B017/S01

For discussion of other cellular automata.
User avatar
ssaamm
Posts: 125
Joined: June 4th, 2010, 9:43 pm

B017/S01

Post by ssaamm » July 15th, 2010, 9:11 pm

I just had to make a topic about this one. Circle of life is much like this one, but I wanted to see what comes out of this.
Here are a few very common natural things:

Code: Select all

x = 25, y = 19, rule = B017/S01
8b2o5b2o6b2o2$7bo2bo6bo4bo2$24bo2$23bo11$o$o!
An alternating rake:

Code: Select all

x = 66, y = 45, rule = B017/S01
18$15bobo11bo$13bo3bo13bo$11bo15bo$11bo5bobo$13bo4bo2bo10bo2bo$15bo5bo
9bo2$27bo5bo2$29bobo!
It's like a rake that shoots out weird spaceships

Code: Select all

x = 12, y = 8, rule = B017/S01
2$b2o2b2o2$obo2b2o2$2o!
fractal breeder thingy

Code: Select all

x = 13, y = 18, rule = B017/S01
7bo$7bobo$b2o2b5obo$bo7bobo$b6o2bo$3obo4bo$ob5o2bobo$b9obo$bob3obobo$
3bobob3o$8bobo$8b3obo$7bo2bobo3$10bobo$10bobo$10bo!
You find the rest

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

Re: B017/S01

Post by David » July 16th, 2010, 2:00 am

Gun.

Code: Select all

x = 14, y = 14, rule = B017/S01
11b2o$11b2o2$6b3o$6b3o3$2o7bo$2o3bo3bo4$10b4o$10b4o!
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

Ntsimp
Posts: 46
Joined: June 8th, 2010, 9:11 am

Re: B017/S01

Post by Ntsimp » July 16th, 2010, 10:42 pm

That gun is very cool--nice find.
I like the trail left by this puffer:

Code: Select all

x = 5, y = 28, rule = B017/S01
2bo$o3bo$4bo$2bo3$2bo$4bo$4bo$2bo3$2bo$4bo$4bo$2bo3$2bo$4bo$4bo$2bo3$
2bo$4bo$4bo$2bo!

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

Re: B017/S01

Post by David » July 17th, 2010, 2:08 am

Reflector and guns.

P52+ guns are all possible.

Code: Select all

x = 32, y = 90, rule = B017/S01
12b2o$12b2o2$2o29bo$2o27bo$29bo$31bo2$8b2o$8b2o11$16b2o$16b2o2$2o8bobo
$2o6bo5bo$8bo5bo$12bo2$8b2o$8b2o11$17b2o$17b2o2$2o8bobo$2o6bo5bo$8bo5b
o$12bo2$8b2o$8b2o11$18b2o$18b2o2$2o8bobo$2o6bo5bo$8bo5bo$12bo2$8b2o$8b
2o11$19b2o$19b2o2$2o8bobo$2o6bo5bo$8bo5bo$12bo2$8b2o$8b2o!
And, I think oscillators, spaceships, puffers, guns, etc with odd periods in B0 rules are impossibe.
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

BurningPi
Posts: 7
Joined: June 27th, 2010, 10:04 pm

Re: B017/S01

Post by BurningPi » July 17th, 2010, 3:01 am

Replicator shuttles (p16, p32, p112):

Code: Select all

x = 55, y = 54, rule = B017/S01
20bo9bo2$20bo9bo$bo2bobobo$23bo$bo2bo18bo2$bo2bobobo$23bo$bo2bo3bo14bo
2$bo2bobo13bo9bo2$20bo9bo7$20bo21bo2$20bo21bo$bobobo2bobobo$23bo$5bo6b
o10bo2$bobo4bobobo$23bo$5bo2bo14bo2$bobobo2bobobo7bo21bo2$20bo21bo7$
20bo33bo2$20bo33bo$o2bo2bobobo$23bo$o2bo6bo12bo2$o2bo2bobobo$23bo$o2bo
2bo16bo2$o2bo2bobobo9bo33bo2$20bo33bo!

