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## Soup search results

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

### Re: Soup search results

Kazyan wrote:calcyman found a fox. I don't recall it being a natural object in any search done before now.

The fox actually occurred five times in http://www.geocities.ws/conwaylife/lf020n.pdf.

gameoflifeboy

Posts: 474
Joined: January 15th, 2015, 2:08 am

### Re: Soup search results

Possibly useful reaction produces a LWSS/HWSS salvo:
x = 16, y = 16, rule = B3/S236b2ob5o$o2b4o4bobo$2obo4b2ob3obo$b4o2bo2bo3bo$ob2o3b3o2b4o$5b3o5bo$o2bo3bo5b3o$4bo2b2o$b3obobob4ob2o$3ob4o3bo2b2o$bob2o6bo3bo$2b4ob2o2b4o$3obo4b2o3b2o$b2obobobob6o$o2b3ob9o$b2o3bo2b4obo! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1877 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Soup search results There's now a third soup in catagolue containing a caterer. 2 for the octomino, 3 for the beehive+blinker, probably, and 1 for the incoming glider...is there a 1-glider cleanup of this, to get a 7-glider synthesis? x = 62, y = 34, rule = B3/S2355b2o$54bo2bob3o$55b2o2$45bo$45b3o$47b2o$46b2o24$3o$2bo$bo!
Tanner Jacobi

Kazyan

Posts: 860
Joined: February 6th, 2014, 11:02 pm

### Re: Soup search results

Kazyan wrote:There's now a third soup in catagolue containing a caterer. 2 for the octomino, 3 for the beehive+blinker, probably, and 1 for the incoming glider...is there a 1-glider cleanup of this, to get a 7-glider synthesis?

Unfortunately, the blinker, beehive, loaf, and glider appear so far apart that a single glider destroying all of them would seem very hard to find, even before it stabelized.

The closest I have (so far) is a three-glider cleanup for a nine-glider synthesis, which would, until but five days ago, be a new record :

Code: Select all
#C [[ AUTOSTART LOOP 150 ZOOM 3 GPS 37 THEME 3 ]]x = 38, y = 40, rule = B3/S2335bo$35bobo$35b2o6$8bo$7bobo$6b2o23bo$6b2o22b3o$7bo2bo18b4o$7bo3bo$8bobo16b2o$8bobo16b2o$7b2o16bo2bo$7b2obo9b3obob2o$8b2o10b3o$8b3o$11bo$9bobo$10b2o$21b2o$20bob2o$20bobo$16b2o3b2o$15bo2bo3bo$16b2o5bo2$24bo$3o18bo2bo$2bo18bo2bo$bo20b2o4$30b2o$30bobo$30bo!

gameoflifeboy

Posts: 474
Joined: January 15th, 2015, 2:08 am

### Re: Soup search results

gameoflifeboy wrote:The closest I have (so far) is a three-glider cleanup for a nine-glider synthesis, which would, until but five days ago, be a new record :

A two-glider cleanup can be found in a few minutes with the Seeds of Destruction Game. Looks like that will at best only tie with the previous record. On the other hand, it allows for the possibility of a construction at the edge of its reaction envelope (unless the octomino causes trouble there -- I haven't checked):

Code: Select all
x = 80, y = 51, rule = LifeHistory58.2A$57.A2.A.3A$58.2A2$48.A$48.3A$50.2A$49.2A24$3.3A$5.A72.A$4.A72.2A$77.A.A14$.2A$A.A$2.A!#C [[ THUMBNAIL AUTOSTART LOOP 240 ]] dvgrn Moderator Posts: 5827 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI ### Re: Soup search results One of the 25-bit SLs in catagolue looked odd to me, and it turns out it's because of something getting glued to a half-bakery. Can anyone get an efficient synthesis component out of this? x = 9, y = 14, rule = B3/S234b2o$3bo2bo$3bobo$b2obo$o2bo$obo$bo$7b2o$6b3o$5bo2bo$2bo2b3o$b3o2bo$3bo$2bo!

