Difference between revisions of "OCA:Maze"
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==Similar rules== | ==Similar rules== | ||
The most well-known related rule is known as '''mazectric''', which has rulestring 1234/3. That is, it is the same as the maze rule except that cells don't survive if they have 5 neighbours. This results in maze patterns that tend to have longer and straighter corridors. | The most well-known related rule is known as '''mazectric''', which has rulestring 1234/3. That is, it is the same as the maze rule except that cells don't survive if they have 5 neighbours. This results in maze patterns that tend to have longer and straighter corridors. | ||
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|[[Image:Mazectric.png|framed|left|Generation 235 of the evolution of a 10×10 square of random cells under the mazectric rule]] | |||
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==References== | ==References== | ||
<references /> | <references /> |
Revision as of 00:22, 17 March 2009
Maze | |
View static image | |
View animated image | |
Rulestring | 12345/3 B3/S12345 |
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Character | Explosive |
Maze is a Life-like cellular automaton in which cells survive from one generation to the next if they have at least 1 and at most 5 neighbours. Cells are born if they have exactly 3 neighbours.
This rule is notable because random starting patterns tend to evolve into complex maze-like structures with well-defined walls outlining corridors. It has no known spaceships[1].
Similar rules
The most well-known related rule is known as mazectric, which has rulestring 1234/3. That is, it is the same as the maze rule except that cells don't survive if they have 5 neighbours. This results in maze patterns that tend to have longer and straighter corridors.
References
- ↑ "Maze (B3/S12345)". David Eppstein. Retrieved on March 16, 2009.