137ben
Posts: 343
Joined: June 18th, 2010, 8:18 pm

Re: B017/S01

Post by 137ben » July 17th, 2010, 9:57 am

Inverted replicator shuttle, p496:

Code: Select all

x = 28, y = 79, rule = B017/S01
4$5b21o$5b21o$5b21o$5b3o5b13o$5b2o10b9o$5b2o12b7o$5b3o12b6o$5b4o11b6o$
5b4o11b6o$5b4o11b6o$5b5o10b6o$5b6o9b6o$5b7o7b6o$5b7o7b6o$5b8o8b4o$5b
10o2b8o$5b13o3b4o$5b14ob6o$5b9ob3ob7o$5b13o3b5o$5b21o$5b21o$5b10o2b2o
2b5o$5b21o$5b10o2b2o2b5o$5b2o2b17o$5bo4b16o$5bo4b16o$5b2o2b17o$5b21o$
5b10o2b2o2b5o$5b21o$5b10o2b2o2b5o$5b21o$5b21o$5b10o6b5o$5b21o$5b21o$5b
21o$5b21o$5b21o$5b21o$5b21o$5b10o6b5o$5b21o$5b21o$5b21o$5b21o$5b21o$5b
21o$5b21o$5b10o6b5o$5b21o$5b21o$8b7o2b2o2b5o$9b17o$9b6o2b2o2b5o$8b18o$
5b21o$5b10o2b9o$5b8o5b8o$5b7o7b7o$5b7o7b7o$5b7o7b7o$5b8o6b7o$5b9o4b8o$
5b21o$5b21o$5b21o$5b21o$5b21o$5b21o$5b14o2b5o!

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

Re: B017/S01

Post by David » July 18th, 2010, 2:02 am

P64

Code: Select all

x = 25, y = 14, rule = B017/S01
b2o$b2o$15b3o$15b3o$15b3o2$23b2o$18bo4b2o$14bo3bo$2o$2o2$10b3o$10b3o!
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

knightlife
Posts: 566
Joined: May 31st, 2009, 12:08 am

Re: B017/S01

Post by knightlife » July 18th, 2010, 2:53 pm

Low period guns p16 p12 p24 and p20:

Code: Select all

x = 26, y = 78, rule = B017/S01
8b9o$8b9o3$2o9bobo$2o9bobo3$8b9o$8b9o6$8b9o$8b9o3$4b2o5bobo$4b2o5bobo
3$8b9o$8b9o6$8b9o7b2o$8b9o7b2o3$4b2o5bobo$4b2o5bobo3$8b9o$8b9o27$8b2o
5b2o$8b2o5b2o3$3b2o9bo$3b2o9bo3$16b2o$16b2o$10b2o$10b2o!
The p20 fires a different kind of spaceship.

Modified output is converted and divided by 1 to 6:

Code: Select all

x = 155, y = 112, rule = B017/S01
5b2o5b2o$5b2o5b2o29b2o$43b2o2$2o9bo$2o9bo3$13b2o$13b2o$46b2o$46b2o9$5b
2o5b2o$5b2o5b2o29b2o$43b2o2$2o9bo$2o9bo3$13b2o$13b2o73b2o$46b2o40b2o$
46b2o9$5b2o5b2o$5b2o5b2o29b2o$43b2o2$2o9bo$2o9bo3$13b2o$13b2o11$5b2o5b
2o$5b2o5b2o29b2o$43b2o2$2o9bo$2o9bo3$13b2o$13b2o73b2o48b2o$46b2o40b2o
48b2o$46b2o9$5b2o5b2o$5b2o5b2o33b2o12b2o$47b2o12b2o2$2o9bo$2o9bo3$13b
2o$13b2o11$5b2o5b2o$5b2o5b2o29b2o$43b2o2$2o9bo$2o9bo3$13b2o$13b2o73b2o
48b2o13b2o$46b2o40b2o48b2o13b2o$46b2o!