EDIT: A 30-bit object has appeared, and it has a straightforward synthesis. It can be modified so as to produce a 33-bit object with the same cost of 8 gliders.

x = 58, y = 23, rule = B3/S2336bo$37bo$15bobo17b3o17bobo$10bo4b2o33bo4b2o$8bobo5bo31bobo5bo$9b2o38b2o$2o$2o$37bo$37b2o$36bobo$5b3o37b3o$4bo2bo36bo2bo$5b2o38b2o6$7b2o38b2o$8b2o5b2o31b2o5b2o$7bo7bobo29bo7bobo$15bo39bo! Tanner Jacobi Kazyan Posts: 860 Joined: February 6th, 2014, 11:02 pm ### Re: Soup search results A candlefrobra appeared on catagolue, and it has a very neat 8-glider synthesis available. Code: Select all x = 14, y = 20, rule = B3/S2312bo$11bobo$12b2o3$3b2o$3b2o$10b2o$10bobo$10bo$2bo$obo5b2o$b2o4bobo$9bo4$10b3o$10bo$11bo!#C [[ THUMBNAIL AUTOSTART LOOP 40 ZOOM 12 GPS 5 ]] Tanner Jacobi Kazyan Posts: 860 Joined: February 6th, 2014, 11:02 pm ### Re: Soup search results Kazyan wrote:One of the 25-bit SLs in catagolue looked odd to me, and it turns out it's because of something getting glued to a half-bakery. Can anyone get an efficient synthesis component out of this? x = 9, y = 14, rule = B3/S234b2o$3bo2bo$3bobo$b2obo$o2bo$obo$bo$7b2o$6b3o$5bo2bo$2bo2b3o$b3o2bo$3bo$2bo!

Well, it's a component, but it's not that efficient:
x = 95, y = 30, rule = B3/S2373bo$73bobo$73b2o4$4b2o26b2o29b2o6bo20b2o$3bo2bo24bo2bo27bo2bo4bo20bo2bo$3bobo25bobo28bobo5b3o18bobo$b2obo24b2obo27b2obo25b2obo$o2bo24bo2bo27bo2bo10b2o13bo2bo$obo25bobo28bobo11bobo12bobo$bo27bo30bo12bo15bo$8bo36bo44b3o$8bobo23b2o10b2o3bo13b2o26bo$8b2o23bo2bo8b2o5b2o10bo2bo22b3o$22bo11b2o15b2o12b2o11bo10bo$20bobo38b2o15bobo7bobo$6b2o3bo9b2o11b2o24bobo2b2o11b2o9bo$7b2ob2o22b2o25bo3b2o$6bo3bobo$68b3o$70bo$22b2o45bo$21bobo$23bo25b2o$50b2o11b2o$24b2o23bo5b3o6b2o$24bobo30bo5bo$24bo31bo!
I Like My Heisenburps! (and others)

Extrementhusiast

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### Re: Soup search results

Kazyan wrote:A candlefrobra appeared on catagolue, and it has a very neat 8-glider synthesis available.

Oh yeah, that was from one of my hauls.
Another one of my hauls has just produced a second candlefrobra! It hasn't been committed yet though.
Code: Select all
#C [[ AUTOSTART LOOP 730 ZOOM 2 ]]x = 16, y = 16, rule = B3/S23obbobboobbbbbooo$ooooboooooooobbb$obbboobooooboooo$obbbbboobbbbobbb$bbooooobobbbbboo$oobboobbboobbboo$bbooobooooobobbb$oobboboboooooboo$bbooooobbooooboo$obobobbbbooboobo$bobobbbbbobobobo$bbobobobbooboooo$obboboobbbbbbbbo$booooobbbbobboob$bboobobbbbobobbo$bobbooobbbboboob! By the way, the viewer seems to run all patterns in Life, whether they are or not. It didn't do that yesterday. gameoflifeboy Posts: 474 Joined: January 15th, 2015, 2:08 am ### Re: Soup search results A soup from glider_rider in the b3s23/D8_1 census has found a pufferfish finally! Code: Select all #C [[ THUMBNAIL LOOP 250 ZOOM 3 ]]x = 31, y = 31, rule = B3/S234b2o5b2o5b2o5b2o$2bob4ob4o2bo2b4ob4obo$b2obobo17bobob2o$4bob3o2b3obob3o2b3obo$6obob2obobobobob2obob6o$2o2b2ob3obobobobobob3ob2o2b2o$b3o2bo4bobobobobo4bo2b3o$bob3ob2o4bobobo4b2ob3obo$3bobob2o2b4ob4o2b2obobo$bo2b2o4bobob3obobo4b2o2bo$bo2bo4bobo7bobo4bo2bo$2obob2obobo3bobo3bobob2obob2o$2ob2o3b2o11b2o3b2ob2o$3bob4o4b2ob2o4b4obo$4bo3b2obob5obob2o3bo$bobob3obo4b3o4bob3obobo$4bo3b2obob5obob2o3bo$3bob4o4b2ob2o4b4obo$2ob2o3b2o11b2o3b2ob2o$2obob2obobo3bobo3bobob2obob2o$bo2bo4bobo7bobo4bo2bo$bo2b2o4bobob3obobo4b2o2bo$3bobob2o2b4ob4o2b2obobo$bob3ob2o4bobobo4b2ob3obo$b3o2bo4bobobobobo4bo2b3o$2o2b2ob3obobobobobob3ob2o2b2o$6obob2obobobobob2obob6o$4bob3o2b3obob3o2b3obo$b2obobo17bobob2o$2bob4ob4o2bo2b4ob4obo$4b2o5b2o5b2o5b2o! Even though it isn't likely to extract a cheaper synthesis out of it since it appears almost instantaneously, I'm just glad it's been noticed by catagolue. I used a script I posted here to scan catagolue for an object I wanted to find, and it works great! flipper77 Posts: 197 Joined: October 24th, 2010, 3:25 am Location: Spokane, WA ### Re: Soup search results There's a fourth caterer soup, from which we get a really nice possibly-7-glider synthesis that just needs some gencols for the right positioning of a LoM: x = 7, y = 11, rule = B3/S23bo$o$o$o2bo$b2o3bo$6bo$6bo$3o2$obo$bo!
Tanner Jacobi

