Thread for basic questions

For general discussion about Conway's Game of Life.
Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Thread for basic questions

Post by Hunting » December 8th, 2020, 11:53 pm

Hunting wrote:
December 8th, 2020, 1:02 am
Q: What does those 1 2 3 and A B C D mean in jslife sparker tabulations?
No one even see this so sad :(

How do you enumerate small spaceships of a certain speed?

wwei23

Re: Thread for basic questions

Post by wwei23 » December 9th, 2020, 10:20 pm

Is it truly impossible to stabilize the P45 gun/oscillator using P9 oscillators?

Code: Select all

x = 60, y = 61, rule = B3/S23
17bob2o4b2obo$17b2o2bo2bo2b2o$15b2o3bo4bo3b2o$14bo3b2ob4ob2o3bo$15b3ob
obo2bobob3o$17bobo6bobo$21b4o$18b2o6b2o2$22b2o2$21b3o$20bo2bo2$17bo7bo
$o9bo4b2o8bo5b2o$3o5b3o4bo6b3o4bo2bo$3bo3bo13bo6bo4bo3b2o3bo2bo3b2o$2b
2o3b2o7bo4bo5b2o8b5o4b5o$17b4o2b3ob2o8b2o3bo2bo3b2o$4b3o11b2o3b3o2bo6b
o$3bo3bo16bo4b2o5bo$2bo5bo5b2o3b2o10bo4bo$16bo2b3o5b2o2bo3b2o$bo7bob2o
3bo2b2o5b3o2bo$bo7bobo4bo10b2o3b2o$11bo5b2o4bo$2bo5bo3bo6bo2b3o3b2o$3b
o3bo11b2ob3o2b4o$4b3o12b2o5bo4bo$14bo4bo6bo$2b2o3b2o6bo2bo4b3o6bo$3bo
3bo7b2o5bo8b2o13bo$3o5b3o11bo7bo16b2o$o9bo35b2o$24bo2bo$24b3o2$24b2o$
22bo4bo$18b2o10b2o$18bo2bo6bo2bo$19b3ob4ob3o$22bo4bo30bo$19b3o6b3o28bo
$18bo12bo25b3o$19b5o2b5o$24b2o$21b2o4b2o$20bobo4bobo$20b2o6b2o3$22b2o
2b2o$21bo2b2o2bo$19bobob4obobo$17b3obobo2bobob3o$16bo3b2ob4ob2o3bo$17b
2o3bo4bo3b2o$19b2o2bo2bo2b2o$19bob2o4b2obo!
EDIT: Actually, they can!

Code: Select all

x = 63, y = 61, rule = B3/S23
10b2o16b2o$11bo16bo$11bobo12bobo$12b2o3b6o3b2o$16bo6bo$15bo8bo$16bo6bo
$12b2o3b6o3b2o$11bobo12bobo$11bo16bo$10b2o16b2o4$20bo2bo$16b2o2bo2bo$
16b2o2bo2bo7b2o$31b2o$3bo32bo8b2o10b2o$2bobo31bo6bo2bo10bo2bo$2bobo26b
3o8b4o12b4o$2o2b2o36b3o14b3o$bobo2bo34b3o16b3o$o2b5o23b3o9b4o10b4o$obo
4bo6b3o27bo2bo8bo2bo$bob2o2b2o27bo11bo6bo$3bo3b2o27bo11bo6bo$3bo3b2o5b
3o31bo6bo$bob2o2b2o35bo2bo8bo2bo$obo4bo35b4o10b4o$o2b5o7b2o24b3o16b3o$
bobo2bo8b2o7bo2bo2b2o10b3o14b3o$2o2b2o18bo2bo2b2o10b4o12b4o$2bobo19bo
2bo15bo2bo10bo2bo$2bobo40b2o10b2o$3bo3$26b2o$24bo4bo$20b2o10b2o$20bo2b
o6bo2bo$21b3ob4ob3o$24bo4bo$21b3o6b3o$20bo12bo$21b5o2b5o$26b2o$23b2o4b
2o$22bobo4bobo$22b2o6b2o3$24b2o2b2o$23bo2b2o2bo$21bobob4obobo$19b3obob
o2bobob3o$18bo3b2ob4ob2o3bo$19b2o3bo4bo3b2o$21b2o2bo2bo2b2o$21bob2o4b
2obo!