More complicated output modification makes a more compact divider, mixed output types:

Code: Select all

x = 64, y = 52, rule = B017/S01
5b2o5b2o$5b2o5b2o33b2o12b2o$47b2o12b2o2$2o9bo$2o9bo3$13b2o$13b2o$41b2o
8b2o$41b2o8b2o11$5b2o5b2o$5b2o5b2o33b2o12b2o$47b2o12b2o2$2o9bo$2o9bo3$
13b2o$13b2o27b2o$42b2o9b2o$53b2o8$42b2o12b2o$13b2o27b2o12b2o$13b2o3$2o
9bo$2o9bo$62b2o$47b2o13b2o$5b2o5b2o33b2o$5b2o5b2o!
However, even one 2x2 block can produce three different staggered streams:

Code: Select all

x = 109, y = 12, rule = B017/S01
5b2o5b2o$5b2o5b2o29b2o$43b2o2$2o9bo$2o9bo2$107b2o$13b2o92b2o$13b2o$46b
2o$46b2o!
Whimsical p720 gun:

Code: Select all

x = 85, y = 26, rule = B017/S01
78b2o$78b2o2$5b2o5b2o$5b2o5b2o33b2o12b2o20b2o$47b2o12b2o20b2o2$2o9bo$
2o9bo3$13b2o$13b2o38b2o$53b2o17b2o$72b2o10$79b2o$79b2o!

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

Re: B017/S01

Post by David » July 18th, 2010, 6:23 pm

much smaller reflector: (direct!)

Code: Select all

x = 18, y = 7, rule = B017/S01
10b2o$10b2o2$o$2bo13b2o$2bo13b2o$o!
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

BurningPi
Posts: 7
Joined: June 27th, 2010, 10:04 pm

Re: B017/S01

Post by BurningPi » July 18th, 2010, 8:19 pm

p20 gun:

Code: Select all

x = 13, y = 11, rule = B017/S01
5b3o$5b3o3$2o2bo$2o2bo4$10b3o$10b3o!
Adding a 2x2 block converts the gun into a higher period two-barrel gun:

Code: Select all

x = 24, y = 11, rule = B017/S01
5b3o$5b3o$22b2o$22b2o$2o2bo$2o2bo4$10b3o$10b3o!
Moving the block over by four cells makes it an even higher period, three-barrel gun:

Code: Select all

x = 28, y = 11, rule = B017/S01
5b3o$5b3o$26b2o$26b2o$2o2bo$2o2bo4$10b3o$10b3o!

Batmanifestdestiny
Posts: 54
Joined: June 9th, 2010, 3:53 pm

Re: B017/S01

Post by Batmanifestdestiny » July 19th, 2010, 1:13 pm

tube-ship:

Code: Select all

x = 178, y = 10, rule = B017/S01
2b174o$2b175o$4o171b3o$2o2bo171b2o$2o4bo169b2o$2o4bo169b2o$2o2bo171b2o
$4o171b3o$2b175o$2b174o!

David's reflector in negative space, followed by a negative-to-positive tip for the ship:

Code: Select all

x = 56, y = 32, rule = B017/S01
7b48o$6b50o$6b50o$6b50o$6b50o$6b50o$6b50o$6b50o$6b50o$6b50o$6b37o2b11o
$6b36o4b10o$6b36o4b10o$2b41o2b11o$2b14ob39o$15ob2ob30o2b5o$15ob2ob29o
4b4o$2b14ob31o4b4o$2b47o2b5o$6b50o$6b50o$6b50o$6b50o$6b50o$6b50o$6b50o
$6b50o$6b50o$6b50o$6b50o$6b50o$7b48o!