Kazyan

Posts: 860
Joined: February 6th, 2014, 11:02 pm

### Re: Soup search results

gameoflifeboy wrote:By the way, the viewer seems to run all patterns in Life, whether they are or not. It didn't do that yesterday.

Thanks for letting me know. This is fixed in the next LifeViewer build all will appear in due course.

Best regards,
Chris

EDIT: The fix is now live.

rowett
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Location: UK

### Re: Soup search results

Kazyan wrote:There's a fourth caterer soup, from which we get a really nice possibly-7-glider synthesis that just needs some gencols for the right positioning of a LoM:

x = 7, y = 11, rule = B3/S23bo$o$o$o2bo$b2o3bo$6bo$6bo$3o2$obo$bo! Yep, Caterer in 7 gliders: x = 19, y = 20, rule = B3/S2310bo$8b2o$9b2o3$4bobo$5b2o$5bo4bobo4bo$10b2o4bo$4bo6bo4b3o$5bo$3b3o$15b2o$14bobo$16bo3$bo$b2o$obo!
chris_c

Posts: 905
Joined: June 28th, 2014, 7:15 am

### Re: Soup search results

flipper77 wrote:A soup from glider_rider in the b3s23/D8_1 census has found a pufferfish finally!
...
Even though it isn't likely to extract a cheaper synthesis out of it since it appears almost instantaneously, I'm just glad it's been noticed by catagolue.

I wouldn't be too sure about the synthesis cost yet -- the excitement starts at T=12, and a dozen ticks is plenty of time after the Big Bang for familiar objects to appear. In fact, the first constellations (the traffic lights) have come and gone already.

This is a third new pufferfish construction mechanism. The first soup started directly from a B-heptomino pair, whereas the second modified a pi pair. This new one also hits a simple pi pair with various sparks, but the first interaction is a couple of ticks later -- it might be useful having that extra time.

Four gliders to directly build the pi pair would leave ten gliders to accomplish the nudges at T= 15, 21 and 29, and add the blinker at T=24. Not likely, I guess, but not necessarily a lost cause either.

Anyway, it's nice to see a pufferfish show up in the Catagolue. An appearance in an asymmetric soup would be nice, but that will probably require the spontaneous appearance of a fairly large symmetrical region. At least, all the known constructions seem to need an improbable number of matching mirror-image adjustments.

