Code: Select all
x = 10, y = 3, rule = B3/S23
3o6bo$obo4b3o$obo6bo!
Code: Select all
x = 10, y = 3, rule = B3/S23
3o6bo$obo4b3o$obo6bo!
Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!
Code: Select all
x = 25, y = 25, rule = B3/S23
b2o$o2bo$o3bo$bo3bo$2bo3bo$3bo3bo$4bo3bo$5bo3bo$6bo3bo$7bo3bo$8bo3bo$
9bo3bo$10bo3bo$11bo3bo$12bo3bo$13bo3bo$14bo3bo$15bo3bo$16bo3bo$17bo3bo
$18bo3bo$19bo3bo$20bo3bo$21bo2bo$22b2o!
Tropylium wrote:This pattern makes (two copies of) a traffic light by creating each blinker separately[/code]
Code: Select all
x = 9, y = 7, rule = B3/S23
2bo3b2o$2bo3b2o$3o3b3o2$4bo$4bo$4bo!
Code: Select all
x = 5, y = 5, rule = B3/S23
obo$bo2bo$3o$bob2o$ob2o!
Code: Select all
x = 8, y = 4, rule = B3/S23
3b4o$2bo$bo5bo$o!
Code: Select all
x = 7, y = 7, rule = B3/S23
2o$obo3bo$3o2bo$b4obo$ob4o$2o$2b3obo!
Code: Select all
#C N 2G-to-Gs in a spiral absorb 2^N gliders, then kick one back
x = 153, y = 173, rule = B3/S23
101b2o7b2o$101b2o7b2o4$105b2o$105b2o4$98bo$98b3o13b2o$101bo12b2o$95b2o
3b2o6b2o$94bobo10bobo$95bo12bo2$102b2o11b2o$95b2o5b2o11b2o$95b2o2$92bo
$91bobo18b2o$91bobo18b2o$92bo$97b2o$96bobo16b2o$96bo18bobo$95b2o19b2o
4$129b2o$128bo2bo$129b2o$86b2o50bo$76b2o7bobo36bo8b2o2bobo$70b2o4b2o7b
2o37b3o6b2o3b2o$70b2o55bo$81b2o43b2o13b2o$81b2o58bo$59b2o78bobo$59b2o
78b2o10b2o$72b2o60b2o15b2o$72bobo59b2o$73bo$64b2o80b2o$64b2o80b2o$138b
o$76b2o59bobo$59b2o15b2o60b2o$59b2o10b2o78b2o$70bobo78b2o$70bo58b2o$
69b2o13b2o43b2o$84bo55b2o$72b2o3b2o6b3o37b2o7b2o4b2o$72bobo2b2o8bo36bo
bo7b2o$73bo50b2o$81b2o$80bo2bo$81b2o8$111b2o$111b2o3$105b2o$105b2o5$
92b2o$91bobo$93bo11$79b2o$78bobo$80bo11$66b2o$65bobo$67bo11$53b2o$52bo
bo$54bo11$40b2o$39bobo$41bo11$27b2o$26bobo$28bo11$14b2o$13bobo$15bo11$
b2o$obo$2bo!
OK. Bravo!dvgrn wrote:I can usually resist this kind of thing, but today I noticed that a kickback reaction into one of Guam's snazzy new 2G-to-G converters produces a fairly clean output glider on the same relative lane, so you get a chain reaction.
Code: Select all
#C R + blinker = 3190 gens
x = 24, y = 15, rule = B3/S23
2o$b2o$bo12$21b3o!
Code: Select all
#C R + blinker = 3319 gens
x = 23, y = 16, rule = B3/S23
2o$b2o$bo11$22bo$22bo$22bo!
Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!
Code: Select all
x = 21, y = 25, rule = B3/S23
obo$obo$3o20$18b3o$18bobo$18bobo!