User avatar
calcyman
Moderator
Posts: 2932
Joined: June 1st, 2009, 4:32 pm

Re: B017/S01

Post by calcyman » July 19th, 2010, 1:53 pm

An OR gate/splitter:

Code: Select all

x = 151, y = 12, rule = B017/S01
47b2o78b2o$32b2o13b2o63b2o13b2o$23b2o7b2o69b2o7b2o$23b2o45bo32b2o45bo$
68bo79bo$o67bo79bo$2bo67bo79bo$2bo$o45b2o78b2o$37b2o7b2o69b2o7b2o$22b
2o13b2o63b2o13b2o$22b2o78b2o!
Pulse divider:

Code: Select all

x = 39, y = 10, rule = B017/S01
23b2o$23b2o2$o$2bo$2bo$o$37b2o$22b2o13b2o$22b2o!
Binary counter:

Code: Select all

x = 138, y = 18, rule = B017/S01
136b2o$121b2o13b2o$106b2o13b2o$91b2o13b2o$11b2o63b2o13b2o$11b2o48b2o
13b2o$46b2o13b2o$6b3o22b2o13b2o$6b3o22b2o102b2o$11bobobo104b2o13b2o$
13bobobo87b2o13b2o$2o5bo11bo70b2o13b2o$2o5bo11bo55b2o13b2o$9bo7bo42b2o
13b2o$45b2o13b2o$30b2o13b2o$10b4o16b2o$10b4o!
Sawtooth:

Code: Select all

x = 1, y = 6, rule = B017/S01
o$o3$o$o!
What do you do with ill crystallographers? Take them to the mono-clinic!

Batmanifestdestiny
Posts: 54
Joined: June 9th, 2010, 3:53 pm

Re: B017/S01

Post by Batmanifestdestiny » July 19th, 2010, 2:10 pm

divide by two:

Code: Select all

x = 49, y = 10, rule = B017/S01
2o40b2o$2o40b2o2$47b2o$44bob3o$44bob3o$47b2o2$2o40b2o$2o40b2o!

Axaj
Posts: 232
Joined: September 26th, 2009, 12:23 am

Re: B017/S01

Post by Axaj » July 19th, 2010, 3:02 pm

Batmanifestdestiny wrote:divide by two:

Code: Select all

x = 49, y = 10, rule = B017/S01
2o40b2o$2o40b2o2$47b2o$44bob3o$44bob3o$47b2o2$2o40b2o$2o40b2o!
That's not a divide by two, but rather a period doubler.
Image

User avatar
ssaamm
Posts: 125
Joined: June 4th, 2010, 9:43 pm

Re: B017/S01

Post by ssaamm » July 19th, 2010, 8:49 pm

Ships galore!

blinker puffer:

Code: Select all

x = 49, y = 10, rule = B017/S01
2o40b2o$2o40b2o2$47b2o$44bob3o$44bob3o$47b2o2$2o40b2o$2o40b2o!
oblong sawtooth:

Code: Select all

x = 2, y = 6, rule = B017/S01
o$o3$bo$bo!
slug: (glob puffer)

Code: Select all

x = 19, y = 31, rule = B017/S01
16bo$14bob3o$14bobo$16bo3$15b2o$6bobo$obo3bobobo3b4o$obobobobobo$2bo5b
o5b4o2$15b2o6$15b2o2$2bo5bo5b4o$obobobobobo$obo3bobobo3b4o$6bobo$15b2o
3$16bo$14bobo$14bob3o$16bo!
strange puffer:

Code: Select all

x = 19, y = 26, rule = B017/S01
16bo$14bob3o$14bobo$16bo3$15b2o$6bobo$obo3bobobo3b4o$obobobobobo$2bo5b
o5b4o2$15b2o$15b2o2$2bo5bo5b4o$obobobobobo$obo3bobobo3b4o$6bobo$15b2o
3$16bo$14bobo$14bob3o$16bo!
ship combo rake:

Code: Select all

x = 11, y = 10, rule = B017/S01
6bobo$obo7bo$o5bo3bo$2bo5bo3$2bo5bo$o5bo3bo$obo7bo$6bobo!
hammerhead (tight rake):