hotdogPi
Posts: 1615
Joined: August 12th, 2020, 8:22 pm

Re: Thread for basic questions

Post by hotdogPi » December 10th, 2020, 2:15 pm

This can probably be revisited, although it won't be tiny.
hotdogPi wrote:
August 12th, 2020, 8:26 pm
Can this be made into a tiny P18?

Code: Select all

x = 14, y = 9, rule = B3/S23
o12bo$3o8b3o$3bo6bo$2b2o6b2o3$5b3o$5bobo$5bo!
Note that a W-pentomino with a single extra cell (disconnected from the pentomino) becomes another R-pentomino in exactly the right position. If we can get a P2, P3, P6, or P9 to provide that extra cell without destroying the rest of the pattern, we have a P18.
104P9, as described on the wiki, produces the correct type of spark. Unfortunately, I can't figure out a way to get the eater to work without destroying the oscillator. The bottom P9 in the viewer shown below is able to function as an eater for the R-pentomino, but unfortunately, it's not a stable form.

Code: Select all

x = 21, y = 54, rule = B3/S23
5bob2o4b2obo$5b2o2bo2bo2b2o$3b2o3bo4bo3b2o$2bo3b2ob4ob2o3bo$3b3obobo2b
obob3o$5bo3bo2bo3bo$7b2ob2ob2o$10b2o3$6b2o2b2o2b2o$6bo2bo2bo2bo$7b8o2$
5b4o4b4o$4bo4bo2bo4bo$5b4ob2ob4o$9b4o$5b3ob4ob3o$4bo2bo6bo2bo$4b2o10b
2o6$12b2o$11bo2bo$10b2ob2o$12bo$16b2o$16bobo$18bo$4b2o12b2o$4bo2bo6bo$
5b3ob4ob3o$9b4o4bo$5b4ob2ob4o$4bo4bo2bo$5b4o4b6o$17bo2bo$7b8o4b2o$6bo
2bo2bo2bo$6b2o2b2o2b2o3$10b2o$7b2ob2ob2o$5bo3bo2bo3bo$3b3obobo2bobob3o
$2bo3b2ob4ob2o3bo$3b2o3bo4bo3b2o$5b2o2bo2bo2b2o$5bob2o4b2obo!
User:HotdogPi/My discoveries

Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,47,48,54,56,72,74,80,92,96S
217,486,576

S: SKOP
G: gun

User avatar
praosylen
Posts: 2443
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Thread for basic questions

Post by praosylen » December 10th, 2020, 2:26 pm

hotdogPi wrote:
December 10th, 2020, 2:15 pm
104P9, as described on the wiki, produces the correct type of spark. Unfortunately, I can't figure out a way to get the eater to work without destroying the oscillator.

Code: Select all

rle
Using an eater 2 weld instead of an eater 1 works:

Code: Select all

x = 21, y = 54, rule = B3/S23
3bob2o4b2obo$3b2o2bo2bo2b2o$b2o3bo4bo3b2o$o3b2ob4ob2o3bo$b3obobo2bobo
b3o$3bobob4obobo$5bo2b2o2bo$6b2o2b2o3$4b2o6b2o$4bobo4bobo$5b2o4b2o$8b
2o$3b5o2b5o$2bo12bo$3b3o6b3o$6bo4bo$3b3ob4ob3o$2bo2bo6bo2bobo$2b2o10b
2ob3o$6bo8bo4bo$10bo3bo2b3o$14bo2bo4$10b3o$10bo$10bo$14b2obo$8b2o4b2o
b3o$6bo4bo8bo$2b2o10b2ob3o$2bo2bo6bo2bobo$3b3ob4ob3o$6bo4bo$3b3o6b3o$
2bo12bo$3b5o2b5o$8b2o$5b2o4b2o$4bobo4bobo$4b2o6b2o3$6b2o2b2o$5bo2b2o2b
o$3bobob4obobo$b3obobo2bobob3o$o3b2ob4ob2o3bo$b2o3bo4bo3b2o$3b2o2bo2b
o2b2o$3bob2o4b2obo!
Nice find!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

