Mark D. Niemiec's Life Page - patterns sorted by name, glider synthesis, size, or type; use "Search for pattern" to see if a small object is already known
- Catagolue census pages - objects found by testing symmetric and asymmetric "random soup" starting conditions
Downloadable Pattern Catalogs
- Jason Summers' pattern collections
- Pattern collections by Alan Hensel: lifebc.zip (basic collection), lifep.zip (larger collection), and lifepw.zip (collection including other rules)
- Pattern collections by Stephen Silver: ships.zip (small spaceships) and ssguns.zip (non-glider guns)
Blogs and News Sites
Other Personal Life Pages
- David Bell - for spaceship enthusiasts
- Paul Callahan - various articles and patterns
- David Eppstein - Gliders in Life-like cellular automata
- Achim Flammenkamp - Gardens of Eden, frequency of naturally-occurring patterns
- Nick Gotts - Game of Life Patterns with Eventful Histories
- Dean Hickerson - complex patterns such as sawtooths
- Mark Niemiec - glider synthesis and object counts
- Gabriel Nivasch - a variety of articles and code
- Andrzej Okrasinski
- Stephen Silver
- Jason Summers - Various search programs and pattern catalogs (see above), also contains a "Status of Life" page recording what is currently known about Life.
Downloadable Simulation Software
- Golly - Linux, Mac, Windows (LifeWiki article)
- Life32 - Windows (LifeWiki article)
- LifeLab - Mac
- Mirek's Cellebration - Linux, Mac, Windows
- WinLife (direct FTP link) - Windows 3.1
- Minetest mod for exploring 1D, 2D and 3D CA and importing from collections
Web Browser Based Life Simulations
- www.bitstorm.org/gameoflife - Java applet with a simulator of the Game of Life
- www.ibiblio.org/lifepatterns - Java pop up applet with a fast simulator of the Game of Life
- www.julianpulgarin.com/canvaslife - Canvas implementation of the Game of Life
Downloadable Computation and/or Search Software
- Catalyst v1.0 by Gabriel Nivasch - Finds ways of modifying the evolution of an input pattern by placing catalysts that react with it, by a backtracking search. Written in C++.
- gencols by Paul Callahan - Enumerates collisions between patterns (e.g. gliders and still lifes). Includes output filters to detect oscillators, spaceships, or successful eating of one pattern by another. Life evolution rule is hardcoded as a sequence of bit-parallel integer operations (so it's possible to change but not easy). Written in C.
- gfind v4.8 by David Eppstein - Search program for low-period spaceships. Extends partial patterns a row at a time, keeping track of rows in all phases of the pattern. Includes modes for finding symmetric patterns. Written in C.
- gsearch by David Eppstein - Performs a brute force search of all patterns fitting within a small rectangle. Evolves each pattern for a specified number of generations or until it repeats, grows too large, or matches a previously seen pattern. Recognizes spaceships, oscillators, unstable oscillators (such as queen bee and p90), replicators, and some puffers. Includes modes for finding symmetric patterns. Written in C.
- Hersrch by Karel Suhajda (via archive.org - the original site is down) - Searches for open or closed Herschel tracks in Conway's Game of Life, using a database of known static and periodic track components. Written in C++.
- lifesrc v3.8 by David Bell - Search program for oscillators. Written in C.
- ofind v0.9 by David Eppstein - Searches for low-period oscillators. Similar to gfind, but extends patterns in all phases simultaneously rather than a single phase at a time, and includes special handling of stator cells. User can specify what spark the oscillator should produce, or how it should interact with neighboring patterns of other periods. Written in C.
- Random Agar v1.1 by Gabriel Navasch - Looks for new Life oscillators, wicks, and agars. Generates random spatially periodic patterns, and runs them until they oscillate. Includes complete support for all possible symmetry types. Written in C++.
- Bellman by Mike Playle - Program for searching stable catalysts in Conway's Game of Life. Written in C.
- Scripts forum at ConwayLife.com
- apgsearch for Catagolue - Downloadable distributed soup search script, written in Python for Golly