Code: Select all

x = 12, y = 5, rule = B017/S01
b2o2b2o2b2o2$4ob2ob4o$bo8bo$bo8bo!
alternating rake:

Code: Select all

x = 39, y = 20, rule = B017/S01
2$3bobo25bo$3bo11bobobo11bobo$5bo29bo$15bo3bo15bo$12bo14bobobobo$15bo
11bo3bo$13bo5bo9bo$9bo5bo$17bobo!
fly (ship):

Code: Select all

x = 14, y = 13, rule = B017/S01
3b2o4b2o2$2bo8bo2$4bo4bo2$3b2o4b2o2$3b2o4b2o2$b2o8b2o2$obo8bobo!
another orbit that puffs:

Code: Select all

x = 42, y = 23, rule = B017/S01
7$20b2o4b2o2$19bo8bo2$21bo4bo2$20b2o4b2o2$20b2o4b2o2$18b2o8b2o2$17bo4b
o2bo4bo2$22bo2bo$18bobo6bobo!

Ntsimp
Posts: 46
Joined: June 8th, 2010, 9:11 am

Re: B017/S01

Post by Ntsimp » July 20th, 2010, 3:08 am

Another very simple gun:

Code: Select all

x = 4, y = 12, rule = B017/S01
o2$o3$bobo$bobo3$o2$o!

ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

Re: B017/S01

Post by ebcube » July 20th, 2010, 6:12 pm

Ntsimp wrote:Another very simple gun:

Code: Select all

x = 4, y = 12, rule = B017/S01
o2$o3$bobo$bobo3$o2$o!
Ok, this rule is too similar to Circle of Life. I found that gun there before. o.O

A "oscillator chain" puffer:

Code: Select all

x = 25, y = 29, rule = B017/S01
3$11b2o2$11bobo4$10bobo2$10bo2bo2$11b2o4$11bobo$9bo5bo$4b2o3bo5bo3b2o$
11bobo$6bo11bo2$4bo15bo$12bo2$12bo!

User avatar
ssaamm
Posts: 125
Joined: June 4th, 2010, 9:43 pm

Re: B017/S01

Post by ssaamm » July 20th, 2010, 6:58 pm

full Sierpinski breeder:

Code: Select all

x = 42, y = 30, rule = B017/S01
6bo$4bo$4bo$6bo$11bobo$2bo5bo$o5bo3bob2o$obo$6bobobo17bobo$18bo10bo$
12bo5bo2bo4bo$29bo$14bo13bobo14$41bo$39bo$39bo$41bo!
I got it from this arbitrary combo I made:

Code: Select all

x = 11, y = 9, rule = B017/S01
6bo$4bo$4bo$6bo2$2bo5bo$o5bo3bo$obo$6bobobo!
I am also proposing a challenge:
I want to see who can make:
  • an oscillator with an odd period other than one,
    A ship that is diagonal (trackless),
    A ship slower than c/2 (trackless),
    a breeder with non-sawtooth growth
I don't expect to see any of these, but it would be pretty awesome if you did make one. ;)

ebcube
Posts: 124
Joined: February 27th, 2010, 2:11 pm

Re: B017/S01

Post by ebcube » July 20th, 2010, 7:13 pm

Some guns on high periods (44, 76...)

Code: Select all


x = 42, y = 93, rule = B017/S01
3$8b2o4b2o12b2o4b2o$8b2o4b2o12b2o4b2o$8b2o2$30bobo$30bobo27$8b2o4b2o
12b2o4b2o$8b2o4b2o12b2o4b2o3$3bobo$5bo$3bo2$3bo$5bo$3bobo3$8b2o4b2o12b
2o4b2o$8b2o4b2o12b2o4b2o33$7b2o4b2o$7b2o4b2o3$4bobo$4bobo!

I think the first one could be extended to arbitrarily high periods.