wwei23

Re: Thread for basic questions

Post by wwei23 » December 10th, 2020, 2:29 pm

Congratulations!

MathAndCode
Posts: 5142
Joined: August 31st, 2020, 5:58 pm

Re: Thread for basic questions

Post by MathAndCode » December 10th, 2020, 3:44 pm

hotdogPi wrote:
December 10th, 2020, 2:15 pm
This can probably be revisited, although it won't be tiny.
hotdogPi wrote:
August 12th, 2020, 8:26 pm
Can this be made into a tiny P18?

Code: Select all

x = 14, y = 9, rule = B3/S23
o12bo$3o8b3o$3bo6bo$2b2o6b2o3$5b3o$5bobo$5bo!
Note that a W-pentomino with a single extra cell (disconnected from the pentomino) becomes another R-pentomino in exactly the right position. If we can get a P2, P3, P6, or P9 to provide that extra cell without destroying the rest of the pattern, we have a P18.
A spark in a different place would result in a p22, but getting the spark in the right place would be much more difficult.

Code: Select all

x = 14, y = 10, rule = Conway's Life
o12bo$3o8b3o$3bo6bo$2b2o6b2o3$6b2o$7b2o$8bo$7bo!


Edit: Actually, it's much more plausible than I initially thought because the dot spark can come in two places.

Code: Select all

x = 14, y = 10, rule = Conway's Life
o12bo$3o8b3o$3bo6bo$2b2o6b2o3$6b2o$7b2o$8bo$6bo!
This means that we can use a p11 oscillator instead of a p22 flipper. Are there any p11 sparkers that work?
I am tentatively considering myself back.

User avatar
praosylen
Posts: 2443
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Thread for basic questions

Post by praosylen » December 10th, 2020, 11:11 pm

MathAndCode wrote:
December 10th, 2020, 3:44 pm
A spark in a different place would result in a p22, but getting the spark in the right place would be much more difficult.

Code: Select all

x = 14, y = 10, rule = Conway's Life
o12bo$3o8b3o$3bo6bo$2b2o6b2o3$6b2o$7b2o$8bo$7bo!


Edit: Actually, it's much more plausible than I initially thought because the dot spark can come in two places.

Code: Select all

x = 14, y = 10, rule = Conway's Life
o12bo$3o8b3o$3bo6bo$2b2o6b2o3$6b2o$7b2o$8bo$6bo!
This means that we can use a p11 oscillator instead of a p22 flipper. Are there any p11 sparkers that work?
I've seen this reaction before — maybe multiple times, even. The problem with it is that there's no clear way to get the spark in because the hassled R emits its own spark at exactly the wrong time to allow a new spark in that doesn't come from some ridiculously complicated sparker of a type that isn't known yet whose spark happens to interfere with the R's to produce a dot in the right place. Whether it's p11 or p22 it's very unlikely in my opinion that a findable stabilization exists without resorting to plugging it into WLS/JLS as a partial and waiting the million years or so it takes to complete a custom p11/p22 section to finish it.
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

MathAndCode
Posts: 5142
Joined: August 31st, 2020, 5:58 pm

Re: Thread for basic questions

Post by MathAndCode » December 10th, 2020, 11:13 pm

What is the longest-lasting three-glider methuselah? What about the longest-lasting four-glider methuselah?
I am tentatively considering myself back.

wwei23

Re: Thread for basic questions

Post by wwei23 » December 10th, 2020, 11:25 pm

A for awesome wrote:
December 10th, 2020, 11:11 pm
The problem with it is that there's no clear way to get the spark in because the hassled R emits its own spark at exactly the wrong time to allow a new spark in that doesn't come from some ridiculously complicated sparker of a type that isn't known yet whose spark happens to interfere with the R's to produce a dot in the right place.
Not saying that this is practical by any means, but one might be able to use the R's spark to HELP insert the restoring spark.

