Difference between revisions of "Blinker fuse"
m (Removed Life 1.05 and 1.06) |
|||
(15 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Fuse | |||
|name = Blinker fuse | |||
|pname = blinkerfuse | |||
|p = 18 | |||
|s = 2c/3 | |||
|synthesisRLE = true | |||
|plaintext = true | |||
|rle = true | |||
|animated = true | |||
}} | |||
A '''blinker fuse''' is any [[fuse]] that burns through a line of [[blinker]]s. Alternatively, it may refer to the 2c/3 period 18 fuse that burns [[clean]]ly through [[blinker]]s that are spaced four [[cell]]s apart, shown to the right. This particular fuse can be combined with [[blinker puffer 1]] to create various interesting patterns, such as [[moving sawtooth]], [[slow puffer 1]], and [[slow puffer 2]]. | |||
==Note== | ==Note== | ||
Line 9: | Line 19: | ||
{| | {| | ||
|- | |- | ||
|[[Image:Blinkerfuse2.png| | |[[Image:Blinkerfuse2.png|frame|left|Longer version of the House-based blinker fuse, with shorter period<br />{{JavaRLE|blinkerfuse2}}]] | ||
|[[Image:Blinkerfuse3.png| | |[[Image:Blinkerfuse3.png|frame|left|Another blinker fuse ("bomb")<br />{{JavaRLE|blinkerfuse3}}]] | ||
|} | |||
==4c/5 fuse== | |||
The 4c/5 fuse burns through alternating blinkers with the same spacing as the 2c/3 fuses. | |||
{| | |||
|- | |||
|[[File:Blinkerfuse4c5.png|frame|left|The 4c/5 blinker fuse<br />'''Download RLE:''' [{{fullurl:RLE:blinkerfuse4c5|action=raw}} click here]]] | |||
|} | |} | ||
Line 18: | Line 36: | ||
{| | {| | ||
|- | |- | ||
|[[Image:Blinkerfusehwss.png| | |[[Image:Blinkerfusehwss.png|frame|left|The heavyweight spaceship blinker fuse<br />{{JavaRLE|hwssblinkerfuse}}]] | ||
|} | |} | ||
Line 26: | Line 44: | ||
{| | {| | ||
|- | |- | ||
|[[Image:Blinkerfuse6c13.png| | |[[Image:Blinkerfuse6c13.png|frame|left|The 6c/13 blinker fuse<br />{{JavaRLE|blinkerfuse6c13}}]] | ||
|} | |||
==8c/21 fuse== | |||
Another blinker fuse which runs on the traffic light, similarly to the above fuse. | |||
{| | |||
|- | |||
|[[File:Blinkerfuse8c21.png|frame|left|The 8c/21 blinker fuse<br />'''Download RLE:''' [{{fullurl:RLE:blinkerfuse8c21|action=raw}} click here]]] | |||
|} | |||
==c/10 fuse== | |||
The c/10 blinker fuse burns cleanly through blinkers that are orthogonally offset. It consists of a single [[copperhead]] and can be used to create spaceships that grow very quickly. | |||
{| | |||
|- | |||
|[[File:Blinkerfusecopperheadc10.png|frame|left|The c/10 copperhead blinker fuse<br />'''Download RLE:''' [{{fullurl:RLE:blinkerfusecopperheadc10|action=raw}} click here]]] | |||
|} | |||
==Diagonal blinker fuses== | |||
There is a diagonal blinker fuse involving a [[B-heptomino]] reacting with a line of blinkers. | |||
{| | |||
|- | |||
|[[File:Diagonalblinkerfuse.png|frame|left|The diagonal blinker fuse<br />'''Download RLE:''' [{{fullurl:RLE:blinkerfusediagonal1|action=raw}} click here]]] | |||
|} | |} | ||
Line 37: | Line 79: | ||
==External links== | ==External links== | ||
{{LinkLexicon|lex_b.htm#blinkerfuse}} | |||
*[http://echochamber.me/viewtopic.php?f=17&t=39017 A pattern in the Game of Life] - Forum thread at xkcd.com | *[http://echochamber.me/viewtopic.php?f=17&t=39017 A pattern in the Game of Life] - Forum thread at xkcd.com | ||
__NOTOC__ |
Revision as of 20:38, 26 January 2019
Blinker fuse | |||||||
View animated image | |||||||
View static image | |||||||
Pattern type | Fuse | ||||||
---|---|---|---|---|---|---|---|
Period | 18 | ||||||
Speed | 2c/3 | ||||||
Discovered by | Unknown | ||||||
Year of discovery | Unknown | ||||||
| |||||||
|
A blinker fuse is any fuse that burns through a line of blinkers. Alternatively, it may refer to the 2c/3 period 18 fuse that burns cleanly through blinkers that are spaced four cells apart, shown to the right. This particular fuse can be combined with blinker puffer 1 to create various interesting patterns, such as moving sawtooth, slow puffer 1, and slow puffer 2.
Note
House alone, attached to a blinker wick with spacing 4, is a predecessor to the fuse shown to the right.
Other 2c/3 blinker fuses
There are two other well-known 2c/3 blinker fuses that act on blinkers that are orthogonally offset by four cells, both of which are shown below. They both burn cleanly and have period 6.[1]
4c/5 fuse
The 4c/5 fuse burns through alternating blinkers with the same spacing as the 2c/3 fuses.
c/2 fuse
The c/2 blinker fuse burns cleanly through blinkers that are orthogonally offset by an even number of cells and has period 2x spacing. HWSS burns clearly through output of both Blinker Puffers 1 and 2 and front part of Blinker ship 1.[2] It consists of a single heavyweight spaceship and is useful because it travels at the same speed as the known blinker puffers, allowing for the construction of arbitrary-length spaceships. Note that Coe ship's side spark can also be used in cleanup.
6c/13 fuse
The 6c/13 blinker fuse burns cleanly through blinkers that are orthogonally offset by six cells and has period 26.[2] It is most well-known for the role that it plays in blinker ship 1, where the fact that it burns at a rate slower than c/2 is taken advantage of to create a growing spaceship.
8c/21 fuse
Another blinker fuse which runs on the traffic light, similarly to the above fuse.
c/10 fuse
The c/10 blinker fuse burns cleanly through blinkers that are orthogonally offset. It consists of a single copperhead and can be used to create spaceships that grow very quickly.
Diagonal blinker fuses
There is a diagonal blinker fuse involving a B-heptomino reacting with a line of blinkers.
See also
References
- ↑ Jason Summers' jslife pattern collection. Retrieved on May 27, 2009.
- ↑ 2.0 2.1 Alan Hensel's lifep.zip pattern collection.
External links
- Blinker fuse at the Life Lexicon
- A pattern in the Game of Life - Forum thread at xkcd.com