Difference between revisions of "OCA:Day & Night"

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(fixed dead link and removed template which i don't think applies anymore)
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==External links==
==External links==
* {{cite web
* {{cite web
   | author = David I. Bell
   | author = David I. Bell
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   | title = Day & Night - An Interesting Variant of Life
   | title = Day & Night - An Interesting Variant of Life
   | work = See also Bell's [http://www.tip.net.au/~dbell/archive/b3678s34678.tar.gz Day & Night pattern archive]}}
   | work = See also Bell's [http://www.tip.net.au/~dbell/archive/b3678s34678.tar.gz Day & Night pattern archive]}}
* {{cite web
* {{cite web
   | author = Pete Carlton
   | author = Pete Carlton
   | url = https://web.archive.org/web/20080617233100/http://www.ocf.berkeley.edu/~pcarlton/CA.html
   | url = https://web.archive.org/web/20080617233100/http://www.ocf.berkeley.edu/~pcarlton/CA.html
   | title = Pete's Game of Life Page: B3678 S34678}}
   | title = Pete's Game of Life Page: B3678 S34678}}
{{LinkCatagolueRule|b3678s34678}}

Revision as of 11:16, 11 May 2016

Day & Night
x=0, y = 0, rule = B3678/S34678 ! #C [[ THEME Inverse ]] #C [[ RANDOMIZE2 RANDSEED 1729 THUMBLAUNCH THUMBNAIL THUMBSIZE 2 GRID ZOOM 6 WIDTH 600 HEIGHT 600 LABEL 90 -20 2 "#G" AUTOSTART PAUSE 2 GPS 8 LOOP 256 ]]
LifeViewer-generated pseudorandom soup
Rulestring 34678/3678
B3678/S34678
Character Stable

Day & Night is a Life-like cellular automaton in which cells survive from one generation to the next if they have 3, 6, 7, or 8 neighbours, and are born if they have 3, 4, 6, 7, or 8 neighbours. Day & Night is the most well-known self-complementary rule. That is, if all grid cells have their on/off state exchanged, the history of the pattern is the inverse of the history of the original. Nathan Thompson explored the rule starting in April, 1997, and David Bell discussed the rule in detail the following November.

External links

Day & Night at Adam P. Goucher's Catagolue