Code: Select all

x = 14, y = 14, rule = B3/S23
o12bo$3o8b3o$3bo6bo$2b2o7bo$7bo3bo$7bo$5bo$5bo5bo$5bo4bo$8bo2$5b3obo$
3b2o3bo$10bo!

MathAndCode
Posts: 5142
Joined: August 31st, 2020, 5:58 pm

Re: Thread for basic questions

Post by MathAndCode » December 10th, 2020, 11:27 pm

wwei23 wrote:
December 10th, 2020, 11:25 pm
Not saying that this is practical by any means, but one might be able to use the R's spark to HELP insert the restoring spark.
I think that that's the only option.
I am tentatively considering myself back.

goldenratio
Posts: 295
Joined: July 26th, 2020, 10:39 pm
Location: Texas, USA

Re: Thread for basic questions

Post by goldenratio » December 10th, 2020, 11:56 pm

MathAndCode wrote:
December 10th, 2020, 11:13 pm
What is the longest-lasting three-glider methuselah? What about the longest-lasting four-glider methuselah?
For 3 gliders, this is the longest I know of (10772 generations):

Code: Select all

x = 21, y = 30, rule = B3/S23
20bo$18b2o$19b2o23$2bo$obo$b2o2bo$5bobo$5b2o!
from this post

Given that we aren't even close to done with four-glider collision enumeration, I don't think anyone knows the longest-lasting 4-glider collision.
Oscillator discussion is boring me out. I'll return when the cgol community switches to something else.

Me on LifeWiki

wwei23

Re: Thread for basic questions

Post by wwei23 » December 11th, 2020, 12:01 am

goldenratio wrote:
December 10th, 2020, 11:56 pm
For 3 gliders, this is the longest I know of (10772 generations):
Can't this be lengthened trivially? :P

Code: Select all

x = 79, y = 88, rule = B3/S23
78bo$76b2o$77b2o81$2bo$obo$b2o2bo$5bobo$5b2o!

MathAndCode
Posts: 5142
Joined: August 31st, 2020, 5:58 pm

Re: Thread for basic questions

Post by MathAndCode » December 11th, 2020, 12:07 am

wwei23 wrote:
December 11th, 2020, 12:01 am
Can't this be lengthened trivially? :P

Code: Select all

x = 79, y = 88, rule = B3/S23
78bo$76b2o$77b2o81$2bo$obo$b2o2bo$5bobo$5b2o!
not if one only starts counting from when the last glider first interacts (so it only counts as lasting for 10,767 generations). Of course, one could get around that with kickback reactions (although not for three gliders), but that can be fixed by a better definition of trivial.
I am tentatively considering myself back.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Thread for basic questions

Post by Hunting » December 11th, 2020, 3:44 am

MathAndCode wrote:
December 11th, 2020, 12:07 am
wwei23 wrote:
December 11th, 2020, 12:01 am
Can't this be lengthened trivially? :P

Code: Select all

x = 79, y = 88, rule = B3/S23
78bo$76b2o$77b2o81$2bo$obo$b2o2bo$5bobo$5b2o!
not if one only starts counting from when the last glider first interacts (so it only counts as lasting for 10,767 generations). Of course, one could get around that with kickback reactions (although not for three gliders), but that can be fixed by a better definition of trivial.
Never try to define "trivial", it's a black hole. Do 1. give up such questions and 2. use the 2718281828 methuselah definition.

Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Thread for basic questions

Post by Schiaparelliorbust » December 11th, 2020, 3:54 am

Hunting wrote:
December 11th, 2020, 3:44 am
MathAndCode wrote:
December 11th, 2020, 12:07 am
not if one only starts counting from when the last glider first interacts (so it only counts as lasting for 10,767 generations). Of course, one could get around that with kickback reactions (although not for three gliders), but that can be fixed by a better definition of trivial.
Never try to define "trivial", it's a black hole. Do 1. give up such questions and 2. use the 2718281828 methuselah definition.
What is that definition?
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Thread for basic questions

Post by Hunting » December 11th, 2020, 4:34 am

Schiaparelliorbust wrote:
December 11th, 2020, 3:54 am
Hunting wrote:
December 11th, 2020, 3:44 am
MathAndCode wrote:
December 11th, 2020, 12:07 am
not if one only starts counting from when the last glider first interacts (so it only counts as lasting for 10,767 generations). Of course, one could get around that with kickback reactions (although not for three gliders), but that can be fixed by a better definition of trivial.
Never try to define "trivial", it's a black hole. Do 1. give up such questions and 2. use the 2718281828 methuselah definition.
What is that definition?
Two methuselahs are trivial variations of each other if their first max population is reached with the same pattern.

Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Thread for basic questions

Post by Schiaparelliorbust » December 13th, 2020, 9:16 am

Very sorry if this is a stupid question but a while ago I downloaded ikpx2 and I've never been able to run it yet because I simply cannot figure out how to get it running. In the README file it says
## Quick start

To build `ikpx2` for the default rule (B3/S23), simply run:

./recompile.sh
Where do I put this exactly? I tried running it in the command prompt, both with and without the period and/or space, nothing worked. I don't know where else I can put this.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere

User avatar
creeperman7002
Posts: 301
Joined: December 4th, 2018, 11:52 pm

Re: Thread for basic questions

Post by creeperman7002 » December 13th, 2020, 10:12 am

Schiaparelliorbust wrote:
December 13th, 2020, 9:16 am
Where do I put this exactly? I tried running it in the command prompt, both with and without the period and/or space, nothing worked. I don't know where else I can put this.
Do you have Cygwin installed? If not, install Cygwin and the required packages. Then try to build ikpx2 there.

If that didn't fix the problem, then sorry, I cannot help you with this.
B2n3-jn/S1c23-y is an interesting rule. It has a replicator, a fake glider, an OMOS and SMOS, a wide variety of oscillators, and some signals. Also this rule is omniperiodic.
viewtopic.php?f=11&t=4856

User avatar
C28
Posts: 729
Joined: December 8th, 2020, 12:23 pm
Location: WORLD -1

Re: Thread for basic questions

Post by C28 » December 13th, 2020, 8:25 pm

what is the name of this pattern?

Code: Select all

x = 8, y = 121, rule = B3/S23
6b2o$6b2o22$6b2o$6b2o22$6b2o$6b2o22$6b2o$6b2o22$6b2o$6b2o22$6b2o$6b2o
2$3o$bo$b3o!

- Christopher D'Agostino

adopted father of the U-turner

Code: Select all

x = 11, y = 15, rule = B3/S23
9bo$8bobo$8bobo$9bo8$b3o$b3o$obo$2o!
the U-turner gallery
255P132
B3/S234z (Zlife)

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Thread for basic questions

Post by Hunting » December 13th, 2020, 8:37 pm

C28 wrote:
December 13th, 2020, 8:25 pm
what is the name of this pattern?

Code: Select all

x = 8, y = 121, rule = B3/S23
6b2o$6b2o22$6b2o$6b2o22$6b2o$6b2o22$6b2o$6b2o22$6b2o$6b2o22$6b2o$6b2o
2$3o$bo$b3o!

It is a dirty crawler, so a name is not worthy.