Large symmetrical areas seem to develop most often early in a soup's evolution -- see for example A for awesome's 40-cell still life soup. I wonder what percentage of asymmetric soups end up symmetrical? Not counting vanishing soups, I suppose, but that would be kind of an entertaining collection also!

dvgrn
Moderator

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### Re: Soup search results

The puffer from December 18 just occurred in a soup again:

Code: Select all
#C [[ LOOP 2000 THUMBNAIL THEME 2 ]]x = 31, y = 31, rule = B3/S23boobboboobobbbbbbbbboboobobboob$obooooboooobbbbbbbbbooooboooobo$ooobooobbooooboooboooobbooobooo$bobooboooooobobobobooooooboobob$boooobobbobbbobobobbbobboboooob$ooobbobboooobbooobboooobbobbooo$bbooobobbbbooboboboobbbbobooobb$oobobbbobooobbooobbooobobbboboo$oobobobbbbbbbbooobbbbbbbboboboo$booooobobbbobbooobbobbbobooooob$oooobobobbbbbbooobbbbbboboboooo$bboobooobobbbobobobbboboooboobb$bbobbbobbbbbbbbbbbbbbbbbobbbobb$bbboobbbbbbobbooobbobbbbbboobbb$bbobboooooobbobbbobboooooobbobb$bboooobooooobobbboboooooboooobb$bbobboooooobbobbbobboooooobbobb$bbboobbbbbbobbooobbobbbbbboobbb$bbobbbobbbbbbbbbbbbbbbbbobbbobb$bboobooobobbbobobobbboboooboobb$oooobobobbbbbbooobbbbbboboboooo$booooobobbbobbooobbobbbobooooob$oobobobbbbbbbbooobbbbbbbboboboo$oobobbbobooobbooobbooobobbboboo$bbooobobbbbooboboboobbbbobooobb$ooobbobboooobbooobboooobbobbooo$boooobobbobbbobobobbbobboboooob$bobooboooooobobobobooooooboobob$ooobooobbooooboooboooobbooobooo$obooooboooobbbbbbbbbooooboooobo$boobboboobobbbbbbbbboboobobboob!

gameoflifeboy

Posts: 474
Joined: January 15th, 2015, 2:08 am

### Re: Soup search results

This tumbler soup takes forty generations to become symmetric:

Code: Select all
#C [[ AUTOSTART STOP 450 ]]x = 16, y = 16, rule = B3/S23o2b2ob2obo4b2o$7o2bob4o$bo4b2obobo3bo$2obobo5b5o$b4o2b6ob2o$3o4bob3o2b2o$o2bobobo5b2o$b5obobo2bo2bo$3obo2b2o2b4o$5ob3obobob2o$2b2o2bob2obo3bo$bo4b2o3b3obo$3o3bo2bo2b2o$b2o3b2o3bo2b2o$o2bob2obo2bo2bo$5b2obob4obo! gameoflifeboy Posts: 474 Joined: January 15th, 2015, 2:08 am ### Re: Soup search results A jam can form in a reaction between a century and a piece of junk with familiar motifs. The junk can vary, although not in a lot of ways. Is there a 3-glider collision that would work? x = 10, y = 8, rule = B3/S233b2o$4b2o$2ob2o$obo4bo$5b2ob2o$5b2ob2o$4bo2bo$5b2o!
Tanner Jacobi

Kazyan

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Joined: February 6th, 2014, 11:02 pm

### Re: Soup search results

New MWSS on MWSS in b3s23/c1:

Code: Select all
#C [[ THUMBNAIL ZOOM 3 STOP 1500 ]]x = 16, y = 16, rule = B3/S23booooobooobobbbo$obobboooooobbbob$boobbbboooboobob$bbobooobbboooboo$boooobobooobobbb$oboooboboobobboo$obobobbbooobobbb$ooobobbboboobbbo$bobboobbboobbbbb$bbbbobbbboboobbb$ooooobobbobbbobb$oobboboobbobbobo$bboooobobboooobo$ooobbooobooooboo$oobbobbboooboboo$ooboobooooobbbbo! gameoflifeboy Posts: 474 Joined: January 15th, 2015, 2:08 am ### Re: Soup search results gameoflifeboy wrote:New MWSS on MWSS in b3s23/c1: The junk that leads to it, for what it's worth: x = 19, y = 8, rule = B3/S23bo$b2o$2b3o$3b2o$4bo$16b2o$3o12bo2bo$2bo13b2o!
Physics: sophistication from simplicity.

biggiemac

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### Re: Soup search results

I guess you would call the new p3 on catagolue a "trans-longboat down and long hook eating tub". Anyway, it has an easy synthesis, probably 8 gliders, but I can't be bothered to actually staple the recipe together to check if the Pi and HF predecessor can be made with some 2-glider recipes.