Code: Select all
x = 22, y = 26, rule = B3/S23
10b2o$10b2o4$2o$bo$bobo11bo$2b2o10bo$14b3o6$4b2o$4b2o2$15b2obo$15b2ob
3o$21bo$5bob2o6b2ob3o$3b3obo4bo3bobo$2bo4bobobobo2bobo$3b3obob2o2bo3bo
$5b2o6b2o!
MikeP wrote:I think of this one as the "Homer Simpson" reflector.
Code: Select all
x = 100, y = 33, rule = B3/S23
2bo7b2o$3o7b2o$obo$o$11bo$10bobo$10bobo$11bo27b2o$4b2o33b2o$4bobo$6bo$
6b2o32bo$39bobo$39bobo$40bo27b2o$33b2o33b2o$33bobo$35bo$35b2o32bo$68bo
bo$68bobo$69bo27b2o$62b2o33b2o$62bobo$64bo$64b2o32bo$97bobo$97bobo$98b
o$91b2o$91bobo$93bo$93b2o!
Code: Select all
x = 17, y = 13, rule = B3/S238
5bo$4bo$4b3o$3o$o$bo12bobo$15b2o$15bo3$12b3o$14bo$13bo!
Maybe just use shift.py to move each glider 10 ticks diagonally in the appropriate direction, and see if you still get the same final pattern. In point of fact, you don't:DivusIulius wrote:I'm not sure if the gliders come from infinity. How might I verify this?
Code: Select all
x = 15, y = 33, rule = B3/S238
13bo$12bo$12b3o3$2bobo$3b2o$3bo16$8b3o$8bo$9bo5$3o$2bo$bo!
Code: Select all
x = 21, y = 12, rule = B3/S238
$9bo$8bo$8b3o$4b3o12bo$4bo13bo$5bo12b3o3$17bo$16b2o$16bobo!
Thanks... D'oh! I too noticed the pulsar anomaly but I didn't realize I was pasting a Pulsar Life pattern!dvgrn wrote:I was very surprised to see so many pulsars in the final output, by the way -- until the extra "8" in the rule string caught my eye!
Thank you very much!skomick wrote:These gliders come from infinity though, producing the same result
Code: Select all
x = 5, y = 25, rule = B3/S23
2o$b2o$bo20$3bo$2b2o$3b2o!
Code: Select all
x = 4, y = 6, rule = B3/S23
b2o$o2bo$ob2o$o$b2o$2bo!
Code: Select all
x = 6, y = 8, rule = B3/S23
2o$2o5$b3o$3b3o!
Code: Select all
x = 5, y = 9, rule = B3/S23
3b2o$bo2bo$bo2bo$bobo4$2o$2o!
Code: Select all
x = 9, y = 5, rule = B3/S23
2o$2o3b3o2$5bo2bo$6b3o!
Code: Select all
x = 38, y = 24, rule = B3/S23
34bo2bo$33bo$33bo3bo$33b4o3$9b2o$9b3o$8bob2o$8b3o$9bo3$28bo$27b3o$26b
2obo$26b3o$27b2o3$b4o$o3bo$4bo$o2bo!
Code: Select all
x = 5, y = 2, rule = B3/S23
3b2o$3obo!
Code: Select all
x = 5, y = 2, rule = B3/S23
2bobo$5o!
Code: Select all
x = 7, y = 2, rule = B3/S23
2bobobo$7o!
Code: Select all
x = 5, y = 3, rule = B3/S23
b4o$b2obo$2o2bo!
Code: Select all
x = 4, y = 4, rule = B3/S23
b3o$3bo$2b2o$3o!
Code: Select all
x = 13, y = 12, rule = B3/S23
obo$b2o$bo3$12bo$10b2o$11b2o2$8bo$8b2o$7bobo!
Code: Select all
x = 21, y = 30, rule = B3/S23
20bo$18b2o$19b2o23$2bo$obo$b2o2bo$5bobo$5b2o!
Code: Select all
#C Pi + R = 5548 generations to stabilise
x = 21, y = 23, rule = B3/S23
o$bo$bo$2o17$19b2o$18b2o$19bo!
Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!