User avatar
C28
Posts: 729
Joined: December 8th, 2020, 12:23 pm
Location: WORLD -1

Re: Thread for basic questions

Post by C28 » December 13th, 2020, 8:45 pm

Hunting wrote:
December 13th, 2020, 8:37 pm
C28 wrote:
December 13th, 2020, 8:25 pm
what is the name of this pattern?

Code: Select all

x = 8, y = 121, rule = B3/S23
6b2o$6b2o22$6b2o$6b2o22$6b2o$6b2o22$6b2o$6b2o22$6b2o$6b2o22$6b2o$6b2o
2$3o$bo$b3o!

It is a dirty crawler, so a name is not worthy.
oh...
- Christopher D'Agostino

adopted father of the U-turner

Code: Select all

x = 11, y = 15, rule = B3/S23
9bo$8bobo$8bobo$9bo8$b3o$b3o$obo$2o!
the U-turner gallery
255P132
B3/S234z (Zlife)

Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Thread for basic questions

Post by Schiaparelliorbust » December 14th, 2020, 5:59 am

creeperman7002 wrote:
December 13th, 2020, 10:12 am
Do you have Cygwin installed? If not, install Cygwin and the required packages. Then try to build ikpx2 there.

If that didn't fix the problem, then sorry, I cannot help you with this.
After I select the required packages on the compiling tutorial page and click next, it downloads for a while but then gives an error saying that a bunch of packages could not be downloaded. On the page, it says I should include their dependencies when asked, maybe that's the problem? I'm looking here for help, and this is what is says:
Since setup.exe automatically selects dependencies, be careful not to unselect any required packages.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere

User avatar
bubblegum
Posts: 959
Joined: August 25th, 2019, 11:59 pm
Location: click here to do nothing

Re: Thread for basic questions

Post by bubblegum » December 14th, 2020, 1:41 pm

Schiaparelliorbust wrote:
December 14th, 2020, 5:59 am
creeperman7002 wrote:
December 13th, 2020, 10:12 am
Do you have Cygwin installed? If not, install Cygwin and the required packages. Then try to build ikpx2 there.

If that didn't fix the problem, then sorry, I cannot help you with this.
After I select the required packages on the compiling tutorial page and click next, it downloads for a while but then gives an error saying that a bunch of packages could not be downloaded. On the page, it says I should include their dependencies when asked, maybe that's the problem? I'm looking here for help, and this is what is says:
Since setup.exe automatically selects dependencies, be careful not to unselect any required packages.
Delete and redownload the installer (just in case), keep hitting Next (remember to choose a mirror though) until you get to the packages. Select (only, do not touch the others) git, make, gcc-g++ and (python2 or python3).

I'm getting these instructions from https://gitlab.com/apgoucher/apgmera. Check https://gitlab.com/apgoucher/ikpx2 for further instructions.
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:
July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[citation needed]
anything

Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Thread for basic questions

Post by Schiaparelliorbust » December 14th, 2020, 2:06 pm

bubblegum wrote:
December 14th, 2020, 1:41 pm
Delete and redownload the installer (just in case), keep hitting Next (remember to choose a mirror though) until you get to the packages. Select (only, do not touch the others) git, make, gcc-g++ and (python2 or python3).

I'm getting these instructions from https://gitlab.com/apgoucher/apgmera. Check https://gitlab.com/apgoucher/ikpx2 for further instructions.
Should I also look at the compiling tutorial? It says you should also include the make package. It doesn't mention python or git either.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere

User avatar
bubblegum
Posts: 959
Joined: August 25th, 2019, 11:59 pm
Location: click here to do nothing

Re: Thread for basic questions

Post by bubblegum » December 14th, 2020, 2:08 pm

Schiaparelliorbust wrote:
December 14th, 2020, 2:06 pm
Should I also look at the compiling tutorial? It says you should also include the make package. It doesn't mention python or git either.
Don't. That's gfind. Besides, the tutorials are all horribly outdated.
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:
July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[citation needed]
anything

Post Reply