Difference between revisions of "OCA:Day & Night"
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==External links== | ==External links== | ||
* {{cite web | * {{cite web | ||
| author = David I. Bell | | author = David I. Bell | ||
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| title = Day & Night - An Interesting Variant of Life | | title = Day & Night - An Interesting Variant of Life | ||
| work = See also Bell's [http://www.tip.net.au/~dbell/archive/b3678s34678.tar.gz Day & Night pattern archive]}} | | work = See also Bell's [http://www.tip.net.au/~dbell/archive/b3678s34678.tar.gz Day & Night pattern archive]}} | ||
* {{cite web | * {{cite web | ||
| author = Pete Carlton | | author = Pete Carlton | ||
| url = https://web.archive.org/web/20080617233100/http://www.ocf.berkeley.edu/~pcarlton/CA.html | | url = https://web.archive.org/web/20080617233100/http://www.ocf.berkeley.edu/~pcarlton/CA.html | ||
| title = Pete's Game of Life Page: B3678 S34678}} | | title = Pete's Game of Life Page: B3678 S34678}} | ||
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Revision as of 11:16, 11 May 2016
Day & Night | |
View static image | |
Rulestring | 34678/3678 B3678/S34678 |
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Character | Stable |
Day & Night is a Life-like cellular automaton in which cells survive from one generation to the next if they have 3, 6, 7, or 8 neighbours, and are born if they have 3, 4, 6, 7, or 8 neighbours. Day & Night is the most well-known self-complementary rule. That is, if all grid cells have their on/off state exchanged, the history of the pattern is the inverse of the history of the original. Nathan Thompson explored the rule starting in April, 1997, and David Bell discussed the rule in detail the following November.
External links
- David I. Bell (1997). "Day & Night - An Interesting Variant of Life". See also Bell's Day & Night pattern archive.
- Pete Carlton. "Pete's Game of Life Page: B3678 S34678".