Difference between revisions of "OCA:Maze"

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==Similar rules==
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The most well-known related rule is known as '''mazectric''', which has rulestring 1234/3. That is, it is the same as the maze rule except that cells don't survive if they have 5 neighbours. This results in maze patterns that tend to have longer and straighter corridors.
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|[[Image:Mazectric.png|framed|left|Generation 235 of the evolution of a 10×10 square of random cells under the mazectric rule]]
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==References==
 
==References==
 
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Revision as of 03:41, 21 August 2010

Maze
Maze rule
Rulestring 12345/3
B3/S12345
Character Explosive

Maze is a Life-like cellular automaton in which cells survive from one generation to the next if they have at least 1 and at most 5 neighbours. Cells are born if they have exactly 3 neighbours. Because of this, many small patterns behave the same as they would in Conway's Game of Life. In general, any pattern that does not have a living cell adjacent to 1, 4, or 5 other living cells in any of its generations will behave identically under both rules. Because this restriction is satisfied by very few large patterns, evolution under the maze rule differs greatly from evolution under the standard Life rule in general.

This rule is notable because random starting patterns tend to evolve into complex maze-like structures with well-defined walls outlining corridors.

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References