User avatar
ssaamm
Posts: 125
Joined: June 4th, 2010, 9:43 pm

Re: B017/S01

Post by ssaamm » July 20th, 2010, 8:39 pm

actually, the bottom one can be extended by bringing the rocks farther apart. Some distances don't work, but 4 and 8+ all work.
Adding an extra rock makes it one way, obviously, but I like the reflector it makes:

Code: Select all

x = 21, y = 7, rule = B017/S01
6b2o9b2o$6b2o9b2o2$2o18bo$2o16bo$18bo$20bo!

Batmanifestdestiny
Posts: 54
Joined: June 9th, 2010, 3:53 pm

Re: B017/S01

Post by Batmanifestdestiny » July 20th, 2010, 9:55 pm

ssaamm wrote:full Sierpinski breeder:
I am also proposing a challenge:
I want to see who can make:
  • an oscillator with an odd period other than one,
    A ship that is diagonal (trackless),
    A ship slower than c/2 (trackless),
    a breeder with non-sawtooth growth
I don't expect to see any of these, but it would be pretty awesome if you did make one. ;)

A ship of a speed slower than c/2 is totally possible if you make a knightship, but that might be overkill. ;)


@ebcube: yeah, this seems to be the day & night version of circle of life.

David
Posts: 212
Joined: November 3rd, 2009, 2:47 am
Location: Daejeon, South Korea

Re: B017/S01

Post by David » July 21st, 2010, 3:04 am

ebcube wrote:
Ntsimp wrote:Another very simple gun:

Code: Select all

x = 4, y = 12, rule = B017/S01
o2$o3$bobo$bobo3$o2$o!
Ok, this rule is too similar to Circle of Life. I found that gun there before. o.O

A "oscillator chain" puffer:

Code: Select all

x = 25, y = 29, rule = B017/S01
3$11b2o2$11bobo4$10bobo2$10bo2bo2$11b2o4$11bobo$9bo5bo$4b2o3bo5bo3b2o$
11bobo$6bo11bo2$4bo15bo$12bo2$12bo!
I think that is wickstrecher, not a puffer.
Nice wickstrecher!
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

User avatar
calcyman
Moderator
Posts: 2932
Joined: June 1st, 2009, 4:32 pm

Analysis of B017/S01

Post by calcyman » July 21st, 2010, 5:21 am

B017/S01 is not a Day&Night rule, i.e. it is not symmetric on white/black reversal. The reason for this misconception is how Golly displays odd and even generations in B0 rules -- odd generations should have a live background, and even generations have a dead background. (This proves the non-existence of odd-period oscillators, by the way.) Golly displays both with a dead background, by alternating the colours for odd generations.

The 'Sierpinksi breeder' is much more interesting than a breeder. A breeder is a pattern with O(t^2) growth; the Sierpinski pattern exhibits O(t^(ln(3)/ln(2))) growth.


By the way, if you have reactions involving replicators that can pull and push an oscillator, there is a possibility of building a slow XOR-ship.
What do you do with ill crystallographers? Take them to the mono-clinic!

knightlife
Posts: 566
Joined: May 31st, 2009, 12:08 am

Re: B017/S01

Post by knightlife » July 22nd, 2010, 10:38 am

Adjustable gun for p8 spaceship, gun period 16+8n:

Code: Select all

x = 32, y = 210, rule = B017/S01
8b2o18b2o$8b2o18b2o2$2o$2o4bobo$6bobo3$5b2o18b2o$5b2o18b2o11$8b2o14b2o
$8b2o14b2o2$2o$2o4bobo$6bobo3$5b2o14b2o$5b2o14b2o11$8b2o10b2o$8b2o10b
2o2$2o$2o4bobo$6bobo3$5b2o10b2o$5b2o10b2o11$8b2o6b2o$8b2o6b2o2$2o$2o4b
obo$6bobo3$5b2o6b2o$5b2o6b2o11$8b2o2b2o$8b2o2b2o2$2o$2o4bobo$6bobo3$5b
2o2b2o$5b2o2b2o31$8b2ob2o$8b2ob2o2$2o$2o4bobo$6bobo3$5b2o7b2o$5b2o7b2o
11$8b2o5b2o$8b2o5b2o2$2o$2o4bobo$6bobo3$5b2o11b2o$5b2o11b2o11$8b2o9b2o
$8b2o9b2o2$2o$2o4bobo$6bobo3$5b2o15b2o$5b2o15b2o11$8b2o13b2o$8b2o13b2o
2$2o$2o4bobo$6bobo3$5b2o19b2o$5b2o19b2o11$8b2o17b2o$8b2o17b2o2$2o$2o4b
obo$6bobo3$5b2o23b2o$5b2o23b2o!
The ends can be moved 4 cells further apart, but if moved only two cells a mirror image reflector is needed.

Extensible spaceships:

Code: Select all

x = 87, y = 193, rule = B017/S01
3bo3bo$4bo2bo$3bo$4bo$3bo3bo$9bo$5bo3bo$7bo3$7bo$9bo$9bo$7bo3$7bo$9bo$
9bo$7bo3$7bo$5bo3bo$9bo$3bo3bo$4bo$3bo$4bo2bo$3bo3bo4$o3bo35bo3bo$bo2b
o36bo2bo$o39bo$bo39bo$o3bo35bo3bo$6bo39bo$2bo3bo35bo3bo$4bo39bo3$4bo
39bo$6bo39bo$6bo39bo$4bo39bo3$4bo39bo$6bo39bo$6bo39bo$4bo39bo3$4bo39bo
$2bo3bo35bo3bo$6bo39bo$o3bo35bo3bo$bo39bo$o39bo$bo2bo36bo2bo$o3bo35bo
3bo4$3bo3bo$4bo2bo$3bo$4bo$3bo3bo$9bo$5bo3bo$7bo3$7bo$9bo$9bo$7bo3$7bo
$9bo$9bo$7bo3$7bo$5bo3bo$9bo$3bo3bo$4bo$3bo$4bo2bo$3bo3bo24$o3bo$4bo2$
o$bo2bo$6bo$6bo$4bo3$4bo$6bo$6bo$bo2bo$o39bo3bo$44bo$4bo$o3bo35bo$41bo
2bo$46bo$46bo$2bo41bo$4bo$4bo$2bo41bo$46bo$46bo$41bo2bo$o3bo35bo39bo3b
o$4bo79bo$44bo$o39bo3bo35bo$bo2bo76bo2bo$6bo79bo$6bo79bo$4bo37bo41bo$
44bo$44bo$4bo37bo41bo$6bo79bo$6bo79bo$bo2bo76bo2bo$o39bo3bo35bo$44bo$
4bo79bo$o3bo35bo39bo3bo$41bo2bo$46bo$46bo$2bo41bo$4bo$4bo$2bo41bo$46bo
$46bo$41bo2bo$o3bo35bo$4bo$44bo$o39bo3bo$bo2bo$6bo$6bo$4bo3$4bo$6bo$6b
o$bo2bo$o2$4bo$o3bo!
A simple p20 gun for p8 spaceship found in random soup:

Code: Select all

x = 14, y = 9, rule = B017/S01
7b2o2bobo$7b2o3$10bo$10bo2$2o$2o!

User avatar
ssaamm
Posts: 125
Joined: June 4th, 2010, 9:43 pm

Re: B017/S01

Post by ssaamm » July 22nd, 2010, 1:34 pm

An in-progress 90 degree reflector:

Code: Select all

x = 24, y = 12, rule = B017/S01
9b2o$9b2o$14b2o$14b2o6b2o$22b2o$o$2bo$2bo$o2$9b2o$9b2o!
If there is any kind of glider diode I could use, that would be great.

super simple, dense rake:

Code: Select all

x = 13, y = 85, rule = B017/S01
5b2o2$4bobo3$2o$5bobo$obo$4bo2bo3b2o2$5b2o3bo2$12bo68$9b2o2$11bo2$9bo!
diagonal rake:

Code: Select all

x = 31, y = 22, rule = B017/S01
3$7bo3bo$11bo$9bo3$9b2o$17bobo$8bo2bo3bo7bobo$15bo3bo5bo$8bo2bo5bo5bo
2$9b2o!
other blinker puffer:

Code: Select all

x = 31, y = 40, rule = B017/S01
8$9bo$9bo$7bo7$22bo$10b2o6bo5bo$18bo3bobo$10b2o8$7bo$9bo$9bo!
pure serpinski breeder:

Code: Select all

x = 47, y = 21, rule = B017/S01
46bo$37bobo$o34bo5bo2bo$7bobo25bo5bo$2bo2bo5bo25bobo5b2o$5bo5bo$2o5bob
o2$38b2o2$7b2o28bo2bo2$6bo2bo28bobo2$6bobo2$37bobo2$7bobo28b2o2$7b2o!
glider reactions:

Code: Select all

x = 83, y = 107, rule = B017/S01
41bo23bo2bo10bo2bo$39bo10bo2bo$15bo3bo19bo26b2o12b2o$3obobobob3obob3ob
o20bo9b2o$obobobo3bobobobobobo$o3bobobobobobobo3bo12bo30bo12bo$3ob3obo
b3obob3obo14bo17bo12bo12bo$2bobobobobo3bo3bobo14bo19bo10bo12bo$obobobo
bobo3bobobobo12bo21bo8bo12bo$3obobobobo3bob3obo32bo$15bo3bo13$obob2ob
2ob3o18bo$o3bobobobobo16bo$obobobobobobo10bo5bo$obobobobobobo12bo5bo$o
bobobobobobo12bo$obobobobobobo10bo$obobobobob3o13$50bo2bo9bo2bo$3ob3ob
3obobobob3ob3o$obobobo2bo2bobo3bobobobo14bo11b2o11b2o$obobobo2bo2bobob
obobobo8bo5bo$obobobo2bo2b3obobobobobo8bo3bo$obobobo2bo2bobobobobobobo
8bo5bo6bo13bo$obobobo2bo2bobobobobobobo6bo16bo13bo$obob3o2bo2bobobobob
ob3o23bo13bo$46bo13bo12$25bo3bo$3obobob3obobob3ob3obob3obo14bo32bo2bo$
obobo3bobobobobo3bobobobobobo12bo$obobobobobobobobo3bobobobo3bo12bo13b
o7bo13b2o$2o2bobobobob2o2b3ob2o2bob3obo6bo7bo13bo3bo$obobobobobobobobo
3bobobo3bobo8bo19bo3bo$obobobobobobobobo3bobobobobobo8bo17bo7bo7bo$3ob
obobobobobob3obobobob3obo6bo37bo$25bo3bo45bo$73bo8$35bo$33bo$33bo$35bo
$3ob3obobob3ob3o8bo$obo2bo2bobobo3bobo10bo$obo2bo2bobobo3bobo10bo$obo
2bo2b3ob3ob2o9bo$obo2bo2bobobo3bobo$obo2bo2bobobo3bobo$3o2bo2bobob3obo
bo6$30bo2bo$16bo2bo$31b2o$bo2bo12b2o2$2b2o26bo$17bo14bo$19bo12bo$3bo
15bo10bo$5bo11bo$5bo$3bo!
A few names:

incher:
x = 3, y = 4, rule = B017/S01
o$2bo$2bo$o!

crawler:
x = 3, y = 4, rule = B017/S01
$obo$2bo$o!

rship:
x = 1, y = 2, rule = B017/S01
o$o!

limo:
x = 1, y = 6, rule = B017/S01
o$o3$o$o!

snail:
x = 22, y = 16, rule = B017/S01
4$8bo4bo$6bo3bo$6bo3bo$8bo9bo2$8bo9bo$6bo3bo$6bo3bo$8bo4bo!

Post Reply