x = 22, y = 7, rule = B3/S23b2o$o2bo$obo8b3o$bo4b2o3b3o$5bobo2bo3bo5bo$5bobo2b2ob2o4bo$6bo12b3o!
Tanner Jacobi

Kazyan

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Joined: February 6th, 2014, 11:02 pm

### Re: Soup search results

Soup that spews out three LWSSs – a first or not?
x = 16, y = 16, rule = B3/S23b3o3b9o$ob5o2bob2obo$ob2o2b2ob3ob2o$bobo5b4o2bo$o4bob4obobo$2b3ob3ob4obo$2b2ob2ob2obo2bo$2ob2o2b3obob2o$2ob2o2bo2b6o$5o5bo4bo$bobo3b5o3bo$ob2o2bo2b2o2bo$3bob2ob4o2b2o$3b2o4bo$b2ob3ob4o3bo$b6ob4obo! Princess of Science, Parcly Taxel Freywa Posts: 580 Joined: June 23rd, 2011, 3:20 am Location: Singapore ### Re: Soup search results One of my soups just made the 40 cell object again. Code: Select all #C [[ AUTOSTART ]]x = 16, y = 16, rule = B3/S23obo4b4o2bo$3obo2b2ob3o$o3bob2o2bo3b2o$3ob3o2b2obo2bo$3o2b2obo2b2obo$2b3o3b4ob3o$b3obo2bob3obo$ob2o5b2o4bo$2ob4o2b2obo$2ob4obo2b2o2bo$bobobo2bobob2obo$b2ob2o2b4o3bo$b3o5b2ob2obo$4ob2obobo2bo$3b2obob3ob4o$5b4o2bo3bo!

gameoflifeboy

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### Re: Soup search results

Freywa wrote:Soup that spews out three LWSSs – a first or not?
x = 16, y = 16, rule = B3/S23b3o3b9o$ob5o2bob2obo$ob2o2b2ob3ob2o$bobo5b4o2bo$o4bob4obobo$2b3ob3ob4obo$2b2ob2ob2obo2bo$2ob2o2b3obob2o$2ob2o2bo2b6o$5o5bo4bo$bobo3b5o3bo$ob2o2bo2b2o2bo$3bob2ob4o2b2o$3b2o4bo$b2ob3ob4o3bo$b6ob4obo! Probably not because I once found one that produced a LWSS, a MWSS, and a HWSS. EDIT: Here it is: Code: Select all #C [[ ZOOM 1 ]]x = 16, y = 16, rule = B3/S23b3ob2ob5o2bo$obobo3b2o2b2o$bo4b3o2b2o$3b3o2bo2b3o$2obo8b3o$bo2b2ob4obo2bo$b3o3b2o2bo2b2o$obo5b3ob4o$2b2o2bobo5bo$2b2o5bo4b2o$obo2b3o2b2o$4ob3o4b2obo$2bobob3o2b3obo$b2o2b2obo2bo3bo$bobo2b2ob4o$b2o4b4obo2bo!

gameoflifeboy

Posts: 474
Joined: January 15th, 2015, 2:08 am

### Re: Soup search results

Should lead to a 7-glider lightbulb synthesis (maybe 6):
x = 35, y = 15, rule = B3/S2316bo2$15b3o11b2ob2o$b2o12b3o11bo3bo$2b2o10bo3bo11b3o$2b2o$b2o11bo3bo11b3o$15b3o11bobobo$2bo12b3o11b2ob2o$bobo11bobo12bobo$o12b2o3b2o8bobobobo$b2o10b2o3b2o8b2o3b2o2$16bo$16bo!

I would complete it myself, but I'm too lazy to go to all the effort of placing the sparks properly.
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

A for awesome

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Location: 0x-1

### Re: Soup search results

Cis-mirrored long hook eating tub just occurred naturally in a C1 soup:

Code: Select all
#C [[ AUTOSTART STOP 420 ]]x = 16, y = 16, rule = B3/S23oobbbbbbooooobob$bbobobbbbobboobb$ooooobbobbbobbob$bbobbooboboobooo$boboooboobbooooo$bboobobobobobboo$obbbbobobbooooob$boboooooboboooob$oooooobbbobooboo$bbobobobbobbboob$booooboobobobobo$booobobooboobobb$bbbbbooobooobobb$obobobbboooobobb$bbbbbooobbooobob\$bbobbbobbboooobb!

gameoflifeboy

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