Difference between revisions of "OCA:Maze"
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This rule is notable because random starting patterns tend to evolve into complex maze-like structures with well-defined walls outlining corridors. It has no known [[spaceship]]s<ref>{{cite web|url=http://fano.ics.uci.edu/ca/rules/b3s12345/ |title=Maze (B3/S12345) |publisher=David Eppstein|accessdate=March 16, 2009}}</ref>. | This rule is notable because random starting patterns tend to evolve into complex maze-like structures with well-defined walls outlining corridors. It has no known [[spaceship]]s<ref>{{cite web|url=http://fano.ics.uci.edu/ca/rules/b3s12345/ |title=Maze (B3/S12345) |publisher=David Eppstein|accessdate=March 16, 2009}}</ref>. | ||
==Similar rules== | |||
The most well-known related rule is known as '''mazectric''', which has rulestring 1234/3. That is, it is the same as the maze rule except that cells don't survive if they have 5 neighbours. This results in maze patterns that tend to have longer and straighter corridors. | |||
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 00:16, 17 March 2009
Maze | |
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Rulestring | 12345/3 B3/S12345 |
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Character | Explosive |
Maze is a Life-like cellular automaton in which cells survive from one generation to the next if they have at least 1 and at most 5 neighbours. Cells are born if they have exactly 3 neighbours.
This rule is notable because random starting patterns tend to evolve into complex maze-like structures with well-defined walls outlining corridors. It has no known spaceships[1].
Similar rules
The most well-known related rule is known as mazectric, which has rulestring 1234/3. That is, it is the same as the maze rule except that cells don't survive if they have 5 neighbours. This results in maze patterns that tend to have longer and straighter corridors.
References
- ↑ "Maze (B3/S12345)". David Eppstein. Retrieved on March 16, 2009.